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36 January 15th, 2020

Construction Site by MarioDox with credit to DSX8, davidvkimball
[Stage - Texture, Vertex - 75m]

Video: https://www.youtube.com/watch?v=gEb_UxGajno
How high can you get?

This is a custom recreation of the Donkey Kong Arcade with a custom platform layout and using Smash 4 Assets.

It features a special hazard, the Oil Drum, attacking it, forces it to explode and deal damage! Use it to combo your opponents.

Use the module included to make it work correctly. (Contains for Distant Planet and 75m)


48 July 30th, 2019

Donkey Kong Mini by MarioDox
[Stage - Import - 75m]

*start up jingle*

The original donkey kong needs more rappresentation in Smash, and I did this to compensate. Most DK stages are based on Kongo Jungle or other jungle related stuff, but this one, is based on the Melee Target Test stage of Donkey Kong which is based on the original Donkey Kong. A bit more HD of course. It's a different layout than the original one mainly because it's better for normal matches.

It's a big stage, better played with 4 players. Weirdly, barrels don't move on slopes here.

Goes over FD, has a port to 75m included in the download.


206 October 1st, 2018

Oil Drum Alley by Nezha the Scout, BustedSoda with credit to Mattress87, Tonberry2k, MarioDox, SooperCool, Umbravivens, Peardian, Russmars2, FancyEX
[Stage - Import - 75m]

Has two versions, preview card links to video. Updated! Fixed some looping issues.

Read the txt files for details!

Album here:

52 May 3rd, 2018

The Last VR Mission (Final Version) by BraveDragonWolf
[Stage - Texture, Vertex - 75m]

THIS is the last VR mission.

- Made some background improvements so that the effect will always show regardless and to have that virtual feel.

- Edited the sky texture a bit.

31 April 18th, 2018

The Final VR Mission (Improved and With Descent Size) by BraveDragonWolf
[Stage - Texture, Vertex - 75m]

Yeah, I'm obsessed with Metal Gear Rising. Shoot I've played the game for over 4 years now and STILL playing!

I gave this version a descent size so it would seem competitive.
Also gave it the dope looking texture animation as barely seen in the original game. (Would have been cooler if I knew how to get it to fade in and out using the color sequence animation).


129 May 19th, 2017

75m (SmashU) by Vinci2000
[Stage - Vertex - 75m]

This is 75m recreated to be like the Smash 4 version. This isn't an import from Smash 4 and is really easy to do using Brawl 75m as the base. No walkoff on the right like in Smash 4.

Comes with a readme on how to setup in ASL and portraits for ASL.


303 December 25th, 2016

Tokyo (Kittycorp City Mix) by BraveDragonWolf with credit to Robzdablade and OizenX
[Stage - Texture, Vertex, Import - 75m]

Merry Christmas!

Comes with:

- Stage select cosmetics

- 3 of my suggested BRSTM's

73 December 25th, 2016

VR Mission Area V3.2 (Smaller version) by BraveDragonWolf with credit to Robzdablade, and Oizen because I built this stage from the kittycorp city base
[Stage - Texture, Vertex, Import - 75m]

Merry Christmas!


- This stage is now much smaller than the last version

- Added shine to the main part of the satge

- Edited boundaries

- Most objects use the same 3 textures which makes this a smaller file size

This can also go over any other stage using the Brawl Stage Module Converter.

56 November 29th, 2016

VR Mission V2 - Areas: D19 & A14 by BraveDragonWolf with credit to Robzdablade, and Oizen for the Kittycorp City base structure
[Stage - Texture, Vertex, Import - 75m]

NOTE: If you make any major changes, you have my permission to upload. I also expect to be collaborated since the textures are hand made.


- Blocks in the background have the needed glow and texture.

- Minor improvement to lighting, ambient color and fog color.

- Added new area obviously.

27 November 24th, 2016

Beast Coast by ProdigyX5 with credit to Robz and OizenX for the base stage/textures
[Stage - Texture, Vertex - 75m]

No Rel. file needed, just took the kitycorp stage and replaced (a majority of) the anime stuff with rap stuff.

