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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1613295 times)
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DoctorFlux(Mariodk)
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    « Reply #4410 on: June 25, 2011, 03:37:26 PM »


    i also want to know? about 10?
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    Mewtwo2000
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    « Reply #4411 on: June 25, 2011, 03:52:36 PM »


    Let's see... The stage is only 1 file... (if something went wrong and got deleted, everything would get deleted at once xD)

    I have a backup somewhere, I guess the courtyard isn't started in it...

    The stage file can be setup to show... Let's see...

    - Standard zone in front of the castle
    - The bridge zone, just in the middle
    - The side zone in one of the videos. Shares collisions with the roof version.
    - Roof version with the tower in the middle
    - Roof version without the tower in the middle (backwards)
    - The 'crossed' version (similar to the standard one, but it's on the wooden bridge, shown in a video too.
    - Yet in progress, the courtyard, on the statue, in the water, facing the castle.

    We can combine some of the files in there to make new versions. For example, you can make an extremely big version of the standard one so you can fight in all over the place. But this isn't cool at all, cause you would fall into the water, and the water hasn't water animations right now. This will only happen if I manage to get the stage over Jungle Japes, something difficult due to size matters. Anyway, if I remove some parts of the stage, I could get some water version of the stage. For example, the bridge version with water on the sides would be cool.

    The collision zones I've made to the moment are complete, so if you expand the boundaries, you can walk all over the place in that angle. The roof version includes the right side, as I said before, but includes the left one too. I may make some version in there too, near to the waterfall. Anyway, this would be always better if I got water to work in the stage. That's my goal once I finish the models.

    About those gigantic versions, I guess they're weird. There would be camera problems for sure. If you die when you're in the starting position (where the pipe comes with mario), you suddently appear on the castle, for example... The ones not in the castle would get out of bounds instantly and would get hurt, and such... Something that gigantic isn't really playable, so I don't guess I'm doing those ones, unless many people want them, of course.
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    « Reply #4412 on: June 25, 2011, 03:54:13 PM »


    Mewtwo2000
    you have overdone your self this time
    i think this stage will be your´s Best(yet) now
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    Mewtwo2000
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    « Reply #4413 on: June 25, 2011, 04:08:06 PM »


    Yeah, I think the same. As I said before, I guess I'm not gonna be able to make a greater stage than this in the future.

    By the way, those who voted for the alternate stage code for STGCUSTOMS.... you know that the code would affect every STGCUSTOM stage, right? I mean, if you have STGCUSTOM0B_A, STGCUSTOM0B_B, etc, you would need _A and _B versions for all your STGCUSTOM slots to be sure it's not freezing.

    Also, another question about the code: Button activation or just randomness? If button activation, tell me the buttons you would be using for N versions of the stage.
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    « Reply #4414 on: June 25, 2011, 04:26:59 PM »


    i dont care since i mainly using emulator right now until i got my Wii working with Wifi
    i think it will be best if you do so Pal ppl can do this alter loader(if the code is for PAL too)
    « Last Edit: June 25, 2011, 04:28:09 PM by MarioDK » Logged

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    « Reply #4415 on: June 25, 2011, 04:44:52 PM »


    Hey M2000, what's with the dots in the title huh?
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    junior139
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    « Reply #4416 on: June 25, 2011, 05:02:33 PM »


    mewtwoo !!!! glad to see ur bak hows the stage comin along
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    « Reply #4417 on: June 25, 2011, 05:06:34 PM »


    Well, if he based them all off of the same stage, most likely Final Destination, and you have an original FD rel to work over SmashVille, and you have all 5 slots with this Peach's Castle hack, I don't see why it would freeze.

    Then again I'm not sure, since i've never really messed with rels over SmashVille.
    Well, I know putting a 75M rel over Shadow Moses Island worked out nicely, I had Robz's Clock Tower stage over it, so... I think that Smashville with a Final Destination rel would also work, same for Shadow Moses Island.
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    « Reply #4418 on: June 25, 2011, 09:59:28 PM »


    Also people could just put each version over a new slot in the stage roster expansion. There would be no reason to have an alt stage loader for stgcustoms.

    Also for those who don't have the code, I say button. Ever restart a match so you hear one song specifically? It would be like that if it were random, but more important. I don't really know how the alt loader works, but I would say L, R, X, Y, and Z.
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    Mewtwo2000
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    « Reply #4419 on: June 26, 2011, 09:14:17 AM »


    Hey M2000, what's with the dots in the title huh?


    Errr... nothing? O.o

    Also people could just put each version over a new slot in the stage roster expansion. There would be no reason to have an alt stage loader for stgcustoms.

    Also for those who don't have the code, I say button. Ever restart a match so you hear one song specifically? It would be like that if it were random, but more important. I don't really know how the alt loader works, but I would say L, R, X, Y, and Z.


    But people usually have the maxed stage roster, and having some instances of the same stage in some slots isn't practical. I mean, there are other stages and not just this one ^^U

    The combinations seem okay, if nobody says anything more about this, I'll use these.

    By the way, some progress report:

    - Finished the 4 signposts in the main area
    - Started adding trees in the courtyard
    - Some minor work on optimizing the space used by the models in the stage

    Some pictures:





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    « Reply #4420 on: June 26, 2011, 09:31:53 AM »


    Errr... nothing? O.o But people usually have the maxed stage roster, and having some instances of the same stage in some slots isn't practical. I mean, there are other stages and not just this one ^^U The combinations seem okay, if nobody says anything more about this, I'll use these. By the way, some progress report: - Finished the 4 signposts in the main area - Started adding trees in the courtyard - Some minor work on optimizing the space used by the models in the stage Some pictures:

    Nice progress, Mewtwo2000 ^_^
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    DoctorFlux(Mariodk)
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    « Reply #4421 on: June 26, 2011, 09:42:46 AM »


    awesome Cheesy
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    Mewtwo2000
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    « Reply #4422 on: June 26, 2011, 09:54:42 AM »


    Heh, I wasn't expecting this:



    The stage is still working over Jungle Japes with no removals needed. This is good  Roll Eyes
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    « Reply #4423 on: June 26, 2011, 09:59:46 AM »


    Looks like it was meant to be in the game!
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    « Reply #4424 on: June 26, 2011, 10:40:40 AM »


    stage is lookin great mewtwo 
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