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75 October 12th, 2017

Battlefield Smash U - Update Pack by Edwguard Flows with credit to DSX8
[Stage - Import - Battlefield]



Battlefield U is back!!

Hello people! I did some adjustments in this loveling stage imported from Smash U.

Now there is has a new background animation, the islands have their proper floating movement (like smash 4). All of that was made using the same keyframes from the original game.

In addicionally there are a few changes in the light system (fogs, lights, ambient lights, lighting animation,...).

I include all versions in the pack: Regular, Omega, WiFi Safe and the Big Battlefield version as well.

Credits to DSX8, which helped me with the keyframes

Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA

Enjoy :)

28 September 2nd, 2017

PictoField by MarioDox
[Stage - Vertex, 2D - Battlefield]



Is Wifi Safe for PM only.

Has a rel to be ported over Pictochat.

22 September 2nd, 2017

PictoTree by MarioDox
[Stage - Import, 2D - Battlefield]



An Hazardless and natural version of Pictochat.

Has a rel file to port it over Pictochat.

It's not wifi safe, so going online will cause problems if both don't have the same stage.

Floor is go-through.

99 August 24th, 2017

[PM3.6] Torn Sky Battlefield (Legacy TE) by Dranakar with credit to Nezha, WorseDoughnut
[Stage - Texture, Vertex, Import - Battlefield]



1-1 PM 3.6 Battlefield for your taking.
Included in Legacy TE. Huge thanks for WorseDoughnut and Nezha for helping me with this stage! Hope you enjoy!

72 August 24th, 2017

[PM3.6] Fountain of the Great Cave by Dranakar, Edwguard Flows
[Stage - Texture, Vertex, Import - Battlefield]



A 1-1 for Fountain of Dreams! Simply rename and drop this over your preffered FoD slot, as long as it uses the same rel it should work seamlessly.----------------------------------------------Huge credit to Edwguard Flows, who made the import of both versions of the great cave offensive, without either this stage would not have been possible. Since there are no water fountains the train tracks lay on top of the stage to indicate where the platforms are gonna be when the re-appear. Hope you enjoy!

19 July 27th, 2017

Hidden Oasis v4 by Ebola16, ItalianStallion with credit to DataDrain, LegacyWolf, and LegendarySMASHteam
[Stage - Texture, Vertex - Battlefield]



I repositioned the Pokemon Trainers to stand on top of the pillars rather than float in midair.

63 July 23rd, 2017

Genesis [PM 3.6] by ProdigyX5 with credit to t_Místico_t, rihuganon, sporksparks and Mewtwo2000
[Stage - Texture - Battlefield]



Recolor of previous battlefield entry

236 April 10th, 2017

Duel Zone 2.0 by Cahalan, Theytah with credit to Zataisho for getting that sweet gify.
[Stage - Texture, Vertex, Import - Battlefield]



Theytah's N64 Battlefield was lit; However, I thought
\"Why not fight in that sweet Vortex in the Background?\"

Some edits later and you get this wonderful creation.

147 April 1st, 2017

Desert Colossus by ɴᴇᴢʜᴀ, Moblin, soopercool101, davidvkimball with credit to Yohan, Ca$inoWolf, Seycara, MidnightXS, Peardian, Discord Community
[Stage - Texture, Import - Battlefield]



This stage was made for TE (Z-Alt for Temple, aka STGDXSHRINE_Y). It cycles through day and night.

Big thanks for Moblin for all the modeling lessons while making this.
Sooper for helping me balance everything out.
Those on TE dev that tested this for us and left feedback, and the discord community!

My Discord Sever:
https://discord.gg/Y6jfSEw

TE Pack:
Brawl Vault: http://smashbros.co/build
Smash Boards: http://smashbros.co/post
Discord: http://discord.gg/legacy

Base model was ripped by: MidnightXS, found here: http://www.models-resource.com/3ds/thelegendofzeldaocarinaoftime3d/model/17608/
Gossip Stone was ripped by: Peardian, found here: http://www.models-resource.com/nintendo_64/legendofzeldaocarinaoftime/model/387/

*Please note that these are the base models, Ive edited it to look higher polly and fits the smash camera perspective.*

BRSTM:
TheNintenguy - The Legend of Zelda: Ocarina of Time: Gerudo Valley - http://www.smashcustommusic.com/33599
TheUltimateKoopa - The Legend of Zelda: Ocarina of Time: Spirit Temple - http://www.smashcustommusic.com/3166

78 January 28th, 2017

Spring Battlefield by Kirbeast with credit to rihuganon, DangerInTheHood
[Stage - Texture - Battlefield]



Spring time Battlefield for Project M 3.6

I saw sakurafield and played it in game. It wasn't very good, so I decided to make a spring Battlefield.

