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Author Topic: Prime Peach V1 Beta, How is she performing/What need to be changed? Suggestion!  (Read 14846 times)
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namq
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    « on: May 31, 2010, 07:06:54 PM »


    This topic has also been set in smashboards, I wanted to forward it here to get more support.

    "M.U.G.E.N" <-----> Dream

    Main Goal of this Project:

    - All characters A-Moves will be replace to change their Metagame. (Working on it, see post#2)
    - Specific Textures for each character, but them also having Team Textures. (Need Texture makers for this one)

        * Textures from post#2.
        * Them having Team textures, Red, Blue and Green.

    - Balance
    - Hitstun and ShieldStun around the Brawl+ values.
    - Dash Dancing but in a more tighter window (not like VBrawl) maybe Halve the Brawl+ Dash Dancing window.
    - Same playable stages, but main stage and/or plattaforms may be Animated. (Not started yet)


    And, all this Movesets for now are going to be based to the Brawl+ codeset, so the project Goals are on Hold. Now, making this character match the Brawl scene is what I'm aiming for.

    Info of the Movesets will be added to post#3

    @ - Why Mugen Brawl?
    A- Characters are going to be re-animated on the attack actions so they can fight in a different way, but still keep their smash bros. spirit. Mugen is a 2D Classic game that you can create and build at your own will.

    Click my signature to Download the Multihit Mario (Beta) Release. Test him vs Brawl+ people and see if he's good, bad, broken and/or need some more work.

    As said before, This project will need to match Brawl+ first then it will aim to go to the main Goal.


    Please, try to help me on the texture part, I have learned my way with the help of many people to understand about PSA and BrawlBox

    Credits to all the people that had help me reach what I've done:
    • Shanus (Have helped me on some stuff for PSA)
    • ThatGuyYouMightKnow (Alot of PSA feedback, and also gave feedback on BBox stuff)
    • Marth175 (Thank you for the great help on PSA)
    • Phantom Wings (Thanks for the Project Smash Attacks Program!)
    • Kryal (For the great work on how Brawlbox is working, awosme program!)


    ----------------------------------------------------------------------------------------------------

    Here I will post my projects and/or progress on what I have and will do in my free time

    for now, let me show you the project I took pictures of:

    Gay Luigi

    Wait and Crouch


    Crouch -


    Jabs




    Tilts

    Forward -

    Down -

    Up -


    Smashes

    FSmash Start -
    FSmash Charge -  
    Fsmash -

    Dsmash Charge -
    Dsmash -

    Usmash -


    Aerials

    JumpF -

    JumpB -

    Dair -

    Fair -

    Nair -

    Uair -  It's Ic's but forgot to take a pic.

    Bair - Peach Bair, forgot to take a pic.


    Gay Luigi or Girlie Luigi you may call him. He is a joke character of my future project, so he must be a joke to fight with, Still looking for more fitting animations for him

    Multihit Mario
    Jabs & Dash Attack



    Dash Attack - (Forgot the pic >.<) it's Ness Dash attack

    Tilts

    Ftilt -  

    Utilt -

    Dtilt -


    Smashes

    Fsmash Charge -

    Fsmash -

    Dsmash - (Forgot to get the last hit picture, but you get the idea, it's the same one as the firsts hit, but with bigger hitbox and more knockback)

    Usmash Charge -

    Usmash -

    Aerials

    Nair -

    Fair -

    Bair -

    Uair -

    Dair -


    Throws

    Fthrow Normal -->
    Fthrow Special,  B Pressed --> Fthrow Special Badside -->

    Bthrow -
    Why are we Leaving the ground?



    O.o ugh!!!




    Specials

    Up B Ground -

    Up B Air -

    Prime Peach

    Jabs & Dash Attack



    Dash attack -


    Tilts

    Ftilt -  

    Dtilt -

    Utilt -


    Smashes

    Fsmash Charge -

    Fsmash - Comes in 3 Varieties all with different range and Knockback!



