![]() |























What once started as a little experiment has turned into a full scale stage pack for most of the N64 Stages that have been ported into Brawl / Project M. The textures for these stages have been run through an AI upscaler called Waifu2x under its artwork Preset and some have gotten some additional touch ups to make them look even better.
Dream Land is a special case as I used Blender to correct the its UVs on the Tree Tops so that it looks symmetrical.
Mushroomy Kingdom's Hazard import from Mario Dox is also included in the stage pack. I did not put its textures through an upscaler, instead I used ripped textures from Smash 64 and made it pixel perfect while also recreating the vertex coloring from the original game.
The stages that you may recognize from PM use their vPM selves, however it is totally possible to port these stages to the variants by Mario Dox that have recreations of their stage hazards.
Battlefield and Final Destination are not included in the package at the moment, but I may work on them down the line in a future update.
Dream Land is a special case as I used Blender to correct the its UVs on the Tree Tops so that it looks symmetrical.
Mushroomy Kingdom's Hazard import from Mario Dox is also included in the stage pack. I did not put its textures through an upscaler, instead I used ripped textures from Smash 64 and made it pixel perfect while also recreating the vertex coloring from the original game.
The stages that you may recognize from PM use their vPM selves, however it is totally possible to port these stages to the variants by Mario Dox that have recreations of their stage hazards.
Battlefield and Final Destination are not included in the package at the moment, but I may work on them down the line in a future update.


















Lunar Battlefield v2.0 (for Project M) by Puzzled, Nezha with credit to:
- Layell for fixing seams in the landscape
- soopercool101 for proper footstep sounds
- DukeItOut for removed character shadow rotation
Comes in two flavors, Smash 3Cyan and PM Purple. STGBATTLEFIELD.pac is the cyan version and STGBATTLEFIELD_Z.pac is the purple version. st_battle.rel is an edited module with fixed shadows that is recommended but isn't required.
- Layell for fixing seams in the landscape
- soopercool101 for proper footstep sounds
- DukeItOut for removed character shadow rotation
Comes in two flavors, Smash 3Cyan and PM Purple. STGBATTLEFIELD.pac is the cyan version and STGBATTLEFIELD_Z.pac is the purple version. st_battle.rel is an edited module with fixed shadows that is recommended but isn't required.



Touched up Versions of Ryztiq's N64 Battlefield and Smash 2's Melee Battlefield. New Background work for the N64 variant (_Z) is inspired by the original release from Ryztiq with some additional flare inspired by Aldolies' background import.
Collisions, Cameras, Blastzones, and Spawns should match those used in TE's / PM 3.6's Battlefield; aka 1:1's of Battlefield.
Collisions, Cameras, Blastzones, and Spawns should match those used in TE's / PM 3.6's Battlefield; aka 1:1's of Battlefield.



This stage is based off the snow worlds from NSMBU and NSMBWII
Note: Do not use the clock item or slow down time in training mode to 1/4 or 1/2. Due to a issue the stage flickers constantly when this happens. You can potentially get seizures and or eye damage depending on your circumstances. so please heed this warning well.
Note: Do not use the clock item or slow down time in training mode to 1/4 or 1/2. Due to a issue the stage flickers constantly when this happens. You can potentially get seizures and or eye damage depending on your circumstances. so please heed this warning well.



Made a Snowdin Town Stage from Undertale, as well as imported Ultimate Sans and SFM Papyrus as background elements. Snow and Day-Night Cycle are added as well.
Base Stage (Deleted): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210258
Base Stage (Deleted): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210258









Ao Oni jumpscares in!
Wait what?
Yep, this is an actual Corpse Party stage reskinned to BF, requested by a certain person.
Legal in all scary ways, it's a mess when you try to open it. I was too lazy to edit the original stage to make it less of a dumpster.
Original stage: (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208213)
Uses a BF module.
Enjoy.
Wait what?
Yep, this is an actual Corpse Party stage reskinned to BF, requested by a certain person.
Legal in all scary ways, it's a mess when you try to open it. I was too lazy to edit the original stage to make it less of a dumpster.
Original stage: (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208213)
Uses a BF module.
Enjoy.



This is the Moray Towers stage from Smash Ultimate ported to brawl! This stage goes over battlefield and contains the Splatfest version of the stage, judd and the squid sisters in the background with animations from ultimate respectively. Does not use a .rel. Does run on a wii, pokemon trainer and ice climbers should work.
Some mods may not work with this stage if too high poly character or other mods are used, this was only tested with vanilla brawl but project M should work fine with this as well. Thanks to Nezha for assistance wth lighting, adding the moon, and stars in the background alongside the lamp light.
Some mods may not work with this stage if too high poly character or other mods are used, this was only tested with vanilla brawl but project M should work fine with this as well. Thanks to Nezha for assistance wth lighting, adding the moon, and stars in the background alongside the lamp light.






