Home Gallery Resources The Team Rules chat Login Register
Poll
Question: I'm at an attempt to get back to Brawl Modding!
Yay!
Boo!
Who are you?

Pages:  1 2 [3] 4 5 6 ... 67
Author Topic: A Bloody Canadian's PSA Thread - Shinda Remake  (Read 286387 times)
0 Members and 1 Guest are viewing this topic.
Battleon469
Extreme Kitten
*******
Offline Offline

Posts: 379


The Power.

  • Awards Shadow the Pinhog

  • View Profile Awards
    « Reply #30 on: December 24, 2012, 08:47:37 AM »


    ok i understand Smiley
    Logged

    [/url]

    ABloodyCanadian
    Ellipsis Abuser…
    Heroic Kitten
    **
    Offline Offline

    Posts: 2949


    Background processes...

  • Awards KCMM Veteran Super Saiyan Topic Hey! Listen! Famous Hacker

  • View Profile Awards
    « Reply #31 on: December 24, 2012, 01:50:59 PM »


    Alright guys! I just need to make the Up Special work, after that, I'll make a preview video!
    Logged


    Battleon469
    Extreme Kitten
    *******
    Offline Offline

    Posts: 379


    The Power.

  • Awards Shadow the Pinhog

  • View Profile Awards
    « Reply #32 on: December 24, 2012, 01:53:37 PM »


    pssst im still working...
    Logged

    [/url]

    ABloodyCanadian
    Ellipsis Abuser…
    Heroic Kitten
    **
    Offline Offline

    Posts: 2949


    Background processes...

  • Awards KCMM Veteran Super Saiyan Topic Hey! Listen! Famous Hacker

  • View Profile Awards
    « Reply #33 on: December 24, 2012, 10:35:01 PM »


    I just changed the preview video. If you can't see it, it's most likely still uploading.

    What are your thoughts on the moveset so far?
    « Last Edit: December 25, 2012, 01:32:00 AM by I killed Santa » Logged


    Battleon469
    Extreme Kitten
    *******
    Offline Offline

    Posts: 379


    The Power.

  • Awards Shadow the Pinhog

  • View Profile Awards
    « Reply #34 on: December 25, 2012, 03:55:23 AM »


    looks good but why are there weird sfx noises when you attack?
    Logged

    [/url]

    ABloodyCanadian
    Ellipsis Abuser…
    Heroic Kitten
    **
    Offline Offline

    Posts: 2949


    Background processes...

  • Awards KCMM Veteran Super Saiyan Topic Hey! Listen! Famous Hacker

  • View Profile Awards
    « Reply #35 on: December 25, 2012, 09:15:42 AM »


    Supposed to be Gunshot sounds... Can't find any other sounds that sounds like one that comes from a Machine gun/Handgun... lol
    Logged


    Battleon469
    Extreme Kitten
    *******
    Offline Offline

    Posts: 379


    The Power.

  • Awards Shadow the Pinhog

  • View Profile Awards
    « Reply #36 on: December 25, 2012, 09:22:40 AM »


    oh sorry.. lol
    Logged

    [/url]

    JamietheAuraUser
    Extreme Kitten
    *******
    Offline Offline

    Posts: 386


    Deadly Flower

  • Awards Starstormer Constructive

  • View Profile Awards
    « Reply #37 on: December 25, 2012, 09:59:05 AM »


    You could make Grenades a sort of charge move, using a hidden counter that goes up as she deals and takes damage, and goes over the Neutral Special when it's fully charged. Then you can have grenades on the moveset (and have them be closer to realistic in power and blast radius) without them being overpowered. Of course, they wouldn't be all that close to realistic because this is Smash Bros., but 20-25% damage would probably be acceptable.
    Logged


    "I reject your reality, and substitute my own!"
    "We're the Mythbusters, we blow **** up." -- Adam Savage

    "No, the solution is not to make a gatling gun out of bazookas."

    Battleon469
    Extreme Kitten
    *******
    Offline Offline

    Posts: 379


    The Power.