    Dsmash Charge -

    Dsmash -

    Usmash -
    It has GFX around her, Aura


    Aerials

    Nair -

    Fair -

    Bair -

    Uair -

    Dair -

    Brawl Vault DL for Prime Peach

    Anubis Lucario

    Jabs and Dash Attack



    Dash Attack -


    Tilts

    Ftilt -

    Dtilt -

    Utilt -


    Smashes

    Fsmash Charge -

    Fsmash -

    Usmash Charge -

    Usmash -

    Dsmash Charge -

    Dsmash -


    Aerials

    Nair -  

    Bair -

    Uair -

    Fair -

    Dair -

    Yes, he is keeping he's wonderful aura on all he's actions, he might need to be lighter, he has great killing potential

    Zelda

    I'm thinking of making her fight like a traditional fighter, with combo strings on ground, and also, she will be able to cancel certain attack into another. now with the pictures.

    Jab and Dash Attack



    Dash Attack -


    Tilts

    Utilt -

    Dtilt -

    Ftilt - "Missed the pic >.<"


    Smashes

    Fsmash Start -

    Fsmash Charge -

    Fsmash -

    Usmash Charge -

    Usmash -

    Dsmash Charge -

    Dsmash -


    Aerials

    Nair -

    Fair -

    Bair -

    Uair -

    Dair -


    Marcus Phoenix Ganon
    I never played Gears of Wars, so maybe some animations don't fit this character, but he won't posses any ganondorf "A" Moves, and I'm going to contruct the Up B soon. Now enjoy the pics.

    Jabs and Dash Attack



    Dash attack -


    Tilts

    Ftilt -

    Dtilt -

    Utilt -


    Smashes

    Fsmash Charge -

    Fsmash -

    Dsmash Charge -

    Dsmash -

    Usmash Charge -

    Usmash -


    Aerials

    Nair -

    Fair -

    Bair -

    Dair -

    Uair -



    ------------------------------------------------------------------------------------------------

    Info of the characters

    All characters in this Project will have their Side Dodges moddified to have their LandingLight or LandingHeavy animation, but both lasting 16 frames (landingheavy must be speed up to have 16 frames)

    And they will move the characters TransN Bone from 0.1 to 20 (Forward Dodge) and Backward Dodge moving from -0.1 to -20

    in frame 15, they will get +/- 0.1/-0.1 momentum added to finish their dash animation, you may call it wavedash, but, it's not the same input, and has more lag than wavedash

    This Dashes has inv. at the beggining of the animation. The Inv. Frames last 6 frame son the Backward Dash and 3 Frames for the forward Dash.





    Mario in this moveset will have useful multihibox attacks to shield preasure and approach. He also can rack up damage fast enough, but he lacks of killing power. He's most powerful moves won't kill until near 100%-130% and they are Dsmash (kills earlier if charged) and Fthrow Special (this one can kill jigglypuff around 105%) Heavy foes will stay alive longer with this one so use it wisely)


    Mario has a Special Throw, use the Fthrow and hold B button and it will give it more KB, and an explosion that could be use handy in 2v2 Matches. This specials leaves mario Shield Braked

    New Added to Jab

    Jab1 has no hitbox, but it's the start of jab 2, mario will move backwards while doing jab 1 and jab1 last 7 frames so you can do it to move a lil bit backwards if you like. Jab2 now moves forward while hitting opponents and will get 10% more knockback growth. If you hold A During Jab2 it will execute once again, if after you holded it to you are still holding it, it won't do it again, it will just end.
    I took away how she was using Frying Pan and Tenis racket in the Fsmash, now she only uses the golf club.

    She weighted 90, now she is the lightest in the cast, she weights 50 now.

    Jabs has hitboxes only on the tip of the club, can still hit close foes, and first jab has many many uses in high% damage of the foe.
    « Last Edit: June 19, 2010, 07:54:44 AM by namq » Logged


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    « Reply #1 on: May 31, 2010, 07:20:30 PM »


    Does not belong here. Post in the right place.
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    namq
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    « Reply #2 on: May 31, 2010, 07:30:47 PM »


    Does not belong here. Post in the right place.

    How come :O

    I'm making PSA of all the cast, I'm going to put the files as the time passes

    and if it doesn't belong here, where can I publish it?
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    « Reply #3 on: May 31, 2010, 07:35:10 PM »


    If you have progress on something to share and get help on, then this is where it belongs.
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    namq
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    « Reply #4 on: May 31, 2010, 07:46:47 PM »


    want me to publish the pics in here too?

    I posted them in Smashboards, but, I put in here in the OP a forward to the post#2 that has the animations I have already done, and, I already published the Multihit Mario (Beta) on my brawlVault, click on my sig and check him out.

