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27 July 4th, 2020

Clock Tower Field by batman1gt, mnnaz05
[Stage - Texture, Vertex, Import - Battlefield]

A simple edit of Clocktower Field, not as epic as tower of heaven and probably my laziest edit but hey I got a couple more stages I am sitting on that will be released soon.
so enjoy for now.

71 June 8th, 2020

Upscale 64 by Cahalan, Mewtwo2000, MarioDox
[Stage - Texture, Vertex, Import - Battlefield]

What once started as a little experiment has turned into a full scale stage pack for most of the N64 Stages that have been ported into Brawl / Project M. The textures for these stages have been run through an AI upscaler called Waifu2x under its artwork Preset and some have gotten some additional touch ups to make them look even better.

Dream Land is a special case as I used Blender to correct the its UVs on the Tree Tops so that it looks symmetrical.

Mushroomy Kingdom's Hazard import from Mario Dox is also included in the stage pack. I did not put its textures through an upscaler, instead I used ripped textures from Smash 64 and made it pixel perfect while also recreating the vertex coloring from the original game.

The stages that you may recognize from PM use their vPM selves, however it is totally possible to port these stages to the variants by Mario Dox that have recreations of their stage hazards.

Battlefield and Final Destination are not included in the package at the moment, but I may work on them down the line in a future update.

11 July 3rd, 2020

Brinstar recolors [P+ 2.15 Battlefield] by Yorch2296 with credit to P+ and Legacy TE dev teams, KingJigglypuff, Xerom
[Stage - Texture - Battlefield]

Recolors of the Brinstar Battlefield re-skin found in P+ and Legacy TE. The blue one is based off the original Metroid / Zero Mission, and the red one is based off Super Metroid's red swampy area.

Both use a battlefield rel to work. Tested in Project+ 2.11, but should work in 2.15.

40 May 16th, 2020

Rebalanced Seiankyo by Electropolitan with credit to DSX8
[Stage - Import - Battlefield]

Comes with a few tunes, BF Base.

92 May 10th, 2020

Conpetum by Nezha the Scout with credit to Uwak!
[Stage - Texture, Import - Battlefield]

UPDATED 5/10/20: P+ fixes and aditions

P+ Version Included

38 May 1st, 2020

Cursed MiiverseField by Isaacvalen with credit to Layell, Nezha the Scout, MarioDox, DSX8, PMD for make this stage
[Stage - Texture - Battlefield]

Estaba muy aburrido cuando hice esto, Is just a modification of Smash 3CVerse stage with new images that are cursed images, its funny play with that images in the background, so i hope you will enjoy it, goes over Battlefield

51 April 1st, 2020

Smash 3Cverse by Layell, Nezha the Scout with credit to MarioDox, DSX8, PMDT, and the Smash3C twitter account.
[Stage - Texture, Import - Battlefield]

Love Smash 3C memes, but hate you can't see them in-game? Have no fear, that is now in the past. This stage features some of the best posts from @Smash3C

This is a 1:1 of PM Battlefield. Uses a battlefield rel, and has lighting to only look good on Smash 3C characters courtesy of Nehza.

87 March 16th, 2020

Lunar Battlefield v2.0 (for Project M) by Puzzled, Nezha the Scout with credit to Layell, soopercool101, DukeItOut, and the PMDT
[Stage - Texture, Vertex, Import - Battlefield]

Lunar Battlefield v2.0 (for Project M) by Puzzled, Nezha with credit to:

- Layell for fixing seams in the landscape
- soopercool101 for proper footstep sounds
- DukeItOut for removed character shadow rotation

Comes in two flavors, Smash 3Cyan and PM Purple. STGBATTLEFIELD.pac is the cyan version and STGBATTLEFIELD_Z.pac is the purple version. st_battle.rel is an edited module with fixed shadows that is recommended but isn't required.

