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12 December 24th, 2021

Kongofield 64 by RexyPM with credit to Edwguard Flows, Mewtwo200, Link Tahuterasu Spirit
[Stage - Vertex - Battlefield]

[12/24/21] Link Tahuterasu Spirit made the platforms thinner.

One of my mods I did I think two years ago, and I've made it again. The only issue is that platform shadows don't work for some odd reason.

Uses FD's .rel module.

37 November 4th, 2021

Swamp Battlefield + season alts by Kirbeast with credit to t_Místico_t, nikeru, Axloid FireStarMarth, Kenmak, and Neb
[Stage - Texture - Battlefield]

Made by:
-Kirbeast: Model editing, ajustments, texture edits/remaking, lighting, optimization, various fixes.
-FireStarMarth: for wind and leaves
-Kenmak: for Halloween textures
-Neb: for Autumn textures
-PNGTree: for Christmas textures
-t_Místico_t, nikeru, Axloid: for original stage

Included Music:
-Sonic Riders Zero Gravity: Sealed Ground
-The Large Concert of the Starry Sky: - Supersonic Owl
-Soul Calibur ll: - Raise Thy Sword
-Mushihimesama Futari: - Sea of Frozen Crystals
-Sengoku Basara: Winter Siege
-Atelier Sophie: Spring Wind Skylark

I worked on this stage for a build I was working on before I joined Smash Bros. Legacy.
The plan for the build was to be a seasonal build with each season that could be switched on the fly.
That build was a bit too ambitions for me, and with joining Smash Bros. Legacy I didn't have much drive to work on it anymore.
This is the best content to come from working on that build.
I included one favorite song from each build season.

13 December 27th, 2021

Lake Dragonite by RexyPM with credit to Mewtwo2000, Edwguard Flows and POKE MASTER, Electropolitan
[Stage - Import - Battlefield]

[12/26/21] Stage elements were updated, and the shiny Dragonite flew off.

- P+ Metal Cavern 1:1 Reskin -

Finally, we get a Dragonite themed stage!

This used to be where Rayquaza was until the Dragonites decide to take over the lake... to watch combatants battle it out.

Uses a Battlefield module

Click the banner for previews!

16 June 21st, 2021

Smash Ulimate Spirit Battle Condition Pack by Wario358
[Stage - Import - Battlefield]

This Pack contains the fire and ice spirit condition battles from ultimate and go over battlefield as a base, for you to mess around and work with. It uses target smash/test as the base but goes over battlefield with a custom .rel so the fire and ice hurtboxes are possible. The rest of the conditions will be ported with the exception of the one that slows you down as its not possible in brawl. you'll need to edit the collision properties alongside the .rel functions in section 4 with brawlcrate if you want to change specific things.

37 February 15th, 2021

Mementos Legal Battlefield by Giantfirering28 with credit to nnebf for creating the mementos ports, AlGeorgeRomo, PMEX Team For the BF Bases
[Stage - Texture, Vertex, Import - Battlefield]


This is 1:1 recreation of Battlefield with 4 Mementos theme and accompanying background.
Themes Include:
-Persona 5 Theme (Red)
-Persona 4 Theme (Yellow)
-Persona 3 Theme (Blue)
-Persona 1 Theme (Purple)

Uses Battlefield rel.

185 January 10th, 2021

Ultimate Battlefield by Alenam6 with credit to Endersheep12345
[Stage - Import - Battlefield]

This is the same Ultimate Battlefield from the Endersheep Pack, so I just do it to be supported on wii, Now you can play in this Stage without bugs or lag. sorry for answering later. here I checked the mistake.

10 November 14th, 2020

Unus Annus by Spider-Man with credit to Ethan/Unus/Crankgameplays, Mark/Annus/Markiplier, Amy and the rest of the Unus Annus staff
[Stage - Import - Battlefield]


Memento Mori.

There's no more tomorrows.

Unus Annus.

140 June 8th, 2020

Upscale 64 by Cahalan, Mewtwo2000, MarioDox
[Stage - Texture, Vertex, Import - Battlefield]

What once started as a little experiment has turned into a full scale stage pack for most of the N64 Stages that have been ported into Brawl / Project M. The textures for these stages have been run through an AI upscaler called Waifu2x under its artwork Preset and some have gotten some additional touch ups to make them look even better.

