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Made by:
-Kirbeast: Model editing, ajustments, texture edits/remaking, lighting, optimization, various fixes.
-FireStarMarth: for wind and leaves
-Kenmak: for Halloween textures
-Neb: for Autumn textures
-PNGTree: for Christmas textures
-t_Místico_t, nikeru, Axloid: for original stage
Included Music:
-Sonic Riders Zero Gravity: Sealed Ground
-The Large Concert of the Starry Sky: - Supersonic Owl
-Soul Calibur ll: - Raise Thy Sword
-Mushihimesama Futari: - Sea of Frozen Crystals
-Sengoku Basara: Winter Siege
-Atelier Sophie: Spring Wind Skylark
I worked on this stage for a build I was working on before I joined Smash Bros. Legacy.
The plan for the build was to be a seasonal build with each season that could be switched on the fly.
That build was a bit too ambitions for me, and with joining Smash Bros. Legacy I didn't have much drive to work on it anymore.
This is the best content to come from working on that build.
I included one favorite song from each build season.
-Kirbeast: Model editing, ajustments, texture edits/remaking, lighting, optimization, various fixes.
-FireStarMarth: for wind and leaves
-Kenmak: for Halloween textures
-Neb: for Autumn textures
-PNGTree: for Christmas textures
-t_Místico_t, nikeru, Axloid: for original stage
Included Music:
-Sonic Riders Zero Gravity: Sealed Ground
-The Large Concert of the Starry Sky: - Supersonic Owl
-Soul Calibur ll: - Raise Thy Sword
-Mushihimesama Futari: - Sea of Frozen Crystals
-Sengoku Basara: Winter Siege
-Atelier Sophie: Spring Wind Skylark
I worked on this stage for a build I was working on before I joined Smash Bros. Legacy.
The plan for the build was to be a seasonal build with each season that could be switched on the fly.
That build was a bit too ambitions for me, and with joining Smash Bros. Legacy I didn't have much drive to work on it anymore.
This is the best content to come from working on that build.
I included one favorite song from each build season.



[12/26/21] Stage elements were updated, and the shiny Dragonite flew off.
- P+ Metal Cavern 1:1 Reskin -
Finally, we get a Dragonite themed stage!
This used to be where Rayquaza was until the Dragonites decide to take over the lake... to watch combatants battle it out.
Uses a Battlefield module
Click the banner for previews!
- P+ Metal Cavern 1:1 Reskin -
Finally, we get a Dragonite themed stage!
This used to be where Rayquaza was until the Dragonites decide to take over the lake... to watch combatants battle it out.
Uses a Battlefield module
Click the banner for previews!



This Pack contains the fire and ice spirit condition battles from ultimate and go over battlefield as a base, for you to mess around and work with. It uses target smash/test as the base but goes over battlefield with a custom .rel so the fire and ice hurtboxes are possible. The rest of the conditions will be ported with the exception of the one that slows you down as its not possible in brawl. you'll need to edit the collision properties alongside the .rel functions in section 4 with brawlcrate if you want to change specific things.












What once started as a little experiment has turned into a full scale stage pack for most of the N64 Stages that have been ported into Brawl / Project M. The textures for these stages have been run through an AI upscaler called Waifu2x under its artwork Preset and some have gotten some additional touch ups to make them look even better.
Dream Land is a special case as I used Blender to correct the its UVs on the Tree Tops so that it looks symmetrical.
Mushroomy Kingdom's Hazard import from Mario Dox is also included in the stage pack. I did not put its textures through an upscaler, instead I used ripped textures from Smash 64 and made it pixel perfect while also recreating the vertex coloring from the original game.
The stages that you may recognize from PM use their vPM selves, however it is totally possible to port these stages to the variants by Mario Dox that have recreations of their stage hazards.
Battlefield and Final Destination are not included in the package at the moment, but I may work on them down the line in a future update.
Dream Land is a special case as I used Blender to correct the its UVs on the Tree Tops so that it looks symmetrical.
Mushroomy Kingdom's Hazard import from Mario Dox is also included in the stage pack. I did not put its textures through an upscaler, instead I used ripped textures from Smash 64 and made it pixel perfect while also recreating the vertex coloring from the original game.
The stages that you may recognize from PM use their vPM selves, however it is totally possible to port these stages to the variants by Mario Dox that have recreations of their stage hazards.
Battlefield and Final Destination are not included in the package at the moment, but I may work on them down the line in a future update.


















Lunar Battlefield v2.0 (for Project M) by Puzzled, Nezha with credit to:
- Layell for fixing seams in the landscape
- soopercool101 for proper footstep sounds
- DukeItOut for removed character shadow rotation
Comes in two flavors, Smash 3Cyan and PM Purple. STGBATTLEFIELD.pac is the cyan version and STGBATTLEFIELD_Z.pac is the purple version. st_battle.rel is an edited module with fixed shadows that is recommended but isn't required.
- Layell for fixing seams in the landscape
- soopercool101 for proper footstep sounds
- DukeItOut for removed character shadow rotation
Comes in two flavors, Smash 3Cyan and PM Purple. STGBATTLEFIELD.pac is the cyan version and STGBATTLEFIELD_Z.pac is the purple version. st_battle.rel is an edited module with fixed shadows that is recommended but isn't required.



Touched up Versions of Ryztiq's N64 Battlefield and Smash 2's Melee Battlefield. New Background work for the N64 variant (_Z) is inspired by the original release from Ryztiq with some additional flare inspired by Aldolies' background import.
Collisions, Cameras, Blastzones, and Spawns should match those used in TE's / PM 3.6's Battlefield; aka 1:1's of Battlefield.
Collisions, Cameras, Blastzones, and Spawns should match those used in TE's / PM 3.6's Battlefield; aka 1:1's of Battlefield.



This stage is based off the snow worlds from NSMBU and NSMBWII
Note: Do not use the clock item or slow down time in training mode to 1/4 or 1/2. Due to a issue the stage flickers constantly when this happens. You can potentially get seizures and or eye damage depending on your circumstances. so please heed this warning well.
Note: Do not use the clock item or slow down time in training mode to 1/4 or 1/2. Due to a issue the stage flickers constantly when this happens. You can potentially get seizures and or eye damage depending on your circumstances. so please heed this warning well.



Made a Snowdin Town Stage from Undertale, as well as imported Ultimate Sans and SFM Papyrus as background elements. Snow and Day-Night Cycle are added as well.
Base Stage (Deleted): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210258
Base Stage (Deleted): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210258



Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010