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Author Topic: cBliss v1.5 [16?]  (Read 460813 times)
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shadowXtreme
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« Reply #345 on: June 05, 2013, 11:10:12 PM »


Maybe some freezes are being caused because SD needs a slow.. and efective.. format.. not my case, but it can happen
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    « Reply #346 on: June 06, 2013, 12:06:30 AM »


    I'd personally like that to happen. Otherwise, I'd have to make it for myself at some point. Not a big deal though, I've been messing with it and it's fun to edit.
    Dolphin Debug is beast, right?
    It got me into coding.


    having random freezes at SSS using Riivolution? Well, I think I know why. When you select your characters on the CSS, you'll notice the light on your Wii will change from a pattern to flashes, meaning Riivolution is loading a file. If you don't let the file load, you get a freeze. If you let the light return to its streaming pattern, it will load.

    This has been 100% consistent since I noticed it. Anyone willing to test?
    My initial guess as well, though I haven't been able to fully test it.


    hey one player classic mode wont work with cbliss have you guys tested to see if it will or not? i always freeze on the second match...and yes my diddy kong and donkey kong are good files that work on verses mode... and the same for allstar mode... havnt tested adventure mode yet... but i imagine it's the same...
    Solo and specially Classic mode DOES work.
    Classic mode is the sole reason you must have the stockicons for the CSS.
    Other modes like Boss battles will freeze if you have a bad uncompressed .pac file.


    ASF1nk.
    Shouldn't this be;
    -PAT= MenSelmapPlayer2_TopN [On MiscData[20]] [Pattern File for StockIcons]
    -PAT= MenSelmapPlayer3_TopN [On MiscData[20]] [Pattern File for StockIcons]
    -PAT= MenSelmapPlayer4_TopN [On MiscData[20]] [Pattern File for StockIcons]
    Oops...

    I have new feedback, FPC 3.5.3 frozen my game, ALONE, without CBLISS codes, without CBLISS files on RSBE and RSB4, and without any code, just FPC 3.5.3, and frozen with 4 marios, 4 yoshis, and 4 diddys...

    so the crashes have nothing to do with CBLISS  codes or files ..., but I still have doubts, thats why I will test FPC 3.5.3 code only with my original ISO to see what happens
    This is why you must extensively troubleshoot something before saying it doesn't work.

    Wait, wut? You can make it to where there's 10 characters duking it out in battle? I was just talking to my friend about that today. How do I do that? lol that would have made it easier to take pics of the 10 Sonics I did all at once lol
    He means that on Classic mode when you get to the stage where about 20 of the same character start spawning from the top; It will load from the 10 costumes.
    NOT that you can have 10 characters fighting on the screen at the same time.


    I am curious about this too. Also, How do the ice climbers work in regards of Popo and Nana switching places based on the slot number. I haven't gotten that far yet.
    What this guy said
    I'm not sure about this, but aren't the two the exact same, but trading models for half the slots? I did a hack that switches Popo for Nana and vice versa just by switching their MDL0 files.


    I can't see through all the pages, as some of them freeze my browser repeatedly, so this might've been discussed, but I'll go ahead and ask anyways.
    Can Jigglypuff hats such as my Nana's hat Jigglypuff work over the new slots? They normally can only go over FitPurin02.
    Jigglypuff still only loads hats from a second ModelData[0] from Purin02.
    The right way to do Puff hats, is to import them straight into the Jigglypuff model.
    Here is a Puff hat done right.
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20327

    -----------------------------------------------------------------
    I forgot to post the updated codes for PAL so here they are:

    Code:
    New Wario's own Costume offset [12 Costumes] [ASF1nk]
    07200d34 0000001C
    05000001 03020103
    08040205 02060007
    03080109 070A090B
    0C000000 00000000

    Characters have 10 Costumes [All Chars][PAL][ASF1nk]
    06AD3F9c 00000070
    13FF13FF 13FF33FF
    13FF13FF 13FF13FF
    13FF13FF 13FF33FF
    33FF13FF 13FF13FF
    13FF13FF 13FF13FF
    13FF1FFF 13FF13FF
    13FF13FF 13FF33FF
    13FF13FF 13FF13FF
    13FF13FF 13FF13FF
    000013FF 00000000
    000013FF 00000000
    13FF0000 13FF13FF
    00000000 00000000
    00000000 13FF0000

    Costume Color offset FIX [ASF1nk] [PAL][ASF1nk]
    06456054 0000001C
    05000001 03020103
    08040205 02060007
    03080109 0C000000
    00000000 00000000