Dream Land is a special case as I used Blender to correct the its UVs on the Tree Tops so that it looks symmetrical.

Mushroomy Kingdom's Hazard import from Mario Dox is also included in the stage pack. I did not put its textures through an upscaler, instead I used ripped textures from Smash 64 and made it pixel perfect while also recreating the vertex coloring from the original game.

The stages that you may recognize from PM use their vPM selves, however it is totally possible to port these stages to the variants by Mario Dox that have recreations of their stage hazards.

Battlefield and Final Destination are not included in the package at the moment, but I may work on them down the line in a future update.

20 January 21st, 2021

Brinstar recolors [P+ 2.2 Battlefield] by Yorch2296 with credit to P+ and Legacy TE dev teams, KingJigglypuff, Xerom
[Stage - Texture - Battlefield]

Recolors of the Brinstar Battlefield re-skin found in P+ and Legacy TE. The blue one is based off the original Metroid / Zero Mission, and the red one is based off Super Metroid's red swampy area.

Both use a battlefield rel to work. Tested in Project+ 2.11, but should work in 2.15.

82 May 16th, 2020

Rebalanced Seiankyo by Electropolitan with credit to DSX8
[Stage - Import - Battlefield]

Comes with a few tunes, BF Base.

165 May 10th, 2020

Conpetum by Nezha the Scout with credit to Uwak!
[Stage - Texture, Import - Battlefield]

UPDATED 5/10/20: P+ fixes and aditions

P+ Version Included

62 May 1st, 2020

Cursed MiiverseField by Isaacvalen with credit to Layell, Nezha the Scout, MarioDox, DSX8, PMD for make this stage
[Stage - Texture - Battlefield]

Estaba muy aburrido cuando hice esto, Is just a modification of Smash 3CVerse stage with new images that are cursed images, its funny play with that images in the background, so i hope you will enjoy it, goes over Battlefield

89 April 1st, 2020

Smash 3Cverse by Layell, Nezha the Scout with credit to MarioDox, DSX8, PMDT, and the Smash3C twitter account.
[Stage - Texture, Import - Battlefield]

Love Smash 3C memes, but hate you can't see them in-game? Have no fear, that is now in the past. This stage features some of the best posts from @Smash3C

This is a 1:1 of PM Battlefield. Uses a battlefield rel, and has lighting to only look good on Smash 3C characters courtesy of Nehza.

138 March 16th, 2020

Lunar Battlefield v2.0 (for Project M) by Puzzled, Nezha the Scout with credit to Layell, soopercool101, DukeItOut, and the PMDT
[Stage - Texture, Vertex, Import - Battlefield]

Lunar Battlefield v2.0 (for Project M) by Puzzled, Nezha with credit to:

- Layell for fixing seams in the landscape
- soopercool101 for proper footstep sounds
- DukeItOut for removed character shadow rotation

Comes in two flavors, Smash 3Cyan and PM Purple. STGBATTLEFIELD.pac is the cyan version and STGBATTLEFIELD_Z.pac is the purple version. st_battle.rel is an edited module with fixed shadows that is recommended but isn't required.

149 February 13th, 2020

Retro Battlefields by Cahalan, Mewtwo2000, Oshtoby, Dr., TʘCK, Ryztiq, Aldolies with credit to Smash 2 Team, PMDT
[Stage - Texture, Vertex, Import - Battlefield]

Touched up Versions of Ryztiq's N64 Battlefield and Smash 2's Melee Battlefield. New Background work for the N64 variant (_Z) is inspired by the original release from Ryztiq with some additional flare inspired by Aldolies' background import.

Collisions, Cameras, Blastzones, and Spawns should match those used in TE's / PM 3.6's Battlefield; aka 1:1's of Battlefield.

112 January 1st, 2020

Frosted Glacier by Wario358
[Stage - Texture, Vertex, Import - Battlefield]

This stage is based off the snow worlds from NSMBU and NSMBWII

Note: Do not use the clock item or slow down time in training mode to 1/4 or 1/2. Due to a issue the stage flickers constantly when this happens. You can potentially get seizures and or eye damage depending on your circumstances. so please heed this warning well.