Canyon Fall Field
(Wi-Fi SAFE, for Brawl / P: M)
Hello everyone!
It's been two years since I've been active in Brawl Vault in a blink of an eye as the surroundings change rapidly. I've stopped posting here for a while, but I'm posting a mod-pack video on YouTube that I can't release due to various issues.
YouTube: https://www.youtube.com/channel/UCC2nVEdzxupYTF_BuLg2CPw
In 2020, there were a lot of things, especially pandemics caused by the coronavirus, but ... I'm secretly working on a new game. (Maybe it's an indie game?)
This is just a furry-thing 2D action game, check it out if you're interested! :
https://twitter.com/blitzovergame
(Wi-Fi SAFE, for Brawl / P: M)
Hello everyone!
It's been two years since I've been active in Brawl Vault in a blink of an eye as the surroundings change rapidly. I've stopped posting here for a while, but I'm posting a mod-pack video on YouTube that I can't release due to various issues.
YouTube: https://www.youtube.com/channel/UCC2nVEdzxupYTF_BuLg2CPw
In 2020, there were a lot of things, especially pandemics caused by the coronavirus, but ... I'm secretly working on a new game. (Maybe it's an indie game?)
This is just a furry-thing 2D action game, check it out if you're interested! :
https://twitter.com/blitzovergame



Hi guys! Long time since my last Brawl / Project M stage Mod
Yeah, I'm so hyped about Ultimate that decided to do something...
It's bassically a clean background image with color animation and smash U Battlefield model. I think it works, at least for now XD.
It goes over STGBATTLEFIELD with all versions: original, wifi safe, omega and big battlefield.
Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA?view_as=subscriber
ENjoy :)
Yeah, I'm so hyped about Ultimate that decided to do something...
It's bassically a clean background image with color animation and smash U Battlefield model. I think it works, at least for now XD.
It goes over STGBATTLEFIELD with all versions: original, wifi safe, omega and big battlefield.
Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA?view_as=subscriber
ENjoy :)



Wanted a legal Gerudo Valley stage so I decided to create this Castle Siege 1:1 out of Nezha the Scout's Desert Colossus!
Huge thank you to Nezha the Scout for not only teaching me so much about vertices and shadows, but for making one of my favorite stages!
Everything here should be 100% legal and lagless with Castle Siege's collisions, camera, boundaries, and spawns. But as always, feel free to contact me if you find anything wrong.
Uses a converted Battlefield .rel
Huge thank you to Nezha the Scout for not only teaching me so much about vertices and shadows, but for making one of my favorite stages!
Everything here should be 100% legal and lagless with Castle Siege's collisions, camera, boundaries, and spawns. But as always, feel free to contact me if you find anything wrong.
Uses a converted Battlefield .rel



Battlefield con algunas animaciones en las plataformas
el stage cambia haciendo referencia a otros stages...
battlefield
halberd
delfino island
pokemon stadium
planet zebes
yoshi island (ssb64)
shadow moses island
reset bomb forest
3d land
mushroom kingdom (ssb64)
la zona de explosion (Dead0N y Dead1N) son de 320x240, si quieren cambiarla a los de project m esta en... [modeldata100]/StagePosition
el stage cambia haciendo referencia a otros stages...
battlefield
halberd
delfino island
pokemon stadium
planet zebes
yoshi island (ssb64)
shadow moses island
reset bomb forest
3d land
mushroom kingdom (ssb64)
la zona de explosion (Dead0N y Dead1N) son de 320x240, si quieren cambiarla a los de project m esta en... [modeldata100]/StagePosition



I needed a quick, legal Monster Hunter stage so I grabbed some assets from MarioDox's Fountain of Sauria and dropped them into Edwguard Flow's Deserted Island! It works well and everything should be 1:1 with Fountain of Dreams including spawns, collisions, boundaries, etc. Should be lagless, but I have a hard time detecting frame drops, so please let me know if anything is wrong.
Day version uses a Final Destination converted .rel
Night version uses a Battlefield converted .rel
Enjoy!
Day version uses a Final Destination converted .rel
Night version uses a Battlefield converted .rel
Enjoy!






Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
Past Reports:
Filter by:
If you're sure you want to delete this entry, click "Yes" below. Otherwise, click "No" or close this dialog.
Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010