94 February 13th, 2020

Retro Battlefields by Cahalan, Mewtwo2000, Oshtoby, Dr., TʘCK, Ryztiq, Aldolies with credit to Smash 2 Team, PMDT
[Stage - Texture, Vertex, Import - Battlefield]

Touched up Versions of Ryztiq's N64 Battlefield and Smash 2's Melee Battlefield. New Background work for the N64 variant (_Z) is inspired by the original release from Ryztiq with some additional flare inspired by Aldolies' background import.

Collisions, Cameras, Blastzones, and Spawns should match those used in TE's / PM 3.6's Battlefield; aka 1:1's of Battlefield.

72 January 1st, 2020

Frosted Glacier by Wario358
[Stage - Texture, Vertex, Import - Battlefield]

This stage is based off the snow worlds from NSMBU and NSMBWII

Note: Do not use the clock item or slow down time in training mode to 1/4 or 1/2. Due to a issue the stage flickers constantly when this happens. You can potentially get seizures and or eye damage depending on your circumstances. so please heed this warning well.

108 December 20th, 2019

Snowdin by Endersheep12345 with credit to Nibroc for Papyrus Model, Lone Devil rigging it for Brawl, Lensho for the base Snowdin Stage, Pokemaster Ely, KorytheMaril for Sans' head, Dr. Flux for Sans' body, NickirixXT/GoldenXP for Sans' idle
[Stage - Import - Battlefield]

Made a Snowdin Town Stage from Undertale, as well as imported Ultimate Sans and SFM Papyrus as background elements. Snow and Day-Night Cycle are added as well.

Base Stage (Deleted): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210258

101 August 17th, 2019

Sunset BattleField by Wario358
[Stage - Texture, Vertex, Import - Battlefield]

So this is another stage mod by me in a while!
this is battlefield using the cliff and sunset BG from the opening intro of brawl when the game is turned on.
collision is 1-1 to the original battlefield.

56 June 9th, 2019

Battlefield (Melee) - PT Edit by MaybeGreg with credit to PMDT, sporksparks
[Stage - Vertex - Battlefield]

Melee's Battlefield, extended to give Pokémon Trainer room to stand. Also includes sporksparks' texture fix. This is PM 3.6's layout.

64 February 23rd, 2019

[PM 3.6] Heavenly Host Elementaryfield by MarioDox with credit to Xerom, Anarchy Panty (Br3), PMDT
[Stage - Vertex - Battlefield]

Ao Oni jumpscares in!
Wait what?

Yep, this is an actual Corpse Party stage reskinned to BF, requested by a certain person.

Legal in all scary ways, it's a mess when you try to open it. I was too lazy to edit the original stage to make it less of a dumpster.

Original stage: (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208213)

Uses a BF module.


133 January 23rd, 2019

Smash Ultimate Moray Towers by Wario358, Nezha with credit to Nezha for teaching me how to edit stage lights and other important assets of a stage, soopercool101 for advice on cameras.
[Stage - Import - Battlefield]

This is the Moray Towers stage from Smash Ultimate ported to brawl! This stage goes over battlefield and contains the Splatfest version of the stage, judd and the squid sisters in the background with animations from ultimate respectively. Does not use a .rel. Does run on a wii, pokemon trainer and ice climbers should work.
Some mods may not work with this stage if too high poly character or other mods are used, this was only tested with vanilla brawl but project M should work fine with this as well. Thanks to Nezha for assistance wth lighting, adding the moon, and stars in the background alongside the lamp light.

49 October 18th, 2018

Steam Desktop V1 by sinchan with credit to GCXfilms
[Stage - Texture, Vertex - Battlefield]

A quick retexture I did of GCXfilms' Windows XP, based off of my own desktop.

105 October 15th, 2018

Canyon Fall Field by FireStarMarth
[Stage - Texture, Vertex, Import - Battlefield]

Canyon Fall Field
(Wi-Fi SAFE, for Brawl / P: M)

1088 September 3rd, 2018

Battlefield - Smash Bros Ultimate by Edwguard Flows
[Stage - Texture, Import - Battlefield]

Hi guys! Long time since my last Brawl / Project M stage Mod

Yeah, I'm so hyped about Ultimate that decided to do something...

It's bassically a clean background image with color animation and smash U Battlefield model. I think it works, at least for now XD.

