Home Gallery Resources The Team Rules chat Login Register
Pages:  1 ... 181 182 183 [184] 185 186 187 ... 590
Author Topic: The Brawl Expansion Project  (Read 2843979 times)
0 Members and 2 Guests are viewing this topic.
AutumnVen
Supreme Kitten
********
Offline Offline

Posts: 588


Flaming Dunsparce! Your argument is invalid.

  • Awards RAGE!! Fiery Topic Dedicated Hacker Heart Container

  • View Profile Awards
    « Reply #2745 on: February 17, 2014, 09:00:46 PM »


    1. are u using the new cssroster config file?
    if so can u post a pic of it opened in a hex editor

    2. there is no such tutorial as of yet

    3.to seperate this characters just add their id's to your cssrosterconfig, using the brawlex config program
      
    hope that helps

    Also:
    If anybody wants my build
    PM me
    here is a screenshot of my Character Selection Screen:


    Here is a screenshot of the CSSRoster.



    I tried editting it with the config tool, but it didn't change the zelda/sheik or any of the other ones. The only thing it did was add the random slot icon back in.

    The game still freezes when you hover over the tails icon that is supposed to be ridley.
    « Last Edit: February 17, 2014, 10:42:55 PM by Pokemon Master CB » Logged


    ShadowSnake
    Venomous Hacker
    Heroic Kitten
    **
    Offline Offline

    Posts: 2786


    Back from the dead to mod Smash-U

  • Awards Infinite Smash Team Star Hacker Starstormer KCMM Veteran

  • View Profile WWW Awards
    « Reply #2746 on: February 17, 2014, 09:11:25 PM »


    1. are u using the new cssroster config file?
    if so can u post a pic of it opened in a hex editor

    2. there is no such tutorial as of yet

    3.to seperate this characters just add their id's to your cssrosterconfig, using the brawlex config program
      
    hope that helps

    Also:
    If anybody wants my build
    PM me
    here is a screenshot of my Character Selection Screen:


    Haha, upload your build to brawlvault and you will get 10,000 downloads.

    Hmm? No, they're set up the same as cBliss. I even imported all my portraits from my old custom build and they were in the correct order and everything.

    In any case, here's my current sc_selcharacter. https://www.dropbox.com/s/rt4eo7t871g6ptt/sc_selcharacter.pac


    I don't know why it did it then because when i would select like green Marth it would give me white Marth, the csp and costume setup was different.
    « Last Edit: February 17, 2014, 09:13:19 PM by ShadowSnake » Logged

    I DONT TAKE REQUESTS.


    Large Leader
    I'm shocked I'm allowed to still have this.
    Angel Kitten
    ***
    Offline Offline

    Posts: 3036


  • Awards Active Contributor Diamond in the Rough Renowned Hacker Super Saiyan Topic

  • View Profile Awards
    « Reply #2747 on: February 17, 2014, 09:25:20 PM »


    Also:
    If anybody wants my build
    PM me
    here is a screenshot of my Character Selection Screen:


    You're funny Im srs here
    Logged



    Quote from: Miacis
    In other words, LURK MORE.
    Quote from: LC-DDM
    In other news, birds fly, sun shines, fishes swim, and the sky is [censored]ing BLUE.
    Quote from: Miacis
    3. ... You seriously don't know who Clinton is?
    Quote from: Haseyo
    If only hacking Brawl paid bills.
    Quote from: Nanobuds
    O snap
    Quote from: DrPanda
    But you are in a Smash Bros. thread.
    You can't have an opinion here.

    ToadKart
    Hyper Kitten
    ******
    Offline Offline

    Posts: 222


  • Awards Ceiling Cat

  • View Profile Awards
    « Reply #2748 on: February 17, 2014, 11:03:00 PM »



    If you want to implement the CSS Expansion into your own prebuilt sc_selchar.pac, just use the files in Resources folder of the BrawlEx CSS Expansion package. Replace the MenSelchrPos_TopN .mdl0 .chr0 files in your sc_selchar.pac with the one in the Resources folder. The MiscData[13] is only needed if you already are using a modified common3.pac. Otherwise, you can just use the one in the CoreFiles directory.


    Where do you replace the MenSelchrPos_TopN .mdl0 .chr0 files at exactly?
    Logged

    Segtendo
    Local Marie Fanboy
    Special Access
    *****
    Offline Offline

    Posts: 13362


    Cold queen

  • Awards Starstormer PC Core Gamer 128-bit Core Gamer Super Saiyan Topic

  • View Profile WWW Awards
    « Reply #2749 on: February 17, 2014, 11:21:37 PM »


    Mugenwii. You win.
    Logged

    : SW-2632-7270-6724


    Carnage
    God Kitten
    *******
    Offline Offline

    Posts: 7551


    (retired)

  • Awards Constructive Super Saiyan Topic Heart Container Starstormer

  • View Profile Awards
    « Reply #2750 on: February 18, 2014, 05:35:57 AM »


    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30460

    guys i included the modified brawlex files, the fighter folder was modified so ridley has 3 jabs and his own soundbank using boss ridley sounds, i also modified the cosmetics so it has metroid symbol, so you guys only need to add a marth slot on the css.dat and rename the brawl ex files for your desired id
    Logged


    HaloFanODST
    Holy Kitten
    *
    Offline Offline

    Posts: 1812

  • Awards Hey! Listen! Good Citizen Heart Container

  • View Profile Awards
    « Reply #2751 on: February 18, 2014, 05:58:19 AM »


    1. are u using the new cssroster config file?
    if so can u post a pic of it opened in a hex editor

    2. there is no such tutorial as of yet

    3.to seperate this characters just add their id's to your cssrosterconfig, using the brawlex config program
       
    hope that helps

    Also:
    If anybody wants my build
    PM me
    here is a screenshot of my Character Selection Screen:


    Too much Shadows, don't you think?
    Logged

    Before someone attacks me:
    No, I won't say/accept the term "American" to refer exclusively to people or things from the United States.
    America is a continent and deal with it.
    I'm an American, but not necessarily from the U.S.

