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Author Topic: Pikazz Model Thread of Pancakes! A nightmare-ish Bat!  (Read 500703 times)
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nanobuds
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    « Reply #1470 on: March 24, 2012, 01:58:18 PM »


    you should re-texture the hammer
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    pikazz
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    « Reply #1471 on: March 24, 2012, 02:23:30 PM »


    I forgot to add, need to fix his normal on his face before release
    and the regular stuff like blink, metal ect
    you should re-texture the hammer
    I kinda like king dededes hammer texture, but I think I will texture it into paper mario's hammer
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    ItalianStallion
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    « Reply #1472 on: March 24, 2012, 05:20:15 PM »


    [censored]ing so glad you did him over King Dedede.

    Really wish you could fix the outline on the face that shows that it's a texture of it's own.
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    Haseyo
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    « Reply #1473 on: March 24, 2012, 05:28:06 PM »


    Still wish it was Kirby because of the copy ability, but King Dedede's body does fit more.

    I agree with changing the hammer though.
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    pikazz
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    « Reply #1474 on: March 25, 2012, 01:50:05 AM »


    [censored] so glad you did him over King Dedede.

    Really wish you could fix the outline on the face that shows that it's a texture of it's own.
    I know, it's his normal on his face but I dont know how to fix that :/
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    SouthCraft
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    « Reply #1475 on: March 25, 2012, 02:02:40 PM »


    Hey pikazz for a while ago you made animated textures for Mario. How did. You do that? Or can you do it for me? Its for the ShadowMario/bowser jr project
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    KingJigglypuff
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    « Reply #1476 on: April 01, 2012, 09:15:40 AM »


    >.>
    <.<
    Quick question...
    Since you know how to get SS models and animations working in Brawl. Would you mind t elling me how you managed to do that? I already have the .iso.
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    pikazz
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    « Reply #1477 on: April 02, 2012, 04:06:09 AM »


    >.>
    <.<
    Quick question...
    Since you know how to get SS models and animations working in Brawl. Would you mind t elling me how you managed to do that? I already have the .iso.
    you know how to rip those out do you?
    or do you have already the arc.LZ stages?
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    KingJigglypuff
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    « Reply #1478 on: April 02, 2012, 10:03:15 AM »


    you know how to rip those out do you?
    or do you have already the arc.LZ stages?
    Yes I do. And I have the ObjectPack.arc.LZ
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    pikazz
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    « Reply #1479 on: April 09, 2012, 08:00:28 AM »


    busy things irl makes model importion harder and machinimas too ;_;
    well, trying to fix normals on doopliss but not a quiet succession
    Yes I do. And I have the ObjectPack.arc.LZ

    okay :3

    here is what I do:
    renaming it into "----.arc", so it will become an arc file.
    open up in "Szs tool"
    looking around in the file after a brres, it can be in "rarc" and "oarc" too.
    exporting it as a brres

    open up it in newest BB and looking at the models, if it are correct model and animations to it.
    making it as a "version 9" instead for a "version 11", resave as a otherfile and reopne.
    I export it as a DAE and reimport it again to fix material problem
    rescale it since it's like 9001 big
    and when doing the animation, I making it as "version 4" instead for "version 5", resave and reopen and there you go! perfect for brawl now :]

    also, it might error somethings like it's UVs is repeated instead for mirror but it is easy fix x3

    and ooh! KJP, do you think you can help me with a little jigglypuff PSA I am making? o:
    http://forums.kc-mm.com/index.php?topic=43091.0
    « Last Edit: April 09, 2012, 08:20:17 AM by pikazz » Logged

    StupidMarioFan1
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    « Reply #1480 on: April 10, 2012, 06:16:56 PM »


    Well since its over Dedede, I suggest making a one-slot motion file to make him paper flat, because it also looks weird in 3d to me too. Tongue
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    pikazz
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    « Reply #1481 on: April 11, 2012, 11:28:28 AM »



    Well since its over Dedede, I suggest making a one-slot motion file to make him paper flat, because it also looks weird in 3d to me too. Tongue

    I am planing it :3
    but it's normal is pretty bad D: can't fix it
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    ItalianStallion
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    « Reply #1482 on: April 11, 2012, 03:20:11 PM »


    I hope you keep a Doopliss version in 3D cause I'm not interested in a flat character at all.
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    pikazz
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    « Reply #1483 on: April 12, 2012, 06:36:17 AM »



    Mario rides yoshi Cheesy
    one-slot~
    I hope you keep a Doopliss version in 3D cause I'm not interested in a flat character at all.

    will release 4 models,
    2 is 3d and one of them hasn't hammer.
    the other 2 is 2D and one of them hasn't a hammer x3
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    Carnage
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    « Reply #1484 on: April 12, 2012, 06:52:05 AM »



    Mario rides yoshi Cheesy
    one-slot~will release 4 models,
    2 is 3d and one of them hasn't hammer.
    the other 2 is 2D and one of them hasn't a hammer x3

    love you pikazz no homo Tongue
    hope you can put luigi there too and maybe the baby version of mario and luigi  since they were imported on IC cant wait for this release
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