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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1613184 times)
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    « Reply #5160 on: September 18, 2011, 07:10:39 PM »


    Pretty much what Allav said. Have you seen DSX8's import of Ganon's Tower? I mean that thing looks so meh, and compared to if you made it from scratch, well...
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    Mewtwo2000
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    « Reply #5161 on: September 19, 2011, 03:17:01 AM »


    I don't really care about the imports. You make the stage better. Could an importer change Dark Link's room into the room that appears after the battle? No. It couldn't animate models either like the Boos in Peach's Courtyard, or the blocks in  Ganondorf's Tower. You're heart and soul go into your stages and that's one of the things I respect about you the most. If I were to get an imported stage, it would be gone the moment you mentioned making the same stage from scratch. bottom line, imports are okay, but you could do a better job building it from scratch.

    Obviously, with the current ones it's not possible. I meant the future ones. By the way, it's funny you talk about me doing 'the same stage from scratch'. I won't tell you why.

    Pretty much what Allav said. Have you seen DSX8's import of Ganon's Tower? I mean that thing looks so meh, and compared to if you made it from scratch, well...

    What you've said is funny too xD Don't quote this, don't tell anybody, but I'm already doing a proper Ganondorf Castle stage. Ganondorf's tower is the part of the castle where he waits for link.

    « Last Edit: September 19, 2011, 05:49:32 AM by Mewtwo2000 » Logged

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    « Reply #5162 on: September 19, 2011, 09:11:03 AM »


    Mewtwo, don't let imports discourage you.

    I still support you 100% of the way Wink

    Stages like Peach's Castle and Dark Link's Room will never leave SD cards.
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    « Reply #5163 on: September 19, 2011, 12:02:36 PM »


    u can always mix stuff, like importing some models and making others...
    and stages are more than just the model, u make the collissions, animations, effects, transitions, etc...
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    Mewtwo2000
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    « Reply #5164 on: September 20, 2011, 04:16:27 PM »


    Meh, don't worry, I'm fine. I'll take advantage from imports once they're done, so they will have both bad and good things for me.

    I've started classes, everything seems to be okay for the moment... No progress in Temple of Time yet, I've had no time for it...

    Don't quote this, don't talk about this. I've uploaded a first preview of my stage, and if you're interested I may give you the link if you PM me...
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    « Reply #5165 on: September 20, 2011, 04:28:45 PM »


    Did you receive my PM Mewtwo2000?
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    Mewtwo2000
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    « Reply #5166 on: September 20, 2011, 04:30:41 PM »


    Sure. Flying stages are just moving everything but the main platform. And attaching collisions to models. I made Alternative Mario Circuit, you know o.o
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    « Reply #5167 on: September 20, 2011, 04:55:13 PM »


    I know, i forget it. ^^"

    But it's the stage is animated or the platform?
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    « Reply #5168 on: September 21, 2011, 06:07:21 AM »


    I know, i forget it. ^^"

    But it's the stage is animated or the platform?
    Sure. Flying stages are just moving everything but the main platform. And attaching collisions to models. I made Alternative Mario Circuit, you know o.o

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    inb4warningfornotsayingsomethingmyself...
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    « Reply #5169 on: September 21, 2011, 07:03:25 AM »


    Mewtwo... You shouldn't get discouraged by importing...

    There's importing, and then there's giving the stage life, and making it feel like a true Brawl stage...


    Has ANYONE ELSE made a stage like Ganon's Tower? How it changes shape? And how it plays over time? Or how about Mushroom Kingdom 64? You made a WORKING warp pipe, I don't believe anyone else knew how to do things like that before you came around.

    (Speaking of that stage... I wonder if in the far future if it could have the POW block, and the Piranha in there? I feel like the coding from Mario Bros would help, since it has a POW block, and 2d enemies... Once stage hacking is fully cracked that is... Well, if anyone can do it, it's you dude. Tongue)

    So anyway... Yeah... You rock, plain and simple, you'll still be the King of Stages in my book.
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    « Reply #5170 on: September 21, 2011, 07:10:28 AM »


    I think a home-made Whomp's Fortress would be a kick-ass stage, but that's me.
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    Mewtwo2000
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    « Reply #5171 on: September 21, 2011, 09:15:26 AM »


    Mewtwo... You shouldn't get discouraged by importing...

    There's importing, and then there's giving the stage life, and making it feel like a true Brawl stage...


    Has ANYONE ELSE made a stage like Ganon's Tower? How it changes shape? And how it plays over time? Or how about Mushroom Kingdom 64? You made a WORKING warp pipe, I don't believe anyone else knew how to do things like that before you came around.

    (Speaking of that stage... I wonder if in the far future if it could have the POW block, and the Piranha in there? I feel like the coding from Mario Bros would help, since it has a POW block, and 2d enemies... Once stage hacking is fully cracked that is... Well, if anyone can do it, it's you dude. Tongue)

    So anyway... Yeah... You rock, plain and simple, you'll still be the King of Stages in my book.


    Thanks for your support, I appreciate it. About MK64, I have a half-made revamp of it since a few months ago, with a new size and better textures. Warping pipes and moving platforms are still to make in that one anyway. The problem about porting that stage to Mario Bros would be mostly the camera, which is fixed if I'm not mistaken. If somebody edited the rel file to make the camera free, it would be interesting for that stage, and others too.

    About giving life to a stage, you will see the perfect example in a few days. I'm not worried about imports at all. The only bad thing is when people do nothing but importing stages, sometimes stages I would make in a more proper way, and that's just bad because of incoming duplicates. Nothing more.

    I think a home-made Whomp's Fortress would be a kick-ass stage, but that's me.

    Yeah, I talked about doing that one some time ago, somebody requested it and such. It may be done too, but there are some other stages I would like to make first. I'm starting to have too much projects in mind again >.< xD
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    « Reply #5172 on: September 21, 2011, 12:02:28 PM »


    About the poll!

    I have way more than 4 of your stages, but sadly I don't have all.

    I'd say I have about 15 of your stages, lol. I just love them, the quality and all just guaranteed.

    Already told you how much I love your work, and you already know probably cause of my reactions everytime you show previews or release something.

    Now what is this sexy new secret pasta stage you're working on?
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    « Reply #5173 on: September 21, 2011, 02:39:34 PM »


    Secret pasta stage? Where? What are you talking about? xD

    All the info you need is in the last posts in this thread  Kirby Dance
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    « Reply #5174 on: September 21, 2011, 02:50:40 PM »


    Let's see...

    Fourside... Peaches Castle... Ganons Tower... Kongo Jungle 64... Dreamland 64... Fountain of Dreams... Temple of Time... Saffron City... Hyrule Castle

    I didn't realize how many stages of yours I had until I named 'em out. xD Like a third of the custom stages in my Brawl are yours.
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