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« Reply #90 on: June 12, 2010, 05:36:42 PM » |
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Bad news, I tried it again with the new script, got the exact same results, I'll try using your guide now EDIT: Anyone else notice how the directions say NEVER CONVERT TO EDITABLE POLY, yet in the video, after the model is patched, it clearly says on the righ bar EDIT POLY MODE Massive Confusion FTW? When I click patch model it automatically puts it into edit poly mode and has vertex points selected  EDIT 2: WTF!! Now it won't let me pick anything for the morpher when I click on choose from scene, I'm clicking on the patched model but it won't let me choose it ****  There's something in the code that sometimes adds vertices to the polygon after you patch. You can't select it because the number of vertices in the polygon isn't the same as the number of vertices in the raw vertex set.  Damn, I have a feeling I'm gonna have the same problems even with DDV2, I mean look at my post with that picture I posted, the hair's not even changed the slightest and the body is completely screwed up. What the hell happened there? It happens EVERY TIME, I triple check every step each time and the result is the same so it's not me who's doing something wrong I'm not mad at anyone, I'm just raging because I get like this when things don't work out despite other people having it work and I've been trying like 15 times with the same result as always Sanity-do you have a program called skype? I really wanna help you and I think I can if I can watch your screen while you do stuff, which skype can do.
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« Reply #91 on: June 12, 2010, 06:25:47 PM » |
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Sanity-do you have a program called skype? I really wanna help you and I think I can if I can watch your screen while you do stuff, which skype can do.
I'll have to download it, I'll look for it and I'll be on later today or tomorrow if you still want to help(which I really appreciate) I have to study a bit for my summer mid-terms but like I said later tonight or tomorrow would be good I can create another video explaining and fixing all these problems with alternate work arounds, but whats the point? DDV2 will eliminate the need for any script.
I posted my findings and a basic video in the beginning just to give everyone an equal stance on the current methods. those who have the comprehension of how to use max would have no doubt benefited from the script prior to the DDV2 release.
Personally I find the script allows you to work with a faster work flow, over using 3rd party apps outside of max. so I'll be continuing using it, over DDV. however both will accomplish the same means in the end. one or the other won't be any better, and will suffer from the same problems.. with the exception of the EditPoly Glitch.. which I'll need to fix.
its gonna burn having to take up my weekend scripting, but seems there's a need for a fixed script.
If the method with your script has a better flow, then I'd like to know that, it doesn't sound like DDV2 will be out soon, but I'd like to know both methods because I'm having one hell of a tough time with this for some reason
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« Last Edit: June 12, 2010, 06:28:37 PM by Sanitys Theif »
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« Reply #92 on: June 12, 2010, 06:54:36 PM » |
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12part(2hour) video is to come to answer these questions to those of you who are serious about modding and are skilled using MAX
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« Reply #93 on: June 12, 2010, 07:05:43 PM » |
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12part(2hour) video is to come to answer these questions to those of you who are serious about modding and are skilled using MAX
I just wanna know where this facemorpher thing is :/
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« Reply #95 on: June 12, 2010, 07:17:34 PM » |
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Uh I dont really get how to USE that script (I run it and nothing happens and I still cant morph it) but I hope your video explains stuff 
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« Reply #96 on: June 12, 2010, 07:25:17 PM » |
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using editPoly changes the vert count. since we are modding verts, vert count is extremely IMPORTANT. but max also uses verts to morph.. if the vert count is off, we cannot morph  everything is down the tubes... but no theres an answer!! morph by faces instead, since the face count remains the same, we can morph based on that instead. then morph back by verts.. its a owkr around.. further explained by video
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« Reply #97 on: June 12, 2010, 07:31:30 PM » |
