11/12/14 - The very character I wanted to see for a very long time, yes, Ayla from Chrono Trigger, the sexy and very strong cave-woman ;D JLSTAR graciously made the club for her and it's been rigged as a weapon over Peach. :P Lots of props to him as well!
(http://i.imgur.com/Rd9aqjh.jpg)
(http://i.imgur.com/fNY96BF.jpg)
Download: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206969 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206969)
Fully rigged
Recolors
Club with wood textures
Sexiness lol
Sorry but you are not allowed to view spoiler contents.
Sorry but you are not allowed to view spoiler contents.
|========================================================================|
Here are my current projects hosted on Brawl Vault:
Esper Terra
(http://img338.imageshack.us/img338/8388/esperterraoverpeachver1.th.png)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26802 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26802)
Krystal
(http://img405.imageshack.us/img405/4265/krystal1j.th.jpg)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27664 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27664)
Kalypso
(http://img29.imageshack.us/img29/3450/kalypsoc.th.png)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27953 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27953)
Final Fantasy X's Shiva
(http://i.imgur.com/iPwyOs.jpg)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27751 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27751)
General Scales
(http://img521.imageshack.us/img521/1886/genscales2.th.jpg)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27880 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27880)
King K Rool
(http://img404.imageshack.us/img404/183/kkroolfinalc.th.jpg)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28333 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28333)
Twilight Princess Zora over Link
(http://img842.imageshack.us/img842/6599/zlinkb.th.png)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28484 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28333)
Luminoth from Metroid Prime 2 over Wolf
(http://img7.imageshack.us/img7/4702/lum2r.th.jpg)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28696 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28333)
Diablos over Ganondorf
(http://img20.imageshack.us/img20/4625/diab3v.th.jpg)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28696 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29107)
Leslie Ferrarti over Peach
(http://img202.imageshack.us/img202/5421/leslie2.th.jpg)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28696 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29256)
FF7 Shiva over Peach
(http://img502.imageshack.us/img502/6940/shivacompleterig3.th.jpg)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28696 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29558)
Weregarurumon over Wolf
(http://img211.imageshack.us/img211/9075/garu2.th.jpg)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28696 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30295)
Krystal over Peach Final + Recolors
(http://i.imgur.com/oU8Ty4vs.jpg)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28696 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34637)
===================================================
yes!!!
what are you using for a sword?
Quote from: Nanobuds on August 02, 2012, 04:21:43 AM
yes!!!
what are you using for a sword?
Good question, since I'm not good with texture editing, so I might have to keep Link's Master Sword. If I can find someone to do that kind of hacking, that would be awesome.
use these :af:
http://www.models-resource.com/wii_gamecube/zeldatwilightprincess/sheet/3967 (http://www.models-resource.com/wii_gamecube/zeldatwilightprincess/sheet/3967)
http://www.models-resource.com/wii_gamecube/zeldatwilightprincess/sheet/3966 (http://www.models-resource.com/wii_gamecube/zeldatwilightprincess/sheet/3966)
Quote from: Nanobuds on August 02, 2012, 04:25:21 AM
use these :af:
http://www.models-resource.com/wii_gamecube/zeldatwilightprincess/sheet/3967 (http://www.models-resource.com/wii_gamecube/zeldatwilightprincess/sheet/3967)
http://www.models-resource.com/wii_gamecube/zeldatwilightprincess/sheet/3966 (http://www.models-resource.com/wii_gamecube/zeldatwilightprincess/sheet/3966)
Nice! Thanks for the find, but how do I import them, or rather, how do I get them to work with the Link/Zora model? Do I use Brawl Box and import them somewhere in the MDL0/DAE data? See, this is the kind of thing I know nothing about, adding weapons to characters. But I'm willing to learn nonetheless.
in 3ds max, just import the model. Its that easy.
What I usually do is make a new 3ds max scene, import the weapon, save it as a .max.
Then I open the character, go to Import>Merge and select the .max of the weapon
Quote from: Nanobuds on August 02, 2012, 04:29:43 AM
in 3ds max, just import the model. Its that easy.
What I usually do is make a new 3ds max scene, import the weapon, save it as a .max.
Then I open the character, go to Import>Merge and select the .max of the weapon
It's that simple?! Cool, I'll give it a whirl. I know where the sword goes, but the shield, I'm not so sure about, but I think the bone is called "tate"(written as 盾) , which means shield in Japanese, so it makes sense.
correct.
You should also import 2 shields and swords to put on his back like Link.
I can teach you how to fix the visibility. You should also start to learn about adding Final Smash eyes, which i'll also help you with
Quote from: Nanobuds on August 02, 2012, 04:35:45 AM
correct.
You should also import 2 shields and swords to put on his back like Link.
I can teach you how to fix the visibility. You should also start to learn about adding Final Smash eyes, which i'll also help you with
Alright, now I see the shield and sword bones on his backside, so I just import the models and rig them to the appropriate bones.
Edit 10:48PM D'OH! I probably shouldn't have added the sword AFTER I added the skin mod. Gotta start from scratch it seems.
correct. Rig them to bones that end with "N"
ones that end with "M" are visibility bones, and aren't usually animated.
Quote from: Nanobuds on August 02, 2012, 04:49:12 AM
correct. Rig them to bones that end with "N"
ones that end with "M" are visibility bones, and aren't usually animated.
I'll use the unmodified Link04.pac as a way to compare, just so I know what angles they're at.
Update 11:36 PM Here is an updated picture showing all shield and sword placements. I believe they are in their rightful positions.
(http://img836.imageshack.us/img836/917/zoralinkwithshieldsands.png)
Post Merge: August 02, 2012, 07:36:38 AM
Edit 2 1:36 AM
Might need help making the textures better; they're way too dark in Brawl Box.
Quote from: the_randomizer on August 02, 2012, 04:54:29 AM
Might need help making the textures better; they're way too dark in Brawl Box.
The textures in BB sometimes look dark, they're fine in-game though.
Quote from: ExorcistRain on August 02, 2012, 03:33:05 PM
The textures in BB sometimes look dark, they're fine in-game though.
Makes sense, I wasn't sure, so I'd just thought I'd ask about them.
Twilight Princess models appear dark in BrawlBox. Theyre fine in game.
The arm shield needs to be on the hand a bit more. Thats where the bone is.
Quote from: Nanobuds on August 02, 2012, 03:39:44 PM
Twilight Princess models appear dark in BrawlBox. Theyre fine in game.
The arm shield needs to be on the hand a bit more. Thats where the bone is.
That would explain why it looked off in Brawl Box. I thought that wouldn't happen since I rigged it to the TateN bone. So, when Link is facing forward in a T-Pose in 3DS Max, I need to shift the shield a little more to the left...?
Like this?
(http://img23.imageshack.us/img23/658/shieldmove.png)
Does the Shield have handles on the inside or it?
Quote from: Nanobuds on August 02, 2012, 03:45:48 PM
Does the Shield have handles on the inside or it?
The handles are placed similarly as the Hylian Shield, on the outside and not the inside. But, uh, I just realized how erroneously placed the shield was...whoops. :-[
Put the handle closest to the hand on the shield bone.
Quote from: Nanobuds on August 02, 2012, 04:11:44 PM
Put the handle closest to the hand on the shield bone.
Done and done. Like this?
(http://img268.imageshack.us/img268/2480/closeshield.jpg)
yes sir
Quote from: Nanobuds on August 02, 2012, 04:40:32 PM
yes sir
Excellent! I'm glad that I'm headed in the (more or less) right direction! Hopefully, I'll be able to submit this to the Vault later today. There might be a few rigging-related blemishes I'll need to neutralize thought.