77 December 30th, 2016

Kahoot Lobby by DozensofUniqueGeese with credit to WorseDoughnut, Scout, Aghanim, and ALM
[Stage - Texture, Vertex, Import - Battlefield]



I got bored, and now we can have a dead meme as a stage.
I used WorseDoughnut's \"Dr. Mario RX v3\" as a base and built from there.
Enjoy, I guess.

26 July 12th, 2017

Autumn Battlefield V2 (Wi-Fi Safe Version) by FireStarMarth
[Stage - Texture, Vertex, Import - Battlefield]



Autumn Battlefield V2.
(Wi-Fi Safe Version)







http://imgur.com/O9KMntA
http://imgur.com/OV80GNc

hmm...?

15 December 30th, 2016

Autumn Battlefield V2 (No Wi-Fi Safe) by FireStarMarth
[Stage - Texture, Vertex, Import - Battlefield]



Changes:
Add Leaf
Changed SCN0
Changed Wind effect
Changed Any Texture
Changed Stage Collision






And "Indirect Texture" Test

163 November 27th, 2016

Smashfield [ProjectM3.6] by t_Místico_t with credit to Mewtwo2000, sporksparks, Xenozoa425 and Aerodrome
[Stage - Texture, Import - Battlefield]



--Stage is made for Project M 3.6 ONLY!--

Just a simple texture/bg swap, bg is animated.

If any problems, pm me.

160 November 19th, 2016

Snow Stream Field [ProjectM3.6] by t_Místico_t with credit to rihuganon, axloid and Red93
[Stage - Texture, Import - Battlefield]



--Stage is made for Project M 3.6 ONLY!--

Just a simple texture/bg swap. 2 Versions and 1 with animated bg.

If any problems, pm me.

186 November 10th, 2016

Cloudy Night Battlefield [ProjectM3.6] by t_Místico_t with credit to Mewtwo2000
[Stage - Texture, Import - Battlefield]



--Stage is made for Project M 3.6 ONLY!--

Just a simple texture/bg swap.

If any problems, pm me.

139 November 3rd, 2016

Doctor Mario RX v3 by WorseDoughnut with credit to Scout & Aghanim (for v2), ALM (base stage)
[Stage - Import - Battlefield]



Added a custom platform to the v2 version of the stage.

Platform designed to look like the one Dr. Mario is stading on in the real game and in the background of the stage.

Credits:
- Scout & Aghanim for the previous v2 of the stage
- Scout again for teaching me how to make those cool on-stage baked in shadows
- ALM for the original base stage

154 September 24th, 2016

Clock Tower Field by mnnaz05 with credit to t_Místico_t, Axloid, Robzdablades, and Chuy
[Stage - Texture, Vertex, Import - Battlefield]



A simple edit of Clocktower Field, not as epic as tower of heaven and probably my laziest edit but hey I got a couple more stages I am sitting on that will be released soon.
so enjoy for now.

505 February 13th, 2017

Ganon's Tower by ɴᴇᴢʜᴀ, DSX8, LegacyWolf with credit to NotZac, RARWRzilla22, Cynapse and Kurukato, Modding Workshop, Smash3c, Smash3, Brawl Vault Vigilantes and KCMM's Discord, brstms: fireluigi12, genandnic, GalaxyManX9, Muggshotter
[Stage - Import - Battlefield]



Edited 9/13/2016 Fixed texture issue

The triforce appears and rearranges. All water is animated.

Biggest credits to DSX8 for doing most of the stage, I will try to make a walkoff of it later like the original version intended it to be.

I picked this cancelled stage out since it was requested to me. Here's what Ive added:

Specs, light edits, platforms and platform shadowing, texture edits, port it to battlefield, removed unseen assets, added glow to the triforce, scene edits, collision
and death boundary tweak are some of those I can mention.

