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« Reply #2745 on: February 17, 2014, 09:00:46 PM » |
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1. are u using the new cssroster config file? if so can u post a pic of it opened in a hex editor 2. there is no such tutorial as of yet 3.to seperate this characters just add their id's to your cssrosterconfig, using the brawlex config program hope that helps Also: If anybody wants my build PM me here is a screenshot of my Character Selection Screen: Here is a screenshot of the CSSRoster. I tried editting it with the config tool, but it didn't change the zelda/sheik or any of the other ones. The only thing it did was add the random slot icon back in. The game still freezes when you hover over the tails icon that is supposed to be ridley.
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« Last Edit: February 17, 2014, 10:42:55 PM by Pokemon Master CB »
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« Reply #2746 on: February 17, 2014, 09:11:25 PM » |
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1. are u using the new cssroster config file? if so can u post a pic of it opened in a hex editor 2. there is no such tutorial as of yet 3.to seperate this characters just add their id's to your cssrosterconfig, using the brawlex config program hope that helps Also: If anybody wants my build PM me here is a screenshot of my Character Selection Screen: Haha, upload your build to brawlvault and you will get 10,000 downloads. I don't know why it did it then because when i would select like green Marth it would give me white Marth, the csp and costume setup was different.
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« Last Edit: February 17, 2014, 09:13:19 PM by ShadowSnake »
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I DONT TAKE REQUESTS.
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« Reply #2747 on: February 17, 2014, 09:25:20 PM » |
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Also: If anybody wants my build PM me here is a screenshot of my Character Selection Screen: You're funny
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In other words, LURK MORE. In other news, birds fly, sun shines, fishes swim, and the sky is [censored]ing BLUE. 3. ... You seriously don't know who Clinton is? If only hacking Brawl paid bills. O snap But you are in a Smash Bros. thread. You can't have an opinion here.
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« Reply #2748 on: February 17, 2014, 11:03:00 PM » |
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If you want to implement the CSS Expansion into your own prebuilt sc_selchar.pac, just use the files in Resources folder of the BrawlEx CSS Expansion package. Replace the MenSelchrPos_TopN .mdl0 .chr0 files in your sc_selchar.pac with the one in the Resources folder. The MiscData[13] is only needed if you already are using a modified common3.pac. Otherwise, you can just use the one in the CoreFiles directory.
Where do you replace the MenSelchrPos_TopN .mdl0 .chr0 files at exactly?
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« Reply #2749 on: February 17, 2014, 11:21:37 PM » |
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Mugenwii. You win.
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« Reply #2750 on: February 18, 2014, 05:35:57 AM » |
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http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30460guys i included the modified brawlex files, the fighter folder was modified so ridley has 3 jabs and his own soundbank using boss ridley sounds, i also modified the cosmetics so it has metroid symbol, so you guys only need to add a marth slot on the css.dat and rename the brawl ex files for your desired id
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« Reply #2751 on: February 18, 2014, 05:58:19 AM » |
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1. are u using the new cssroster config file? if so can u post a pic of it opened in a hex editor 2. there is no such tutorial as of yet 3.to seperate this characters just add their id's to your cssrosterconfig, using the brawlex config program hope that helps Also: If anybody wants my build PM me here is a screenshot of my Character Selection Screen: Too much Shadows, don't you think?
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Before someone attacks me: No, I won't say/accept the term "American" to refer exclusively to people or things from the United States. America is a continent and deal with it. I'm an American, but not necessarily from the U.S.
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« Reply #2752 on: February 18, 2014, 06:53:47 AM » |
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Too much Shadows, don't you think?
No. If anything, there isn't enough Shadows.
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« Reply #2753 on: February 18, 2014, 07:05:13 AM » |
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here is a screenshot of my Character Selection Screen: Still highlights an issue we have; there aren't enough decent PSAs that have attempted to be balanced around the Brawl cast to fit in all those slots. When I get the hang of Marmoset toolbag and make CSP Poses/Renders for Solidus/Simon, etc. I'll make my own cosmetics.
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« Last Edit: February 18, 2014, 07:06:24 AM by Eternal Yoshi »
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« Reply #2754 on: February 18, 2014, 08:04:10 AM » |
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Still highlights an issue we have; there aren't enough decent PSAs that have attempted to be balanced around the Brawl cast to fit in all those slots. When I get the hang of Marmoset toolbag and make CSP Poses/Renders for Solidus/Simon, etc. I'll make my own cosmetics. You're working on Solidus? Is there a beta?
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« Reply #2755 on: February 18, 2014, 09:09:27 AM » |
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Have been for a while, but there's no release because I couldn't get special action grabs working bug free, meaning he has no down B.
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« Reply #2756 on: February 18, 2014, 09:10:01 AM » |
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dkn if you guys know this but southcraft megaman over ness works almost perfectly if renamed to ness and using lucas entry,result and final.pacs xD tested this over the scott pilgrim clone of lucas that i had and he works.
theres 3 glitches 1 when he dash atacks a tiny bit of graphic goes to the screen for less than 1/4 second 2 his foward smash goes much further 3 cant run with the leaf shield
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« Last Edit: February 18, 2014, 09:23:45 AM by Carnage »
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« Reply #2757 on: February 18, 2014, 09:21:08 AM » |
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My RaptorEx slot is bug free so far.
All I need to do is have custom GFX for Raptor and have RaptorEx with its own soundpack, so it won't use Wolf's.
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« Reply #2758 on: February 18, 2014, 10:17:04 AM » |
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Since there really aren't that many PSA's that are worth putting in yet, perhaps the three or so people who have been releasing their packs could work together on a single pack? Leave costumes out for the original cast so people can put those in themselves, and share the cosmetics across the clones?
I also had a thought: Might it be easier in some cases to clone a character and put the *new* character over the original? Suppose there are glitches with a Mario clone's PSA, would those glitches exist if the clone was just still Mario? The clone would then be Mario and Mario would then be whatever character you replace him with since the PSA is known to work there?
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« Reply #2759 on: February 18, 2014, 10:22:59 AM » |
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I also had a thought: Might it be easier in some cases to clone a character and put the *new* character over the original? Suppose there are glitches with a Mario clone's PSA, would those glitches exist if the clone was just still Mario? The clone would then be Mario and Mario would then be whatever character you replace him with since the PSA is known to work there?
I doubt that would make a difference.
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