So what exactly needs to be added in order to make the alloys playable? Say if i wanted to just add the red alloy how would i go about that? Is it the same process for adding in new slots except i just use the config files for the alloys instead?
start off by grabbing the alloy cosmetics from the OP. It'll have all the cosmetic files properly named and in the right sections in selcharacter (but named by folder instead of in the actual file).
go into your selcharacter file and add all of these in their respective locations with their given names. easy enough
then go into the miscdata[30]/anmtexpat/menselchrfaceA_topN__0 and under face02/texture0 and face 06/texture0, add 4 new entries each
give them MenSelchrChrFace.062 - MenSelchrChrFace.065 for texture and frame index 611-641
then do the whole export replace for faceA through faceI
finally be sure to go into their costume portaits and add another 5 or so for additional slots
you know just like when adding any other cosmetics.
then just use the config editor, open CSSRoster.dat and add the 4 slots for the alloys wherever you want.
now idk why, but i must have messed up these steps to have the wrong tiles attributed to the wrong alloys. have better luck than me!