Post Merge: August 02, 2012, 09:49:37 PM
Update 3:50PM
Zora over Link nearly rigged, I just need to test it in Brawl as well as fixing some blemishes. Not sure what I can do about the eyes, though. They will be tricky.
(http://img440.imageshack.us/img440/5231/zoralinknearlyrigged.png)
are the eyes their separate polygon?
and why is the face texture on the torso??
Oh wow that is very creepy... o.e
Quote from: Nanobuds on August 02, 2012, 09:57:45 PM
are the eyes their separate polygon?
and why is the face texture on the torso??
That's what I want to know. I will need help with the textures. These are the ones that came with the model....I didn't extract this.
I will need someone to look at this, and I will give said person credit where it's due ;D I don't know
ANYTHING pertaining to fixing UV maps and other texture-related issues. :-[
do they look fine in 3ds max?
Crap, I'd better be able to fix this....
It's a common error. It will be fixed, I just gotta find the root of the problem
Quote from: Nanobuds on August 02, 2012, 11:01:47 PM
It's a common error. It will be fixed, I just gotta find the root of the problem
I appreciate it ;)
Edit 10:10 PMJust a small tidbit of information, I began preliminary work on a secret surprise project that I will not divulge at this time.
Project Zora over Link on hold due to unforeseen circumstances, will post information on my new project soon.
K. Rool over Dedede? Heck effing yes! :3 He's looking great so far.
What do you plan to use for the hammer?
Quote from: Korudo Daiō on August 08, 2012, 01:02:17 AM
K. Rool over Dedede? Heck effing yes! :3 He's looking great so far.
What do you plan to use for the hammer?
I don't know, Dedede's hammer is a real PITA to rig. It may take a little longer to release since, I, uh, messed up the rigging process.
But, I'm glad you like it! ;D
Quote from: the_randomizer on August 08, 2012, 01:46:33 AM
I don't know, Dedede's hammer is a real PITA to rig. It may take a little longer to release since, I, uh, messed up the rigging process.
But, I'm glad you like it! ;D
I suggest Kaptain K Rool's gun from DKC2, like how the vertex had it. And did you add bones or are those not leg bones that K. Rool's legs are riggec to?
Quote from: StupidMarioFan1 on August 08, 2012, 01:50:12 AM
I suggest Kaptain K Rool's gun from DKC2, like how the vertex had it. And did you add bones or are those not leg bones that K. Rool's legs are riggec to?
Mariokart64n was kind enough to fix the rig so that the bones function properly, the problem is King Dedede's RLegJ and RKneeJ bones are in a weird position, finding the exact point to rig is difficult, but by no means impossible. As for his musket, I don't have the means of obtaining the model/.obj.
As of now, I don't know jack squat about ripping models from games, but the hammer for some reason is missing part of the handle, so it looks weird in Brawl Box. I had to move on to this project since my last one (Zora over Link) was put on indefinite hold, the person who was fixing the textures lost most of his data in a recent computer crash.
So, as it stands, there is a slight anomaly in the King K Rool WIP, but it shouldn't take that long to do.
Quote from: StupidMarioFan1 on August 08, 2012, 01:50:12 AM
I suggest Kaptain K Rool's gun from DKC2, like how the vertex had it.
I agree with this.
I'm looking forward to this hack. :)
Quote from: Giga Man on August 08, 2012, 06:52:53 AM
I agree with this.
I'm looking forward to this hack. :)
Major update!!!!
I found a way to rig the skin to the polygons without getting weird results! PLUS, I added his musket!(http://img822.imageshack.us/img822/43/ohyeahkingkroolispackin.jpg)
did u have to move bones or something?
Quote from: mr.mugenwii on August 08, 2012, 11:37:12 PM
did u have to move bones or something?
No, I had to start from scratch by using DetachByID in 3DS max, and reapply a skin modifier, and now it's rigging like a charm! ;D
yea u need that detach by id thingy, though i think i once rigged everything and then seperated objects by id Once
lol
Quote from: mr.mugenwii on August 09, 2012, 12:16:00 AM
yea u need that detach by id thingy, though i think i once rigged everything and then seperated objects by id Once
lol
Doing that didn't work for me. I rried that after rigging last night and, things....didn't turn out too well. So, I started over a few hours ago, and after I separated the objects, it's rigging just fine. Supposedly, when one is finished rigging a single mesh polygon, you cut the skin, separate the objects with the 3DS max script, and paste the instances of the skin mod back on the split mesh. However, when I did just that, the program didn't allow me to select "paste".
Maybe Studio Max 2011 does it differently. Either way, it will be a cold day in hell before I'm going to re-rig this thing, YET AGAIN.
yea i think i saved the env's from the skin modifier and then when i applied the script i loaded the saved env's into every skin
true story
(http://i.imgur.com/IDwVe.png)
Quote from: mr.mugenwii on August 09, 2012, 12:27:36 AM
yea i think i saved the env's from the skin modifier and then when i applied the script i loaded the saved env's into every skin
true story
(http://i.imgur.com/IDwVe.png)
Well, that's one thing I haven't though of, but like I said, I already started to re-rig it and should have most of it done today. Though I will undoubtedly need someone to help rig his legs because of the sheer awkwardness of Dedede's bone structure.
Sweet! I can hardly wait till that K. Rool comes out! Now I can have Wario back. LOL
Quote from: Korudo Daiō on August 09, 2012, 01:13:54 AM
Sweet! I can hardly wait till that K. Rool comes out! Now I can have Wario back. LOL
I just wish I was as good as you guys are at rigging.
Oh, I'm sure you're good. ;) I'll go check out some of your stuff.
Quote from: Korudo Daiō on August 09, 2012, 01:28:34 AM
Oh, I'm sure you're good. ;) I'll go check out some of your stuff.
Thanks!
i would recommend to use the vertex k rool, see how its set up and go from there.
good luck...
Quote from: mr.mugenwii on August 09, 2012, 03:31:38 AM
i would recommend to use the vertex k rool, see how its set up and go from there.
good luck...
There are a couple of problems with a vertex hack, for starters, I have no access to such a vertex and two, I only know how to rig models and know nothing of texture or vertex hacking. As mentioned previously, I'm already well into the rigging process itself; to be honest, I
really[/b] don't want to have to start over a fourth time; I've had to start over three times already. I'm not trying to shoot your guys' suggestions down, but I've done this method several times before for my hacks and it fits my skills (or lack thereof) very well. To change now would put me through even more unnecessary frustration.
im not saying to start over lol
im saying that there exists a vertex hack of king k rool over dedede already
it was done a while ago and its great imo
u should check that model out and see how it was rigged if u run into any uncertainties(is that a word?)
Quote from: mr.mugenwii on August 09, 2012, 03:46:31 AM
im not saying to start over lol
im saying that there exists a vertex hack of king k rool over dedede already
u can see that model and see how it was rigged if u run into any uncertainties(is that a word?)
Okay, that's what you meant...sorry, it wasn't my intent to misconstrue what you said :( That hack is old and I felt it needed a face lift, a redo if you will. You were meaning that I should use it as a reference point.
yes sir
btw that model was rigged by brawl itself as vertex hacks do not require rigging...
so you would be looking a "perfect" rig as a reference
that is if u are still having problems with the legs and stuff
Quote from: mr.mugenwii on August 09, 2012, 03:50:16 AM
yes sir
btw that model was rigged by brawl itself as vertex hacks do not require rigging...
so its perfectly rigged
Good, that should make comparing the leg vertices a lot easier!
