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Author Topic: The Brawl Expansion Project  (Read 2826869 times)
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Tabuu Forte Akugun
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    « Reply #105 on: January 01, 2014, 10:12:32 PM »


    Okay, I followed the tutorial for cloning Marth to a T. To the letter. However it's said.

    I even managed to get my SD card in there to load the config files.

    Now I can't even get on the CSS.
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    Segtendo
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    « Reply #106 on: January 01, 2014, 10:15:55 PM »


    Working on adding a Roy slot to mah Brawl.

    Quick question: so when I add Roy to my game, I'm going to add the names as "FitRoyXX" and so on. Does the Kirby module need a way to read the Kirby hat's name for Roy?
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    « Last Edit: January 01, 2014, 10:17:05 PM by Segtendo » Logged

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    shadowXtreme
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    « Reply #107 on: January 01, 2014, 10:17:35 PM »


    If I want to add ikeex and marthex, I just have to use the test  files inside the Exbrawl 1.0.0 rar file, and add all the necesary codes, right?
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    « Reply #108 on: January 01, 2014, 10:19:40 PM »


    I am really, really hesitating to proceed much into this, but how are the module files for the exCharacters made?

    Forgive me if this sounds silly to ask. I mean it can't just be a case of renaming the VBrawl .rel of the host character.
    « Last Edit: January 01, 2014, 10:31:58 PM by Eternal Yoshi » Logged


    Jade_Rock
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    « Reply #109 on: January 01, 2014, 10:32:35 PM »


    Ok so now I tried it in vbrawl and it doesn't work...Marth's icon is random and there's two random icons at the bottom...

    Then it freezes.I am using the Css code in the post and File Patch code 3.5.1b

    I changed the 24 to 25, and the 11 to 51
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    PhantomWings
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    « Reply #110 on: January 01, 2014, 10:39:08 PM »


    I am really, really hesitating to proceed much into this, but how are the module files for the exCharacters made?

    Forgive me if this sounds silly to ask. I mean it can't just be a case of getting the VBrawl .rel of the host character and changing the IDs in there.


    ExModules are created in nearly exactly the same way the Plug&Play modules were made, except that Plug&Play modules required a few extra modifications that are now covered by BrawlEx.

    There are 2 main changes made in the ExModules from the original VBrawl modules:

    1. Section[7] is added into the module as an executable section. It contains the core patching function - it is identical across all ExModules. The function in Section[7] is inserted as the first initializer of the module.

    2. Section[8] is added into the module as a data section. It contains the id of the target character, various patch strings to adjust certain hardcoded sections in sora_melee, and a set of addresses inside the module itself to which the target character id should be written to.


    The main difficulty involved in creating an ExModule is finding those "hardcoded sections" in sora_melee and determining a patch string that you can write overtop of them to make them work generically with any character id.

    Interestingly enough, it is those "hardcoded sections" that are currently the cause of the article crashes that are occurring with BrawlEx. It turns out that some of the changes I made with BrawlEx are causing the old patch strings that were originally taken from the Plug&Play modules to fail.




    Also, for the people currently experiencing issues,

    Quote from: PhantomWings link=topic=65113.msg1208234#msg1208234

    If you have an issue that you think may be caused by BrawlEx, please post the codes and configuration files that you are using so that I may identify the source of the issue and/or determine if the issue is with the setup being used.

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    Jade_Rock
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    « Reply #111 on: January 01, 2014, 10:47:30 PM »


    How exactly would I create the Module?
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    Tabuu Forte Akugun
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    « Reply #112 on: January 01, 2014, 10:49:50 PM »


    Okay, I'm using Riivo, System Name codes, Custom CSS, your Stage Expansion and EY's Maxed Out CSS. I figured out how to use my SD card, btw.
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    PhantomWings
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    « Reply #113 on: January 01, 2014, 10:56:53 PM »


    Okay, I'm using Riivo, System Name codes, Custom CSS, your Stage Expansion and EY's Maxed Out CSS. I figured out how to use my SD card, btw.

