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Author Topic: DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020  (Read 2412380 times)
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DSX8
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    « Reply #2655 on: February 13, 2012, 09:48:34 PM »


    ehh having alot of issue's with pokefloats now... X_X

    the shader and materials that these imports r using, turns out to be from stage builder blocks.. which i hate cause that just makes the stage looking TOOOO bright depending on lighting -.-.. also the models r a bit smaller than i thought... xD
    « Last Edit: February 13, 2012, 09:50:08 PM by DSX8™ » Logged

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    « Reply #2656 on: February 14, 2012, 02:52:11 AM »


    you sure need to buffe them up and make the texture work   they should be 3 times bigger
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    DSX8
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    « Reply #2657 on: February 14, 2012, 05:10:38 AM »


    you sure need to buffe them up and make the texture work   they should be 3 times bigger
    hah yeah i kno that... but for some reason, textures that r RGBA65 seems to show fine unlike CMPR... xDD
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    « Reply #2658 on: February 14, 2012, 06:41:55 AM »


    Don't hate the shader, just change the 'lightset' value in the material.
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    « Reply #2659 on: February 14, 2012, 11:14:27 AM »


    Dude, I just thought about it, making collisions for this stage is gonna be one disgusting [censored].
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    « Reply #2660 on: February 14, 2012, 12:45:50 PM »


    Dude, I just thought about it, making collisions for this stage is gonna be one disgusting [censored].
    If Eternal Yoshi could pull of his own version of PokeFloats, I imagine this guy could.
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    DSX8
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    « Reply #2661 on: February 14, 2012, 01:01:14 PM »


    Don't hate the shader, just change the 'lightset' value in the material.
    oh really? thats good to hear then! >)

    Dude, I just thought about it, making collisions for this stage is gonna be one disgusting [censored].
    If Eternal Yoshi could pull of his own version of PokeFloats, I imagine this guy could.
    yeah it is gonna be 1 huge [censored], but i SHALL get them working!
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    « Reply #2662 on: February 14, 2012, 04:58:50 PM »


    Just thought I'd drop by and let you know that I'm getting the melee files today... even though you already have some models there. Whatevah.
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    « Reply #2663 on: February 14, 2012, 05:26:33 PM »


    If Eternal Yoshi could pull of his own version of PokeFloats, I imagine this guy could.

    Uh.. okay?

    I never said it was gonna be impossible, it's just gonna be a [censored] to do.

    Why don't you try making collisions one day, then see what I mean?

    Specially since you can't undo anything, so if you [censored] up, you [censored] up.
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    « Reply #2664 on: February 14, 2012, 05:30:40 PM »


    Uh.. okay?

    I never said it was gonna be impossible, it's just gonna be a [censored] to do.

    Why don't you try making collisions one day, then see what I mean?

    Specially since you can't undo anything, so if you [censored] up, you [censored] up.
    I think he just meant that he knows its gonna be hard... but he believes DSX8 can do it lol

    Anyways... good luck on the stage! I cant wait for it!
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    DSX8
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    « Reply #2665 on: February 14, 2012, 05:37:03 PM »


    Just thought I'd drop by and let you know that I'm getting the melee files today... even though you already have some models there. Whatevah.
    hahah only models i need is the background....

    *sigh* if only u could get the models with they're original bones =/


    I think he just meant that he knows its gonna be hard... but he believes DSX8 can do it lol

    Anyways... good luck on the stage! I cant wait for it!
    lol i HOPE i can get the collisions working fine... but so far im still working on the animations b4 i get to work on the stage shaders
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    « Reply #2666 on: February 14, 2012, 05:44:37 PM »


    Uh.. okay?

    I never said it was gonna be impossible, it's just gonna be a [censored] to do.

    Why don't you try making collisions one day, then see what I mean?

    Specially since you can't undo anything, so if you [censored] up, you [censored] up.

    I take offense to this! I specifically programmed undo capabilities into the Model Previewer and Stage Collision Editor.... for basic movement. Should it include something else?
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    DSX8
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    « Reply #2667 on: February 14, 2012, 05:47:50 PM »


    I take offense to this! I specifically programmed undo capabilities into the Model Previewer and Stage Collision Editor.... for basic movement. Should it include something else?
    lol wow... calm down mate... idk if IS even knows about that... but if he didnt, then hey, he now knows about it.
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    « Reply #2668 on: February 14, 2012, 05:52:45 PM »


    lol wow... calm down mate... idk if IS even knows about that... but if he didnt, then hey, he now knows about it.
    Whoopsies, forget my mandatory lols and  Tongue faces. No real offense taken, my bad...

    But if you want the original bones, then there is a bit of a melee hacking scene that might help.
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    « Reply #2669 on: February 14, 2012, 05:57:24 PM »


    I take offense to this! I specifically programmed undo capabilities into the Model Previewer and Stage Collision Editor.... for basic movement. Should it include something else?

    You mean for BrawlBox v.65?

    Last time I checked, every version after BrawlBox v.63 4.2 Modset [censored]s up stages.

    If you knew all the extra [censored] I had to do for the beloved [censored]ing BrawlBox v64 with my last stage, because it was meant to be for characters, then you wouldn't say that.

    I tried the first BrawlBox v.65 and same [censored].

    So if there's a new BrawlBox that is stage friendly, do let me know.
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