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35 May 19th, 2017

75m (SmashU) by Vinci2000
[Stage - Vertex - 75m]



This is 75m recreated to be like the Smash 4 version. This isn't an import from Smash 4 and is really easy to do using Brawl 75m as the base. No walkoff on the right like in Smash 4.

Comes with a readme on how to setup in ASL and portraits for ASL.

Enjoy!

162 December 25th, 2016

Tokyo (Kittycorp City Mix) by BraveDragonWolf with credit to Robzdablade and OizenX
[Stage - Texture, Vertex, Import - 75m]



Merry Christmas!
----------------------

Comes with:

- Stage select cosmetics

- 3 of my suggested BRSTM's

51 December 25th, 2016

VR Mission Area V3.2 (Smaller version) by BraveDragonWolf with credit to Robzdablade, and Oizen because I built this stage from the kittycorp city base
[Stage - Texture, Vertex, Import - 75m]



Merry Christmas!
----------------------

Changes:

- This stage is now much smaller than the last version

- Added shine to the main part of the satge

- Edited boundaries

- Most objects use the same 3 textures which makes this a smaller file size


This can also go over any other stage using the Brawl Stage Module Converter.

40 November 29th, 2016

VR Mission V2 - Areas: D19 & A14 by BraveDragonWolf with credit to Robzdablade, and Oizen for the Kittycorp City base structure
[Stage - Texture, Vertex, Import - 75m]



NOTE: If you make any major changes, you have my permission to upload. I also expect to be collaborated since the textures are hand made.


Changes:

- Blocks in the background have the needed glow and texture.

- Minor improvement to lighting, ambient color and fog color.

- Added new area obviously.

16 November 24th, 2016

Beast Coast by ProdigyX5 with credit to Robz and OizenX for the base stage/textures
[Stage - Texture, Vertex - 75m]



No Rel. file needed, just took the kitycorp stage and replaced (a majority of) the anime stuff with rap stuff.

Features posters/signs by : Kid Cudi, Flatbush Zombies, Isaiah Rashad, Capital STEEZ, Joey Bada$$, Chance the Rapper, and ScHoolboy Q

43 November 29th, 2016

VR Mission Area by BraveDragonWolf with credit to Robzdablade, and Oizen for the Kittycorp City base structure
[Stage - Texture, Vertex, Import - 75m]



V2 Now Available!: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213476

I turn into a raging demon when I play Metal Gear Rising.
Also, I'm obsessed with the VR missions. lol

Any edits to this, you may upload it but, put me as the collaborator!

Details:

- Textures are hand made and was copied precisely from the game.

- Uses Kittycorp City for virtual reality. (The only stage I have that were made of blocks)

- Has that certain fog as seen in the original game.

- Has a proper skydome.

- Planning on making a second version with more precise edits.

- This includes cosmetics for PM. (NOTE: THIS IS ONLY THIS ONE TIME THAT I'LL SUPPORT PROJECT M!)

162 October 3rd, 2016

Kongo Jungle 64 + Frozen (Smash U) by Edwguard Flows with credit to Sean Hicks and PMDT
[Stage - Import - 75m]



Kongo Jungle 64 regular version and Frozen Kongo Jungle inspired by Donkey Kong Country Tropical Freeze.

Imported from Smash U and include new textures, models and birds animations.

For the frozen version I used the same models and changed the textures. I modified the vertex colors, lights, fogs and shadows.

Credits to Sean Hicks for the textures.

229 October 1st, 2016

[PM 3.6] 75M Jungle by davidvkimball, soopercool101, Yohan1044 with credit to Mewtwo2000 and the PMDT for the original stage.
[Stage - Texture, Vertex - 75m]



75M Jungle is a 1-for-1 reskin of Kongo Jungle 64 from Project M 3.6. Camera, collision data, and blast zones are identical as always.

Donkey Kong and the spring animate in the background, and both ladders are just aesthetic. They can't be climbed.

Credit:

- Mewtwo2000 for the original stage import
- soopercool101 for helping me animate the platforms properly
- Yohan1044 for fixing the lighting so the stage didn't look washed out

Goes over the standard Kongo Jungle 64 stage in PM just fine. If you want to get creative, you can make it an L alt.