    They have no side dodge rolls, but instead, they have Backward dash and forward dash (looks like a wavedash and also works like one, but you can't slide of edges, and this wavedash lasts 16 frames, while melee wavedash lasts 10)

    The progress is been increase fast

    now I'm working on a kirby moveset, I want to publish the movesets that already have an Up-B change so they can go to the beta Phase, but without a new recovery move, I'm not feeling like they are rdy to go beta

    I'm trying to figure out, how to change the specials tab, so I can make some stuff like this, On the specials tabs I want to do the following:

    • Change how the original specials work.
    • If the special use more than one sub action, make it use less or just one sub action.
    • If the special uses one sub action, make it use more.
    • If the special has a set loop to a sub action, change how it works, so I can change the animations without it freezing the character, or even freeze the game.
    • How to make characters that can't charge specials be able to charge, and change how they work

    I hope I explained myself clearly (I speak spanish I'm trying my best here)

    if I get feedback on this, then beta's for the lucario, peach, ganon, zelda and luigi will be released quickly
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    songeflemy
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    « Reply #5 on: May 31, 2010, 07:57:16 PM »


    want me to publish the pics in here too?


    All you gotta do is copy and paste all the things you have there, here. I'm too lazy to go to smashboards.

    I don't even like them.
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    namq
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    « Reply #6 on: May 31, 2010, 08:06:13 PM »


    want me to publish the pics in here too?


    All you gotta do is copy and paste all the things you have there, here. I'm too lazy to go to smashboards.

    I don't even like them.

    How can I make spoilers here?

    there are way to many pics to put them just like that, If I can put the as a click me as the spoilers do, I'll do that here

    in smashboards, it's the command    [collapse=]  [/collapse]

    how about in here? if you can help me in this, then I'll put the pics in here aswell
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    « Reply #7 on: May 31, 2010, 08:13:58 PM »


    [spoiler ] [ /spoiler]

    Without the spaces in the brackets.
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    namq
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    « Reply #8 on: May 31, 2010, 08:54:46 PM »


    [spoiler ] [ /spoiler]

    Without the spaces in the brackets.

    ok, go to the OP

    Pictures are now in the Spoilers

    Click on the pictures and they will get bigger
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    « Reply #9 on: May 31, 2010, 09:17:27 PM »


    Marcus Phoenix doesn't fit anything.....you took a guy that uses guns, bombs, exploding arrows, chainsaw and knives and made him be something completely different. Basic Snake fits Marcus better.
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    « Reply #10 on: June 01, 2010, 01:53:39 AM »


    This sounds interesting, looking forward to its completion. Wink
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    Smash Attack 2.65: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17599
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    Projects in Progress:
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    + DO/KJ fusion Ichigo


    namq
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    « Reply #11 on: June 01, 2010, 08:28:10 AM »


    Marcus Phoenix doesn't fit anything.....you took a guy that uses guns, bombs, exploding arrows, chainsaw and knives and made him be something completely different. Basic Snake fits Marcus better.


    lulz, I'll change what he look like by taking another texture XD, and that would fix this problem

    I know nothing about gears of wars, I just saw the texture and began making the moveset while seen how he looked in brawlbox

    Thanks for letting me know that he doesn't fit

    now I'm working on kirby moveset

    gonna use tons of he's kirby hat moves that fits in, but some with different GFX

    will be finished before this friday

    Edit:

    Ganon new texture, as Marcus Phoenix don't fit he's moveset.  King Bradley! http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6283&Moderated=All
    « Last Edit: June 01, 2010, 08:32:30 AM by namq » Logged


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    « Reply #12 on: June 01, 2010, 08:37:40 AM »


    King Bradley only uses swords. Two of them. And is a hell of a lot faster than Marth.

    You may want to ask the person who made the texture about a moveset for them.
    « Last Edit: June 01, 2010, 08:39:25 AM by dingoberriz » Logged

    namq
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    « Reply #13 on: June 01, 2010, 09:59:24 AM »


    Well I have no clue then of what texture to use.

    Well, anyone link me to a capeless ganondorf that fit that moveset, for now, I'm leaving him like that, anyone that helps will get credits, and probably a release of the beta earlier than the rest.

    I only made him one sword attack, but if you want, I can make a electric sword moveset for him, as, I don't know how to port swords to characters
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    « Reply #14 on: June 01, 2010, 10:00:45 AM »


    You moveset doesn't have anything to do with any character really. The texture wouldn't matter for anything.
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