Quote from: the_randomizer on August 09, 2012, 03:53:35 AM
Good, that should make comparing the leg vertices a lot easier!
exactly
that is if u are still having problems with the legs and stuff
u can even compare the vertice weights. O.o
Quote from: mr.mugenwii on August 09, 2012, 03:54:01 AM
exactly
that is if u are still having problems with the legs and stuff
u can even compare the vertice weights. O.o
Most likely, I'll just right them down on notepad or Open Office. Oh, and here's a picture of the rigging progress thus far:
(http://img713.imageshack.us/img713/43/ohyeahkingkroolispackin.jpg)
Brawl Box makes the cape look weird, but it looks normal in 3DS max.
Post Merge: August 09, 2012, 05:44:16 AM
UPDATE 11:45 PM
The problem with the legs and feet on the older King K. Rool mod is that they were shaped like Dedede's unmodified feet, meaning they were like big shoes and had no real legs. This current mod has legs and feet, meaning the vertex weights cannot be used from the other, older mod. Rigging will have to be done hierarchically; LegJ->KneeJ->FootJ, in that order from the top to the bottom.
I'm not sure how mariokart64n did that without the legs getting screwed up, but when I do it, this happens:
(http://img849.imageshack.us/img849/9823/ohyeahkingkroolhasbroke.jpg)
If ANYONE can help me rig the legs, it would be greatly appreciated!
Quote from: the_randomizer on August 09, 2012, 04:00:05 AM
(http://img849.imageshack.us/img849/9823/ohyeahkingkroolhasbroke.jpg)
If ANYONE can help me rig the legs, it would be greatly appreciated!
Have you tried impotring that dae into Brawl? Sometimes vertices will get messed up in 3ds max due to the rigging, but will look normal in BB and Brawl. It looks like the bones rotated with the leg also, or that could just be the angle of the picture, but if the bones moved with the leg, then it should hopefully look normal in BB.
Excellent news!!! I believe that I may have solved the mystery of the leg rigging!
(http://img513.imageshack.us/img513/9260/lltellyathat.jpg)
It wasn't easy, that's for sure :P
Hey, that's looking pretty good! What did you do different?
You may have solved the mystery, but that doesn't mean that he's fixed. :(
Quote from: StupidMarioFan1 on August 10, 2012, 06:14:44 PM
You may have solved the mystery, but that doesn't mean that he's fixed. :(
I know, but I believe I'm headed in the right direction, in fact, it doesn't look super terrible in Brawl Box or in Brawl, but again, it's the right direction. It will require a lot of tweaking to get it right.
Glad for you, pal! The leg is finally done, and I knew you could do it! ;)
Quote from: Tabuu Forte Akugun on August 10, 2012, 06:07:10 PM
Hey, that's looking pretty good! What did you do different?
What I did is I only selected the vertices around the leg and ignored the ones around his waist and thighs. From there I bent the leg, which left a gap. After that, I selected the vertices that were being separated at the thighs and blended them to LegJ until it closed the gap, while at the same time trying to make it look halfway decent. Still a ways to go if I'm to fix it completely.
Quote from: TokoyamiTheDark on August 10, 2012, 09:00:42 PM
Glad for you, pal! The leg is finally done, and I knew you could do it! ;)
Still need to fix a few vertices here and there (especially around the torso/belly area), but at long last, the mystery has been solved!
Yup, that leg is looking pretty good there. Keep up the good work. :)
Quote from: Tabuu Forte Akugun on August 10, 2012, 09:10:00 PM
Yup, that leg is looking pretty good there. Keep up the good work. :)
Thanks! Trying to figure out what was wrong was bugging the heck out of me, but at least I'm headed in the right direction. I might need a little assistance from someone in the near future though to fix any stray/skewed vertices.
I'm so looking forward to K. Rool. Will his cape/crown be able to move, unlike the Wario one?
Quote from: Tabuu Forte Akugun on August 10, 2012, 09:22:05 PM
I'm so looking forward to K. Rool. Will his cape/crown be able to move, unlike the Wario one?
That....I don't know how to animate; I'll need outside help for PSA/moveset related hacking. Sorry :(
What I meant is, will the cape and crown be rigged, or stuck to the model?
Quote from: Tabuu Forte Akugun on August 10, 2012, 09:28:11 PM
What I meant is, will the cape and crown be rigged, or stuck to the model?
Not sure what bone(s) the cape could be rigged to since Dedede doesn't have one. The Crown, I think Dedede has a bone to rig it to.
Let me check, I'm pretty sure Dedede's coat has bones, and I'll see about the hat.
Quote from: Tabuu Forte Akugun on August 10, 2012, 09:36:22 PM
Let me check, I'm pretty sure Dedede's coat has bones, and I'll see about the hat.
'
I THINK they might be called "BackJa, BackJb and BackJc" but I'm not sure.
The crown could be rigged to PomponJ, and yes, indeed, he has jacket bones. And that's their names indeed.
I just want your K. Rool to be as best as it can be. ;D
Quote from: Tabuu Forte Akugun on August 10, 2012, 09:40:13 PM
The crown could be rigged to PomponJ, and yes, indeed, he has jacket bones. And that's their names indeed.
I just want your K. Rool to be as best as it can be. ;D
Thanks for the encouragement! But again, I'll probably at least need help with the finishing touches with vertices (especially around his torso).
Quote from: Tabuu Forte Akugun on August 10, 2012, 09:40:13 PMThe crown could be rigged to PomponJ, and yes, indeed, he has jacket bones. And that's their names indeed. I just want your K. Rool to be as best as it can be. ;D
But sometimes there isn't a need to rig all the vertices, but I do like when a character is supposedably joining the Brawl like say SMG Bowser, I do like it when they are fully rigged.
So are you using teh gun? in some of the pictures it's hard to tell if that is the gun.
Hey your King K. Rool is looking really nice so far, I can't wait till it's finished, remember you can ask me for help everytime you need
Quote from: Flygon on August 10, 2012, 09:44:15 PM
Hey your King K. Rool is looking really nice so far, I can't wait till it's finished, remember you can ask me for help everytime you need
Thanks! Glad so many people are looking forward to this project! I'll likely need help rigging the right leg and possibly fixing up the vertices around his torso/belly since it looks kinda funky during certain animations. Let me know if/when you need the files. A PM will work just fine.
Quote from: StupidMarioFan1 on August 10, 2012, 09:44:11 PM
But sometimes there isn't a need to rig all the vertices, but I do like when a character is supposedably joining the Brawl like say SMG Bowser, I do like it when they are fully rigged.
So are you using teh gun? in some of the pictures it's hard to tell if that is the gun.
I know, but I just want him to be as complete as possible, and in my PSA, I'd love to be able to use the cape and the crown. ;D
Anyway, carry on. I'm psyched.
Quote from: the_randomizer on August 10, 2012, 09:51:32 PM
Thanks! Glad so many people are looking forward to this project! I'll likely need help rigging the right leg and possibly fixing up the vertices around his torso/belly since it looks kinda funky during certain animations. Let me know if/when you need the files. A PM will work just fine.
Well sadly I don't have acces to 3DS max atm but heres a tip, when you are editing skin and yu choose a bone, a red oval appears, if you are rigging hips, waists and busts rig the vertices from the half of that red oval to adove, same for the arms, legs and tail, that way you will not need to do much fixing
Thanks! I'll give that a shot!
Post Merge: August 11, 2012, 01:44:06 AM
Anyone know where his cape is supposed to rig? Every time I rig the cape to BackJa, Jb, etc, it looks funky in Brawl Box (i.e. too short). WTF? I really want this rig to be the best it could be, but if this is happening....Hoo boy.
I would REALLY appreciated it if someone could take a look at it.
Post Merge: August 11, 2012, 10:53:30 PM
Update: Made changes to torso vertices to better fit his legs. Now they should be a lot easier to fix up and animate! Oh, and the cape? I'll need advice for rigging that since it refuses to show up properly in Brawl Box.
