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Author Topic: Metal Gear Solid Needs More Hack Representation!  (Read 420914 times)
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JOEYSX5
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    « Reply #870 on: April 10, 2012, 04:47:23 PM »


    It's alright, having support is better than no support.
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    LC-DDM
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    « Reply #871 on: April 11, 2012, 09:16:19 AM »


    I don't think we can convert MGS3 models... just yet. Sokolov will have to wait.

    We also have codes that allow us to change the franchise sign, such as the one that changes the franchise for Gray Fox.

    So we would be able to make Gray Fox "Metaknight" load on the MGS Stage in most modes?
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    « Reply #872 on: April 11, 2012, 12:59:24 PM »


    That can be done for Classic and All-Star.... with common2 edits, which I can do.... later.
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    « Reply #873 on: April 18, 2012, 06:29:42 PM »


    Pics of my last recolor for Solidus.





    Targeted release date: April 30
    « Last Edit: April 18, 2012, 06:42:16 PM by Eternal Yoshi » Logged

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    « Reply #874 on: April 30, 2012, 04:09:33 PM »


    The date is here sooo.....
    Solidus and Raiden are finally released!

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26116
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26117
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    JOEYSX5
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    « Reply #875 on: May 01, 2012, 05:08:12 PM »


    Really nice work, bro. Can a Solidus PSA be over somebody else? It would be nice to have a Solid Snake vs. Solidus fight.
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    « Reply #876 on: May 01, 2012, 05:10:32 PM »


    I'm doing it over Snake for teh Missles. Buuuuut I can put it over someone else, but not Samus due to her anal memory limits.

    Maybe Solidus can be over Aiku.

    Due to my... schedule being backed up, I can't begin working on Raiden and Solidus' PSAs for a little while.
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    nernerman
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    « Reply #877 on: May 02, 2012, 03:29:17 PM »


    Great Job on the Solidus and Raiden hack man. I cant wait for the PSA's.
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    « Reply #878 on: May 02, 2012, 04:04:00 PM »


    Might as well discuss ideas for Raiden since his PSA is going to be made before Solidus.

    His 4 hit combo seems to have him with 2 slaps(backhand I think) and 2 kicks. Look closely at his motions.

    Dash attack will be the Cartwheel.
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    « Reply #879 on: May 05, 2012, 06:22:02 PM »


    So you're using the same attack animations Raiden uses in MGS2? Will you make the attack hitboxes the same? I noticed in MGS2 when doing the cartwheel you have to actually time the attack in order for it to land a direct hit. Maybe you can work up somthing like that...
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    « Reply #880 on: May 09, 2012, 07:25:30 PM »


    http://forums.kc-mm.com/index.php?topic=44343.0

    A pic of what I mean will be coming in a bit.

    « Last Edit: May 09, 2012, 08:08:45 PM by Eternal Yoshi » Logged


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    « Reply #881 on: May 10, 2012, 02:24:52 PM »


    Lol nice.

    Have you ever thought of porting Solidus Snake over CF?
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    « Reply #882 on: May 10, 2012, 02:48:01 PM »


    Physical sizes don't really match.....

    PSA wise, I'm gonna bide my time and see what's up with that thread in the Programming section.
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    « Reply #883 on: May 10, 2012, 10:05:54 PM »


    is that......otacon?
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    « Reply #884 on: May 11, 2012, 11:32:04 AM »


    Yes, but his normals need fixing somehow and I need help fixing models from TTS.
    TTS's texture quality > MGS2 texture quality.
    Otherwise, I'll just use the lower textured quality model from MGS2.
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