Thanks to the testers: NotZac, RARWRzilla22, Cynapse and Kurukato, for testing these on different situations on dolphin/wii with different scenarios.

Thanks to: Cynapse for the cool PM stage names .png and dolphin resolution

Thanks to LegacyWolf for teaching me a bit about light editing.

Thanks to the following Discord servers for feedback: Modding Workshop, Smash3c, Smash3, Brawl Vault Vigilantes and KCMM's Discord.

Have fun!

~Scout

BRSTM Sources:

The Legend of Zelda: The Wind Waker: Molgera Battle (Theophany) by fireluigi12
http://smashcustommusic.com/60923

The Legend of Zelda: The Wind Waker: Ganondorf Battle (25th Anniversary CD) by genandnic
http://smashcustommusic.com/32231

The Legend of Zelda: Skyward Sword: Boss - Lord Ghirahim (Final) by GalaxyManX9
http://smashcustommusic.com/16209

Tekken 6: Bloodline Rebellion: Artificial Ruins by Muggshotter
http://smashcustommusic.com/65067

102 August 9th, 2016

Clock Tower (Restored) - Result Freeze Fixed by Vers-oh with credit to Axloid, Robzdablades, and Chuy
[Stage - Texture, Vertex, Import - Battlefield]



I take 100% no credit for this. I just wanted the stage, but realized that the link was broken. I'm just restoring the stage.

Problems: There is no Simon, and this is over the battlefield. If you want this stage somewhere else, you must use an .rel.

232 July 22nd, 2016

Grassland/Riverland [ProjectM3.6] by t_Místico_t with credit to nikeru and Axloid
[Stage - Texture, Import - Battlefield]



--Stage is made for Project M 3.6 ONLY!--

Just a simple texture/bg swap updated for PM3.6. 2 versions, Grassland (left pic) and Riverland (right pic).

This is PM wifi-safe.

If any problems, pm me.

59 July 22nd, 2016

Doctor Mario RX - Red Recolor by Dirty Hacker with credit to Scout, Aghanim, ALM5252
[Stage - Texture, Import - Battlefield]



--- Doctor Mario RX (Red Recolor) ---

> Made as an alt for Doctor Mario RX V2 (link to the it is in the bottom of the read me)
> Works over battlefield with no .rel needed
> Use .rel converter to port over other stages
> Includes Menu Assets and the stage itself
> If you don't want the stage as an alt, just rename the .pac file to remove the Z

--- Issues ---

> The texture for the HUD in the background isn't the cleanest recolor i've done.
I had to find a way to recolor only the blue parts of it and it came out kind of sloppy.
Thankfully, it isn't too noticeable in-game unless you are really looking for it.

--- Credits ---

> Credit to Scout and Aghanim for creating the original stage. I only recolored it.

135 July 20th, 2016

Doctor Mario RX v2 by ɴᴇᴢʜᴀ, Aghanim with credit to Alm (Base stage), PMBR and Segtendo (Sm4sh Doc Mario BRSTM)
[Stage - Import - Battlefield]



-----Everything animates-----
>This stage works over Battlefield with no .rel needed.
>Use .rel converter to port it to other stages.
>Even if this stage was made with PM in focus, poketrainers will not crash, however minor to major clipping might occur when using them.
>Tested on 2 builds of PM and my own vBrawl, sucessfully concluded to have no lag.

*Please credit accordingly if you wish to edit and upload*

~Scout

Smashboards: http://smashboards.com/threads/mannco-mushroomy-kingdom-3ds-added-menu-assets.349961/

264 July 7th, 2016

Subspace Battlefield [ProjectM3.6] by t_Místico_t with credit to sporksparks, nikeru, -SQueen- and rihuganon
[Stage - Texture, Import - Battlefield]



Update: 7-6-16 Small adjustments on the platforms + Added a Melee BF alt (sporksparks fixed version).

--Stage is made for Project M 3.6 ONLY!--

Just a simple texture/bg swap updated for PM3.6

-Resized and updated all platforms and models for PM3.6
-Fixed the shadow glitch from the original stage

This is PM wifi-safe.

If any problems, pm me.

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    • Broken downloads
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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