    All Roster has Costume Offset FIX. v2 [ASF1nk] [PAL][ASF1nk]
    04456180 80456054
    04456190 80456054
    044561a0 80456054
    044561b0 80456054
    044561c0 80456054
    044561d0 80456054
    044561e0 80456054
    044561f0 80456054
    04456200 80456054
    04456210 80456054
    04456220 80456054
    04456230 80456054
    04456240 80456054
    04456250 80456054
    04456260 80456054
    04456270 80456054
    04456280 80456054
    04456290 80456054
    044562a0 80456054
    044562b0 80456054
    044562c0 80456054
    044562d0 81200d34
    044562e0 80456054
    044562f0 80456054
    04456300 80456054
    04456310 80456054
    04456320 80456054
    04456330 80456054
    04456340 80456054
    04456350 80456054
    04456360 80456054
    04456370 80456054
    04456380 80456054
    04456390 80456054
    044563a0 80456054
    044563b0 80456054
    044563c0 80456054
    044563d0 80456054
    044563e0 80456054
    044563f0 80456054


    Though this codes will soon become outdated...

    ----

    I will be adding the P:M tutorial to the OP since most people seemed to miss the posts a few pages back.

    I will also be adding a POLL regarding the new update codes.
    This codes will be customizable to an extent.
    But I need to use a default order for the release of the new codes.
    cBliss Unified which is the current costume order I have where ALL characters go from 00 to 09 and load their team colors from 01, 02, and 03.
    and
    cBliss Default which is the vBrawl default costume order, with characters using their defaults as a team color etc. This last one will needed a redo of ALL the cosmetics though. <_<

    « Last Edit: June 06, 2013, 12:13:26 AM by ASF1nk » Logged

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    shadowXtreme
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    « Reply #347 on: June 06, 2013, 12:56:30 AM »


    Dolphin Debug is beast, right?
    It got me into coding.

    My initial guess as well, though I haven't been able to fully test it.

    Solo and specially Classic mode DOES work.
    Classic mode is the sole reason you must have the stockicons for the CSS.
    Other modes like Boss battles will freeze if you have a bad uncompressed .pac file.

    Oops...
    This is why you must extensively troubleshoot something before saying it doesn't work.
    He means that on Classic mode when you get to the stage where about 20 of the same character start spawning from the top; It will load from the 10 costumes.
    NOT that you can have 10 characters fighting on the screen at the same time.

    What this guy said

    Jigglypuff still only loads hats from a second ModelData[0] from Purin02.
    The right way to do Puff hats, is to import them straight into the Jigglypuff model.
    Here is a Puff hat done right.
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20327

    -----------------------------------------------------------------
    I forgot to post the updated codes for PAL so here they are:

    Code:
    New Wario's own Costume offset [12 Costumes] [ASF1nk]
    07200d34 0000001C
    05000001 03020103
    08040205 02060007
    03080109 070A090B
    0C000000 00000000

    Characters have 10 Costumes [All Chars][PAL][ASF1nk]
    06AD3F9c 00000070
    13FF13FF 13FF33FF
    13FF13FF 13FF13FF
    13FF13FF 13FF33FF
    33FF13FF 13FF13FF
    13FF13FF 13FF13FF
    13FF1FFF 13FF13FF
    13FF13FF 13FF33FF
    13FF13FF 13FF13FF
    13FF13FF 13FF13FF
    000013FF 00000000
    000013FF 00000000
    13FF0000 13FF13FF
    00000000 00000000
    00000000 13FF0000

    Costume Color offset FIX [ASF1nk] [PAL][ASF1nk]
    06456054 0000001C
    05000001 03020103
    08040205 02060007
    03080109 0C000000
    00000000 00000000

    All Roster has Costume Offset FIX. v2 [ASF1nk] [PAL][ASF1nk]
    04456180 80456054
    04456190 80456054
    044561a0 80456054
    044561b0 80456054
    044561c0 80456054
    044561d0 80456054
    044561e0 80456054
    044561f0 80456054
    04456200 80456054
    04456210 80456054
    04456220 80456054
    04456230 80456054
    04456240 80456054
    04456250 80456054
    04456260 80456054
    04456270 80456054
    04456280 80456054
    04456290 80456054
    044562a0 80456054
    044562b0 80456054
    044562c0 80456054
    044562d0 81200d34
    044562e0 80456054
    044562f0 80456054
    04456300 80456054
    04456310 80456054
    04456320 80456054
    04456330 80456054
    04456340 80456054
    04456350 80456054
    04456360 80456054
    04456370 80456054
    04456380 80456054
    04456390 80456054
    044563a0 80456054
    044563b0 80456054
    044563c0 80456054
    044563d0 80456054
    044563e0 80456054
    044563f0 80456054


    Though this codes will soon become outdated...

    ----

    I will be adding the P:M tutorial to the OP since most people seemed to miss the posts a few pages back.