(http://img542.imageshack.us/img542/2382/kingkroolfixedtorsovert.jpg)
What do you mean, it shows up screwed up in BB? You mean the cape only having textures on one side like the other preview?
Other than that, looks pretty dang amazing, man. :3
Quote from: Tabuu Forte Akugun on August 11, 2012, 11:45:24 PM
What do you mean, it shows up screwed up in BB? You mean the cape only having textures on one side like the other preview?
Other than that, looks pretty dang amazing, man. :3
Heheh, thanks! The cape looks normal in 3DS max, but when I rig it to his jacket bones, it halves in size in Brawl Box on all animations. As for extending his torso, I can't quite seem to figure out how to "trick" the program into thinking that the cutoff (where the torso ends) is where the legs begin, because the leg vertices will still be "there" even if they're hidden in the newly extended torso.
That's completely weird... I've never heard of that happen. D:
Quote from: the_randomizer on August 10, 2012, 10:11:30 PM
(http://img542.imageshack.us/img542/2382/kingkroolfixedtorsovert.jpg)
What does King K. Rool is holding in his hand?
It's like a bazooka gun barrel thing... I believe it was taken from the original vertex over D3.
Sorry but you are not allowed to view spoiler contents.
EDIT: Musket, bazooka gun barrel thing. Same difference. :V
Quote from: TokoyamiTheDark on August 12, 2012, 12:34:31 AM
What does King K. Rool is holding in his hand?
His musket from Donkey Kong Country 2
Quote from: ExorcistRain on August 12, 2012, 12:44:25 AM
It's like a bazooka gun barrel thing... I believe it was taken from the original vertex over D3.
Sorry but you are not allowed to view spoiler contents.
Yep, that's the one. Now, the trouble I'm having right now is the actual rigging itself, because his legs are "shorter" (part of it is actually in his torso), and his leg bones are way up there, so rigging is going to be a real PITA. Suggestions?
(http://img839.imageshack.us/img839/1980/legtroubles2.jpg)
Here's his screwed up cape
Sorry but you are not allowed to view spoiler contents.
Quote from: the_randomizer on August 12, 2012, 12:44:38 AM
His musket from Donkey Kong Country 2
Yep, that's the one. Now, the trouble I'm having right now is the actual rigging itself, because his legs are "shorter" (part of it is actually in his torso), and his leg bones are way up there, so rigging is going to be a real PITA. Suggestions?
(http://img839.imageshack.us/img839/1980/legtroubles2.jpg)
Here's his screwed up cape
Sorry but you are not allowed to view spoiler contents.
Have you tried rigging the cape to the same bones as the neck or head? That's what I did with Human Terra.
Quote from: TokoyamiTheDark on August 12, 2012, 01:04:32 AM
Have you tried rigging the cape to the same bones as the neck or head? That's what I did with Human Terra.
Actually, wouldn't that mess it up?
Quote from: Tabuu Forte Akugun on August 12, 2012, 01:07:06 AM
Actually, wouldn't that mess it up?
I don't know. At least it didn't messed-up Terra, I dunno for King K Rool, though...
Quote from: TokoyamiTheDark on August 12, 2012, 01:15:08 AM
I don't know. At least it didn't messed-up Terra, I dunno for King K Rool, though...
I'll give that a shot, oh, and check your PMs. Not sure what to do about the legs, despite the vertex changes I had to make.
Quote from: the_randomizer on August 12, 2012, 12:44:38 AM
Sorry but you are not allowed to view spoiler contents.
[/spoiler]
Hmm well if you want, you could send the .max file to me.
As I just told someone in a PM, I'm not very good at explaining things. :srs:
Oh come on, your explanations are more than sufficient!
Sorry but you are not allowed to view spoiler contents.
I'll look at the file now and give you some tips.
Quote from: ExorcistRain on August 12, 2012, 02:16:46 AM
Sorry but you are not allowed to view spoiler contents.
I'll look at the file now and give you some tips.
Thanks! I really appreciate your help!
Rigg the cape into bustN, rig the legs inside the body into hipN and the legs outside into footJ and toeN
Quote from: Flygon on August 12, 2012, 03:07:20 AM
Rigg the cape into bustN, rig the legs inside the body into hipN and the legs outside into footJ and toeN
Wish I thought of those before, I'll keep that in mind when I get back to working on it, but ExorcistRain offered to help me, so I'm waiting on that.
Post Merge: August 13, 2012, 10:45:57 PM
Update 10:53 PM
Project sill on track
All right, cool. ;D I look forward to a new preview. :D
Quote from: Tabuu Forte Akugun on August 15, 2012, 10:22:33 PM
All right, cool. ;D I look forward to a new preview. :D
There will be a release this week, ExorcistRain will tidy up the rig and give the file back to me.
Quote from: the_randomizer on August 15, 2012, 11:40:30 PM
There will be a release this week, ExorcistRain will tidy up the rig and give the file back to me.
Wow. :D Count me in for the downloads. ;D What's left to do?
Quote from: Tabuu Forte Akugun on August 16, 2012, 01:22:55 AM
Wow. :D Count me in for the downloads. ;D What's left to do?
Some vertex tweaking on his legs and belly mostly, then I add the textures to his musket, import into Brawl and thoroughly test it to make sure it doesn't crash. But if my track record is any indication, NONE of my hacks has ever caused Brawl to crash or freeze randomly! Heheheheh.....
Still though, never in my wildest dreams have I seen one of my hacks received this well by so many people! I like it! ;D
Post Merge: August 17, 2012, 11:50:59 PM
Release in T-Minus 2 days!!
Oh snap! HYPE!
Quote from: Giga Man on August 18, 2012, 07:18:29 AM
Oh snap! HYPE!
I'm getting the fixed up model back tomorrow, and from there, I'll test it in Dolphin. From there, it should be in the Vault!
Can't wait, dude. Too bad I can't PSA Dedede. :(
Quote from: Tabuu Forte Akugun on August 19, 2012, 02:46:08 AM
Can't wait, dude. Too bad I can't PSA Dedede. :(
I can't create PSAs either, I'm fine with his normal moveset. I should probably rig his mouth bones...
No, I mean I would PSA Dedede, but neither PSA not the new BB support him. So for now I'll put project K.Rool either on the backburner or have him ported to someone else.
Quote from: Tabuu Forte Akugun on August 19, 2012, 03:40:06 AM
No, I mean I would PSA Dedede, but neither PSA not the new BB support him. So for now I'll put project K.Rool either on the backburner or have him ported to someone else.
Why doesn't the new Brawl Box support it? I would think newer versions would be, you know, better? Oh, well. Good thing I'm only using 0.66.
I don't know why they don't support him. Maybe his file is too complex to crack, I guess.
Quote from: Tabuu Forte Akugun on August 19, 2012, 06:33:11 PM
I don't know why they don't support him. Maybe his file is too complex to crack, I guess.
Well that's a bunch of BS, but whatever. I really don't care to learn about PSA editing anyway.
I never said you did. I said that for me, because I wanted to make a PSA with your K. Rool.
Quote from: Tabuu Forte Akugun on August 20, 2012, 01:09:50 AM
I never said you did. I said that for me, because I wanted to make a PSA with your K. Rool.
My bad....oh, and check out the first page momentarily....heheheheh
Whoo! Aw yeah!
I just have one question...
Is it just me, or is his right eye pupil missing? I'm having a hard time seeing it in the screenshots.
Quote from: Giga Man on August 20, 2012, 05:24:05 AM
Whoo! Aw yeah!
I just have one question...
Is it just me, or is his right eye pupil missing? I'm having a hard time seeing it in the screenshots.
Weird indeed. Might need someone to look at it, can't seem to figure out which texture I imported incorrectly.
I fixed it, it was a problem with the smoothing I did on that eye.
Thanks! I'll be sure to update the OP.
