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« Reply #795 on: June 21, 2015, 08:07:04 PM » |
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So BJ, does that mean someone else will take over? I still have renders I can see through. D: The black parts in the beard and eyelashes are semi-transparent. Instead of blending in the model, it's semi transparent in the picture. The way i learned to fix that was to make a SCN0, or use an existing stage SCN0 data and let it run in the model viewer.. that seems to fix the issue for me, but only when an SCN0 is selected.
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« Reply #797 on: June 21, 2015, 09:48:43 PM » |
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there's actually an error when opening BRSTM's... throws this error, then refuses to open it. This is from the 64bit version that you put up.
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« Last Edit: June 21, 2015, 09:49:34 PM by DSX8 »
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« Reply #798 on: June 21, 2015, 10:14:33 PM » |
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I'm kinda having an issue with the model viewer. The model viewer will occasionally freeze (not crash-wise), and I have to end up closing the re-opening the model viewer.
(I'm just posting this for if someone were to pick up BrawlBox development.)
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« Reply #799 on: June 22, 2015, 05:53:37 AM » |
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The way i learned to fix that was to make a SCN0, or use an existing stage SCN0 data and let it run in the model viewer.. that seems to fix the issue for me, but only when an SCN0 is selected.
Didn't work. Thanks, though.
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« Reply #800 on: June 24, 2015, 02:58:18 AM » |
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i'm still programming Brawlbox so no worries about me at least, i just have to take care of some life things at the moment. Sorry, just the way life likes to throw curves :I I'll be back in the groove again soon hopefully though.
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« Reply #801 on: June 24, 2015, 03:12:25 PM » |
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Okay. This is what happened so far. I turned off the shaders and it came out like this. Can anyone explain to me what is going on with the shaders?
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« Last Edit: June 08, 2018, 11:25:07 AM by DeriLoko2 »
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Nintendo rules!
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« Reply #802 on: June 24, 2015, 04:10:59 PM » |
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It's your shaders/materials. BrawlBox v0.76 renders shaders/materials just as they were in-game. You're going to need to alter your shaders until you get your desired result.
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« Reply #803 on: June 24, 2015, 04:13:16 PM » |
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i'm still programming Brawlbox so no worries about me at least, i just have to take care of some life things at the moment. Sorry, just the way life likes to throw curves :I I'll be back in the groove again soon hopefully though.
Good. :3 I'll be happy to see you back.
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« Reply #804 on: June 26, 2015, 12:53:52 AM » |
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i'm still programming Brawlbox so no worries about me at least, i just have to take care of some life things at the moment. Sorry, just the way life likes to throw curves :I I'll be back in the groove again soon hopefully though.
cant wait to see anything new from ya!! Maybe u can help me with the keyframe data in these .omo files when ur back~ also.. which version of BB is more stable when saving the common3 pac file? cause anything 0.73b and higher makes the game crash/freeze right at start up. All i did was replace the model of the EffCommonFlyingPlate with a new model (note: it uses the original brawl bones with it). Made it have a smaller filesize also compared to its regular size.
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« Last Edit: June 26, 2015, 12:55:32 AM by DSX8 »
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« Reply #805 on: June 26, 2015, 09:26:42 AM » |
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There seems to be an issue with the most recent v0.76. Whenever you import an image and it encodes as CI8, it crashes. This issue isn't there in previous hotfixes of v0.76.
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« Reply #806 on: June 26, 2015, 04:03:08 PM » |
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There seems to be an issue with the most recent v0.76. Whenever you import an image and it encodes as CI8, it crashes. This issue isn't there in previous hotfixes of v0.76.
i've had that too, so i went back to the previous version just to avoid that error
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« Reply #807 on: June 28, 2015, 06:25:18 PM » |
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I just started using .76 and am "working" with blender, after importing a model file into Blender, modifying the vertices, exporting out of blender back into brawl box and replacing the Mdl0 file, it spits it back saying "cannot continue importing this model. There was a problem creating a default material and shader--- exception system.ArgumentOutOfRangeException: index was out of range, must be non-negative and less than the size of the collection."
Then I tried just modifying the object 0 mesh on blender, but when I import it, the model is exploded.
Ive tried looking around on other posts, but it seems like blender doesn't want to play nice with BrawlBox, and there is no sure fire way to get it to work- and I'm new at editing outside of brawl box, premiere and gimp.
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Coffee fueled gearhead.
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« Reply #808 on: June 28, 2015, 08:54:57 PM » |
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The most recent post of mine in my "Project Wolf Link" topic briefly describes how to import into Brawl with Blender with no troubles(At least not yet) and it is sure-fire.
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« Reply #809 on: July 02, 2015, 09:53:53 AM » |
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I need help; I'm doing an import request for Toon Link's eyes, and in-game there are some glitches: http://forums.kc-mm.com/index.php?topic=74587I used v .76, and the "Add New Object"
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