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using editPoly changes the vert count. since we are modding verts, vert count is extremely IMPORTANT. but max also uses verts to morph.. if the vert count is off, we cannot morph  everything is down the tubes... but no theres an answer!! morph by faces instead, since the face count remains the same, we can morph based on that instead. then morph back by verts.. its a owkr around.. further explained by video Alright good, because everything past "there's an answer" made no sense to me XD
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« Reply #98 on: June 12, 2010, 08:05:33 PM » |
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your first post, its Kyral, not Krystal xD sorry cool [censored] tho
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« Reply #99 on: June 12, 2010, 08:20:16 PM » |
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sorry, didn't really pay attention to his name lol
also sorry about the long wait, um its taking a hell of a long time to encode and upload to youtube. my PC is EXTREMELY SLOW... like you wouldn't even know.. it takes 5mins to do like anything
also things keep crashing.. it took me 40mins just to make a 10mis clip, cause of all the crashing, restarting etc.. >_< gawd I hate making videos
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« Reply #100 on: June 12, 2010, 08:56:08 PM » |
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sorry, didn't really pay attention to his name lol
also sorry about the long wait, um its taking a hell of a long time to encode and upload to youtube. my PC is EXTREMELY SLOW... like you wouldn't even know.. it takes 5mins to do like anything
also things keep crashing.. it took me 40mins just to make a 10mis clip, cause of all the crashing, restarting etc.. >_< gawd I hate making videos
I can't imagine, but I greatly appreciate your efforts, unfortunately I won't be able to try until tomorrow
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« Reply #101 on: June 12, 2010, 11:18:49 PM » |
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Is Vertex Box 2.0 out? 
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« Reply #102 on: June 12, 2010, 11:19:12 PM » |
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yeah, sorry I couldnt get the video up in time.. I'm having alot of problems... now I'm at the point where I've basically wasted 5 hours just struggling with my system and it crashing. I'm just going to finish off the Video I started 2 weeks ago. that I had abandoned, cause I lost my mod due to a power outage  but anyway I'll addon a few final videos on that just explaining the final steps.. be done with that. then that'll be IT for any videos. the rest will be just text based help, or if kittycorp makes there own video.. there choice. K, hope to have the videos encoded tonight, then uploaded during tomorrow
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« Reply #103 on: June 13, 2010, 09:25:31 AM » |
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yeah, sorry I couldnt get the video up in time.. I'm having alot of problems... now I'm at the point where I've basically wasted 5 hours just struggling with my system and it crashing. I'm just going to finish off the Video I started 2 weeks ago. that I had abandoned, cause I lost my mod due to a power outage  but anyway I'll addon a few final videos on that just explaining the final steps.. be done with that. then that'll be IT for any videos. the rest will be just text based help, or if kittycorp makes there own video.. there choice. K, hope to have the videos encoded tonight, then uploaded during tomorrow Lookin' forward to it. It's really great that you're putting so much time into this. Don't kill yourself for us though.
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« Reply #104 on: June 13, 2010, 10:15:03 AM » |
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Ok, I'm sorry to be such a pain in your butt, but I really wanna do this.
I watched those two youtube videos you posted (The Q&A and Mewtwo part 1) and I still dont understand how to use meshmorpher. You said you explained it in your first video, but I dont see it :/ I just run the script and nothing happens. Oh and btw, I'm running autodesk 3ds max 9 and everything is working like a charm except this one part on some vertexes...(It has worked in some instances though for some stuff, like Zelda's body or Yoshi's head/feet.)
I THINK I kinda get what this things supposed to do: morph the raw vertex set into faces so I can morph it. But I run the script and nothing really happens.......is it because I have 9? :/
Guess I'd better hunt for 8....
EDIT: I THINK I got it working. I can morph by faces now, but the raw vertex set has 0 faces. How am I supposed to morph that? :/
Lol, your part 11 uploaded and I saw how to go to the hammer thing and run a script from there. I was going maxscript>run script, lol. However, its still telling me I dont have enough faces! Heeelp.
Ok, now I got THAT working. But NOW its giving me the error "Mesh operation on nonmesh" or something, which makes sense because its a polygon. :/
Help me now? D:
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« Last Edit: June 13, 2010, 12:41:22 PM by Yoshiboshi3 »
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