  • Awards Shadow the Pinhog

  • View Profile Awards
    « Reply #38 on: December 25, 2012, 10:02:50 AM »


    sounds good actually ^
    Logged

    [/url]

    ABloodyCanadian
    Ellipsis Abuser…
    Heroic Kitten
    **
    Offline Offline

    Posts: 2949


    Background processes...

  • Awards KCMM Veteran Super Saiyan Topic Hey! Listen! Famous Hacker

  • View Profile Awards
    « Reply #39 on: December 25, 2012, 10:31:40 AM »


    But my idea for this PSA is the use of 2 Guns. 1 for dealing Major Damage, and 1 for the big Finisher. Adding Grenades I think is using both of these ideas in a thrown weapon...
    Logged


    Battleon469
    Extreme Kitten
    *******
    Offline Offline

    Posts: 379


    The Power.

  • Awards Shadow the Pinhog

  • View Profile Awards
    « Reply #40 on: December 25, 2012, 10:34:07 AM »


    yeah your right I think you should call this PSA Extreme ZSS strike psa lol
    Logged

    [/url]

    ABloodyCanadian
    Ellipsis Abuser…
    Heroic Kitten
    **
    Offline Offline

    Posts: 2949


    Background processes...

  • Awards KCMM Veteran Super Saiyan Topic Hey! Listen! Famous Hacker

  • View Profile Awards
    « Reply #41 on: December 25, 2012, 07:05:06 PM »


    Okay, I'm working on the grabs right now, and something weird is happening...

    I removed ZSS' whip. And I try to give her a normal grab. But what ends up happening is that if she catches someone, she finishes the animation, then assumes she's grabbing someone... You can't do anything while she's doing the grabbing animation until she assumes that you are...

    Any way to fix this?

    Post Merge: December 25, 2012, 07:59:52 PM
    I'm just curious as to how many people would want to try this PSA in development... I could post a DropBox Link and update it as progress is made...
    « Last Edit: December 25, 2012, 07:59:52 PM by I killed Santa » Logged


    Battleon469
    Extreme Kitten
    *******
    Offline Offline

    Posts: 379


    The Power.

  • Awards Shadow the Pinhog

  • View Profile Awards
    « Reply #42 on: December 26, 2012, 09:00:35 AM »


    ^that might help..
    Logged

    [/url]

    Allbait
    Supreme Kitten
    ********
    Offline Offline

    Posts: 666


    Fin Dovahkiin Fent Qahnaar Pah Paalle

  • Awards Ninja Hot Topic Starstormer Dedicated Hacker

  • View Profile WWW Awards
    « Reply #43 on: December 26, 2012, 09:18:23 AM »


    For the SFX there are other ones that could be good even though they're quieter.. 0007 (snd_se_system_ScrollBar) 0024 (snd_se_system_Switch) 005F (Down Ground Hit 2) 009B (Landing Ice) 00C6 (Bomb Damage S) Yeah, I guess those are enough Tongue Hopefully one of them will sound better!
    (I haven't played brawl in ages and simply lurk/make random models but I could try it if you need testers)
    « Last Edit: December 26, 2012, 09:19:32 AM by Alses » Logged

    Friend Safari: Bug (Masquerain, Butterfree, Pinsir)
    4613-8365-7114

    ABloodyCanadian
    Ellipsis Abuser…
    Heroic Kitten
    **
    Offline Offline

    Posts: 2949


    Background processes...

  • Awards KCMM Veteran Super Saiyan Topic Hey! Listen! Famous Hacker

  • View Profile Awards
    « Reply #44 on: December 26, 2012, 09:22:45 AM »


    Well I plan on making 2 different SFX for the 2 different types of Guns. I'll use SFX AC (the one I'm currently using) for the Handgun, and I'll use one of your suggested ones for the machine gun. I can understand how that gun could be so noisy as more bullets are shot with that gun... lol...

    I just tried those SFX, and none of them seem to work for me... and by not work I mean they don't seem to fit...
    « Last Edit: December 26, 2012, 09:47:54 AM by A Bloody Canadian » Logged


    Pages:  1 2 [3] 4 5 6 ... 67
    Print
    Jump to: