Fire Emblem's Lucina PSA - WELCOMING AID!

Started by PallaPal, February 23, 2014, 10:48:06 AM

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April 16, 2014, 12:17:00 AM #225 Last Edit: April 16, 2014, 12:18:53 AM by Naoto-san
Thanks. So just that one LA-Bit[100] makes her not go into special fall?
WiFi Brawl FC:0606-0014-4748

You turned into a real boring [censored] while I was away. -Yoko

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No, that just prevents her from doing her Special Hi again.

Can you test to see if it doesn't freeze or anything?


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April 16, 2014, 01:02:03 AM #227 Last Edit: April 16, 2014, 06:32:00 AM by Naoto-san
Yeah sure, I will soon I'm working on a few other things right now.

EDIT: I tested your coding Tidus. It didn't work. Basically it just forced you into her AttackAirHi instead of giving you the option to do it manually. Which led to the fact that she never gained height at all during both versions of the move, and pretty much just helplessly falling off stage.
WiFi Brawl FC:0606-0014-4748

You turned into a real boring [censored] while I was away. -Yoko

Hooray for surpassing 4000 downloads!! Thanks guys!

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thats becuase the attack airhi doesnt have an exit put this on any tab of the attack upairhi it wont affect anything just add this on any part of any tab

Change action to 0 requirement :on the ground
Additional requirement:animation end
Change action to 14 requirement on the air
aditional requirement animation end

also tidus you need to clear the bit or it will be stuck on True

you need to put the command
bit variable clear labit100=false
on the following subactions on any tab on the beggining of any :
entrys
wait1
all lands including aerial lands hard lands light lands etc.
edje grab
damaged subactions so when your damaged you can use up special again
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April 16, 2014, 11:46:57 AM #229 Last Edit: April 16, 2014, 11:49:53 AM by Tidus
The bit gets cleared on the landing subactions. Although I did forget about the waits abd entrys.

But entry shouldn't matter, should it? The bit only gets set at the end of the specialhi.

Anways, I'll check the code again.


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Quote from: Tidus on April 16, 2014, 11:46:57 AM
The bit gets cleared on the landing subactions. Although I did forget about the waits abd entrys.

But entry shouldn't matter, should it? The bit only gets set at the end of the specialhi.

Anways, I'll check the code again.
you still need to clear it on wait1 entrys ,edje grabs and damage subaction or it wont work correctly liek it should and you need an exit on the atack air hi like i said abode or it will end the aniamtion and wont change to wait1 or fall sinc theres no intructions.
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That's definitely true since she'd just get stuck in her aerial fall pose until you move.
WiFi Brawl FC:0606-0014-4748

You turned into a real boring [censored] while I was away. -Yoko

Hooray for surpassing 4000 downloads!! Thanks guys!

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April 16, 2014, 12:08:57 PM #232 Last Edit: April 16, 2014, 12:11:38 PM by Tidus
Alright, added the clear variable to all the waits, entry, ledge grab, air damage subaction, and landing after an aerial attack.

Also added the change action stuff in attack air hi. Even though it felt extremely weird to do so.

https://www.dropbox.com/s/lsv41frlrbcpq92/FitMarth%20up%20special%20rework.pac


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Alright I'll test it later today.
WiFi Brawl FC:0606-0014-4748

You turned into a real boring [censored] while I was away. -Yoko

Hooray for surpassing 4000 downloads!! Thanks guys!

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Quote from: Tidus on April 16, 2014, 12:08:57 PM
Alright, added the clear variable to all the waits, entry, ledge grab, air damage subaction, and landing after an aerial attack.

Also added the change action stuff in attack air hi. Even though it felt extremely weird to do so.

https://www.dropbox.com/s/lsv41frlrbcpq92/FitMarth%20up%20special%20rework.pac
what happens when you use the upaerial is that it uses its own action which we cant see becuase its a comon action which has an exit of their own since you using the special action to go directly to the atack up airhi you dont use that action so you dont use the exit that is set on aerial attacks.
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1 request can u change her counter to the down b again
and have her side b as a dancing blade

Quote from: SmashKing64 on April 16, 2014, 04:37:15 PM
1 request can u change her counter to the down b again
and have her side b as a dancing blade

Well, they are going for Lucina's roots from Fire Emblem Awakening. If you did play Awakening, you might've noticed she never had access to the ability Counter. So her Down-B is completely different now. And her Side-B, is a dancing blade except its different. They are balancing her out. And I find her better than the 1.5 version. So, yeah I love where it's going.  :)

If you want the one with the counter, here it is: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31406

the side b isnt doing anything for me it doesnt do any damage and just has her doing an animation

The FE Characters never had Counter because of an ability that they had. They had counter because of their ability to strike twice if they had high enough speed.

Just some clarification.


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how do u use her dancing blade
i use the side b and i just see an animation of her putting up a sword nothing else