All right! Now to ask my friend to port him to DK or Diddy. ;D
That's pure epicness, good job, I see you are improving A LOT
K.Rool is bloody awesome. I love him. Except for two things:
1. The shiny textures... aren't shiny, sadly, and
2. I noticed some gaps on certain animations in his belly.
No, I'm not asking you to fix this. I'm glad you have the cape and crown rigged, that's all I wanted. ;D Great work.
Quote from: Tabuu Forte Akugun on August 20, 2012, 08:36:05 PM
K.Rool is bloody awesome. I love him. Except for two things:
1. The shiny textures... aren't shiny, sadly, and
2. I noticed some gaps on certain animations in his belly.
No, I'm not asking you to fix this. I'm glad you have the cape and crown rigged, that's all I wanted. ;D Great work. He was a real PITA to rig.
I didn't make the shiny textures, but King K Rool and Dedede have some minor, model-related glitches, but I'm glad people like it!
Oh, I really like him. I'd much rather have a K.Rool with gaps in his belly than one whose hitboxes are messed up. ;D
Quote from: Tabuu Forte Akugun on August 20, 2012, 11:09:38 PM
Oh, I really like him. I'd much rather have a K.Rool with gaps in his belly than one whose hitboxes are messed up. ;D
But believe me, it's a lot better now that ExorcistRain helped me repair the rig; she's very talented!
That she is, my friend. ;)
Quote from: Tabuu Forte Akugun on August 20, 2012, 11:35:48 PM
That she is, my friend. ;)
Cool! Well, I'm really glad so many people like it!
Yep, I'm even planning to use him, and GBC's fancy textures, to make my K. Rool PSA. ;D
Quote from: Tabuu Forte Akugun on August 20, 2012, 11:50:54 PM
Yep, I'm even planning to use him, and GBC's fancy textures, to make my K. Rool PSA. ;D
Nice!
So, how's your Zora import coming? Is it still on hold?
Quote from: Tabuu Forte Akugun on August 21, 2012, 12:22:22 AM
So, how's your Zora import coming? Is it still on hold?
*Sigh* it's not looking so good. Originally, Nanobuds volunteered to look at and fix the textures since they were off (Zora Link had a face texture on his torso), and his eyes were black when they should look glowing. Then his computer breaks down and refers me to another hacker, a hacker who RARELY visits KCMM forums. So, ever since then, it's been on hiatus. If you know anyone that can repair the textures/UV mapping, please let me know. Otherwise, I'll likely have to kill the project.
Sorry, I don't know anyone, really. :( It sucks that you have to kill it. :(
Quote from: Tabuu Forte Akugun on August 21, 2012, 12:34:22 AM
Sorry, I don't know anyone, really. :( It sucks that you have to kill it. :(
I didn't say I'd kill it for sure, it's just I suck balls when it comes to editing UV maps and other texture-related hacking. Still, my predicament about fixing the textures is a bunch of bollocks...Oh well.
>.>
<.<
I could take a look at it.
Hey, randomizer. I got your PM. K. Rool is awesome, dude. I really like it. :)
Quote from: Giga Man on August 21, 2012, 01:59:44 AM
Hey, randomizer. I got your PM. K. Rool is awesome, dude. I really like it. :)
Thanks! I'm glad you like it!
Zora over Link will hopefully get back on track soon.
Zora Link will be released tonight!!!
Awesomeness! With the quality of the K. Rool you made, I wouldn't be surprised if this one was epic too. ;D
Luminoth from Metroid Prime 2 will be released really, really soon, like tonight perhaps!
I must say, the rigging is surprisingly not too difficult for once, even though his legs are weirdly designed.
(http://img577.imageshack.us/img577/1527/luminothftw.png)
Hey could you do Kanden, modeled and textured after the trophy of kanden? and make it for samus. This would be really awesome.
Quote from: bufobrawl on September 08, 2012, 02:50:14 AM
Hey could you do Kanden, modeled and textured after the trophy of kanden? and make it for samus. This would be really awesome.
If I can find a textured model of that, it shouldn't be too difficult to do. What game is he/she from?
He is from the DS game Metroid Prime Hunters. Unless you want a blocky, lowpoly model, you might be better off using the brawl trophy of him.
you can find it here
http://www.models-resource.com/wii_gamecube/supersmashbros.brawl/sheet/3779 (http://www.models-resource.com/wii_gamecube/supersmashbros.brawl/sheet/3779)
Quote from: DemonBoy on September 08, 2012, 03:28:25 PM
He is from the DS game Metroid Prime Hunters. Unless you want a blocky, lowpoly model, you might be better off using the brawl trophy of him.
you can find it here
http://www.models-resource.com/wii_gamecube/supersmashbros.brawl/sheet/3779 (http://www.models-resource.com/wii_gamecube/supersmashbros.brawl/sheet/3779)
I'll likely need to manually T-pose the model, so, it might be a couple of days till I finish it.
Edit: Bollocks, this is going to be hell to T-pose
- One, the textures don't show up despite putting the .png in the right directory
- While I can certainly T-stance his arms and legs, the individual fingers are out of the question due to how it was extracted. If someone is brave enough to un-clench his fingers using the Edit Mesh modifier, they can go right ahead.
I'm not trying to get out of doing a request, but seeing as this is the only available model for this character, either I T-pose his limbs and leave the fingers as is, or I don't do it at all...unless someone can step up and unfold the fingers and I give that person full collaboration credit.
DIABLOS HAS BEEN RELEASED!!!
Love it!!
*Downloads*
Weregarurumon is out!!!!
A Cynder Spyro game could be done to Ivysaur?
Update on newest hack: 4/4/2013 12:26 PM MST
(http://i.imgur.com/VUWjagx.jpg)
Ifirit over Gannondorf will be released soon, hopefully today while I finish up Bahamut over Charizard. Surprisingly easy to rig, just need to work on rigging the torso, head/neck and fingers and after a thorough Brawl in-game test, he will be ready to release.
Disregard last post, he will be released next, but in the mean time, I will be releasing Gado from Bloody Roar Primal Fury, the first Bloody Roar hack on the Vault!
(http://i.imgur.com/eOOXnHj.jpg)
i like that lion
definetly getting
what kinda FS does he have?
Quote from: Mr.MW on April 13, 2013, 11:25:03 PM
i like that lion
definetly getting
what kinda FS does he have?
He's going to be over Gannondorf, unfortunately, my experience for animating custom Final Smash attacks is severely limited. Sorry I suck :(
Gado will likely have to be re-rigged. The reasons are as follows:
- The current rig as it stands, is comprised of twenty or so obj polygons, which means, in order to properly rig a specific area, you can't just highlight a single part, multiple parts have to be selected
- The rig is FUBAR and needs quite the overhaul, or rather, I have to start from scratch. The easiest way would be to merge all objects into an editable polygon using the appropriate mods and merging it all into one mesh. To attempt to salvage a model this damaged would be a vain effort.
- This would make rigging be less of a hassle, but, the other potential issue would be the textures. With a single object but multiple png/jpg files, that could pose as an issue upon exporting into Brawl Box
So I can either A, try to salvage the FUBAR rigged model or B, merge it all into one object and start the rig over.
