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Author Topic: Fire Emblem model importing thread - Lucina Released!  (Read 557812 times)
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Kesmar
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« Reply #1185 on: February 10, 2015, 10:05:15 PM »


Have all of the Fire Emblem Awakening models been ripped yet? If so, is it possible for me to get Anna's model anywhere?
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    « Reply #1186 on: February 13, 2015, 11:16:07 AM »


    Thanks to all the support I've been receiving, I've decided to finish Lucina. She's almost done right now, though she still needs UV work. major changes are the shoes and the texture for the face - I don't have the one Satoshi made so I made a new one -.

    Album: http://imgur.com/a/4VayN










    Also, I need a model of Marth from the WiiU smash, could anyone send me one?
    « Last Edit: February 13, 2015, 01:00:56 PM by Vert092 » Logged

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    « Reply #1187 on: February 13, 2015, 12:35:18 PM »


    That Lucina looks AMAZING! Also RTB posted a link of all models ripped from SmashU+all the scripts needed to import them into 3ds max on models-resource
    https://www.mediafire.com/?e7tacds6nrot6 <---- where you can find all the model files from SmashU
    https://dl.dropboxusercontent.com/u/27874399/Models/SmashBrosU.html <------- tutorial and tools for getting them into 3ds max.  
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    « Reply #1188 on: February 13, 2015, 01:03:49 PM »


    That Lucina looks AMAZING! Also RTB posted a link of all models ripped from SmashU+all the scripts needed to import them into 3ds max on models-resource
    https://www.mediafire.com/?e7tacds6nrot6 <---- where you can find all the model files from SmashU
    https://dl.dropboxusercontent.com/u/27874399/Models/SmashBrosU.html <------- tutorial and tools for getting them into 3ds max.  
    Thanks but  I can't open the files, I don't have 3ds max. I'd need a .obj or a .3ds file.
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    « Reply #1189 on: February 13, 2015, 01:29:12 PM »


    ah ok, I'll convert Marth for you then later. I'll do it when I get home from classes.
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    « Reply #1190 on: February 13, 2015, 02:01:41 PM »


    Thanks to all the support I've been receiving, I've decided to finish Lucina. She's almost done right now, though she still needs UV work.

    Lucina doesn't seem amused... Lol.
    « Last Edit: February 13, 2015, 02:03:45 PM by Akeno Emiya » Logged

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    « Reply #1191 on: February 13, 2015, 03:47:51 PM »


    That Lucina looks AMAZING! Also RTB posted a link of all models ripped from SmashU+all the scripts needed to import them into 3ds max on models-resource
    https://www.mediafire.com/?e7tacds6nrot6 <---- where you can find all the model files from SmashU
    https://dl.dropboxusercontent.com/u/27874399/Models/SmashBrosU.html <------- tutorial and tools for getting them into 3ds max.  
    hey could you do them in obj or 3ds files?
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    « Reply #1192 on: February 13, 2015, 07:46:12 PM »


    Nice job Vert. Lucina looks great. I'm glad you decided to finish her.
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    « Reply #1193 on: February 14, 2015, 03:12:55 AM »


    I'm so excited to see this nearing completion, I honestly thought this project was all but dead.

    Lucina looks fantastic! I do think her ears look a bit angular, but that is my only criticism and it is such a small detail. I can't wait to see the model in-game. On a side note, I don't suppose an Exalted Falchion is within the realm of possibility (please)?

    Edit: One of the major problems with the prior Lucina model by the LST, was that the hair was immobile and horribly clipped through her cape. Would it be possible to have her hair be affected by the physics engine, despite being placed over Marth? And if not, could it be rigged to the cape to achieve a similar result?
    « Last Edit: February 14, 2015, 03:20:05 AM by Friesnchip » Logged

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    « Reply #1194 on: February 14, 2015, 12:29:31 PM »


    I'm so excited to see this nearing completion, I honestly thought this project was all but dead.

    Lucina looks fantastic! I do think her ears look a bit angular, but that is my only criticism and it is such a small detail. I can't wait to see the model in-game. On a side note, I don't suppose an Exalted Falchion is within the realm of possibility (please)?

    Edit: One of the major problems with the prior Lucina model by the LST, was that the hair was immobile and horribly clipped through her cape. Would it be possible to have her hair be affected by the physics engine, despite being placed over Marth? And if not, could it be rigged to the cape to achieve a similar result?

    I'm not rigging it, but it's definitely possible
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    « Reply #1195 on: February 17, 2015, 04:16:12 PM »


    I'm not rigging it, but it's definitely possible
    Indeed.

    And if not, could it be rigged to the cape to achieve a similar result?
    It's not as easy as it sounds, and won't look as decent as you'd think it'd look. You'll mostly end up with hair being pulled horrendously from the head to the cape bones' positions, and if you bring the cape bones to the level of the head, they'd still animate horribly.
    « Last Edit: February 17, 2015, 07:56:27 PM by Albafika » Logged


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    « Reply #1196 on: February 17, 2015, 06:20:02 PM »


    Who was it that added bones to the hair in Lucina's old model... before the one you and your team made Alba?
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    « Reply #1197 on: February 17, 2015, 08:01:32 PM »


    Who was it that added bones to the hair in Lucina's old model... before the one you and your team made Alba?
    Don't remember that ever existing...

    I do remember BigBadBooya making a Sephiroth with animated hair.
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    « Reply #1198 on: February 17, 2015, 08:17:12 PM »


    Hm... I could've sworn there was one. Maybe I'm thinking of something else.

    Found it... http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30162 This is the model I was talking about. The hair was added to the cape... just the first center bone though.
    « Last Edit: February 17, 2015, 08:24:46 PM by Nao-chan » Logged

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    « Reply #1199 on: February 18, 2015, 03:51:22 AM »


    Edit: One of the major problems with the prior Lucina model by the LST, was that the hair was immobile and horribly clipped through her cape. Would it be possible to have her hair be affected by the physics engine, despite being placed over Marth? And if not, could it be rigged to the cape to achieve a similar result?
    You mean kinda like what Project M did with Shadow Peach's cape? I don't know if it would be possible, but I made sure her hair doesn't clip as much as it did before. It's much shorter and lower-poly this time, since it works via transparencies.
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