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Author Topic: The Brawl Expansion Project  (Read 2846798 times)
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Ebola16
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    « Reply #7620 on: December 10, 2014, 10:17:58 PM »


    How does the AFL work ive never used it...

    It has some pretty cool functions, though only one instance of this code will work in a .GCT. See this for a full explanation of its possibilities: http://smashboards.com/threads/the-alternate-file-loader-aka-the-clone-engine.250370/.
    I use it for its alternative stage capabilities (works with Brawlex!). Unlike the ASL, only one alternate stage per original stage can be loaded using a button activator. That stage must also use the same .rel as its original stage. The last post here will explain the rest: http://smashboards.com/threads/how-to-have-multiple-of-the-same-stage.277246/.
    I was hoping someone was able to get the AFL to load alternate .rels too, but this doesn't seem to be the case.  Cry
    « Last Edit: December 10, 2014, 10:23:17 PM by ebola16 » Logged

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    « Reply #7621 on: December 10, 2014, 10:28:21 PM »


    It has some pretty cool functions, though only one instance of this code will work in a .GCT. See this for a full explanation of its possibilities: http://smashboards.com/threads/the-alternate-file-loader-aka-the-clone-engine.250370/.
    I use it for its alternative stage capabilities (works with Brawlex!). Unlike the ASL, only one alternate stage per original stage can be loaded using a button activator. That stage must also use the same .rel as its original stage. The last post here will explain the rest: http://smashboards.com/threads/how-to-have-multiple-of-the-same-stage.277246/.
    I was hoping someone was able to get the AFL to load alternate .rels too, but this doesn't seem to be the case.  Cry


    So wait, I'm just walking into this before I settle into some PSA work, but if I understand what's being suggested here, these codes can load an alternate stage so long as it's shared by the same REL? I take it it doesn't change the cosmetic information for the Stage Select screen, but how do you activate it? And it does work with Brawl EX? OR does testing need to be done? If we can get this working with EX we can add more stages.
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    Want to talk about my pack? Let's take it over here to the Brawl 4 All thread: http://forums.kc-mm.com/index.php?topic=71453.msg1306822#msg1306822

    Ebola16
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    « Reply #7622 on: December 10, 2014, 10:37:51 PM »


    So wait, I'm just walking into this before I settle into some PSA work, but if I understand what's being suggested here, these codes can load an alternate stage so long as it's shared by the same REL? I take it it doesn't change the cosmetic information for the Stage Select screen, but how do you activate it? And it does work with Brawl EX? OR does testing need to be done? If we can get this working with EX we can add more stages.
    Correct. The button activator is configurable. I can confirm Gamecube button inputs work, and supposedly classic controller inputs can also be used. The code will only recognize one input configuration though. This can double your stages Nebulon!
    This code does not change any cosmetic information. If the button combination is activated when a stage is selected, the code's specified folder will be searched for a stage that has the same filename. Works in my Brawlex setup!
    « Last Edit: December 10, 2014, 10:46:51 PM by ebola16 » Logged

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    leondanny56
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    « Reply #7623 on: December 12, 2014, 08:43:05 AM »


    help, i have run into save file corruption while using the phantom wings stage expansion v2.0 with brawlex.
    because now whenever i play brawl with no codes and goto my music and choose battlefield the game crashes!
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    « Reply #7624 on: December 12, 2014, 08:46:27 AM »


    search for the my music reset codes on google.
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    leondanny56
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    « Reply #7625 on: December 12, 2014, 08:54:34 AM »


    search for the my music reset codes on google.

    are you sure that will fix it because it's even frezeing with no codes

    Post Merge: December 12, 2014, 09:35:00 AM
    search for the my music reset codes on google.

    just tried it, that fixed it thank you very much

    also would you mind giving me the link to to all the stage's my music reset codes?
    because i only found the one to battlefield.



    Post Merge: December 12, 2014, 10:18:35 AM
    umm i have a new problem when i load up the extra stages the stage expansion gives me no music plays, however the music at all the normal stages works just fine.

    Post Merge: December 12, 2014, 11:23:24 AM
    I'm just posting that i have fixed my problem.
    « Last Edit: December 12, 2014, 11:23:24 AM by leondanny56 » Logged

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    « Reply #7626 on: December 13, 2014, 08:56:19 AM »


    Help! The download is broken for the clone tool.
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    « Reply #7627 on: December 13, 2014, 06:44:44 PM »


    It has some pretty cool functions, though only one instance of this code will work in a .GCT. See this for a full explanation of its possibilities: http://smashboards.com/threads/the-alternate-file-loader-aka-the-clone-engine.250370/.
    I use it for its alternative stage capabilities (works with Brawlex!). Unlike the ASL, only one alternate stage per original stage can be loaded using a button activator. That stage must also use the same .rel as its original stage. The last post here will explain the rest: http://smashboards.com/threads/how-to-have-multiple-of-the-same-stage.277246/.
    I was hoping someone was able to get the AFL to load alternate .rels too, but this doesn't seem to be the case.  Cry


    Interesting. So basically you could get by this little cosmetic issue by using split preview pics. Possibly an icon of the button configuration to access the stage's alternate as well. However only 1 button activation can be used at a time? Mind you I suppose you could get around this by having multiple versions of your codeset for users of different controller types.
    Still, I might look into this sometime to hold me over until the stage select screen is expanded farther.
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    Ebola16
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    « Reply #7628 on: December 13, 2014, 06:49:08 PM »


    Interesting. So basically you could get by this little cosmetic issue by using split preview pics. Possibly an icon of the button configuration to access the stage's alternate as well. However only 1 button activation can be used at a time? Mind you I suppose you could get around this by having multiple versions of your codeset for users of different controller types.
    Still, I might look into this sometime to hold me over until the stage select screen is expanded farther.

    Split pictures will work, but only one button activator will be recognized. I tried using multiple activators, but the code handler will only recognize the first button activator.
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    Brawlex Advancements (Supplement to the Brawlex thread's original post)
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    SUPEREPICFAIL45
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    « Reply #7629 on: December 16, 2014, 10:20:43 PM »


    BROKEN LINK
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    My name is branden lowe and I make EDM music, and I also mod SSBB and other stuff

    HaloFanODST
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    « Reply #7630 on: December 16, 2014, 10:23:59 PM »


    BROKEN LINK

    It works.
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    « Reply #7631 on: December 16, 2014, 10:28:24 PM »


    It works.

    The clone tool link is broken.
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    My name is branden lowe and I make EDM music, and I also mod SSBB and other stuff

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    « Reply #7632 on: December 17, 2014, 01:06:28 AM »


    The clone tool link is broken.

    I apologize, but currently your better off waiting until i finish the new version of that tool. If you really want to try the old one, an updated link is in my signature.
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    « Reply #7633 on: December 17, 2014, 01:24:03 AM »


    I apologize, but currently your better off waiting until i finish the new version of that tool. If you really want to try the old one, an updated link is in my signature.
    I know this is off topic, but how is that tool coming along? I cannot wait for the new delicious features.
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    « Reply #7634 on: December 17, 2014, 02:40:51 AM »


    Well i've currently finished re-writing all core functions, and finished adding some new ones. The tool is back to (close to) 100% functionality in regards to where it last left off, however i have more plans for the tool before i officially release it.
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