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Author Topic: WIP PSA Workshop  (Read 750717 times)
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TheShyGuy
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    « Reply #1065 on: February 06, 2014, 03:18:54 AM »


    WIP lunge for Bloody Canadian.  I'm unsure how to end the lunge correctly though =/


    Here's the two pull back frames I had before. I'll try to add them back again and see how it goes.

    spoilers because they're a bit big




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    « Reply #1066 on: February 06, 2014, 04:34:09 AM »


    If you're not sure how to end the lunge, make a pose that one would go through to stop and land from doing a lunge or a leap to advance forward like that.
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    « Reply #1067 on: February 06, 2014, 07:36:41 AM »


    If you're not sure how to end the lunge, make a pose that one would go through to stop and land from doing a lunge or a leap to advance forward like that.


    Or if you haven't done so already, act out the animation yourself. It helps a lot when you don't know where to go after a certain part.

    Here's three unpolished animations that I made for a OoT Link Hack I'm making.

    The first two are Farore's Wind. It'll be similar to Force Push from the Star Wars series instead of a teleport type of move.

    Depending on the direction of the control stick before you attack with the smash, you can reverse the direction of the attack similar to Captain Falcon and Ganon's Neutral Specials




    The last one is Din's Fire. I'm not too satisfied with the way it turned out. Was basing it off of how Link performs Din's Fire in OoT.


    I didn't animate the fingers, so he always uses a fist when performing those moves. Should have that fixed up soon.

    And, here's Link's new stamina wait for when he has more than 100% damage. Still needs polishing up (especially the legs)

    « Last Edit: February 06, 2014, 09:02:36 AM by drogoth » Logged



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    BlueBrain
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    « Reply #1068 on: February 06, 2014, 09:00:58 AM »


    animate the toes, they help a lot in bringing realism
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    TheShyGuy
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    « Reply #1069 on: February 06, 2014, 04:31:18 PM »



    All I did was fix the wrist. The gifs are at 50fps instead of 30fps . At this speed the transition to idle looks alot better..?  The left leg seems to transition fine too. But it might just be me getting used to looking at the animation too much.  I also scrapped the pull back beacuse it didn't feel right.  The attack is meant to launch the opponent.  But adding the 2 frames pulling back made it look like the sword was stuck in the opponent.  Thoughts?
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    Rosetta-Hime
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    « Reply #1070 on: February 06, 2014, 08:16:40 PM »


    A bit done, not much


    Not sure if that should be an entry or a taunt

    I'm trying to make the animations look better, but the model didn't come with rigged hands, or feet. Kinda having to make it work. Also, trying to make it look more child-ish. Y'know more playful like? Tell me what you think
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    « Reply #1071 on: February 07, 2014, 03:52:09 AM »


    i could rig the arms and legs each to a single bone for ya...
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    Rosetta-Hime
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    « Reply #1072 on: February 07, 2014, 04:54:27 AM »


    Please do. Grin
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    BlueBrain
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    « Reply #1073 on: February 07, 2014, 06:39:47 AM »


    model and desired boneset?
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    Rosetta-Hime
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    « Reply #1074 on: February 07, 2014, 01:33:38 PM »


    Boneset: Kirby
    Model: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24321 That's the already rigged version. Here is one that isn't: http://www.models-resource.com/wii/supermariogalaxy/model/1246/

    Post Merge: February 07, 2014, 01:34:16 PM
    Thank you so much!  Smiley
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    « Reply #1075 on: February 07, 2014, 01:51:03 PM »


    why kirby's boneset though?
    is it an independant PSA or something?
    i thought it was part of a rosalina thing or somethinglike that...
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    Rosetta-Hime
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    « Reply #1076 on: February 07, 2014, 01:52:33 PM »


    Well, I would put it over ICs, but I would need a Rosalina model over Popo. I don't know how to do all that, as I'm still fairly new to this.

    Post Merge: February 07, 2014, 06:27:21 PM
    Yay! More progress!



    That's the back throw. Gotta touch it up, as it goes through the ground for a few frames.


    That's a wait. I made him spin to make it more child like


    Neutral Special. Supposed to be a spin similar to the one Mario, Luigi, and Rosalina preform.


    Dash attack. He lunges forward.


     Well that's my last preview for a bit so I don't annoy you all Tongue
    « Last Edit: February 07, 2014, 06:27:30 PM by Pichi-Hime » Logged

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    « Reply #1077 on: February 08, 2014, 01:10:18 PM »


    Well, I would put it over ICs, but I would need a Rosalina model over Popo. I don't know how to do all that, as I'm still fairly new to this.

    Post Merge: August 10, 2012, 05:00:00 AM
    Yay! More progress!



    That's the back throw. Gotta touch it up, as it goes through the ground for a few frames.


    That's a wait. I made him spin to make it more child like


    Neutral Special. Supposed to be a spin similar to the one Mario, Luigi, and Rosalina preform.


    Dash attack. He lunges forward.


     Well that's my last preview for a bit so I don't annoy you all Tongue
    Nice Rosalina over IC. Looking forward to it Smiley
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    Rosetta-Hime
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    « Reply #1078 on: February 08, 2014, 01:15:29 PM »


    No, it's not over ICs. I originally wanted it to be, but I had no idea how to rig a model over a different character. So it's going to be Rosalina over Peach and Luma over Kirby unless I find someone who will rig th models
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    « Reply #1079 on: February 08, 2014, 01:19:32 PM »


    No, it's not over ICs. I originally wanted it to be, but I had no idea how to rig a model over a different character. So it's going to be Rosalina over Peach and Luma over Kirby unless I find someone who will rig th models

    you dont need to rig the model over a pop or nana, you can just port the model
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