    Not Kratos
    Mega Kitten
    *****
    Offline Offline

    Posts: 125



    View Profile Awards
    « Reply #2752 on: February 18, 2014, 06:53:47 AM »


    Too much Shadows, don't you think?
    No. If anything, there isn't enough Shadows.
    Logged

    Eternal Yoshi
    Heroic Kitten
    **
    Offline Offline

    Posts: 2425


    Boss? Is that you?

  • Awards KCMM Old Timer Super Saiyan Topic Active Contributor Former PMDT

  • View Profile Awards
    « Reply #2753 on: February 18, 2014, 07:05:13 AM »


    here is a screenshot of my Character Selection Screen:




    Still highlights an issue we have; there aren't enough decent PSAs that have attempted to be balanced around the Brawl cast to fit in all those slots.

    When I get the hang of Marmoset toolbag and make CSP Poses/Renders for Solidus/Simon, etc. I'll make my own cosmetics.
    « Last Edit: February 18, 2014, 07:06:24 AM by Eternal Yoshi » Logged


    Nebulon
    Holy Kitten
    *
    Offline Offline

    Posts: 1196


  • Awards Tutorial Writer Super Saiyan Topic Dedicated Hacker Heart Container

  • View Profile Awards
    « Reply #2754 on: February 18, 2014, 08:04:10 AM »




    Still highlights an issue we have; there aren't enough decent PSAs that have attempted to be balanced around the Brawl cast to fit in all those slots.

    When I get the hang of Marmoset toolbag and make CSP Poses/Renders for Solidus/Simon, etc. I'll make my own cosmetics.


    You're working on Solidus? Is there a beta?
    Logged

    Want to talk about my pack? Let's take it over here to the Brawl 4 All thread: http://forums.kc-mm.com/index.php?topic=71453.msg1306822#msg1306822

    Eternal Yoshi
    Heroic Kitten
    **
    Offline Offline

    Posts: 2425


    Boss? Is that you?

  • Awards KCMM Old Timer Super Saiyan Topic Active Contributor Former PMDT

  • View Profile Awards
    « Reply #2755 on: February 18, 2014, 09:09:27 AM »



    Have been for a while, but there's no release because I couldn't get special action grabs working bug free, meaning he has no down B.

    Logged


    Carnage
    God Kitten
    *******
    Offline Offline

    Posts: 7551


    (retired)

  • Awards Constructive Super Saiyan Topic Heart Container Starstormer

  • View Profile Awards
    « Reply #2756 on: February 18, 2014, 09:10:01 AM »


    dkn if you guys know this but southcraft megaman over ness works almost perfectly if renamed to ness and using lucas entry,result and final.pacs xD tested this over the scott pilgrim clone of lucas that i had and he works.

    theres 3 glitches
    1 when he dash atacks a tiny bit of graphic goes to the screen for less than 1/4 second
    2 his foward smash goes much further
    3 cant run with the leaf shield
    « Last Edit: February 18, 2014, 09:23:45 AM by Carnage » Logged


    KingJigglypuff
    Meme Machine
    Brawl Vault Staff
    ****
    Offline Offline

    Posts: 7206


  • Awards RAGE!! >9000 Hyperactive Contributor Heart Container

  • View Profile Awards
    « Reply #2757 on: February 18, 2014, 09:21:08 AM »


    My RaptorEx slot is bug free so far.

    All I need to do is have custom GFX for Raptor and have RaptorEx with its own soundpack, so it won't use Wolf's.
    Logged

    I don't take requests.

    My PSA Thread

    Riddler
    Some sort of Genius
    Special Access
    *****
    Offline Offline

    Posts: 764


    Riddle me this!

  • Awards Heart Container Favorite'd

  • View Profile Awards
    « Reply #2758 on: February 18, 2014, 10:17:04 AM »


    Since there really aren't that many PSA's that are worth putting in yet, perhaps the three or so people who have been releasing their packs could work together on a single pack? Leave costumes out for the original cast so people can put those in themselves, and share the cosmetics across the clones?

    I also had a thought: Might it be easier in some cases to clone a character and put the *new* character over the original? Suppose there are glitches with a Mario clone's PSA, would those glitches exist if the clone was just still Mario? The clone would then be Mario and Mario would then be whatever character you replace him with since the PSA is known to work there?
    Logged



    SpoonTheMan
    Mega Kitten
    *****
    Offline Offline

    Posts: 149


    View Profile Awards
    « Reply #2759 on: February 18, 2014, 10:22:59 AM »


    I also had a thought: Might it be easier in some cases to clone a character and put the *new* character over the original? Suppose there are glitches with a Mario clone's PSA, would those glitches exist if the clone was just still Mario? The clone would then be Mario and Mario would then be whatever character you replace him with since the PSA is known to work there?

    I doubt that would make a difference.
    Logged

    Pages:  1 ... 181 182 183 [184] 185 186 187 ... 590
    Print
    Jump to: