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« Reply #4740 on: April 05, 2014, 09:51:16 AM » |
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How to you add codes to a current GCT? o.O
well gctedit exists, transfrom that gct back to text and then add it and then turn it back to gct
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« Reply #4741 on: April 05, 2014, 10:14:35 AM » |
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Still, no luck. I used the FPC in the Readme.txt, used Nebulon's Codeset. Still nothing loads. :I
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« Reply #4742 on: April 05, 2014, 10:18:00 AM » |
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Still, no luck. I used the FPC in the Readme.txt, used Nebulon's Codeset. Still nothing loads. :I
nebulon codeset doesnt suport sdhc cards so you need his codeset plus sdhc, cant have any code that messes up brawlex like CSS codes,independant pokemon code and so on.
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« Reply #4743 on: April 05, 2014, 10:19:27 AM » |
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nebulon codeset doesnt suport sdhc cards so you need his codeset plus sdhc, cant have any code that messes up brawlex like CSS codes,independant pokemon code and so on.
In his pack, there is a file called "RSBE014GB" I'm assuming that's the codeset with the SDHC code.
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« Reply #4744 on: April 05, 2014, 10:28:43 AM » |
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In his pack, there is a file called "RSBE014GB" I'm assuming that's the codeset with the SDHC code.
you have to ask him i never used that rsbe01 also remenber the sdhc code only works when launched by usb loader like pm loader or usbloader gx, it doesnt work trough gecko i think
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« Last Edit: April 05, 2014, 10:29:46 AM by Carnage »
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« Reply #4745 on: April 05, 2014, 11:06:21 AM » |
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you have to ask him i never used that rsbe01 also remenber the sdhc code only works when launched by usb loader like pm loader or usbloader gx, it doesnt work trough gecko i think
I am using a USBLoader, CFG USBLoader
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« Reply #4746 on: April 05, 2014, 12:51:57 PM » |
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Sammi, what frame exactly of MenSelchr_pos_TopN_0 should I select if I want the CSS to carry 97 characters? Supposedly it should be frame 98, but it doesn't have that many frames unless I add new ones.
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ㅤlㅤ
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« Reply #4747 on: April 05, 2014, 02:23:09 PM » |
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Sammi, what frame exactly of MenSelchr_pos_TopN_0 should I select if I want the CSS to carry 97 characters? Supposedly it should be frame 98, but it doesn't have that many frames unless I add new ones.
Frame 52 is the final frame in the animation, but includes all of the bones. So...i don't really know sadly.
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« Reply #4748 on: April 05, 2014, 03:14:55 PM » |
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By any chance will BrawlEx effect Vs mode High Scores with the extra characters? if not, is it possible? (In case I won't have to replace at least one character).
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« Reply #4749 on: April 05, 2014, 03:26:14 PM » |
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high scores lol do ppls really even care about scores? atari's time is long gone
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« Reply #4750 on: April 05, 2014, 03:37:49 PM » |
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By any chance will BrawlEx effect Vs mode High Scores with the extra characters? if not, is it possible? (In case I won't have to replace at least one character).
BrawlEx will have the Ex characters share usage data with who you specify in the config files. For example, I have Sora sharing Pit's data, while Solidus shares Snake's data.
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« Reply #4751 on: April 05, 2014, 04:10:11 PM » |
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BrawlEx will have the Ex characters share usage data with who you specify in the config files. For example, I have Sora sharing Pit's data, while Solidus shares Snake's data.
Is there a beta for him? Solidus?
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« Reply #4752 on: April 05, 2014, 04:18:00 PM » |
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Frame 52 is the final frame in the animation, but includes all of the bones. So...i don't really know sadly. I'll make an attempt with frame 52. If it doesn't work, then I'll add frames up to 98 and retry.
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« Reply #4753 on: April 05, 2014, 05:05:37 PM » |
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My SDHC is 4GB, only using FPC and the SDHC Expansion. I had BrawlEx Working a couple weeks ago, now it just doesn't work :I Also, I know the codes are being loaded because I had Infinite Camera working, it just seems as if FPC isn't working.
is your SD card locked?, there are lots of things that just stop working if the SD card is locked
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« Reply #4754 on: April 05, 2014, 05:07:46 PM » |
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Is there a beta for him? Solidus?
He's not ready for one yet, and is rather low on my queue ATM. Gray Fox's revival is taking center stage in my Modding time right now, and is about 85% done.
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