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« Reply #15 on: June 01, 2013, 09:03:46 AM » |
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"Subs"
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« Reply #17 on: June 01, 2013, 09:24:10 AM » |
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Hey, BJ?
Would it help you in any way if I told you which moves of any character "break" after a said character was edited in v0.68b?
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« Reply #18 on: June 01, 2013, 09:49:41 AM » |
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*follows in a white seat*
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"Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
Best color, most stars, and least amount of power. The good life. Learning sucks, yeah, but it's from learning that you can eventually create masterpieces.
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« Reply #19 on: June 01, 2013, 12:10:39 PM » |
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This would be enough to make me switch from PSA 2.7. I like it.
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Now available in blue.
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« Reply #20 on: June 01, 2013, 12:22:36 PM » |
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Hey, BJ?
Would it help you in any way if I told you which moves of any character "break" after a said character was edited in v0.68b?
sure, wynaut. This looks cool, but can you have an option whether or not to rebuild the PSA when saving? Brawlbox 0.67's rebuilder didn't handle certain characters well at all.
this program will have different coding depending on the character it's working with, and since he said he'd work on all characters one at a time, im guessing that the supported characters should rebuild fine when done... ^
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« Last Edit: June 01, 2013, 12:23:42 PM by BlackJax-sama »
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« Reply #21 on: June 01, 2013, 12:30:43 PM » |
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are you going to do the advanced stuff like with Visual Studio or Blender where you can save a session file of your work?? (the windowing info, undo buffer, and everything needed)
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« Reply #22 on: June 01, 2013, 12:32:03 PM » |
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are you going to do the advanced stuff like with Visual Studio or Blender where you can save a session file of your work?? (the windowing info, undo buffer, and everything needed)
I'm not sure. Maybe later. It does save the root folder (it opens it right when you open the program) and all the settings that Brawlbox's model viewer saves though.
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« Reply #24 on: June 01, 2013, 03:49:20 PM » |
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sure, wynaut. Alright. Mario: No moves "break" after editing.
Luigi: No moves "break" after editing.
Peach: No moves "break" after editing.
Wario: No moves "break" after editing.
Wario Man: No moves "break" after editing.
Bowser: After editing, using Side Special (Koopa Claw), Up Special (Whirling Fortress), or Down Special (Bowser Bomb) freezes Bowser in place until he's struck by an attack.
Giga Bowser: After editing, using Side Special (Koopa Claw), Up Special (Whirling Fortress), or Down Special (Bowser Bomb) freezes Giga Bowser in place until he reverts back to Bowser.
Yoshi: After editing, shielding freezes Yoshi in place until he's struck by an attack.
Donkey Kong: No moves "break" after editing.
Diddy Kong: No moves "break" after editing.
Zelda: No moves "break" after editing.
Sheik: No moves "break" after editing.
Link: No moves "break" after editing.
Toon Link: No moves "break" after editing.
Ganondorf: No moves "break" after editing.
Samus: After editing, using Neutral Special (Power Shot), Side Special (Missile), Down Special (Bomb), or Final Smash (Zero Laser) freezes Samus in place until she's struck by an attack.
Zero Suit Samus: No moves "break" after editing.
Fox: No moves "break" after editing.
Falco: No moves "break" after editing.
Wolf: No moves "break" after editing.
King Dedede: After editing, the game crashes.
Kirby: I recall you saying Kirby wasn't supported, so I left him alone.
Meta Knight: No moves "break" after editing.
Ness: No moves "break" after editing.
Lucas: No moves "break" after editing.
Pit: No moves "break" after editing.
Ike: No moves "break" after editing.
Marth: No moves "break" after editing.
Captain Falcon: No moves "break" after editing.
Charizard: No moves "break" after editing.
Squirtle: No moves "break" after editing.
Ivysaur: No moves "break" after editing.
Pikachu: No moves "break" after editing.
Jigglypuff: No moves "break" after editing.
Lucario: No moves "break" after editing.
Ice Climbers: After editing, the game crashes.
Olimar: No moves "break" after editing.
Mr. Game and Watch: After editing, Mr. Game and Watch is unable to attack or jump during his Final Smash (Octopus).
R.O.B.: No moves "break" after editing.
Snake: No moves "break" after editing.
Sonic: No moves "break" after editing.
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« Reply #25 on: June 03, 2013, 03:38:17 PM » |
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Awesome! Can't wait for it.
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« Reply #26 on: June 07, 2013, 04:26:02 PM » |
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subs
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« Reply #27 on: June 07, 2013, 04:36:42 PM » |
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So how is development going so far BJ?
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« Reply #28 on: June 07, 2013, 05:36:28 PM » |
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kjp i would swear luigi after saving with bb got his upb messed up abit if i recall
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« Reply #29 on: June 07, 2013, 07:40:44 PM » |
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kjp i would swear luigi after saving with bb got his upb messed up abit if i recall It might of been with a previous version. But with v0.68b, nothing happens to his Up Special.
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