While Gado does look more or less normal, there are numerous gaps on his torso and where his hip sockets are during certain animations
(http://i.imgur.com/eOOXnHj.jpg)
I'm not being negative, or at least not trying to be, but this has been the most difficult rig I have ever worked on. It had issues from day one such as losing the rig, bones turning invisible or hidden from the view port, and the rig not blending or animating properly. Trying to manage a skin mod on 20+ objects is not fun at all
Update: 6/15/13, Ayla from Chrono Trigger over Peach, the first time anyone has done a legit hack as the last one was a vertex hack It'll likely take a while since I only know the very basics of the basics of 3D modelling, but I have a general idea on how it works. I'm glad there are so many people on the Vault who are willing to help me :D
Working on 3D models from here on out (at least, trying to learn the ways anyway ;)
(http://img13.imageshack.us/img13/3663/0gpc.jpg)
Granted, I've been having far too much bad luck with my Gado over Gannondorf hack since the rig itself was pretty FUBAR (thanks a lot Hudson for rigging the vertices wrong ROFL), and since requests are gamble, I've decided to take matters into my own hands.
Update 8/24/13[/color]
Yep, like I said on the OP, I'm back in the hacking game with three new projects. The first being Anubis over Ike and while I did hit a few snags due to how weirdly shaped the model is, it's near-completion and should be out tonight, if not tomorrow at the latest. The person I'm collabing with is making a PSA for the character so that will be taken care of. After that, I've two Bahamut projects I'm working on, but I can't give any details about those yet :P
(http://i.imgur.com/XCZhnQS.jpg)
I hope the rig is somewhat decent lol.
noice
i had a feeling this guy would be hitting brawl
Quote from: Mr.MW on August 24, 2013, 10:02:57 PM
noice
i had a feeling this guy would be hitting brawl
There is a slight issue though. So, when the model was sent to me, his weapon didn't have a material (white, no textures), but even if I apply one in 3DS Max, it doesn't show up in Brawl Box, but fine in 3DS Max.
Did you burn the textures to the model? I had to do that for two of my hacks, one of the being a custom model.
Quote from: ?uestion on August 24, 2013, 10:18:44 PM
Did you burn the textures to the model? I had to do that for two of my hacks, one of the being a custom model.
I don't know how to burn them. All I did was drag/drop the textures in 3DS which was probably stupid of me :laugh: I went into the material manager and added the material for it there but in Brawl Box, no texture. It looks fine in 3DS max though.
That usually does work, just for some models, it's stupid. That's my best explanation on why that happens ;D. Was the model from something in particular, or was it something someone made?
i think u can copy the material from the body to the weapon in 3ds max
i forget how
and drag and drop the texture to the weapon to give the material its own identity.
or make sure the material is set to cull none inside brawlbox
by default its at cull inside.
Quote from: Mr.MW on August 25, 2013, 04:05:22 AM
i think u can copy the material from the body to the weapon in 3ds max
i forget how
and drag and drop the texture to the weapon to give the material its own identity.
or make sure the material is set to cull none inside brawlbox
by default its at cull inside.
Ugh, I feel silly for not figuring it out earlier, the file names were incorrect for textures
Quote from: the_randomizer on August 25, 2013, 04:10:50 AM
Ugh, I feel silly for not figuring it out earlier, the file names were incorrect for textures
haha it happens to the best of us
Okay did a lot of backtracking and found the source of the problem. Let's just say there are some things you have to learn the very hard and painful way ;)
I had to more or less start over the rig (well, I saved the envelopes and imported them) and most of the rig was intact, but a lot of tweaking needs to be done to smooth it out, so yes, this is version 2.0 :laugh:
(http://i.imgur.com/vXWF0An.jpg)
I have released Anubis over Ike in order to complete Omniscient X's request!
D/L link
http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=15481&Moderated=0 (http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=15481&Moderated=0)\
or
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34264&Moderated=All&facebook=true (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34264&Moderated=All&facebook=true)
u can post the forums link here
others will see it even if it has not been approved yet
Quote from: Mr.MW on September 18, 2013, 10:16:37 PM
u can post the forums link here
others will see it even if it has not been approved yet
Really? I didn't know that! Okay! ;D
Fixed!
judging from the previews the rig looks superb
good job dude
u even rigged the skirt?
Quote from: Mr.MW on September 18, 2013, 10:26:32 PM
judging from the previews the rig looks superb
good job dude
u even rigged the skirt?
Iwvi helped me rig due to running into some snags, so there was a slight delay, but we both worked on it ;D :P
Updated thread OP with Krystal final + recolors release! Download available now!
About to try out Krystal. She looks great. ;D
Quote from: Taboo Fort3 akagon on October 13, 2013, 04:42:12 PM
About to try out Krystal. She looks great. ;D
Thank you! Hope you enjoy the hack! :P
Quote from: the_randomizer on October 13, 2013, 04:51:03 PM
Thank you! Hope you enjoy the hack! :P
I'm going to try your Krystal hack. It sounds cool that she will use her staff. Keep up the work on hacks. Also do moar Kremling hacks please. *Cough* Kip *Cough* Kass Cough*.
Update!! 1/23/2014: Candy Kong over Peach! That's right, I'm back in the game after a mysterious hiatus, even I don't know why I did it lol.
(http://i.imgur.com/bi9JDjC.jpg)
Before t-pose and after t-pose, but holy crap her arms and legs were quite fun to deal with, fixing all the vertices and whatnot ;D ;D :laugh:
Not perfectly t-posed, could probably use a little more work, but you get the idea!
Looking good. Can't wait for all the nude texture hacks ;)
Quote from: Aafyre on January 23, 2014, 07:54:59 PM
Looking good. Can't wait for all the nude texture hacks ;)
I ain't gonna be the one that makes those mods :laugh:
(http://i.imgur.com/DLLpKHC.jpg)
T'would seem the mod to be is ill-received ;) I'm still
very hesitant to start up again.
I like the Candy kong very much. The_Randomiser, pal, don't listen to the pervs ; if you are proud of it, this is what counts ;)
Quote from: TokoyamiTheDark on January 24, 2014, 12:28:08 AM
I like the Candy kong very much. The_Randomiser, pal, don't listen to the pervs ; if you are proud of it, this is what counts ;)
Thanks, man ;D that means a lot to me.
Here it is!!
You can see the spec maps and recolors! ;D ;D
(http://i.imgur.com/p2QwkdJ.jpg)
A few blemishes that I couldn't quite iron out, but the rig as a whole is very solid/stable! :laugh:
Good work the_randomizer ,does a little something to make me Cynder Might or a good PSA Krystal?
Quote from: Krystal843 on February 06, 2014, 10:07:49 PM
Good work the_randomizer ,does a little something to make me Cynder Might or a good PSA Krystal?
Thank you! It was a real pain in the butt to get it working, turns out the only way to add spec maps is by using Brawl Box 0.67b, not sure why :laugh: And what did you mean by Cynder Might or making a Krystal PSA? Yeah, uh, I don't have much experience with making custom animations lol ;) ;D
I go with the translator, on the need for Ivysaur Cynder, what the Krystal only if it could
Post Merge: February 07, 2014, 12:12:25 PM
Hello everybody, I would like to request a rigged Cynder over Ivysaur if it was possible.
Here's the link of the .dae model although I'm not 100% sure if it works: http://www.mediafire.com/?ar9oqhtut2qoq3x (http://www.mediafire.com/?ar9oqhtut2qoq3x)
Thanks in advance
Hallelujah another awesome hack is released! Ralph over Wolf!! I'm releasing this immediate, so let's hope the submission approval process doesn't take three days this time ROTFLOL XD!!!
Quote from: Krystal843 on February 13, 2014, 08:36:07 PM
Hello The_randomier,you do me Cynder Spyro game by removing Ivysaur
This is a thread for showing hacks, not for request. Those go in the request sections.
This thread is only for me to show hacks that I make, I do not want requests on here, requests go here http://forums.kc-mm.com/index.php?board=44.0 (http://forums.kc-mm.com/index.php?board=44.0)
Please refrain from posting request on here.
