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« Reply #6360 on: June 13, 2014, 04:54:06 AM » |
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Did you replace the module and all the .dat files?
yes, and all of the files in the clone's folder.
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« Reply #6361 on: June 13, 2014, 09:44:54 AM » |
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yes, and all of the files in the clone's folder.
Where does it freeze? Is it at the strap loader, ESRB screen, or the loading screen?
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« Reply #6362 on: June 13, 2014, 11:29:58 AM » |
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Where does it freeze? Is it at the strap loader, ESRB screen, or the loading screen?
It's after the loading screen. When it should load the opening cutscene, it never loads it. It stays a black screen.
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« Reply #6363 on: June 13, 2014, 12:49:44 PM » |
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wow it's been a week since i took a brakeon my laptop and now there are 20 more pages
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« Reply #6364 on: June 13, 2014, 02:02:19 PM » |
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It's after the loading screen. When it should load the opening cutscene, it never loads it. It stays a black screen.
Your info.pac might be too big.
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SSB is cool.
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« Reply #6365 on: June 13, 2014, 02:21:44 PM » |
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How big should it be? It's 391 kb. I did replace some names and css pictures (I don't remember what they're called), so I guess anything could be too big.
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« Last Edit: June 13, 2014, 02:26:54 PM by FQuintanilla14 »
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« Reply #6366 on: June 13, 2014, 04:20:48 PM » |
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How big should it be? It's 391 kb. I did replace some names and css pictures (I don't remember what they're called), so I guess anything could be too big.
Do you have a sc_title.pac? If it has the beep, then there's something wrong with it.
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« Reply #6367 on: June 13, 2014, 04:50:39 PM » |
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There's no beep. And I don't have a sc_title.pac, but it worked before even though I didn't have it then.
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« Reply #6368 on: June 13, 2014, 05:29:58 PM » |
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There's no beep. And I don't have a sc_title.pac, but it worked before even though I didn't have it then.
Try putting an original sc_title.pac in /RSB?/pf/menu2 and RSB?/pfmenu2
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« Reply #6369 on: June 13, 2014, 05:48:52 PM » |
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The problem was that the info.pac was too large. I found an earlier copy of my SD card, and that one was only 1kb smaller. I used that, replaced the name that I wanted, and it worked!
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« Reply #6370 on: June 13, 2014, 06:00:00 PM » |
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......Soon I might have to invest in a larger SD card and use it with SDHC lol
So many cool features planned!
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« Reply #6371 on: June 13, 2014, 07:08:35 PM » |
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......Soon I might have to invest in a larger SD card and use it with SDHC lol
So many cool features planned!
I know what you mean. As a pack builder, I'm trying NOT to do that, since 2GB has been the standard... I have plans for it, but... we'll see.
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« Reply #6372 on: June 13, 2014, 07:25:31 PM » |
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So far... how many glitches does BrawlEx v2 have?
And which?
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Before someone attacks me: No, I won't say/accept the term "American" to refer exclusively to people or things from the United States. America is a continent and deal with it. I'm an American, but not necessarily from the U.S.
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« Reply #6373 on: June 13, 2014, 07:34:30 PM » |
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So far... how many glitches does BrawlEx v2 have?
And which?
-4 player battles freeze. -Break the Targets freezes. -Clones do not load Final Smash files. In most cases, if the clone uses something from the original's FS then the GFX simply don't load. IF the clone only uses things in it's .pac then it's fine. Sonic clones all freeze.
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« Reply #6374 on: June 13, 2014, 07:39:19 PM » |
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-4 player battles freeze. -Break the Targets freezes. -Clones do not load Final Smash files. In most cases, if the clone uses something from the original's FS then the GFX simply don't load. IF the clone only uses things in it's .pac then it's fine. Sonic clones all freeze.
You can play 4 players but player 4 must be random all time.
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