Included in Legacy TE.

http://smashbroslegacy.com

134 May 31st, 2016

GiIvaSunner HQ (formally known as GiIvaSunner City) by WarioMasterDK with credit to GiIvaSunner, creators of all content shown here, whoever made Kitty Korp City, whoever made BrawlBox and whoever made Smash Stage Manager.
[Stage - Texture - 75m]



Updated after GiIva's death...? I only upload high quality reskins of Kitty Korp City

PLEASE NOTE THAT THIS RESKIN IS NOT ACTUALLY HIGH QUALITY

DEAR REPORTERS: This is a repost of sorts, but it's about as much as the existing "Pepsi City" stage, and NOBODY complained about Pepsi City, which was basically the same thing. see this not as a stage, but as a reskin. maybe you just hate high quality rips and that's why you reported it, and if that's the case, than you obviously can't handle the fact that some people like memes, which is something you have to face at some point in your life.

EDIT: Oh, it's a duplicate post, I deleted the other GiIvaSunner City, and now we can meme in peace.

113 January 23rd, 2016

75m (BBrawl) by jlclpepe, bbQ~ with credit to ??_?
[Stage - Import - 75m]



Update:
-Now it has shadows ;)

Comparison: http://imgur.com/qKSkgMy

It goes over 75m by default.

495 November 24th, 2015

Kongo Jungle 64 - Smash U by Edwguard Flows
[Stage - Texture, Vertex, Import - 75m]



A new import from Smash U

Update 1: Fixed birds animation

The Kongo Jungle is back to Project M. New background polygons, color nodes, ilumination, shadows, birds and barrel animations. Textures are more sharper and defined.

And Wifi Safe, of course ;)

My Thread: http://forums.kc-mm.com/index.php?topic=73596.msg1331011#msg1331011

Enjoy

313 April 24th, 2016

SSB 64 Kongo Jungle - Omega [Ω] (No extra platforms) by HyperL!nk with credit to Mewtwo2000
[Stage - Vertex - 75m]



***Reported by jimf14. "Broken archive". I just tested it and it works. Make sure you're using both the pac and the rel.

***Reported by z2001 "link broken" - It's working for me, even with a DL manager. Is anyone having trouble with GDrive? Just hit the down arrow at the top of the page.***

EDIT (8-12-15): Removed middle platform collision and animation. Removed middle "ledges" from the main platforms.

EDIT (8-9-15): Added shadows, fixed spawn points and cleaned up a bit.

This is just Kongo Jungle N64 without extra platforms.
It needs the Final Destination module to work, so I included the module as well.
Credits to Mewtwo2000 for base stage.

It will be featured in Project M XP, a mod I'm working on with some people.
More info here: https://goo.gl/z8YJY6

557 July 2nd, 2015

Wrecking Crew (SmashU) by DSX8
[Stage - Texture, Import - 75m]



Has a slight lag in 3p matches.. not that noticable. Not sure about 4p matches. Tested on wii and works fine.

Comes with SSS Icons, 1 brstm, and 2 .rel files.

Models can be repositioned for your very own stage layout, for different versions of the stage also! Enjoy~

Follow me on facebook!
https://www.facebook.com/DMNSLYRX8

104 June 26th, 2015

Samba de Amigo by Ebola16 with credit to Anarchy Panty (Br3)
[Stage - Texture, Vertex, Import - 75m]



Rel-less port. Why not move this interesting stage to 75m?

59 June 22nd, 2015

DK 75M Remake !! by BRAWL PLAYER with credit to www.spriters-resource.com,Techokami and Nintendo.
[Stage - Texture, Import, 2D - 75m]



Yes it is 75 M with a new classic style i modified the 16 bit sprite shet to the 3D model well enjoy it!! includes menu stuff.

Give me credit if you edit it!!

144 October 6th, 2015

The Griffins house by Vaild Address with credit to LoliFluttershy
[Stage - Texture, Vertex, 2D - 75m]



needs module for it to work https://mega.nz/#!AkI13Dyb!lWQAEkZszXw2SnUNg_At8ym7h-ql7zUwDpHz5hxgIbw

733 October 20th, 2014

KittyCorp City 2014 by BraveDragonWolf with credit to obzdablade and OizenX
[Stage - Texture, Import - 75m]



Three more pics: http://imgur.com/a/JBsd9#0
---------------------------------------------------------
For those of you who have my recent version...SWITCH TO THIS ONE.
The surprise is when you try the stage out...