And.....it's out!! Lizzie at last!
http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=15481&Moderated=0 (http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=15481&Moderated=0)
Here's to hoping the submission process isn't stuck in "pending" for too long ;) ;D
Post Merge: February 20, 2014, 04:41:50 PM
Yep, the processing takes forever, hacks shouldn't take super long to process past the pending stage. Not that my recent hack has been there for a while, but I hope it doesn't take a long time.
Kalypso over Peach Final released!
http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=15481&Moderated=0 (http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=15481&Moderated=0)
my friend's main aids character has been improved even further. he's gonna get a kick outa this.
well done! ;D
Quote from: Bad Box Art Mega Man on March 10, 2014, 12:15:21 PM
my friend's main aids character has been improved even further. he's gonna get a kick outa this.
well done! ;D
I still don't understand the aids bit lol, but glad I could help ;D Are there other, uh adjectives you could use? ;) And don't worry about the other Rampage characters, I just wanted to work on a couple Peach hacks.
I bet dollars to donuts my hack'll be in "pending" limbo for three days again :D :laugh:
at least they allow access to pending hacks now.
Quote from: Bad Box Art Mega Man on March 10, 2014, 05:09:16 PM
at least they allow access to pending hacks now.
That's true, but I'm kinda OCD and like to have it completely outside of the limbo state if you know what I mean. I find it hilariously strange that other hacks released after mine get approved lol.
FAHASDGUH I K@NT PLAY WIT CALIPSAW! SHEEE HASH NO BRWL STYLD TXTRS Ner SPECS N STUFF!!
lol nah, really, I like your calypso pretty much! I love having almost all the DK characters now! OuO
Quote from: Kyouma on March 10, 2014, 06:09:49 PM
FAHASDGUH I K@NT PLAY WIT CALIPSAW! SHEEE HASH NO BRWL STYLD TXTRS Ner SPECS N STUFF!!
lol nah, really, I like your calypso pretty much! I love having almost all the DK characters now! OuO
Glad you do, and I'm redoing Candy Kong (symmetry modifier, UV map fixes, rigging with mirror mode etc), then Tiny Kong next in line for DK characters, I tell you hwat ;D
Sorry but you are not allowed to view spoiler contents.
Quote from: the_randomizer on March 10, 2014, 06:49:04 PM
Glad you do, and I'm redoing Candy Kong (symmetry modifier, UV map fixes, rigging with mirror mode etc), then Tiny Kong next in line for DK characters, I tell you hwat ;D
Sorry but you are not allowed to view spoiler contents.
I wish there would be other DK's characters than Donkey Kong in SSB... Thanks, randomizer :D
Quote from: Akeno on March 10, 2014, 07:28:43 PM
I wish there would be other DK's characters than Donkey Kong in SSB... Thanks, randomizer :D
I'm happy to hear that and glad you like it! ;D :P I plan on porting Tiny Kong and Candy Kong as well. I also have Klump (I think that huge blue kremling dude) and a few other DK characters, I can definitely work on that as well!
you mean krusha?
Quote from: the_randomizer on March 10, 2014, 07:48:28 PM
I'm happy to hear that and glad you like it! ;D :P I plan on porting Tiny Kong and Candy Kong as well. I also have Klump (I think that huge blue kremling dude) and a few other DK characters, I can definitely work on that as well!
Sounds interesting! Some
donkeys monkeys and crocos in Brawl!
Oh, just curious : Do you plan adding the bosses from DK Country Returns? Especially the one called Kong Fu? This one is an old badass Kong 8)
kong fu was from the cheesy cartoon, wasnt he?
on dkcr bosses, i can see colonel pluck on gdorf, mugly/thugly on ivysaur, and stu on falco.
Quote from: Bad Box Art Mega Man on March 10, 2014, 08:04:11 PM
kong fu was from the cheesy cartoon, wasnt he?
on dkcr bosses, i can see colonel pluck on gdorf, mugly/thugly on ivysaur, and stu on falco.
Shoot, I meant DK Jungle Beat...
then you are thinking either dread kong, karate kong, ninja kong (?), or sumo kong.
Quote from: the_randomizer on March 10, 2014, 06:49:04 PM
I know you were joking about the Brawl textures, but if someone truly wants to improve them, they can, I won't stop them lol ;)
I was joking, but trust me, there are people who ACTUALLY SAYS THAT ._. and of course, they are very good and experienced for judging, but not for improving them
Quote from: Bad Box Art Mega Man on March 10, 2014, 07:55:12 PM
you mean krusha?
I don't remember the exact name, but I have some other enemies from the DK series, I think.
Quote from: Akeno on March 10, 2014, 08:02:13 PM
Sounds interesting! Some donkeys monkeys and crocos in Brawl!
Oh, just curious : Do you plan adding the bosses from DK Country Returns? Especially the one called Kong Fu? This one is an old badass Kong 8)
Uh...never tried ripping models from that game...sorry :-[
Quote from: Kyouma on March 10, 2014, 09:24:25 PM
I was joking, but trust me, there are people who ACTUALLY SAYS THAT ._. and of course, they are very good and experienced for judging, but not for improving them
Like I said, I knew you were joking, and I could try, but the skin alone is comprised of ten different png files, to edit all at one would be a PITA, plus, I refuse to even try to combine the textures into one, etc ;D But yeah, there are people who say that, and I'm glad you're not one of them :laugh:
Edit: Addendum, also have the models for Kritter and Kludge
Quote from: Bad Box Art Mega Man on March 10, 2014, 09:23:35 PM
then you are thinking either dread kong, karate kong, ninja kong (?), or sumo kong.
Karate Kong, I think... In the EU version of the game, he was called Kong Fu though... I beat that game on the Wii version...
Quote from: the_randomizer on March 10, 2014, 09:40:20 PM
I don't remember the exact name, but I have some other enemies from the DK series, I think.
Uh...never tried ripping models from that game...sorry :-[
Like I said, I knew you were joking, and I could try, but the skin alone is comprised of ten different png files, to edit all at one would be a PITA, plus, I refuse to even try to combine the textures into one, etc... But yeah, there are people who say that, and I'm glad you're not one of them
:laugh:
Edit: Addendum, also have the models for Kritter and Kludge
Bah, not a problem! Just a suggestion.
Maek them barwl txtur! naaw! xD
Who the heck can write something like this?
Quote from: Akeno on March 10, 2014, 09:49:35 PM
Karate Kong, I think... In the EU version of the game, he was called Kong Fu though... I beat that game on the Wii version...
Bah, not a problem! Just a suggestion.
Heh, too bad none of my hacks are blog worthy lol! ;) Anyway, I have a lot of ideas for what I can do for character imports!
rampage deserves some blog love
Quote from: Bad Box Art Mega Man on March 10, 2014, 09:56:03 PM
rampage deserves some blog love
Oh I'd love that for sure, however, I'm probably better off not posting any of my hacks on the blog/featured blog section since, well, that might be tantamount to begging, and some people on here aren't uh, too keen on me doing that ;)
Believe me, I've tried featuring one of my hacks a while back, some idea that was :P Trust me, none of my hacks fall under the necessary criteria to be even considered worthy enough to be on the blog.
Quote from: the_randomizer on March 10, 2014, 09:51:58 PM
Heh, too bad none of my hacks are blog worthy lol! ;) Anyway, I have a lot of ideas for what I can do for character imports!
Quote from: Bad Box Art Mega Man on March 10, 2014, 09:56:03 PM
rampage deserves some blog love
Quote from: the_randomizer on March 10, 2014, 10:01:18 PM
Oh I'd love that for sure, however, I'm probably better off not posting any of my hacks on the blog/featured blog section since, well, that might be tantamount to begging, and some people on here aren't uh, too keen on me doing that ;)
Believe me, I've tried featuring one of my hacks a while back, some idea that was :P Trust me, none of my hacks fall under the necessary criteria to be even considered worthy enough to be on the blog.