Features posters/signs by : Kid Cudi, Flatbush Zombies, Isaiah Rashad, Capital STEEZ, Joey Bada$$, Chance the Rapper, and ScHoolboy Q

253 October 3rd, 2016

Kongo Jungle 64 + Frozen (Smash U) by Edwguard Flows with credit to Sean Hicks and PMDT
[Stage - Import - 75m]

Kongo Jungle 64 regular version and Frozen Kongo Jungle inspired by Donkey Kong Country Tropical Freeze.

Imported from Smash U and include new textures, models and birds animations.

For the frozen version I used the same models and changed the textures. I modified the vertex colors, lights, fogs and shadows.

Credits to Sean Hicks for the textures.

369 October 1st, 2016

[PM 3.6] 75M Jungle by davidvkimball, soopercool101, Yohan1044 with credit to Mewtwo2000 and the PMDT for the original stage.
[Stage - Texture, Vertex - 75m]

75M Jungle is a 1-for-1 reskin of Kongo Jungle 64 from Project M 3.6. Camera, collision data, and blast zones are identical as always.

Donkey Kong and the spring animate in the background, and both ladders are just aesthetic. They can't be climbed.


- Mewtwo2000 for the original stage import
- soopercool101 for helping me animate the platforms properly
- Yohan1044 for fixing the lighting so the stage didn't look washed out

Goes over the standard Kongo Jungle 64 stage in PM just fine. If you want to get creative, you can make it an L alt.

Included in Legacy TE.


168 May 31st, 2016

GiIvaSunner HQ (formally known as GiIvaSunner City) by WarioMasterDK with credit to GiIvaSunner, creators of all content shown here, whoever made Kitty Korp City, whoever made BrawlBox and whoever made Smash Stage Manager.
[Stage - Texture - 75m]

Updated after GiIva's death...? I only upload high quality reskins of Kitty Korp City


DEAR REPORTERS: This is a repost of sorts, but it's about as much as the existing "Pepsi City" stage, and NOBODY complained about Pepsi City, which was basically the same thing. see this not as a stage, but as a reskin. maybe you just hate high quality rips and that's why you reported it, and if that's the case, than you obviously can't handle the fact that some people like memes, which is something you have to face at some point in your life.

EDIT: Oh, it's a duplicate post, I deleted the other GiIvaSunner City, and now we can meme in peace.

143 January 23rd, 2016

75m (BBrawl) by jlclpepe, bbQ~ with credit to ??_?
[Stage - Import - 75m]

-Now it has shadows ;)

Comparison: http://imgur.com/qKSkgMy

It goes over 75m by default.

634 November 24th, 2015

Kongo Jungle 64 - Smash U by Edwguard Flows
[Stage - Texture, Vertex, Import - 75m]

A new import from Smash U

Update 1: Fixed birds animation

The Kongo Jungle is back to Project M. New background polygons, color nodes, ilumination, shadows, birds and barrel animations. Textures are more sharper and defined.

And Wifi Safe, of course ;)

My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011


832 December 11th, 2017

Saltspray Rig (with HD SSS UI) by davidvkimball, Eternal Yoshi, ledgerewskie with credit to Baladev Rice for the revamped textures.
[Stage - Texture - 75m]

Part of Super Smash Bros. Legacy:

It's Saltspray Rig from Splatoon!

Basically, I re-textured ledgerewskie's edit of Eternal Yoshi's Big Shell stage, added new sky and water, and a seagull.

Update: 4/2/2016:

SPECIAL THANKS to Baladev Rice for the revamped textures: they look way better.
Goes over Shadow Moses Island by default but I provided a .rel file so you can place it over any stage.

Comes with:

- Stage previews (+ HD)
- Stage icons (+ HD)
- Series icons (+ HD)
- Series marks (+ HD)
- Stage name (+ HD)
- Random Stage Select preview (+ HD)
- Music

Brawl and Project M-specific stage icons provided.

Adding stage name, series icon, and series mark images very soon.

