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Author Topic: The_randomizer's Resort: Ayla over Peach incoming!  (Read 91526 times)
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Don Jon Bravo
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    « Reply #45 on: August 08, 2012, 09:31:38 PM »


    i would recommend to use the vertex k rool, see how its set up and go from there.

    good luck...
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    the_randomizer
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    « Reply #46 on: August 08, 2012, 09:42:58 PM »


    i would recommend to use the vertex k rool, see how its set up and go from there.

    good luck...

    There are a couple of problems with a vertex hack, for starters, I have no access to such a vertex and two, I only know how to rig models and know nothing of texture or vertex hacking.  As mentioned previously, I'm already well into the rigging process itself; to be honest, I really[/b] don't want to have to start over a fourth time; I've had to start over three times already.  I'm not trying to shoot your guys' suggestions down, but I've done this method several times before for my hacks and it fits my skills (or lack thereof) very well. To change now would put me through even more unnecessary frustration.
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    Don Jon Bravo
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    « Reply #47 on: August 08, 2012, 09:46:31 PM »


    im not saying to start over lol
    im saying that there exists a vertex hack of king k rool over dedede already
    it was done  a while ago and its great imo

    u should check that model out and see how it was rigged if u run into any uncertainties(is that a word?)
    « Last Edit: August 08, 2012, 09:48:14 PM by mr.mugenwii » Logged


    the_randomizer
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    « Reply #48 on: August 08, 2012, 09:48:48 PM »


    im not saying to start over lol
    im saying that there exists a vertex hack of king k rool over dedede already

    u can see that model and see how it was rigged if u run into any uncertainties(is that a word?)

    Okay, that's what you meant...sorry, it wasn't my intent to misconstrue what you said Sad  That hack is old and I felt it needed a face lift, a redo if you will. You were meaning that I should use it as a reference point. 
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    Don Jon Bravo
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    « Reply #49 on: August 08, 2012, 09:50:16 PM »


    yes sir
    btw that model was rigged by brawl itself as vertex hacks do not require rigging...
    so you would be looking a "perfect" rig as a reference

    that is if u are still having problems with the legs and stuff
    « Last Edit: August 08, 2012, 09:53:45 PM by mr.mugenwii » Logged


    the_randomizer
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    « Reply #50 on: August 08, 2012, 09:53:35 PM »


    yes sir
    btw that model was rigged by brawl itself as vertex hacks do not require rigging...
    so its perfectly rigged


    Good, that should make comparing the leg vertices a lot easier!
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    Don Jon Bravo
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    « Reply #51 on: August 08, 2012, 09:54:01 PM »


    Good, that should make comparing the leg vertices a lot easier!

    exactly
    that is if u are still having problems with the legs and stuff

    u can even compare the vertice weights.  O.o
    « Last Edit: August 08, 2012, 09:55:27 PM by mr.mugenwii » Logged


    the_randomizer
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    « Reply #52 on: August 08, 2012, 10:00:05 PM »


    exactly
    that is if u are still having problems with the legs and stuff

    u can even compare the vertice weights.  O.o



    Most likely, I'll just right them down on notepad or Open Office.  Oh, and here's a picture of the rigging progress thus far:



    Brawl Box makes the cape look weird, but it looks normal in 3DS max.

    Post Merge: August 08, 2012, 11:44:16 PM
    UPDATE 11:45 PM

    The problem with the legs and feet on the older King K. Rool mod is that they were shaped like Dedede's unmodified feet, meaning they were like big shoes and had no real legs.  This current mod has legs and feet, meaning the vertex weights cannot be used from the other, older mod.  Rigging will have to be done hierarchically; LegJ->KneeJ->FootJ, in that order from the top to the bottom.

    I'm not sure how mariokart64n did that without the legs getting screwed up, but when I do it, this happens:



    If ANYONE can help me rig the legs, it would be greatly appreciated!
    « Last Edit: August 09, 2012, 09:43:14 AM by the_randomizer » Logged

    StupidMarioFan1
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    « Reply #53 on: August 09, 2012, 04:38:55 PM »




    If ANYONE can help me rig the legs, it would be greatly appreciated!
    Have you tried impotring that dae into Brawl? Sometimes vertices will get messed up in 3ds max due to the rigging, but will look normal in BB and Brawl. It looks like the bones rotated with the leg also, or that could just be the angle of the picture, but if the bones moved with the leg, then it should hopefully look normal in BB.
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

    the_randomizer
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    « Reply #54 on: August 09, 2012, 05:02:07 PM »


    Excellent news!!! I believe that I may have solved the mystery of the leg rigging!



    It wasn't easy, that's for sure  Tongue
    « Last Edit: August 09, 2012, 09:18:05 PM by the_randomizer » Logged

    Tabuu Forte Akugun
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    « Reply #55 on: August 10, 2012, 12:07:10 PM »


    Hey, that's looking pretty good! What did you do different?
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    StupidMarioFan1
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    « Reply #56 on: August 10, 2012, 12:14:44 PM »


    You may have solved the mystery, but that doesn't mean that he's fixed. Sad
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

    the_randomizer
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    « Reply #57 on: August 10, 2012, 12:25:53 PM »


    You may have solved the mystery, but that doesn't mean that he's fixed. Sad

    I know, but I believe I'm headed in the right direction, in fact, it doesn't look super terrible in Brawl Box or in Brawl, but again, it's the right direction. It will require a lot of tweaking to get it right.
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    TokoyamiTheDark
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    « Reply #58 on: August 10, 2012, 03:00:42 PM »


    Glad for you, pal! The leg is finally done, and I knew you could do it! Wink
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    I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry! Sad

    the_randomizer
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    « Reply #59 on: August 10, 2012, 03:06:42 PM »


    Hey, that's looking pretty good! What did you do different?

    What I did is I only selected the vertices around the leg and ignored the ones around his waist and thighs. From there I bent the leg, which left a gap. After that, I selected the vertices that were being separated at the thighs and blended them to LegJ until it closed the gap, while at the same time trying to make it look halfway decent. Still a ways to go if I'm to fix it completely.

    Glad for you, pal! The leg is finally done, and I knew you could do it! Wink

    Still need to fix a few vertices here and there (especially around the torso/belly area), but at long last, the mystery has been solved!
    « Last Edit: August 10, 2012, 03:09:24 PM by the_randomizer » Logged

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