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Author Topic: DragonBrawl: is moving Thread(this not dead project) locking this Thread  (Read 230877 times)
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Carnage
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    « Reply #630 on: May 27, 2011, 09:53:51 AM »


    thats boring i think many will agree with me Gotenks should entry with Fusion dance
    i though you could do fusion dance on the background like GW imajes and maybe make the gotenks appear when the fusion ended but i guess that may no be possible
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    « Reply #631 on: May 27, 2011, 02:25:05 PM »


    i made this csp for buu saga vegeta, hows it?
    http://imageshack.us/photo/my-images/541/menselchrfaceb341.png



    also, ill make recolours for vegeta once the vertex comes out
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    DoctorFlux(Mariodk)
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    « Reply #632 on: May 27, 2011, 02:26:26 PM »


    awesoe and also make SSJ Vegeta(SSJ4 will for sure be made one of them who made SSj4 goku will also make SSJ4 vegeta i forgot who will)
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    « Reply #633 on: May 27, 2011, 02:30:33 PM »


    same pose or different
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    DoctorFlux(Mariodk)
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    « Reply #634 on: May 27, 2011, 02:35:05 PM »


    no i was talking about Vertex/texture
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    « Reply #635 on: May 27, 2011, 02:39:43 PM »


    okay
    « Last Edit: May 27, 2011, 05:30:49 PM by Person » Logged

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    SmashClash
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    « Reply #636 on: May 27, 2011, 03:02:21 PM »


    awesoe and also make SSJ Vegeta(SSJ4 will for sure be made one of them who made SSj4 goku will also make SSJ4 vegeta i forgot who will)
    I was gonna make SSJ4 Vegeta.
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    DoctorFlux(Mariodk)
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    « Reply #637 on: May 27, 2011, 03:03:24 PM »


    awesome Grin
    i have not made any prograss on Vegeta since last time you have heard i sad something
    i am still working on next shadow port but then i will work abit on Vegeta and Kid buu
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    « Reply #638 on: May 27, 2011, 03:06:00 PM »


    it just too bad i can´t get a Ripped model ;( and that one i found i still dont know how to get in 3ds max
    Remember using the DAE to MDL0 program you can convert any format from Rigging the model.
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    « Reply #639 on: May 27, 2011, 03:09:00 PM »


    maybe it is not my own project Thread but it is still abit progress:

    Sdo0m´s V2 Shadow ported to DK but i had to changes the GFX of that attack on N-B
    and after he is done i working again here
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    « Reply #640 on: May 27, 2011, 04:05:44 PM »


    Too litle screen.
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    « Reply #641 on: May 27, 2011, 04:21:40 PM »


    next version of ShadowKong is out and that means i can work abit more on vegeta/kid buu(i am close to but Gotenks on request thread Grin while i am doing these too)
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    « Reply #642 on: May 27, 2011, 07:50:49 PM »


    that means i can work abit more on vegeta/kid buu(i am close to but Gotenks on request thread Grin while i am doing these too)
    Grin
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    « Reply #643 on: May 27, 2011, 08:00:11 PM »


    someone knows whats the distance limit range of lucas pk thunder??
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    SmashClash
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    « Reply #644 on: May 27, 2011, 08:07:57 PM »


    someone knows whats the distance limit range of lucas pk thunder??

    I'm almost positive you can hex the values in Tabuu or OpenSA for it to be infiniteand then in PSA: until it hits something.
    You can make Mario's fireballs last forever by hexing...

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