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Author Topic: WIP PSA Workshop  (Read 705989 times)
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Eternal Yoshi
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    « Reply #1095 on: February 13, 2014, 09:34:51 AM »


    Don't know if I posted this here but my old Gray Fox PSA is getting quite the update.

    A new nair from scratch.
    I made a new bair also from scratch.
    Also made a new fair from scratch.
    Also I made a new Dsmash.

    I also made a lot of other fixes so far like perfecting the sword trail and hitbox locations.

    As you may have noticed, Raiden's moveset from Playstation All Stars is a big inspiration.
    « Last Edit: February 13, 2014, 03:52:52 PM by HailToTheKingJigglypuff » Logged


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    « Reply #1096 on: February 13, 2014, 01:49:47 PM »


    Yessssss, now this is something I can get excited for. Would be cool to see some gifs of the animations.
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    « Reply #1097 on: February 13, 2014, 03:33:25 PM »


    Don't know if I posted this here but my old Gray Fox PSA is getting quite the update.

    A new nair from scratch.
    I made a new bair also from scratch.
    Also made a new fair from scratch.
    Also I made a new Dsmash.

    I also made a lot of other fixes so far like perfecting the sword trail and hitbox locations.

    As you may have noticed, Raiden's moveset from Playstation All Stars is a big inspiration.


    Can't wait to port the new Gray Fox over this. Smiley This time I might fix things up a little better than what I did with the last moveset.
    « Last Edit: February 13, 2014, 03:52:25 PM by HailToTheKingJigglypuff » Logged


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    « Reply #1098 on: February 17, 2014, 07:56:57 PM »


    So after a week of figuring out how to make Hector's final smash work. I did it

    Super Smash Bros Brawl Hector PSA Final Smash Test

    Disregard the damage (was more worried about getting it to fire off) and him moving back to where he started (didn't have the move character flag checked in BBox). It also needs a Frame Speed Modifier, but otherwise I'm done. I'm never touching that monster again.
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    « Reply #1099 on: February 17, 2014, 10:03:50 PM »


    Can you tell the rest of us how you did it?
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    zeldadove
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    « Reply #1100 on: February 23, 2014, 07:04:54 AM »


    Run

    AttackHi3

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    « Reply #1101 on: February 23, 2014, 09:01:13 AM »


    That run animation doesn't look bad at all, though her hands should maybe be balled up in a fist while she runs.

    As for the AttackHi, the way her hand scales up kind of creeps me out. Her fingers kinda scale unevenly and it looks weird.
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    « Reply #1102 on: February 23, 2014, 09:14:09 AM »


    yeah it just needs some re-rigging and it needs to be moved other than rotated for some reason
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    « Reply #1103 on: March 01, 2014, 02:13:38 PM »



    New Dash Attack.
    Yes I see the stray vert on his right foot. Model and rigging aren't final.
    « Last Edit: March 01, 2014, 02:17:46 PM by Eternal Yoshi » Logged


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    « Reply #1104 on: March 01, 2014, 02:18:42 PM »


    WIP video of Zack using Apocalypse. Not a gif because BBox kept crashing when it got halfway done.

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    « Reply #1105 on: March 02, 2014, 01:11:19 PM »



    New Dash Attack.
    Yes I see the stray vert on his right foot. Model and rigging aren't final.



    i'd make him slide a bit more, instead of suddenly stopping in place, dont forget the inertia, cuz i assume he'll run pretty fast.
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    « Reply #1106 on: March 05, 2014, 07:52:35 AM »


    added crawl to Jigglypuff

    True Crawl


    dont be fooled, its not heavy coded PSA. I successfully added Misc Crawl to Jigglypuff that every crawler has inside their FitFighter.pac
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    « Reply #1107 on: March 05, 2014, 02:35:38 PM »


    Nice work, Pikazz. \o0o/


    Now it's my time to shine (hopefully).
    I better bump this thread with something. Tongue

    While I'm waiting for Gamma to do the needed model edits, I decided to take up a quick project that sprouted in my mind.

    Here's an Animation (gif is slower than the actual Animation).

    Yeah, I know the ending is a bit choppy. Undecided
    This will be a PSA for Charizard that will allow him to Mega Evolve into Mega Charizard X (via Final Smash), alongside fixing things that crippled Charizard in standard Play. It'll likely be a mixture of P:M Charizard, vBrawl Charizard, and Tormod's Evolved Charizard with my own twists.

    There will be 3 Versions.

    Version 1: Compatible with Pokemon Trainer. vBrawl.
    Version 2: Independent Pokemon Version. vBrawl.
    Version 3: P:M Version.

    I know you can't use Final Smashes with Independent Pokemon and P:M, so I'll make a workaround for that. That said workaround will be like a Super Meter. Land hits to increase the meter, then press B when it's full. Taking hits will decrease the meter.

    The only issue I'm having so far is the eyes. I put in the Materials correctly, but the results are messed up in game. Undecided
    New Charizard stuff. \o0o/

    Take note that the eyes in these previews are messed up. I have no idea how to fix this. If someone could help me, then that would be great.

    Transformation. I'll likely change the rock to something else. This is a placeholder at the moment. It's likely I'll use this if I can't find anything else to use.




    Mega Charizard X Special Attack. Draco Meteor.
    In the Pokemon Games, Charizard may not be able to learn Draco Meteor. But this Charizard is special (lolhax). This move is powerful, but the main drawback of this move is that your Mega Evolution ends automatically when you use it.




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    « Reply #1108 on: March 05, 2014, 03:34:44 PM »


    look what I did!
    True Glide


    a fully completely true working glide on yoshi! no, its not hardcoded PSA! using the glide mechamic that order gliders using!

    KingEvilPuff: Thats really awesome PSA Cheesy
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    « Reply #1109 on: March 05, 2014, 03:38:53 PM »


    Woah. o-o

    What did you do, Pikazz?

    I could so use that if I ever make a revamp for my Dragon Yoshi PSA.
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