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« Reply #6420 on: November 03, 2011, 11:54:23 AM » |
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I'm wondering about this too. And how about the names in the Pokemon Stadiums and Pictochat?
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« Reply #6421 on: November 03, 2011, 11:59:43 AM » |
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BlowJay, question: At this moment, is it possible to make custom Names/Logos models for characters? (The models stored in STGRESULT.pac) I think this'd be the last step for a Full Replacement of a character.
IF by that you mean Seperate Icons for Characters, Then that would probably be stored in the Character rels.
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Sig by Segtendo. Epic
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« Reply #6422 on: November 03, 2011, 12:07:48 PM » |
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We gotta crack those friggin' rels. No question about it.
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« Reply #6423 on: November 03, 2011, 12:09:50 PM » |
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I'm wondering about this too. And how about the names in the Pokemon Stadiums and Pictochat?
I think the names that PS loads is stored in common3.pac (it's a MSG).
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3DS FC: 5370-0958-4818 Wii U NNID: Doraleus
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« Reply #6424 on: November 03, 2011, 12:20:52 PM » |
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There are no MSGs in there.
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« Reply #6425 on: November 03, 2011, 12:22:45 PM » |
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Sorry, it seems to be placed somewhere else in the NTSC-U version :/
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3DS FC: 5370-0958-4818 Wii U NNID: Doraleus
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« Reply #6426 on: November 03, 2011, 12:50:22 PM » |
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Anyway, back on topic now: I wonder what else we can expect in .65b?
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« Reply #6427 on: November 03, 2011, 12:52:07 PM » |
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IF by that you mean Seperate Icons for Characters, Then that would probably be stored in the Character rels.
No. By this I mean the models. Check the STGRESULT.pac, the name and Logo that appear in the Results Screen are both models. So I rise the question again:BlowJay, question: At this moment, is it possible to make custom Names/Logos models for characters? (The models stored in STGRESULT.pac) I think this'd be the last step for a Full Replacement of a character.
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« Reply #6428 on: November 03, 2011, 12:56:42 PM » |
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They're models? So then maybe they'd be in the models' textures?
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« Reply #6429 on: November 03, 2011, 01:03:55 PM » |
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They're models? So then maybe they'd be in the models' textures?
What?
I never asked where they were, I asked if they could be replaced now.
If you're wondering, they are in MiscData [110]
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« Reply #6430 on: November 03, 2011, 01:08:50 PM » |
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Yeah, but how do you edit it?
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« Reply #6431 on: November 03, 2011, 02:26:05 PM » |
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Hey BJ, what do I do when my character isn't one whole mesh? Most of the Clash of Ninja characters aren't a single mesh and have lots of polygons that I have to place in the proper spot after removing their bones D:
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« Reply #6432 on: November 03, 2011, 04:22:23 PM » |
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I think it would be useful if you could replace the model viewer background with an image, just like it does now with a single colour, but sticking a pic you could use as a reference for an animation or a part of a stage or anything like that, but I'm not sure if it could be done.
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« Reply #6433 on: November 03, 2011, 05:11:02 PM » |
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BlowJay, question: At this moment, is it possible to make custom Names/Logos models for characters? (The models stored in STGRESULT.pac) I think this'd be the last step for a Full Replacement of a character.
Sure. Hey BJ, what do I do when my character isn't one whole mesh?
Absolutely nothing. I think it would be useful if you could replace the model viewer background with an image, just like it does now with a single colour, but sticking a pic you could use as a reference for an animation or a part of a stage or anything like that, but I'm not sure if it could be done.
Already added the ability but I removed it in the released version because the image wouldn't load in the background when you selected it, even though it did set the background image.
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« Reply #6434 on: November 03, 2011, 05:29:02 PM » |
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Wait... you can, in fact, edit names in STGResult.pac?
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