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Question:
Out of the four members of the Fighting Alloy Team, which one is your favorite?
Red. - 10 (23.3%)
Blue. - 8 (18.6%)
Yellow. - 5 (11.6%)
Green. - 8 (18.6%)
Can't decide. - 10 (23.3%)
Not interested. - 2 (4.7%)
Total Voters: 43

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Author Topic: KJP's Throne Room. 09/08/2019: Fighting Alloy Team Pack Update  (Read 1827144 times)
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Nebulon
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    « Reply #5025 on: April 28, 2014, 10:03:01 AM »


    Sorry for the delay, but here are some previews of the blue effects. I also added in some previews of Charizard's standard effects to showcase the orange sword glow.











    As for the mouth fire, I tried using the fire model from Megazard X's model and animate it to simulate a fire, but that flopped. I:

    Everything did work, though I'm not too good at animating with scale. If someone would be willing to make a basic mouth flame model and animate it, that would be great.


    Is the orange sword glow a common like Duons? If so, what's the ID? I've been lookin for one.
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    « Reply #5026 on: April 28, 2014, 10:19:10 AM »


    Is the orange sword glow a common like Duons? If so, what's the ID? I've been lookin for one.
    The orange... I don't think... But there may be a character in the Assist Trophy with an orange sword glow (or he used Link's sword glow... If that's the case, then he could use Link's sword glow used with the bow...)
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    « Reply #5027 on: April 28, 2014, 12:00:29 PM »


    Try to use Duon's sword glow. It's the #7... The same used in Alba's Cloud PSA...
    Sword Glow ID 7 is also the Beam Sword trail. Tongue

    Is the orange sword glow a common like Duons? If so, what's the ID? I've been lookin for one.
    The orange... I don't think... But there may be a character in the Assist Trophy with an orange sword glow (or he used Link's sword glow... If that's the case, then he could use Link's sword glow used with the bow...)
    The blue sword glow is the common one. The orange sword glow is ID 22 from ef_arman (which the the effect file my solo Charizard uses). The blue glow in the picture is ID 8, which is the common sword glow.
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    « Reply #5028 on: April 28, 2014, 12:19:19 PM »


    Sword Glow ID 7 is also the Beam Sword trail. Tongue
    Didn't know that... Lol.

    The blue sword glow is the common one. The orange sword glow is ID 22 from ef_arman (which the the effect file my solo Charizard uses). The blue glow in the picture is ID 8, which is the common sword glow.
    ef_arman? A custom effect file?
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    « Reply #5029 on: April 28, 2014, 01:27:02 PM »


    ef_arman? A custom effect file?
    It's a SSE Enemy.
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    « Reply #5030 on: April 28, 2014, 03:19:47 PM »


    It's a SSE Enemy.
    I see... Well, SSE enemies do have alot of sword glows, aren't they? These Primid guys have a green one, the "armans" or something that way have an orange one, Duon has a blue one and Tabuu has a purple one... And that makes ONLY some of them...
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    « Reply #5031 on: April 28, 2014, 03:27:42 PM »


    I see... Well, SSE enemies do have alot of sword glows, aren't they? These Primid guys have a green one, the "armans" or something that way have an orange one, Duon has a blue one and Tabuu has a purple one... And that makes ONLY some of them...
    I don't know which enemy is the arman. Though for the sword glow color, I just named a recolored sword glow texture (taken from Marth) to the name of the sword glow texture the arman enemy uses.
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    « Reply #5032 on: April 28, 2014, 08:41:54 PM »


    I see... Well, SSE enemies do have alot of sword glows, aren't they? These Primid guys have a green one, the "armans" or something that way have an orange one, Duon has a blue one and Tabuu has a purple one... And that makes ONLY some of them...

    Which ID(s) is Tabuu's, anyway?

    Back on topic: I personally agree that the glows on Char's tail need to be dulled. But otherwise, this is looking fantastic.
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    « Reply #5033 on: April 29, 2014, 11:17:38 AM »


    Which ID(s) is Tabuu's, anyway?
    I dunno... You may need to check out his files...
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    « Reply #5034 on: April 30, 2014, 10:42:48 AM »


    So my Internet died yesterday. :L

    But now I have it back, so things should be fine now.

    Though I managed to get a lot of work done with Solo Charizard during that time!

