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Question: What Neutral Air should I give to Saber
A double spin slash (Marth/Roy) - 3 (42.9%)
A frontflip slash (Lucina) - 2 (28.6%)
Other (post your idea) - 2 (28.6%)
Total Voters: 7

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Author Topic: Akeno Emiya's Blades Store : Preparing to come back...  (Read 226198 times)
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    « Reply #300 on: April 12, 2014, 03:03:24 AM »


    somo psas can be turned into bb compatible if you can send me his pac file and i will try to male it bb friendly, but if he ends up working to be bb friendly no more psa for anyone it will never work there.
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    « Reply #301 on: April 12, 2014, 07:49:57 AM »


    somo psas can be turned into bb compatible if you can send me his pac file and i will try to made it bb friendly, but if he ends up working to be bb friendly no more psa for anyone it will never work there.
    As long as it doesn't kill the PSA, it's ok. I'll send you a copy of the PSA so far
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    « Reply #302 on: April 12, 2014, 08:17:54 AM »


    It would definitely make PSAing her easier. That's for sure.
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    « Reply #303 on: April 12, 2014, 09:41:49 AM »


    A-Am Im the only one around here who likes the PSA numeration(With the As and Bs) better?
    Its probably because Im just used to that but still
    The only thing I use the Brawlbox SA for is getting good flag values instead of combining all manner of [censored] lol.
    And Like Sasuke's PSA taught me the PSA in brawlbox has a tendency to corrupt certain moves.
    For example, Sasuke can't grab(Unless its a dash grab) and can only do up throw.
    That's just a word of warning

    Oh, and any PSA that started in PSA can be edited in brawlbox I THINK but a PSA made in brawlbox can't be edited in PSA.
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    « Reply #304 on: April 12, 2014, 09:49:26 AM »


    Oh, and any PSA that started in PSA can be edited in brawlbox I THINK but a PSA made in brawlbox can't be edited in PSA.

    Nope.

    PSA in PSA can't be edited in BBox and viceversa.

    That being said, BBox can add model changers.

    And when you learn to use them, model changers are [censored]ing awesome Im srs here
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    « Reply #305 on: April 12, 2014, 09:51:41 AM »


    They can sometimes.
    Atleast with BB 68b. I remember that now because Hidan was started in brawlbox but finished in PSA once I learned that the BB version was super buggy.
    And Model Changers would be awesome
    If I could get that [censored] to work properly...
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    « Reply #306 on: April 12, 2014, 11:49:53 AM »


    Nope.

    PSA in PSA can't be edited in BBox and viceversa.

    That being said, BBox can add model changers.

    And when you learn to use them, model changers are [censored]ing awesome Im srs here
    not true you can convert some psas into bb psas with some tricks and luck the other way around isnt possible,and yeah if you guys want me to try it   send me the pac by pm.

    A-Am Im the only one around here who likes the PSA numeration(With the As and Bs) better?
    Its probably because Im just used to that but still
    The only thing I use the Brawlbox SA for is getting good flag values instead of combining all manner of [censored] lol.
    And Like Sasuke's PSA taught me the PSA in brawlbox has a tendency to corrupt certain moves.
    For example, Sasuke can't grab(Unless its a dash grab) and can only do up throw.
    That's just a word of warning

    Oh, and any PSA that started in PSA can be edited in brawlbox I THINK but a PSA made in brawlbox can't be edited in PSA.
    that is becuase you probably copy pasted or something and the subroutines reset check the grab and you will see it misses the special action cut  command or something.

    They can sometimes.
    Atleast with BB 68b. I remember that now because Hidan was started in brawlbox but finished in PSA once I learned that the BB version was super buggy.
    And Model Changers would be awesome
    If I could get that [censored] to work properly...
    you cant convert from bb to spa it doesnt work that way only the other way around with luck.
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    « Reply #307 on: April 12, 2014, 12:39:51 PM »


    You can't PSA something from BB into PSA, that's for sure... However, you can mess around with articles and such, which is great!

    Carnage, if you can make Saber PSA compatible with BB, that'd help alot. I'm not at home right now... I forgot to send it to you yesterday though... Ask HeavyD for the PSA file... He has it in the shared Dropbox...
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    « Reply #308 on: April 12, 2014, 01:12:05 PM »


    I updated the moveset for Ryuko your had in the OP Akeno
    Its almost full now.

    AAA: 45 degree slash(Right to left), Same but to the left, lunging horizontal slash.

    Side Tilt: A hard punch with her left fist. Medium knockback

    Up Tilt: 2 circle slashes. Low knockback.

    Down Tilt: A powerful downward slash. High knockback, meteor smash on the tip of the blade

    Dash Attack: A flurry of 4 running slashes. Cannot be spammed. Very low knockback

    Side Smash: 3 quick slashes. Medium Knockback.

    Up Smash: A hard upward slash. High knockback2

    Down Smash: Ryuko jumps into the air before slashing where she was before in a wide arc of like 150 degrees

    Neutral Air: A  highspeed spinning slash. Multihits. Low knockback

    Side Air: 3 diagonal slashes. Medium knockback.

    Up Air: An upward slash followed by a hard overhead up slash. Medium knockback, then high knockback. (gotta detail more that one).

    Back Air: A vertical slash(Down to up). Low knockback

    Down Air: A hard down stab. Meteor smash. High knockback

    Neutral B: Ryuko dashes forward VERY fast(Closer to a teleport, will go 10-15 feet in 3-4 frames) and if she hits an enemy, they kind of explode. To make this look cool, I'll either slow down time or somehow get them to stay stunned for a longer than normal duration.

    Side B: Ryuko dashes towards the foe and begins to spin at highspeed, the spin causes tremendous damage, and ends with a smashing diagonal slash.

    Up B: Ryuko leaps and spins weirdly with her sword, slashing horizontally and diagonaly at the same time .
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    « Reply #309 on: April 12, 2014, 03:57:32 PM »


    For Ryuko's N B move you would have to slow down time if you want the stun to last longer. Also having a high hitlag on the stun would help too.
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    « Reply #310 on: April 12, 2014, 04:05:41 PM »


    I'll probly slow down time, I tried out the hitlag thing and it lags both parties, not only the one being hit.
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    « Reply #311 on: April 12, 2014, 04:08:59 PM »


    Yeah it does. It wouldn't be too bad setting it to1.5-2 though. At least I don't think it would.
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    « Reply #312 on: April 12, 2014, 04:12:52 PM »


    What are you trying to do?

    Make the person stunned as you spin?

    Or you spin really fast and they're slow?

    Because global time slow is OP
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    « Reply #313 on: April 12, 2014, 04:15:46 PM »


    Its for her NB dash attack. The first hitbox stuns the enemy I'm assuming, and he wants them to stay there for a bit. At least for the duration of the move until they explode I think.
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    « Reply #314 on: April 12, 2014, 04:24:56 PM »


    Just read the moveset (realized I was reading Neutral Air for 10 minutes).

    It'd be extremely difficult to balance such a move. Almost nigh impossible. You'd have to make the hitbox the size of a needle, and make it deal average to very little damage to balance it.
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