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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1587678 times)
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Mewtwo2000
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    « Reply #5835 on: January 01, 2012, 02:44:05 PM »


    Thanks you all Smiley

    By the way, I've made a new video in Mewtwo's Stadium, showcasing my Stadium Mewtwo. I simply love it.

    <a href="http://www.youtube.com/watch?v=3Y2iroiuwYQ" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=3Y2iroiuwYQ</a>
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    « Reply #5836 on: January 01, 2012, 02:53:50 PM »


    Thanks you all Smiley

    By the way, I've made a new video in Mewtwo's Stadium, showcasing my Stadium Mewtwo. I simply love it.

    http://www.youtube.com/watch?v=3Y2iroiuwYQ

    Your welcome.

    Love the video, Stadium Mewtwo and Mewtwo's Stadium. ;3
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    « Reply #5837 on: January 01, 2012, 02:57:11 PM »


    I've made a new video in Mewtwo's Stadium, showcasing my Stadium Mewtwo. I simply love it.

    http://www.youtube.com/watch?v=3Y2iroiuwYQ


    THAT Looks pretty good!

    but, why the top of the tail becomes like facing upward in some animations? :0
    example while you are running?

    quiero decir, pareciera que la punta de la cola se dobla para arriba en algunas animaciones, es causa de el modelo o la animacion?

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    Mewtwo2000
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    « Reply #5838 on: January 01, 2012, 03:14:45 PM »


    That's because of how Lucario's tail is. I guess Melee Mewtwo has the same issue.

    Changing the name of the bone and making some custom animations would make it look much better. But I'm not gonna do those, too much work, and doesn't look that bad as is. Also, it could desynch in that case, and I'm not interested in desynching.
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    « Reply #5839 on: January 01, 2012, 03:20:36 PM »


    That's because of how Lucario's tail is. I guess Melee Mewtwo has the same issue.

    Changing the name of the bone and making some custom animations would make it look much better. But I'm not gonna do those, too much work, and doesn't look that bad as is. Also, it could desynch in that case, and I'm not interested in desynching.

    hmmm you're right, well it's looking good so far, then.
    also are you going to release Mewtwo first? or the Stage first? I'm anxious for this!
    which one is more complete by now?
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    « Reply #5840 on: January 01, 2012, 03:36:35 PM »


    hmmm you're right, well it's looking good so far, then.
    also are you going to release Mewtwo first? or the Stage first? I'm anxious for this!
    which one is more complete by now?


    Let's see... Mewtwo would need some easy-to-make features like the final smash eyes, and some faces like blinking and ouch faces (I have some vein for his head that would be cool in this case)

    The rig and normals would be fine enough I suppose, so, to be honest, I could finish and release him today and such.

    But, I want to make some recolors too, like the shiny mewtwo in Pokemon Stadium 2 (blue) or recoloring it as a Shiny Mewtwo in coeum. Some other colors for the teams, and that would be all for the moment. I would try to build the armor in a N64-style in the future.

    But, I won't upload him without the stage. What about the stage? It looks finished. Well, it would be nearly finished (the shadow model is from Phantom Ganon's and doesn't fit the ground exactly, I have to build a new shadow model for this one), but I want, as always, some alternate version. One of them will play the same, but Mewtwo will be looking from the background, just as if he was waiting for the opponent to choose his attack.

    The other one would feature Mewtwo flying in the background, and would be moving psychically some platforms that would fly over the area.

    So, no date for any of them yet xD
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    « Reply #5841 on: January 01, 2012, 03:57:27 PM »


    Let's see... Mewtwo would need some easy-to-make features like the final smash eyes, and some faces like blinking and ouch faces (I have some vein for his head that would be cool in this case)

    The rig and normals would be fine enough I suppose, so, to be honest, I could finish and release him today and such.

    But, I want to make some recolors too, like the shiny mewtwo in Pokemon Stadium 2 (blue) or recoloring it as a Shiny Mewtwo in coeum. Some other colors for the teams, and that would be all for the moment. I would try to build the armor in a N64-style in the future.

    But, I won't upload him without the stage. What about the stage? It looks finished. Well, it would be nearly finished (the shadow model is from Phantom Ganon's and doesn't fit the ground exactly, I have to build a new shadow model for this one), but I want, as always, some alternate version. One of them will play the same, but Mewtwo will be looking from the background, just as if he was waiting for the opponent to choose his attack.

    The other one would feature Mewtwo flying in the background, and would be moving psychically some platforms that would fly over the area.

    So, no date for any of them yet xD


    all the Mewtwo stuff (the recolors, the 64 armor, the damage face and eyes) are really good Ideas, also I think that the best option for the FS eyes are his original *Blue-like* eyes from the original game. It would add to him a pretty cool looking and add this same effect when he gets hit (some like Melee Mewtwo) would look pretty good on it too.