    Attacks.
    Jab: Sped up vBrawl Jab.
    Side Tilt: Sped up vBrawl Side Tilt.
    Up Tilt: P:M Up Tilt.
    Down Tilt: P:M Down Tilt.
    Side Smash: P:M Side Smash.
    Up Smash: P:M Up Smash.
    Down Smash: P:M Down Smash.
    Neutral Air: P:M Neutral Air.
    Forward Air: P:M Forward Air.
    Back Air: P:M Back Air.
    Up Air: P:M Up Air.
    Down Air: P:M Down Air.
    Forward Throw: P:M Forward Throw.
    Back Throw: P:M Back Throw.
    Up Throw: P:M Up Throw.
    Down Throw: P:M Down Throw.
    In a nutshell, this is kinda like P:M Charizard with some edits.

    Specials:
    Charizard.
    Has 4 jumps.
    Neutral Special: Under development, but leaning towards Flame Burst.
    Side Special: Flare Blitz. A powerful move with great horizontal reach, but uses up all of Charizard's jumps and does self damage upon impact. Has Sex Kick. No Sex Kick: 18 fire damage. Sex Kick 1: 12 fire damage. Sex Kick 2: 9 fire damage.
    Up Special: Fly. Similar to Pit's Up Special. You can interrupt with an Air Attack (which will have reduced landing lag), an Air Dodge (which will be sped up), or press B to end the move before the timer runs out. Uses up all of Charizard's jumps.
    Down Special: Under development, but leaning toward Smokescreen. Charizard surrounds itself with smoke, rendering it invulnerable for a short time.

    Mega Charizard X.
    Has 3 jumps.
    Damage is increased by 1.35*, Base Knockback is increased by 1.25*, and Knockback Growth is increased by 1.15*.
    Can't start Glide from jumps. Can only start Glide with Air Down Special.
    Neutral Special: Dragon Claw. Tormod's Evolved Charizard with various edits to make it able to charge. Base damage: 7 slash damage + 17 slash damage = 24 damage total.
    Side Special: Flare Blitz. A powered up version of Charizard's Side Special. Has Sex Kick. No Sex Kick: 24 aura damage. Sex Kick 1: 16 aura damage. Sex Kick 2: aura fire damage
    Up Special: Fire Spin. A powered up P:M Up Special.
    Down Special (Ground): Fly. P:M's Ground Down Special.
    Down Special (Air): Fly (puts into Glide). P:M Air Down Special.

    Mega Charizard Y.
    Has 6 jumps.
    Base Knockback is increased by 1.35*, Knockback Growth is increased by 1.25*, and Damage is increased by 1.15*.
    The stage becomes tinted with an orange/yellow glow.
    Neutral Special: Fire Blast. A powerful, fast traveling projectile that can hit multiple foes.
    Side Special: Heat Wave. P:M's Side Special.
    Up Special: Fly. A longer lasting version of Charizard's Up Special.
    Down Special: Under development, but leaning towards a longer lasting version of Charizard's planned Down Special.

    I'm not sure if I should accept testers yet (with exception to the people I told they could), but I might do so anyway to make up for lost time. Tongue
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    « Reply #5035 on: April 30, 2014, 11:33:59 AM »


    down special making it invunerable for a short time would just be unbrawl like imo, it will mean we would continusaly spam the down special before atatcking, it would be a spam move  or a useless move if it didnt gave you time for anything.
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    « Reply #5036 on: April 30, 2014, 11:41:36 AM »


    down special making it invunerable for a short time would just be unbrawl like imo, it will mean we would continusaly spam the down special before atatcking, it would be a spam move  or a useless move if it didnt gave you time for anything.
    Well that's true, I guess.

    The main concept of a Down Special is utility, so I wanted to make Down Special to help deal with Charizard's main weaknesses, which would be projectiles and pressure.
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    « Reply #5037 on: April 30, 2014, 11:48:00 AM »


    Well that's true, I guess.

    The main concept of a Down Special is utility, so I wanted to make Down Special to help deal with Charizard's main weaknesses, which would be projectiles and pressure.
    then make something to reflect projectyles or make a hitbox around him to neutralize projectyles like when hitboxes clash i dont see how an invincibilty move will ever be a good thing imo.
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    « Reply #5038 on: April 30, 2014, 12:03:46 PM »


    then make something to reflect projectyles or make a hitbox around him to neutralize projectyles like when hitboxes clash i dont see how an invincibilty move will ever be a good thing imo.
    I'll experiment with neutralizing projectiles, since I can use Link's Shield data'
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    « Reply #5039 on: April 30, 2014, 12:05:51 PM »


    since I can use Link's Shield data'

    Wait, what?
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