    I think that may be part of the problem to begin with. You have two of the same code loaded at once - so any number of conflicts could be occurring there.

    Try it with just one of those. If it doesn't work, could you post the actual code lines that you are using?
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    Tabuu Forte Akugun
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    « Reply #114 on: January 01, 2014, 10:58:38 PM »


    Sorry, I meant Maxed out SSS, not CSS. D:
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    Sammi Husky
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    « Reply #115 on: January 01, 2014, 10:59:39 PM »


    How exactly would I create the Module?

    Hey jade, how about i upload a rar file for you, that all you gotta do is unzip, and put it on the root of your sdcard, and you will have Minus, with an extra marth and ike?
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    Jade_Rock
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    « Reply #116 on: January 01, 2014, 11:13:04 PM »


    That would be awsome!
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    Kage Ryu
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    « Reply #117 on: January 01, 2014, 11:13:43 PM »


    Also, for the people currently experiencing issues,
    If you have an issue that you think may be caused by BrawlEx, please post the codes and configuration files that you are using so that I may identify the source of the issue and/or determine if the issue is with the setup being used.
    I'll just...repost my previous question then and add some info:

    What goes in for the Y/Z values here? You've explained the CSS code pretty well, but I'm confused on the Random V1 part. I wasn't sure what to put in for those values, so I used the same ones I used for the CSS. The game froze after I went to the stage-selection screen after selecting both Ike icons for the match.


    Info on what I'm using:
    Gecko OS (hackless custom-stage-crash method)

    Everything in the Test Files folder, placed in private\wii\app\RSBE\pf on the root of the SD card

    File Patch Code v3.5.1b

    Custom CSS V3 [spunit262] (Default CSS+ExChars3F&40)

    Custom Random V1 [spunit262]
    06685824 0000000C
    3C608068 7C630214
    88630E80 00000000
    046857F0 3AE00026
    06680E80 00000026
    00010203 06070811
    12091A0E 1716131B
    21260D05 14101F25
    200B270C 15242218
    0A23193F 40290000

    What am I doing wrong?
    More specifics:
    I've also tried it with and without the Ex characters (the IkeEx and MarthEx example files provided in the download). However, no matter what characters I select on the CSS (including default ones), the game crashes at the Stage Select Screen.

    Here's the current code:

    File Patch Code v3.5.1b
    E0000000 80008000
    225664EC 00000000
    0401BFE0 4858BE20
    065A7E00 00000070
    38A00067 38810020
    3CE0805A 60E37C18
    4BE52531 38A0007F
    3883FFE8 38610020
    4BE52521 38A00068
    60E47C18 38610020
    9421FF80 BC410008
    38610088 4BA74DB9
    7C7C1B78 2C030000
    4082000C 38210080
    4800001C B8410008
    38210080 4BE524E5
    38610008 4BA742E1
    7C7C1B78 4BA741E8
    040223E0 48585BC0
    065A7FA0 00000028
    80010044 3C608001
    6063581C 7C001800
    4082000C 7FDDC850
    3BDEFFE0 93DB0008
    4BA7A424 00000000
    0401CD0C 4858B1F4
    065A7F00 00000038
    2C030000 4182000C
    4BA7DD51 4BA74E04
    80780008 2C030000
    41820014 8118000C
    7C634214 7C7B1850
    48000008 8078000C
    4BA74DE0 00000000
    043EE9D8 48000014
    043EEBD4 48000014
    043D8B9C 48000018
    043E9B4C 38600000
    043E9D38 38600000
    043D8C80 60000000
    80000000 80406920
    80000001 805A7C00
    8A001001 00000000
    045A7C10 2F525342
    045A7C14 452F7066
    80000001 805A7B00
    8A001001 00000000
    065A7B10 0000000F
    2F525342 452F7066
    2F736F75 6E642F00
    041C6CE0 483E0D20
    065A7A00 00000028
    9421FF80 BC410008
    3C60805A 60637B1F
    4BE52931 B8410008
    38210080 4BE52995
    4BC1F2C4 00000000
    065A7900 00000078
    9421FF80 7C0802A6
    9001000C BC810010
    9421FF00 7C872378
    54B2BA7E 7CD33378
    38800000 9081000C
    90810010 90610014
    90810018 3880FFFF
    9081001C 38610020
    90610008 7CE43B78
    38A00080 4BE529F5
    38610008 4BA752A1
    60000000 80210000
    B8810010 8001000C
    7C0803A6 80210000
    4E800020 00000000
    043E399C 481C3F04
    065A78A0 00000010
    80BC0020 7CA59214
    3A400000 4BE3C0F4
    043DBAEC 481CBDE4
    065A78D0 00000018
    800302A4 2C130000
    41820008 7E609B78
    3A600000 4BE3420C
    041CDF7C 483D9884
    065A7800 00000098
    818C0014 9421FF80
    BC410008 60000000
    60000000 60000000
    60000000 7C882378
    3C60804D 60630000
    3C80805A 60847B00
    7CC53378 38C04200
    80E40080 2C070000
    40820014 60000000
    480000B9 2C030000
    41820010 B8410008
    80210000 4BC26724
    70A501FF 3868FFFF
    3C80804C 6084FFFF
    7C842A14 38A04001
    38A5FFFF 8C040001
    9C030001 2C050000
    4082FFF0 B8410008
    80210000 4BC2670C
    141CCF90 483DA770
    065A7700 00000048
    9421FF80 BC410008
    7FE3FB78 3C80805A
    60847B00 38A00000
    38C04000 480001E5
    90640080 807F0008
    907A0014 907A005C
    907A0074 B8410008
    80210000 807F0000
    4BC25854 00000000
    E0000000 80008000