177 December 20th, 2019

Snowdin by Endersheep12345 with credit to Nibroc for Papyrus Model, Lone Devil rigging it for Brawl, Lensho for the base Snowdin Stage, Pokemaster Ely, KorytheMaril for Sans' head, Dr. Flux for Sans' body, NickirixXT/GoldenXP for Sans' idle
[Stage - Import - Battlefield]

Made a Snowdin Town Stage from Undertale, as well as imported Ultimate Sans and SFM Papyrus as background elements. Snow and Day-Night Cycle are added as well.

Base Stage (Deleted): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210258

117 August 17th, 2019

Sunset BattleField by Wario358
[Stage - Texture, Vertex, Import - Battlefield]

So this is another stage mod by me in a while!
this is battlefield using the cliff and sunset BG from the opening intro of brawl when the game is turned on.
collision is 1-1 to the original battlefield.

82 June 9th, 2019

Battlefield (Melee) - PT Edit by MaybeGreg with credit to PMDT, sporksparks
[Stage - Vertex - Battlefield]

Melee's Battlefield, extended to give Pokémon Trainer room to stand. Also includes sporksparks' texture fix. This is PM 3.6's layout.

74 February 23rd, 2019

[PM 3.6] Heavenly Host Elementaryfield by MarioDox with credit to Xerom, Anarchy Panty (Br3), PMDT
[Stage - Vertex - Battlefield]

Ao Oni jumpscares in!
Wait what?

Yep, this is an actual Corpse Party stage reskinned to BF, requested by a certain person.

Legal in all scary ways, it's a mess when you try to open it. I was too lazy to edit the original stage to make it less of a dumpster.

Original stage: (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208213)

Uses a BF module.


151 January 23rd, 2019

Smash Ultimate Moray Towers by Wario358, Nezha the Scout with credit to Nezha for teaching me how to edit stage lights and other important assets of a stage, soopercool101 for advice on cameras.
[Stage - Import - Battlefield]

This is the Moray Towers stage from Smash Ultimate ported to brawl! This stage goes over battlefield and contains the Splatfest version of the stage, judd and the squid sisters in the background with animations from ultimate respectively. Does not use a .rel. Does run on a wii, pokemon trainer and ice climbers should work.
Some mods may not work with this stage if too high poly character or other mods are used, this was only tested with vanilla brawl but project M should work fine with this as well. Thanks to Nezha for assistance wth lighting, adding the moon, and stars in the background alongside the lamp light.

51 October 18th, 2018

Steam Desktop V1 by sinchan with credit to GCXfilms
[Stage - Texture, Vertex - Battlefield]

A quick retexture I did of GCXfilms' Windows XP, based off of my own desktop.

126 August 17th, 2021

Canyon Fall Field by FireStarMarth
[Stage - Texture, Vertex, Import - Battlefield]

Canyon Fall Field
(Wi-Fi SAFE, for Brawl / P: M)

Hello everyone!
It's been two years since I've been active in Brawl Vault in a blink of an eye as the surroundings change rapidly. I've stopped posting here for a while, but I'm posting a mod-pack video on YouTube that I can't release due to various issues.
YouTube: https://www.youtube.com/channel/UCC2nVEdzxupYTF_BuLg2CPw

1203 September 3rd, 2018

Battlefield - Smash Bros Ultimate by Edwguard Flows
[Stage - Texture, Import - Battlefield]

Hi guys! Long time since my last Brawl / Project M stage Mod

Yeah, I'm so hyped about Ultimate that decided to do something...

It's bassically a clean background image with color animation and smash U Battlefield model. I think it works, at least for now XD.

It goes over STGBATTLEFIELD with all versions: original, wifi safe, omega and big battlefield.

Subscribe to my Channel: https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA?view_as=subscriber

ENjoy :)

85 August 8th, 2018

Desert Colossus Siege by jackal27 with credit to Nezha the Scout, Moblin, soopercool101, davidvkimball, Yohan, Ca$inoWolf, Seycara, MidnightXS, Peardian, Discord Community
[Stage - Vertex, Import - Battlefield]

Wanted a legal Gerudo Valley stage so I decided to create this Castle Siege 1:1 out of Nezha the Scout's Desert Colossus!

Huge thank you to Nezha the Scout for not only teaching me so much about vertices and shadows, but for making one of my favorite stages!

Everything here should be 100% legal and lagless with Castle Siege's collisions, camera, boundaries, and spawns. But as always, feel free to contact me if you find anything wrong.

Uses a converted Battlefield .rel

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