    Also for the stage I have and idea, this is what I have planned to do with a Mewtwo stage I was going to make (but the textures and lightning failed for me, so I cancelled it ._. )

    I was planning to make a Mewtwo stage in Spear Pillar, but instead of Palkia, Dialga or the other weird Pokemon, Mewtwo should be in the Background some like watching you and waiting for something until he attacks you (with his 64 animations and some customs) editing the stage effects and making them more Mewtwo-ish. another version of this was
    Mewtwo vs Mew, they fly over the stage passing through the players hitting them, turning out the dimensions and stuff at the time they are fighting over the stage (like the original Spear Pillar)

    another idea I had for an stage, (my idea was on Final Destination but in Mewtwo's Stadium it may look better) is something like Mewtwo is fighting Mew in the background, they fly over the stage passing through the players making fighting poses, some like the Mew vs Mewtwo battle from the first movie, when Mew is escaping from Mewtwo (until he gets hit by the Shadow ball)

    I don't know if you like those ideas, but I like them Tongue
    otherwise I know that every stage of Mewtwo you made. will be good, and I'll be using it (them) for sure, since I'm a big Mewtwo fan. x3
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    « Reply #5842 on: January 01, 2012, 06:47:53 PM »


    Thank you Mewtwo! Happy new year to you too! =)
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    « Reply #5843 on: January 01, 2012, 09:28:17 PM »


    Happy New year
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    « Reply #5844 on: January 02, 2012, 12:50:54 AM »



    I have an idea for a version that would work well in fixed camera mode (you made one special for Sandcastle). What if you put Mewtwo's stats box in the top right of the stage for the one where he floats in the background?
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    « Reply #5845 on: January 03, 2012, 01:14:48 AM »


    Mewtwo, hope this inspires you into finishing Temple of Time v2:

    <a href="http://www.youtube.com/watch?v=QkA_3VTLeG8" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=QkA_3VTLeG8</a>
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    « Reply #5846 on: January 03, 2012, 04:12:19 PM »


    New pictures from the Phantom Ganon Room.

    'Legal' or 'FD-like' version made:

    http://i.imgur.com/FtUa4.jpg

    http://i.imgur.com/eMxtg.jpg

    For those who do not notice, this version has the walls far away, enough to die normally as in standard stages like Final Destination and others.

    You know, if Brawl had any normal stages that had solid walls on the sides (like Pictochat, but with non-slanted corners and no hazards), then you could have turned this into a skin for that stage by making it the same size as the original, and it would work without desynching. I said the same thing about the top version of Dark Link's room that was above the door. But of course Brawl has no such stages that would fit.

    I noticed that you added grabbable ledges to Mewtwo's stadium. This stage might work as a skin for FD if you rotate it a little. You might have to add some stuff on the bottom, to make it more clear where the ceiling collisions are, but there have been some SSE stages resized to FD and they worked moderately well as-is, even with ambiguous bottoms.
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    « Reply #5847 on: January 03, 2012, 07:05:01 PM »


    About the stage preview, i have one thing to say...AWESOME!!!! Awesome Face
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    « Reply #5848 on: January 04, 2012, 06:21:35 AM »


    SI no te importa,preferiría hablar en español,para expresar mejor mis opiniones xD Bueno,pues la verdad es que tu Estadio Mewtwo me encanta y me recordóo mucho a...Isla Nova? Primavera? Ya no sé cómo se llamaba,pero me refiero a la isla de Mewtwo de la primera peli de Pokémon.Se me ocurrió qué podrías hacer el estadio que usaba Mewtwo en esa película,sería genial! Alguna vez has pensado en hacer algun escenario de Crash Bandicoot? Decidí abandonar mi proyecto,porque no era capaz de hacer que todo funcionase como yo quería y la verdad es que para hacer lo que yo quería necesitaba un rip de las texturas Oh shi~ Creo que aún no se pueden ripear texturas y modelos de PSX...
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    « Reply #5849 on: January 04, 2012, 09:00:26 AM »


    SI no te importa,preferiría hablar en español,para expresar mejor mis opiniones xD Bueno,pues la verdad es que tu Estadio Mewtwo me encanta y me recordóo mucho a...Isla Nova? Primavera? Ya no sé cómo se llamaba,pero me refiero a la isla de Mewtwo de la primera peli de Pokémon.Se me ocurrió qué podrías hacer el estadio que usaba Mewtwo en esa película,sería genial!

    Yo apoyo la idea de que hagas el Estado de Mewtwo como un stage, seria MUY interesante  Smiley
    yo *amaria* jugar con ese @,@
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