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Author Topic: The Brawl Expansion Project  (Read 2847728 times)
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Yeller1999
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« Reply #7545 on: November 04, 2014, 03:41:44 PM »


SDHC I've no idea for, File patch, no.
All-Star though~
http://forums.kc-mm.com/index.php?topic=62505.0
http://forums.kc-mm.com/index.php?topic=27607.0
You're looking for the 'MiscDataEditor' for the second link.

This is really cool but i am using the second link and i am confused how to add my clones into all-star mode as opponents
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Lillith
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    « Reply #7546 on: November 04, 2014, 03:51:48 PM »


    This is really cool but i am using the second link and i am confused how to add my clones into all-star mode as opponents
    Haven't tried in a while, can't remember, sorry D:
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    I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!

    Yeller1999
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    « Reply #7547 on: November 04, 2014, 04:15:02 PM »


    Haven't tried in a while, can't remember, sorry D:
    ok guess i will try to figure it out
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    Junior64570
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    « Reply #7548 on: November 04, 2014, 04:43:21 PM »


    Guys, I seriously need help. It keeps on crashing during the loading screen. I checked the troubleshooting, and info.pac is 380KB, and I don't have common5.pac... What do I do? I can't get ingame pictures of my new Mario textures until it's fixed... help?
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    secretchaos1
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    « Reply #7549 on: November 04, 2014, 05:31:48 PM »


    Guys, I seriously need help. It keeps on crashing during the loading screen. I checked the troubleshooting, and info.pac is 380KB, and I don't have common5.pac... What do I do? I can't get ingame pictures of my new Mario textures until it's fixed... help?

    Are any of your common.pac files over the filesize limit? What loader are you using, and what hook type are you using?
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    Sirkura
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    « Reply #7550 on: November 04, 2014, 10:33:15 PM »


    Guys, I seriously need help. It keeps on crashing during the loading screen. I checked the troubleshooting, and info.pac is 380KB, and I don't have common5.pac... What do I do? I can't get ingame pictures of my new Mario textures until it's fixed... help?

    I'm assuming your trying to make this compatible with your codeset? BeX needs a modified common5 (or sc_selcharacter thats inside it to be more precise) in the OP under the downloads for the CSS expansion i believe have all the files you would need  to import. just follow the readme's. also make sure to set your hook to axnextframe in gecko/ocarina.
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    yoshi535
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    « Reply #7551 on: November 05, 2014, 02:08:23 PM »


    Is there a program that writes in Brawl's CSS Names (The Ones Under The CSPs)? Several people have perfect ones in their characters, and I want to know how they do it.
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    AutumnVen
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    « Reply #7552 on: November 05, 2014, 03:42:08 PM »


    That is found in the selcharacter.pac in the MiscData30 section. Inside of that you will find all the character's names. You can just add your clones names to that section. Just make sure to rename the texture correctly and with the corresponding clone number.

    (My computer with all my brawl stuff is currently out of commission, and I haven't worked on brawlex stuff in a while, so if I got the names of files wrong I am sorry. Tongue)

    Post Merge: November 05, 2014, 03:44:52 PM
    sc_selcharacter.pac. That's what it's called.Tongue
    « Last Edit: November 05, 2014, 03:44:52 PM by Pokemon Master CB » Logged


    yoshi535
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    « Reply #7553 on: November 05, 2014, 04:13:40 PM »


    That is found in the selcharacter.pac in the MiscData30 section. Inside of that you will find all the character's names. You can just add your clones names to that section. Just make sure to rename the texture correctly and with the corresponding clone number.

    (My computer with all my brawl stuff is currently out of commission, and I haven't worked on brawlex stuff in a while, so if I got the names of files wrong I am sorry. Tongue)

    Post Merge: November 05, 2014, 03:44:52 PM
    sc_selcharacter.pac. That's what it's called.Tongue
    No, I want to know how they made the actual image, I know where to place it. I was wondering if there was a program that makes them.
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    Tiberious
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    « Reply #7554 on: November 06, 2014, 05:55:54 AM »


    Is there a program that writes in Brawl's CSS Names (The Ones Under The CSPs)? Several people have perfect ones in their characters, and I want to know how they do it.

    You need a particular font. Google "DFMinE_0.ttc" and "DFMinc_1.ttc", and you should be able to find them.

    After that, there's a tutorial over on SmashBoards that will let you make your own names.
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    « Reply #7555 on: November 06, 2014, 06:58:20 AM »


    Okay, I hate being off topic here, but the other day I saw a post on this thread about a code or something that made it so that Samus didn't transform into ZSS and vice versa, which in turn allowed Samus to have more file space. I looked and didn't see it, and I didn't know what exactly to type into "search" so  if someone who's on here more than I do knows what I'm talking about, please point me in the right direction. Thank you Smiley
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    Want to talk about my pack? Let's take it over here to the Brawl 4 All thread: http://forums.kc-mm.com/index.php?topic=71453.msg1306822#msg1306822

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    « Reply #7556 on: November 06, 2014, 08:37:07 AM »


    No, I want to know how they made the actual image, I know where to place it. I was wondering if there was a program that makes them.
    Oh! Ok!
    Well what I do for mine is this.
    I took and exported the longest existing character name texture. Longest not in letters, but in pixel size.
    I then went into photoshop and opened that file.
    Use the paint brush. Make a layer on top of the texture that you paint completely black.
    Then you make a text layer on top of that with the font you want.
    Up to there is where I stop and save it as a template.

    You can then type whatever name you want into the text, and then save as the png of it. Just don't ever re-save the original template with your edited name.

    In some cases you may need to transform the text in order for it to fit.

    That's basically it. (Maybe I should write a tutorial for this...)
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    HaloFanODST
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    « Reply #7557 on: November 06, 2014, 04:27:25 PM »


    Okay, I hate being off topic here, but the other day I saw a post on this thread about a code or something that made it so that Samus didn't transform into ZSS and vice versa, which in turn allowed Samus to have more file space. I looked and didn't see it, and I didn't know what exactly to type into "search" so  if someone who's on here more than I do knows what I'm talking about, please point me in the right direction. Thank you Smiley

    Check ASF1nk's threads. I believe I saw it there.
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    yoshi535
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    « Reply #7558 on: November 07, 2014, 02:28:03 PM »


    You need a particular font. Google "DFMinE_0.ttc" and "DFMinc_1.ttc", and you should be able to find them.

    After that, there's a tutorial over on SmashBoards that will let you make your own names.
    Google has no results. Any where else have them?
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    AutumnVen
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    « Reply #7559 on: November 07, 2014, 02:52:55 PM »


    Google has no results. Any where else have them?
    I found this in the tutorial section...
    http://forums.kc-mm.com/index.php?topic=68481.0
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