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Author Topic: A Bloody Canadian's PSA Thread - Shinda Remake  (Read 286439 times)
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Akeno/Archer
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    « Reply #300 on: April 21, 2013, 07:46:06 AM »


    If you make a topic like this, people will start tryin' to make some FS just like you... Even maybe other attacks... if it works.

    Maybe I should try this when I have the time...
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    « Reply #301 on: April 21, 2013, 07:51:21 AM »


    I already have one... Yet, I'm still the only one doing these...

    Post Merge: April 21, 2013, 11:48:43 PM
    I felt the need to update the Final Smash... lol...

    SSBB Hacks - Gunslinger Samus' New Final Smash UPDATED (WIP)


    Minor changes to the previous video, and I also show off the Aerial Final Smash.
    « Last Edit: April 21, 2013, 11:48:43 PM by A Bloody Canadian » Logged


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    « Reply #302 on: April 22, 2013, 11:19:44 AM »


    Why doesn't the aerial version work the same way? It did in the previous FS. Why the change here?
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    « Reply #303 on: April 22, 2013, 11:35:22 AM »


    For some reason, there's something that's preventing her from doing the rest of the Final Smash when the 1st explosion hits in the Air... What I'll most likely do is make her throw the grenade, and have it do as much damage and knockback as it would if used on the ground. I'll give it a different animation too.
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    « Reply #304 on: April 22, 2013, 12:02:18 PM »


    No, what I meant was, do you know WHY that happens in this case and not with the previous one?

    Also, are you gonna fix that stupid stretchy hair glitch with SF Zelda's Side Special ever? I also left a really long post of possible fixes. Did you read it?
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    « Reply #305 on: April 22, 2013, 12:53:50 PM »


    I read it, I know what you mean. I haven't started on it yet.

    And to answer your question, The old Final Smash uses 1 Animation. I placed a variable there so that when it reaches that point, and the hitbox does not connect, the move will cancel automatically. Which isn't very smooth. This new one uses 2 Animations. 1 For when it misses, and another for when it hits.
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    « Reply #306 on: April 23, 2013, 09:24:21 AM »


    The new animations look awesome. The only change I would suggest is that her hair stays up too long at the end of the ground FS- it kind of freaked me out the first time I saw it. It's a great effect for the explosion, but it shouldn't stay stiff for so long. Maybe it could swing around her head rather than just standing up and falling down again?

    Also, in regards to jrush's suggestion about making a tutorial, I know that I'd want to PSA camera effects like those. I'm trying to do one for the FS of a PSA I've almost completed, but learning the camera controls in PSA is intimidating and I can't seem to get started. I'd love to see a tutorial to make the whole thing less alien to me.
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    « Reply #307 on: April 23, 2013, 10:44:58 AM »


    I already have one... Yet, I'm still the only one doing these...


    I meant a tutorial...
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    « Reply #308 on: April 23, 2013, 11:08:38 AM »


    Too much hitlag on the gunshots in that FS. And in the second section (where she's in the air shooting at the enemy), she's aiming just a little bit too high towards the end, and it looks sort of off. Also, I second that comment on her hair staying elevated for too long.

    Still looks pretty cool, though.
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    « Reply #309 on: April 23, 2013, 01:50:36 PM »


    The new animations look awesome. The only change I would suggest is that her hair stays up too long at the end of the ground FS- it kind of freaked me out the first time I saw it. It's a great effect for the explosion, but it shouldn't stay stiff for so long. Maybe it could swing around her head rather than just standing up and falling down again?

    Also, in regards to jrush's suggestion about making a tutorial, I know that I'd want to PSA camera effects like those. I'm trying to do one for the FS of a PSA I've almost completed, but learning the camera controls in PSA is intimidating and I can't seem to get started. I'd love to see a tutorial to make the whole thing less alien to me.


    I know what you mean. I used an aesthetic wind effect for the hair, and I can't seem to figure out how it works... Too many undefined parameters...

    As for the tutorial, look here... You're welcome! Smiley
    « Last Edit: April 23, 2013, 11:26:27 PM by A Bloody Canadian » Logged


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    « Reply #310 on: April 23, 2013, 11:55:21 PM »


    Woohoo! Thanks!
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    « Reply #311 on: April 24, 2013, 08:20:11 AM »


    Cool! I have to look more closely at this! Smiley

    Thanks!
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    « Reply #312 on: April 24, 2013, 10:20:57 PM »


    Look here for the details, but I'm considering Phoenix Wright as a PSA Project...
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    « Reply #313 on: April 25, 2013, 08:05:59 AM »


    Hey, ABC. Ever tried Fighter Common #22 as the sound effect for GSS's Machine Gun? I was just messing around on the sound test and thought it sounded pretty good. I'd keep the current SFX for the Pistol, however.

    Also, Phoenix Wright! I hope that works out.
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    « Reply #314 on: April 25, 2013, 09:12:36 AM »


    I'll try it when I can.

    About Phoenix Wright, because I have other projects I should be working on, I'm willing to make this a Collab Project. Anyone interested should talk to me.

    Post Merge: April 25, 2013, 09:44:49 PM
    SSBB Hacks - Who's got Stage Fright?


    Just felt like showing this off... really shows what you can do with Shinda's new Down Special Alterations...
    « Last Edit: April 25, 2013, 09:44:49 PM by A Bloody Canadian » Logged


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