It goes over STGBATTLEFIELD with all versions: original, wifi safe, omega and big battlefield.

Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA?view_as=subscriber

ENjoy :)

73 August 8th, 2018

Desert Colossus Siege by jackal27 with credit to Nezha the Scout, Moblin, soopercool101, davidvkimball, Yohan, Ca$inoWolf, Seycara, MidnightXS, Peardian, Discord Community
[Stage - Vertex, Import - Battlefield]

Wanted a legal Gerudo Valley stage so I decided to create this Castle Siege 1:1 out of Nezha the Scout's Desert Colossus!

Huge thank you to Nezha the Scout for not only teaching me so much about vertices and shadows, but for making one of my favorite stages!

Everything here should be 100% legal and lagless with Castle Siege's collisions, camera, boundaries, and spawns. But as always, feel free to contact me if you find anything wrong.

Uses a converted Battlefield .rel

100 August 7th, 2018

Stage Simulator by jorge_betoteck with credit to rihuganon
[Stage - Vertex, Import - Battlefield]

Battlefield con algunas animaciones en las plataformas
el stage cambia haciendo referencia a otros stages...
delfino island
pokemon stadium
planet zebes
yoshi island (ssb64)
shadow moses island
reset bomb forest
3d land
mushroom kingdom (ssb64)
la zona de explosion (Dead0N y Dead1N) son de 320x240, si quieren cambiarla a los de project m esta en... [modeldata100]/StagePosition

110 August 5th, 2018

Deserted Island of Dreams by jackal27 with credit to MarioDox, davidvkimball, Edwguard Flows, PMDT
[Stage - Vertex, Import - Battlefield]

I needed a quick, legal Monster Hunter stage so I grabbed some assets from MarioDox's Fountain of Sauria and dropped them into Edwguard Flow's Deserted Island! It works well and everything should be 1:1 with Fountain of Dreams including spawns, collisions, boundaries, etc. Should be lagless, but I have a hard time detecting frame drops, so please let me know if anything is wrong.

Day version uses a Final Destination converted .rel
Night version uses a Battlefield converted .rel


62 April 12th, 2018

Battlefield (PM: Red Ver.) by MaybeGreg with credit to PMDT
[Stage - Vertex - Battlefield]

Project M's minor edits to Battlefield, compatible with Pokémon Trainer Red. Contains Brawl & PM Solo UI elements.

Read more on Project M: Red Version here.


84 April 1st, 2018

Battlefield 64/Duel Zone with Spear Pillar BG by TheSpongeThatMods with credit to Mewtwo2000
[Stage - Vertex - Battlefield]

Basically, this is the Battlefield in SSB64, only with Spear Pillar's background like in a battlefield skin I saw before.

88 March 10th, 2018

Snow Stream Cirno Field by KorytheMaril, SHINY, t_Místico_t with credit to Heavy King Chuckles for screenshots, ihuganon, Yohan for the clean TE portrait base, the Legacy team for their original base, axloid and Red93 for things in the original Snow Stream Field
[Stage - Texture, Import - Battlefield]

Quick Edit: I stopped being a lazy bunghole: Stage UI now included, but for TE exclusively (and Yohan's cleaner TE version)

Original Text: Here we have it: a combo of Battlefields mixed with a new coat of paint. Sad to say, stage UI is not included with this download. I apologize for this, but hopefully Heavy King Chuckle's first screenshot here will be enough for you guys to make your own (that way, depending on what stage select screen you're making, you'll be able to customize it for yourself).
...I apologize for the inconvenience, and thank you to those who download.

IMGUR ALBUM: https://imgur.com/a/JB6Di

288 September 3rd, 2018

Deserted Island Night (Monster Hunter) by Edwguard Flows
[Stage - Import - Battlefield]

Continuing with the launch of Monster Hunter World here another mod stage for brawl and Project M.

This is the night version of Deserted Island, imported from Monster Hunter tri with custom platforms, animations, shadows and more.

It goes over STGFINAL and STGBATTLEFIELD (wifi safe)

Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA?view_as=subscriber

Enjoy :)

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