    Custom CSS V3 [spunit262] (Default CSS+ExChars3F&40)
    0668310C 00000030
    387E006C 3B600000
    3C808068 38840DE0
    7CBB20AE 7CA50775
    41800014 94A30004
    3B7B0001 2C1B0032
    4180FFE8 48000038
    04690338 48000068
    066900D8 00000008
    2C170028 41820168
    02680DE0 0022FFFF
    06680DE0 00000024
    00010203 06070811
    12091A0E 1716131B
    21260D05 14101F25
    200B270C 15242218
    0A231929 00000000

    (Note that I have also tried replacing the last line with 0A23193F 40290000 and the sixth-to-last line with 06680DE0 00000026. This properly changes the CSS the way I want it, so I don't think it's the issue.)


    That's all that's in my GCT (which is SD:/codes/RSBE01.gct). The only other files on the root of my SD card are:
    private (folder)
    background.png (Gecko OS background)
    boot.elf (for loading Gecko OS via custom-stage method)

    I removed the Random V1 code because it didn't seem to be the issue after I read up on it.


    Contents of "private>wii>app>RSBE>pf" include everything contained in "Text Files" in the download.




    Hey jade, how about i upload a rar file for you, that all you gotta do is unzip, and put it on the root of your sdcard, and you will have Minus, with an extra marth and ike?
    Would you mind terribly PMing me the link to that as well, please?
    « Last Edit: January 01, 2014, 11:17:34 PM by Kage Ryu » Logged



    Sammi Husky
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    « Reply #118 on: January 01, 2014, 11:21:33 PM »



    Would you mind terribly PMing me the link to that as well, please?
    That would be awsome!

    https://www.dropbox.com/s/84781m91neb73ne/sdcard.rar

    there ya go buddy, i'll possibly upload this link to the brawl- forums as well

    The Clones have vBrawl movesets, but to replace it all you have to do is replace their .pac file with another one.

    so to get brawl minus ike, over the clone ike too. just copy the files that are in private/wii/app/rsbe/pf/fighter/ike
    into
    Private/wii/app/rsbe/pf/fighter/ikeEx

    and rename the files to match the ones that were already in the Ex version's folder
    « Last Edit: January 01, 2014, 11:28:29 PM by sammi-husky » Logged

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    « Reply #119 on: January 01, 2014, 11:40:57 PM »


    That works stupendously. Thank you, Sammi. (:

    I'll just use that as a base to start from. I might have just been loading files wrong or something.
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