371 April 24th, 2016

SSB 64 Kongo Jungle - Omega [Ω] (No extra platforms) by HyperL!nk with credit to Mewtwo2000
[Stage - Vertex - 75m]

***Reported by jimf14. "Broken archive". I just tested it and it works. Make sure you're using both the pac and the rel.

***Reported by z2001 "link broken" - It's working for me, even with a DL manager. Is anyone having trouble with GDrive? Just hit the down arrow at the top of the page.***

EDIT (8-12-15): Removed middle platform collision and animation. Removed middle "ledges" from the main platforms.

EDIT (8-9-15): Added shadows, fixed spawn points and cleaned up a bit.

This is just Kongo Jungle N64 without extra platforms.
It needs the Final Destination module to work, so I included the module as well.
Credits to Mewtwo2000 for base stage.

It will be featured in Project M XP, a mod I'm working on with some people.
More info here: https://goo.gl/z8YJY6

646 July 2nd, 2015

Wrecking Crew (SmashU) by DSX8
[Stage - Texture, Import - 75m]

Has a slight lag in 3p matches.. not that noticable. Not sure about 4p matches. Tested on wii and works fine.

Comes with SSS Icons, 1 brstm, and 2 .rel files.

Models can be repositioned for your very own stage layout, for different versions of the stage also! Enjoy~

Follow me on facebook!

129 June 26th, 2015

Samba de Amigo by Ebola16 with credit to Anarchy Panty (Br3)
[Stage - Texture, Vertex, Import - 75m]

Rel-less port. Why not move this interesting stage to 75m?

79 June 22nd, 2015

DK 75M Remake !! by BRAWL PLAYER with credit to www.spriters-resource.com,Techokami and Nintendo.
[Stage - Texture, Import, 2D - 75m]

Yes it is 75 M with a new classic style i modified the 16 bit sprite shet to the 3D model well enjoy it!! includes menu stuff.

Give me credit if you edit it!!

179 October 6th, 2015

The Griffins house by Vaild Address with credit to LoliFluttershy
[Stage - Texture, Vertex, 2D - 75m]

needs module for it to work https://mega.nz/#!AkI13Dyb!lWQAEkZszXw2SnUNg_At8ym7h-ql7zUwDpHz5hxgIbw

797 October 20th, 2014

KittyCorp City 2014 by BraveDragonWolf with credit to obzdablade and OizenX
[Stage - Texture, Import - 75m]

Three more pics: http://imgur.com/a/JBsd9#0
For those of you who have my recent version...SWITCH TO THIS ONE.
The surprise is when you try the stage out...

581 July 11th, 2014

[P:M] 1337m by bbQ~ with credit to ??_? for the original stage
[Stage - Import - 75m]

Finally got around to upload this ! Basically a more balanced 1337m.
-Elevator on the left removed, replaced by a single platform performing a vertical movement.
-Platform on the right closer to the stage, ledge removed.
-Ladders added on the sides of the main platform to act as walls.
-Blastzones extended.
-DK is animated
-minor objects placements.
Side by side comparison: http://i.imgur.com/E9AxRaN.png

Made to go on 75m with no rel. Comes with a rel to put it over jungle japes, and includes all the sss stuff as well as two brstms.
Enjoy !

484 October 23rd, 2014

Pepsi City by Bad Box Art Mega Man, BraveDragonWolf with credit to Robzdablade and Oizen
[Stage - Texture, Vertex - 75m]

Ever since I showcased Iwvi's infamous Pepsiman hack (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28889) to my buds at college, one of them instantly recognized him, and asked me if there was a Pepsi City stage about a week later. I had to answer 'No' unfortunately, as there wasn't one at the time; this was about a year ago.

Recently, I started modifying elements from the KittyCorp City stage by Dragon-FlyWolf10 so that it would have 1 or 2 Pepsi elements. I then said, "You know, why the hell not?" and got his permission, thus birthing 'Pepsi City.'

Comes with:
- Stage (Rename to STGDONKEY.pac)
- All the stage selection portraits that you could need

And now... I need a Pepsi.

429 October 11th, 2016

Pokemon HG/SS Morty's Gym+ by POKE MASTER with credit to chuy
[Stage - Texture, Vertex, Import - 75m]

Re-upload requested by "Sempai"

Goes over battlefield with no rel.

& be sure to check out my thread! :)

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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

KittyCorp: MeowMix © 2010

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