555 July 11th, 2014

[P:M] 1337m by bbQ~ with credit to ??_? for the original stage
[Stage - Import - 75m]



Finally got around to upload this ! Basically a more balanced 1337m.
Changelist:
-Elevator on the left removed, replaced by a single platform performing a vertical movement.
-Platform on the right closer to the stage, ledge removed.
-Ladders added on the sides of the main platform to act as walls.
-Blastzones extended.
-DK is animated
-minor objects placements.
Side by side comparison: http://i.imgur.com/E9AxRaN.png

Made to go on 75m with no rel. Comes with a rel to put it over jungle japes, and includes all the sss stuff as well as two brstms.
Enjoy !

429 October 23rd, 2014

Pepsi City by Bad Box Art Mega Man, BraveDragonWolf with credit to Robzdablade and Oizen
[Stage - Texture, Vertex - 75m]



Ever since I showcased Iwvi's infamous Pepsiman hack (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28889) to my buds at college, one of them instantly recognized him, and asked me if there was a Pepsi City stage about a week later. I had to answer 'No' unfortunately, as there wasn't one at the time; this was about a year ago.

Recently, I started modifying elements from the KittyCorp City stage by Dragon-FlyWolf10 so that it would have 1 or 2 Pepsi elements. I then said, "You know, why the hell not?" and got his permission, thus birthing 'Pepsi City.'

Comes with:
- Stage (Rename to STGDONKEY.pac)
- All the stage selection portraits that you could need

And now... I need a Pepsi.
Enjoy!

404 October 11th, 2016

Pokemon HG/SS Morty's Gym+ by POKE MASTER with credit to chuy
[Stage - Texture, Vertex, Import - 75m]



Re-upload requested by "Sempai"

Goes over battlefield with no rel.

& be sure to check out my thread! :)
http://forums.kc-mm.com/index.php?topic=77623.msg1365543#msg1365543

1758 December 12th, 2015

PM HD Kongo 64 by Theytah with credit to Rage83(Xenov)
[Stage - Texture - 75m]



Removed some clutter in the foreground and retextured the treetrunks because they were stretched out, also removed the barrel and updated boundaries/camera to PM 3.0, enjoy!

304 June 9th, 2013

Ganon's Dungeon by Syeo
[Stage - Texture - 75m]



To download the file, just click on the download button next to the small green arrow!

This is a texture hack I made pretty fast. I was bored, so yeah.. Maybe some of you will use it. :D
Ganon is so desperate, he even throws his triforce at the player.
I also added two brstm files to the package.

I can't make a SSP or icon, so if you're interested, please make one!

757 August 19th, 2013

Giygas' Lair (Battle Against Giygas) V2 by Good Guy Giygas
[Stage - Texture, Vertex, Import - 75m]



[Updated with new Brstm and SSPs 8/19/13]

Here's an updated version of my popular Giygas stage, now with even more Giygas action! [Sorry for the crappy pictures..] Anywho, I gave the stage a new layout, a new animated background with even more Giygas-ness to make it even more unsettling, some new textures, and a new higher quality BRSTM. (Only know issues are some sometimes glitchy spawn points. If you can help me fix them, please let me know)
. Enjoy....this...stage...

Download Includes:
- Stage
- .rel to go over 75m
- New SSS stuff (courtesy of Convour)
- BRSTM

495 February 10th, 2013

Shibuya (Kitty Corp City) by ZonkoTM, Robz with credit to Robzdablade, Oizen X
[Stage - Texture - 75m]



A retexture of Robzdablade's KC:MM City stage based on The World Ends With You.
Textures ripped by NiohtOwl95 at the Spriter's Resource.

128 January 21st, 2015

Hatchune Miku's 75 m by Lunoz
[Stage - Texture - 75m]



[Update 21 01 2015]: Fixed broken previews.

Donkey Kong was busy adventures in his game, so, Hatchune Miku took his place! Watch out for her leeks, it's very powerful. xD

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  • Please read the rules regarding Brawl Vault and reporting.
  • The following are examples of things that should be reported:
    • Broken downloads
    • Broken previews
    • Credit issues (e.g. using someone else's work without credit)
    • Usability issues (e.g. doesn't work).
  • Censored nudity does not need to be reported.
  • Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
  • Please do not report an already reported issue. The list of current reports on this hack is below.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

KittyCorp: MeowMix © 2010

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