That can be arranged
Quote from: Akeno on March 10, 2014, 10:15:21 PM
That can be arranged
Lol WTF? Wait, but, ever time I've tried submitting a hack on the blog to be featured in the past, it never worked, like, at all, and it's very disheartening, so I pretty much gave up on ever submitting anything on there...you don't suppose....hmmm...intriguing. Please go on ;) ;D
*slaps forehead* i completely forgot you are part of the blog team!
Quote from: Bad Box Art Mega Man on March 10, 2014, 10:20:45 PM
*slaps forehead* i completely forgot you are part of the blog team!
Indeed, he definitely is, but I don't know how to write a good description, much less anything that "captivates" peoples' attention if you know what I mean.
My hacks haven't been getting many downloads, like, at all, and while I don't expect to see thousands like those Shadow the hedgehog hacks, I just...ugh.
Quote from: the_randomizer on March 10, 2014, 10:20:29 PM
Lol WTF? Wait, but, ever time I've tried submitting a hack on the blog to be featured in the past, it never worked, like, at all, and it's very disheartening, so I pretty much gave up on ever submitting anything on there...you don't suppose....hmmm...intriguing. Please go on ;) ;D
Quote from: Bad Box Art Mega Man on March 10, 2014, 10:20:45 PM
*slaps forehead* i completely forgot you are part of the blog team!
Quote from: the_randomizer on March 10, 2014, 10:22:44 PM
Indeed, he definitely is, but I don't know how to write a good description, much less anything that "captivates" peoples' attention if you know what I mean.
My hacks haven't been getting many downloads, like, at all, and while I don't expect to see thousands like those Shadow the hedgehog hacks, I just...ugh.
Hahaha! Well... I only write what I think... It's up to people to read it and be interested... Of course, I won't write things like : 'Tis bull[censored]! Don't dl it!
But I'm trying to get all the good and points in the article, then give my verdict, the download link and the thread link. ;D
Hope it'll be enough for you though...
Quote from: Akeno on March 10, 2014, 10:34:47 PM
Hahaha! Well... I only write what I think... It's up to people to read it and be interested... Of course, I won't write things like : 'Tis bull[censored]! Don't dl it!
But I'm trying to get all the good and points in the article, then give my verdict, the download link and the thread link. ;D
Hope it'll be enough for you though...
That's the other thing, I suck monkey stones when it comes to writing convincing rhetoric as to what makes the hack unique; therein lies the very issue at hand, none of my hacks are special, noteworthy, etc. That is, at least, from my point of view, and I had and still am having a hard time coming fully back into hacking, if that makes any sense.
I'll post something on there, but I gotta be honest, I'm not getting my hopes up too much. Not trying to sound negative, but, at the same time, I have to be realistic.
Quote from: the_randomizer on March 10, 2014, 10:42:52 PM
That's the other thing, I suck monkey stones when it comes to writing convincing rhetoric as to what makes the hack unique; therein lies the very issue at hand, none of my hacks are special, noteworthy, etc. That is, at least, from my point of view, and I had and still am having a hard time coming fully back into hacking, if that makes any sense.
I'll post something on there, but I gotta be honest, I'm not getting my hopes up too much. Not trying to sound negative, but, at the same time, I have to be realistic.
A friend told me : "an artist always hates his work"
Oh, and i told you, didn't I? I'm the one who post along with the other curators. So don't worry ;)
Quote from: Akeno on March 10, 2014, 11:10:03 PM
A friend told me : "an artist always hates his work"
Oh, and i told you, didn't I? I'm the one who post along with the other curators. So don't worry ;)
I always say these things after the fact, I'm weird that way I guess ROFL XD. Just as a side note, I just hope whatever gets picked is at least a version of the hack where the rig didn't suck ;)
i never found any suckish rigging in any of yer hacks. general scales is awesome, kalypso works perfectly, and the rampage monsters finally joined the brawl. sure 2 of them have ducked heads, but what'll ya do since their noggins are so attached to their bodies? point is, everything ive gotten from you works amazingly. imo, you deserve to have rampage featured, since theyre yer most recent project set.
Quote from: Bad Box Art Mega Man on March 10, 2014, 11:25:10 PM
i never found any suckish rigging in any of yer hacks. general scales is awesome, kalypso works perfectly, and the rampage monsters finally joined the brawl. sure 2 of them have ducked heads, but what'll ya do since their noggins are so attached to their bodies? point is, everything ive gotten from you works amazingly. imo, you deserve to have rampage featured, since theyre yer most recent project set.
Akeno PMed the details, it'll be a surprise, but I've my fingers crossed it's one of my more recently er, corrected rigged ones (as I've gotten better over time with rigging, etc). Now I can even symmetrically rig and t-pose as well fix UV maps, texture transparencies, things I never thought I'd ever see myself doing, and thanks for your support, it does mean a lot to me ;D :P
Gen. Scales 3.0, Krystal, DK characters, I'll find out soon.
Please re-download Kalypso for the included Brawl-style textures ;D :P
Just released my ultimate, be-all end-all version of Krystal over Peach, including recolors, battler and CSS portraits! Check out the first page for more details!
Great work on Krystal! One of my favorite texture hacks :-)
How's Candy Kong coming along? Looking forward to her joining the brawl as well...lol
Quote from: DD1404 on May 21, 2014, 02:08:45 AM
Great work on Krystal! One of my favorite texture hacks :-)
How's Candy Kong coming along? Looking forward to her joining the brawl as well...lol
Oh yeah, I have her finished (mostly) not sure why I haven't released her yet lol :laugh: Glad you like the Krystal mod!
Esper Terra over Peach, final edition, released! Check OP!
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204955 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204955)
Ayla over Peach is nearing completion, will finish the recolors, then it's released tonight!
(http://i.imgur.com/fNY96BF.jpg)
Edit: Done and done! http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206969 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206969)
I have three minor complaints...
- Her hair texture seems a bit dull for being so simple. It could use some remapping and more detail.
- Why isn't her hair rigged to Peach's hair?
- The vertice weighting doesn't look so great in more extreme animations, like her right shoulder and neck at the first jump backwards.
I know the joints are difficult to rig, however, you can find a way to test the rig inside 3DSMax if you're following Beyond's tutorial.
Regardless of these, I still gotta say you did a pretty good job with this rig. These minor touch ups will just help improving it for a better quality in general.
back to adventures falco? *innocent puppy eyes*
Quote from: br3compactor on November 13, 2014, 01:59:01 PM
I have three minor complaints...
- Her hair texture seems a bit dull for being so simple. It could use some remapping and more detail.
- Why isn't her hair rigged to Peach's hair?
- The vertice weighting doesn't look so great in more extreme animations, like her right shoulder and neck at the first jump backwards.
I know the joints are difficult to rig, however, you can find a way to test the rig inside 3DSMax if you're following Beyond's tutorial.
Regardless of these, I still gotta say you did a pretty good job with this rig. These minor touch ups will just help improving it for a better quality in general.
Crap, I knew I somehow missed something. I don't know where his tutorial is located, to be honest, could you link it? Thanks XD The extreme animations yeah, what do I tell those that already downloaded it already? Two, the textures, yeah.... I have no texture editing skills at all, that's not for me to be asked of and would require outside assistance of more skilled modders to assist me with. Another thing, the hair, well, I didn't rig it to her hair bones because I've never rigged anything to that before, so, I don't know how it's supposed to be rigged. I need a lot of help if I'm to improve this hack of mine. But man, I knew I effed it up, again. r)
Quote from: Bad Box Art Mega Man on November 13, 2014, 03:29:32 PM
back to adventures falco? *innocent puppy eyes*
Yes, I can do that, but now, I....seemed to have encountered an emergency with my recent hack.