    I will also be adding a POLL regarding the new update codes.
    This codes will be customizable to an extent.
    But I need to use a default order for the release of the new codes.
    cBliss Unified which is the current costume order I have where ALL characters go from 00 to 09 and load their team colors from 01, 02, and 03.
    and
    cBliss Default which is the vBrawl default costume order, with characters using their defaults as a team color etc. This last one will needed a redo of ALL the cosmetics though. <_<




    I never said that CBLISS doesnt work  -_-, I said first that CBLISS and  FPC 3.5.3 dont work together , But the problem was FPC 3.5.3 only, so I shall repeat, CBLISS works flawlessly x3, FPC 3.5.3 is the problem, If people are experiencing freezes with CBLISS and FPC 3.5.1, maybe that people need to format their SD in the slow way x)
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    « Reply #348 on: June 06, 2013, 01:07:43 AM »


    ASF1nk any chance there is  a pack with the codes using 10 costumes+ssbm/64 stage expansion+the extra character slot(mewtwo/roy) all in one?
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    « Reply #349 on: June 06, 2013, 03:43:59 AM »


    I never said that CBLISS doesnt work  -_-, I said first that CBLISS and  FPC 3.5.3 dont work together , But the problem was FPC 3.5.3 only, so I shall repeat, CBLISS works flawlessly x3, FPC 3.5.3 is the problem, If people are experiencing freezes with CBLISS and FPC 3.5.1, maybe that people need to format their SD in the slow way x)
    format the sd card in the slow way?...... Im srs here what are you talking about? FAT format?
    i thought that is the only format that would work... is there another that is better? i would much rather load longer and not freeze... Im srs here
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    « Reply #350 on: June 06, 2013, 07:59:43 AM »


    ASF1nk any chance there is  a pack with the codes using 10 costumes+ssbm/64 stage expansion+the extra character slot(mewtwo/roy) all in one?
    I can make one for you, do you next want Roy and Mewtwo one slots or alternate colors included and are you using a wii or dolphin?
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    « Reply #351 on: June 06, 2013, 08:30:39 AM »


    About the poll: You should keep the order like it is now. I really like it, now I can easily make an order how the characters should appear in the CSS, that's something I missed.
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    « Reply #352 on: June 06, 2013, 09:25:04 AM »


    Yeah, just keep the costume order cBilss uses,
    wouldn't wanna have to redo/reorder all my csp's and file names again.  Sad
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    shadowXtreme
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    « Reply #353 on: June 06, 2013, 10:04:13 AM »


    format the sd card in the slow way?...... Im srs here what are you talking about? FAT format?
    i thought that is the only format that would work... is there another that is better? i would much rather load longer and not freeze... Im srs here

    Not the fast format I mean
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    « Reply #354 on: June 06, 2013, 10:24:15 AM »


    I recommend you keep the order as is. Nothing like having FitMario/Ness/ROB 01 to make some nice team colors for.
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    « Reply #355 on: June 06, 2013, 10:34:24 AM »


    Finally I got working the Extra character slot with cBliss, but with some minor issues, it doesn't show Roy's icon, name or CSPs on the CSS, instead it shows Marth's.
    Also, I'm still getting random freezes after going back to the CSS when a match ends, but I guess that is related to something else.
    Anyway, you should point out on the extra character slot thread or here that one of the codes needs to be extended in order to the cBliss to work with it (the Roy over cloned Marth one)
    « Last Edit: June 06, 2013, 10:46:18 AM by GanonZack » Logged


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    « Reply #356 on: June 06, 2013, 11:02:00 AM »


    Keep it as is. It also makes replacing the cosmetics much easier, knowing that the slots are in order.
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    « Reply #357 on: June 06, 2013, 11:36:34 AM »


    I can make one for you, do you next want Roy and Mewtwo one slots or alternate colors included and are you using a wii or dolphin?
    im using wii with gecko and i would tank you alot if you could make the pack with the ssbm/64 expansion on the vault+ the 10 costumes for every char and agfan mewtwo on the extra slot, any models/textures filling in the 10 extra costumes will do  since i will probably replace them all later Tongue
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    « Reply #358 on: June 06, 2013, 11:53:26 AM »


    Wii + Riivo + CBliss = Freeze...

    I didn't put the others hacks yet... Is that wrong?

    EDIT : I mean the FitCharacter07 etc...
    « Last Edit: June 06, 2013, 11:59:30 AM by DarkFire » Logged

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    « Reply #359 on: June 06, 2013, 01:13:35 PM »


    Wii + Riivo + CBliss = Freeze...

    I didn't put the others hacks yet... Is that wrong?

    EDIT : I mean the FitCharacter07 etc...

    If you choose Mario, you have to put ALL pacs and pcs into the fighter/mario folder. Same goes for everyone else, or it won't work. That was mainly my problem.
    So you have to put FitCharacter00.pac & pcs - FitCharacter09.pac & pcs in the folders. Only for the characters you play. If you just play with Mario and Luigi, you need all files for them.
    « Last Edit: June 06, 2013, 01:15:13 PM by Syeo » Logged


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