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Author Topic: Metal Gear Solid Needs More Hack Representation!  (Read 421104 times)
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Friedslick6
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« Reply #195 on: September 10, 2010, 04:49:35 AM »


You wouldn't want to change the effect of any of Snake's moves, because others may already be used to the previous effect of ↔A. But everything else, as hard as it would be to do, sounds fine.
« Last Edit: September 10, 2010, 11:07:28 PM by Friedslick6 » Logged

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    « Reply #196 on: September 10, 2010, 06:07:27 AM »


    1. Meryl (Because Ocelot will be hard)- There's already a really good texture for ZSS in the vault, it's just the vertex is half assed.  She needs to have the god awful 50's housewife hair.  It's what makes her Meryl.
    >.> umm...yeah, Sorry about that...
    If I vertex the hair it always comes out all messed up
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    Friedslick6
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    « Reply #197 on: September 10, 2010, 06:08:46 AM »


    I understand why you wouldn't bother, I imagine it'd be hell to recreate that hair from ZSS' own.
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    JOEYSX5
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    « Reply #198 on: September 10, 2010, 03:24:15 PM »


    You wouldn't want to change the effect of any of Snake's moves, because other's might already be used to the previous effect of ↔A. But everything else, as hard as it would be to do, sounds fine.

    It shouldn't be hard to make Snake able to smash his Nikita in front of himself for his side smash. Just give him the HomeRun-Bat stance, replace the item artical with Snake's side B weapon AKA Nikita. Then just make it work similiar and change the hitboxes and damage.
    Maybe speeding up the attack slightly faster would make it not so Home Run bat attack like.
    Also, for the charged animation just use Peach's charged FW Smash animation.

    All of this can be done with BrawlBox and PSA. It shouldn't be to hard for somone who really wants this done. Could I request somone on this thread to try and do this? 
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    irishladdie727
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    « Reply #199 on: September 10, 2010, 07:02:14 PM »


    1. Meryl (Because Ocelot will be hard)- There's already a really good texture for ZSS in the vault, it's just the vertex is half assed.  She needs to have the god awful 50's housewife hair.  It's what makes her Meryl.
    >.> umm...yeah, Sorry about that...
    If I vertex the hair it always comes out all messed up

    I can give it a try... I'm getting pretty handy at hair vertexing. 

    And Terminator, it wasn't that I left Liquid off my character list, it was the fact that I already made him, although he could admittedly be improved still.  And we don't need a Plissken texture, we need a Plissken model, with the headset and the hair and everything.  Authentic Naked Snake should probably come first, and then Plissken can be made from that.  As well as the various grunt models (genome soldier, gurlukovich mercenary, etc.) since they all wear the same kind of jumpsuit.
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    « Reply #200 on: September 10, 2010, 07:14:22 PM »


    NVM.
    « Last Edit: September 10, 2010, 07:24:06 PM by EternalYoshi » Logged


    JOEYSX5
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    « Reply #201 on: September 10, 2010, 08:14:51 PM »


    Eh, I see Irishladdie. Anyone want to try to turn Snake's Nikita into a Melee weapon for his side smash? I know it's possible to fuse Home run animations with that.
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    Friedslick6
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    « Reply #202 on: September 10, 2010, 11:28:09 PM »


    I've ripped all the models from "MGS2: Substance". They may be of some use...
    Here's Pliskin's model, for example:
    « Last Edit: September 11, 2010, 05:29:41 AM by Friedslick6 » Logged

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    « Reply #203 on: September 11, 2010, 05:45:21 AM »


    I've ripped all the models from "MGS2: Substance". They may be of some use...
    Here's Pliskin's model, for example:



    So, that model and other models can be used in Brawl? Your telling me the bones will work in SSBB?! OMG EPIC!
    « Last Edit: September 11, 2010, 05:48:49 AM by xxTerminatorxx » Logged

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    « Reply #204 on: September 11, 2010, 06:22:44 AM »


    Thanks for doing it for me. Pity they aren't T-stance like Brawl's models.
    That would make the vertexing process go so much faster.
    Since they aren't, I have to do one body part at a time.
    >_<
    This is on top of the fact that I lost my progress on Marth Raiden.

    I don't think they have the same type of bones.
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    « Reply #205 on: September 11, 2010, 08:01:43 AM »


    Thanks for doing it for me. Pity they aren't T-stance like Brawl's models.
    That would make the vertexing process go so much faster.
    Since they aren't, I have to do one body part at a time.
    >_<
    This is on top of the fact that I lost my progress on Marth Raiden.

    I don't think they have the same type of bones.


    Aww what a shame, and while you guys are figuring that out, I'm working on making Snake swing his Nikita for his side smash as a Melee weapon. It's harder than I thought.
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    Friedslick6
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    « Reply #206 on: September 11, 2010, 08:08:44 AM »


    Hm, there's some great models in the Substance edition. MGS1 Snake, a soldier in boxers and a posed Vulcan Raven are a few of these Smiley .
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    « Reply #207 on: September 11, 2010, 09:50:48 AM »


    I know. Though I lost the extracted models sans Raiden, I still have the game files.
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    Friedslick6
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    « Reply #208 on: September 11, 2010, 11:15:37 AM »


    I guess MGS2 models are your field of expertise now then Tongue .
    I really think that Vulcan Raven model would fit perfectly as a Brawl Trophy, with the base removed. I wonder what else should be revived from the MGS series? There's alot of awesome possibilities... Maybe the weapon textures from "MGS:TTS" should be ripped and reused to further complete xxTerminatorxx's 'Original Snake' texture? It's a kinda mediocre idea, but it's the best I can think of at 3:15 AM.
    « Last Edit: September 11, 2010, 11:18:38 AM by Friedslick6 » Logged

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    « Reply #209 on: September 11, 2010, 11:27:43 AM »


    I guess MGS2 models are your field of expertise now then Tongue .
    I really think that Vulcan Raven model would fit perfectly as a Brawl Trophy, with the base removed. I wonder what else should be revived from the MGS series? There's alot of awesome possibilities... Maybe the weapon textures from "MGS:TTS" should be ripped and reused to further complete xxTerminatorxx's 'Original Snake' texture? It's a kinda mediocre idea, but it's the best I can think of at 3:15 AM.

    Hehe good ideas. FINALLY I found the textures to Snake's pistol (His holster too) that I added to the "Original texture." Iv'e also fixed and added a few details, probably unnoticable even if I told you. It's not ready for another release until I fix everything, which includes a new body texture.

    Also, Friedslick, can you come to my chat? I need to ask you some stuff.
    « Last Edit: September 11, 2010, 11:30:28 AM by xxTerminatorxx » Logged

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