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Author Topic: The Brawl Expansion Project  (Read 2848389 times)
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shadowXtreme
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« Reply #3600 on: March 04, 2014, 09:06:09 PM »


He already is :/ The one in my build works very well, though I can't speak for items since I don't play with them.

Your built uses PM mewtwo model? , Then I will download your build right now
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ShinF
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    « Reply #3601 on: March 04, 2014, 09:21:25 PM »


    Your built uses PM mewtwo model? , Then I will download your build right now

    Yeah, it uses the one that was posted here by OmegaS3. It works just right, except that it doesn't have the hover. Everything else works fine as far as I've seen.
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    Ricky (Br3)
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    « Reply #3602 on: March 04, 2014, 09:24:37 PM »


    ShinF, I've tried using your cBliss build but I always get freezes straight at the strap screen Sad
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    24tee
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    « Reply #3603 on: March 04, 2014, 09:38:47 PM »


    Okay quick question here.

    This may be a bit off topic but is crucial to me using BrawlEX.

    Since riivo is currently out of the picture and i can't get my hands on something other than the wii motion plus wiimotes, could someone help me in recompiling my Gecko with the newest libogc(The one with new wiimote support), or perhaps link me to an already recompiled version.
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    Doq
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    « Reply #3604 on: March 04, 2014, 10:26:28 PM »


    Okay quick question here.

    This may be a bit off topic but is crucial to me using BrawlEX.

    Since riivo is currently out of the picture and i can't get my hands on something other than the wii motion plus wiimotes, could someone help me in recompiling my Gecko with the newest libogc(The one with new wiimote support), or perhaps link me to an already recompiled version.
    Find a Wiimote that came with a Wii. Mine has WM+ and it works in Gecko.

    Or find a GC controller.

    Or wait for me to write a valid Riivo XML.

    Or.......... yeah just those three.
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    justadood
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    « Reply #3605 on: March 04, 2014, 11:12:43 PM »


    Here's the SDHC code:
    SDHC Extension
    * C23CB3D8 00000004
    * 546302D7 41820014
    * 38600001 3C808058
    * 60840300 90640000
    * 2C1D0000 00000000
    * C23EEE18 00000007
    * 80610014 54630253
    * 41820028 38000009
    * 8061000C 5463C43E
    * 38630001 1CC30400
    * 3C60803E 6063EE58
    * 7C6903A6 4E800420
    * 80A1000C 00000000
    * C23CB620 00000007
    * 3D608058 616B0300
    * 816B0000 2C0B0000
    * 4182001C 39600001
    * 91610008 3D60803C
    * 616BB410 7D6903A6
    * 4E800420 9421FFC0
    * 60000000 00000000
    * C23CB4AC 00000003
    * 38C00000 2C160000
    * 41820008 38C00001
    * 60000000 00000000
    * C23CB5D4 00000009
    * 807C001C 2C030001
    * 806DCE1C 41820034
    * 80030000 90190000
    * 80030004 90190004
    * 80030008 90190008
    * 8003000C 9019000C
    * 3C60803C 6063B5E0
    * 7C6903A6 4E800420
    * 60000000 00000000
    * 043EEA20 48191905
    * 043EEC1C 48191709
    * 06580324 00000028
    * 3F008058 63180300
    * 83180000 2C180000
    * 4182000C 7CB92B78
    * 48000008 7F2531D6
    * 548006FF 4E800020
    * 043EEB6C 481917E1
    * 043EED68 481915E5
    * 0658034C 00000028
    * 3C608058 60630300
    * 80630000 2C030000
    * 4182000C 3B390001
    * 48000008 7F39BA14
    * 4E800020 00000000
    * 043CBA24 481B48E1
    * 043CBD60 481B45A5
    * 06580304 00000020
    * 3EC08058 62D60300
    * 82D60000 2C160000
    * 41820008 7C802378
    * 7C040040 4E800020
    You need to use it and launch the game through the Project M Launcher.
    thank you so much ShinF X3
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    GameAndWatcher
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    « Reply #3606 on: March 04, 2014, 11:52:35 PM »


    Find a Wiimote that came with a Wii. Mine has WM+ and it works in Gecko.

    Or find a GC controller.

    Or wait for me to write a valid Riivo XML.

    Or.......... yeah just those three.

    The person already mentioned that he has no GC ports due to him owning one of those newer Wiis that lack GC support.
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    « Reply #3607 on: March 05, 2014, 01:13:31 AM »


    Sooo... I made a BrawlEx compatible P:M Samus... But to do that I had to get rid of her jump and Screw Attack GFX (Luckily there's the item Screw Attack GFX though...), as well as the Zero Suit fully charged paralyzer shot GFX (It's still visible and has hitboxes, though)

    Unfortunately, like Mewtwo her charge beam doesn't work.

    If anyone wants it, here~
    http://www.mediafire.com/download/2pzgtz2p6b87dpe/SamusPM.rar

    Also includes an SFX file so her Screw Attack makes the right sound, and Fighter Config so she can morph ball crawl.

    I might make a version with a new Neutral B later, but meh.
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    ShinF
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    « Reply #3608 on: March 05, 2014, 01:15:23 AM »


    Sooo... I made a BrawlEx compatible P:M Samus... But to do that I had to get rid of her jump and Screw Attack GFX (Luckily there's the item Screw Attack GFX though...), as well as the Zero Suit fully charged paralyzer shot GFX (It's still visible and has hitboxes, though)

    Unfortunately, like Mewtwo her charge beam doesn't work.

    If anyone wants it, here~
    http://www.mediafire.com/download/2pzgtz2p6b87dpe/SamusPM.rar

    Also includes an SFX file so her Screw Attack makes the right sound, and Fighter Config so she can morph ball crawl.

    I might make a version with a new Neutral B later, but meh.

    I've been wanting a PM Samus with BrawlEx for a while Smiley I'll miss her Charge Beam, but I suspect it'll be worth it for the Ice Beam.

    I don't suppose it's possible to copy/paste her vBrawl charge beam, is it?
    « Last Edit: March 05, 2014, 01:17:14 AM by ShinF » Logged


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    « Reply #3609 on: March 05, 2014, 01:18:40 AM »


    It might be, but I'm kinda afraid it might go over the filesize.
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    robintjuh
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    « Reply #3610 on: March 05, 2014, 01:35:44 AM »


    if it works on dolphin but not on your wii do you have those gameconfigs and other misc files on the root of your sd card? becuase it seems your game isnt loading codes at all
    yes it is on the root i also tried osssleep didnt work the only code that works is the camera code. i tried project m and that works perfect also tried it with the gameconfig from project m didnt work maybe its something in my settings ocarina is on and it is on axnextframe
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    Nebulon
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    « Reply #3611 on: March 05, 2014, 01:36:18 AM »


    It might be, but I'm kinda afraid it might go over the filesize.

    I can't check right now, so i'm asking; is the Samus a module?
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    ShinF
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    « Reply #3612 on: March 05, 2014, 01:37:04 AM »


    I can't check right now, so i'm asking; is the Samus a module?
    No, just her Project M moveset made to be compatible with vBrawl. Which is impressive to me since all I ever got was a freeze when trying to use it.
    « Last Edit: March 05, 2014, 01:38:08 AM by ShinF » Logged


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    « Reply #3613 on: March 05, 2014, 01:52:13 AM »


    No, just her Project M moveset made to be compatible with vBrawl. Which is impressive to me since all I ever got was a freeze when trying to use it.

    I'm sure it's quite the feat Smiley
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    « Reply #3614 on: March 05, 2014, 01:56:54 AM »


    I don't think it's too great unless the Charge Beam worked...
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