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Author Topic: EY's I - ALL Projects suspended indefinitely  (Read 354044 times)
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Velen
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    « Reply #360 on: March 01, 2011, 08:03:12 PM »


    ^^Noted.

    I recreated PK Flash perfectly over one of Forward B's powers so now it's time for the fun part.

    Finding the Proper External GFX and changing the hitboxes.

    Edit: I got the PERFECT External GFX for it. Images do NOT do the effects justice.

    Looks to me like Mega Man will be the first PSA Beta I have ever used...Once I get Brawl+ Again.
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    ItalianStallion
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    Might controls everything

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    « Reply #361 on: March 01, 2011, 09:28:54 PM »


    ^^Noted.

    I recreated PK Flash perfectly over one of Forward B's powers so now it's time for the fun part.

    Finding the Proper External GFX and changing the hitboxes.

    Edit: I got the PERFECT External GFX for it. Images do NOT do the effects justice.

    Nice job man!

    Images do NOT do the effects justice.

    Damn it!
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    JOEYSX5
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    « Reply #362 on: March 02, 2011, 01:40:27 PM »



    Maybe, this would be somthing good. Just edit out Megaman, of course. I'd be simple to just turn that image into a 2D stage itself. It would be cool to replace the spikes with a pit of nothingness.
    « Last Edit: March 02, 2011, 01:43:19 PM by xxTerminatorxx » Logged

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    « Reply #363 on: March 02, 2011, 01:45:17 PM »


    I'm almost done with the character's beta release. Only a few minor adjustments left.
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    « Reply #364 on: March 02, 2011, 03:09:53 PM »


    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17180
    The beta is out. Do be aware that the FS has not been modified.
    It's still PK starstorm and it still works.
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    Velen
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    « Reply #365 on: March 02, 2011, 03:28:23 PM »


    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17180
    The beta is out. Do be aware that the FS has not been modified.
    It's still PK starstorm and it still works.


    Talking less about the PSA for the moment (I'm not at home so no Brawl + and stuff) and more about the model. I think we need a new Mega Man vertex on Ness. I looked at the pics in BVault, and I think the model doesn't do the PSA justice.
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    « Reply #366 on: March 02, 2011, 03:59:35 PM »


    This is for Mega Man.

    Quote
    OK time for an expanation for the moveset.

    Mega Man has made his late arrival to the Brawl!


    He falls at a very high speed, even by PM standards. This makes it easier to get back on the ground after aerials, but makes it hard to recover. Be sure to DI high when being sent sideways.
    He weighs a bit more than Sonic currently. His jump height and running speed is also higher than Ness's was.


    The slide is his dash attack. Where the opponent is sent away depends on where the attack hits. If it hits the tip of the foot, the opponent will be sent at a low horizintal angle. The rest of the foot will send the foe at a slightly higher angle, and the hip sends people upwards. He can use it to slide off of ledges.


    Utilt is a fast uppercut.
    Not strong or damaging, but it leads to other attacks, has deceptive range, and is a good ant-air move.
    Even though I animated it from scratch, it sort of reminds me of PM Snake's utilt.......


    Dtilt is a quick sweeping kick Ala MVC. It chains into utilt and other attacks.


    The forward smash is not to be trifled with despite it's lack of vertical range.
    That one kick can send people quite a ways offscreen if you aren't careful.

    Usmash is kind slow but strong. It can be charged now but damage and KB don't increase........



    Uair is a very strong air move.
    Like in SSBC, this is one of his best kill moves in the air.

    Fair is a quick light hit that chains into itself or other attacks.
    It's hitboxes are almost like Toon Link's bair.


    His new Bthrow is very strong becuase he briefly uses the Guts arm for the throw.
    This only applies to Bthrow.

    The neutral B is the Mega buster.
    It is chargable, but you cannot move while charging or store the charge.
    If you don't charge it, you get 2 tiny shots.

    If you charge it only a little, you will get one slightly bigger shot.

    Charge it fully and you will get a powerful blast.

    That blast transcends priority so it won't clank with other projectiles or attacks.
    You can cancel the charge by Pressing the shield button.
    It also sends target at a horizontal trajectory like in SSBC.

    His Up B is similar to his Up B in SSBC. It's like a hadouken.

    The graphics I use for this move fluctuate consantly.

    His Forward is the Robot Master Powers.
    Let's go through them one by one:

    Top spin can only be used in the air.
    It's a high spinning move that traps foes in the air and can be used to help with recovery when used at the right time.

    This currently has unlimited uses.

    Flash stopper slows down time for a short time.

    This can only be used once per rotation. More on that later.

    Slash Claw is a Melee move that does extra damage on shields.

    You can only use this 8 times per rotation.

    The Black Hole Bomb currently works a bit like PK flash, but that will change soon.

    Images do not do the effect justice.
    You get 10 uses normally, but charging it may only allow 9 uses.
    It's hitbox lingers for a bit.

    Down B
    This is the Power switch.
    This allows you to switch between the Robot master powers and during the move, Mega Man will glow a color depending on the power being switched to.
    It always starts off with Top spin, but will always go in this order:

    Top Spin
    Flash Stopper
    Slash Claw
    Black Hole Bomb
    repeat.




    Misc Pics for BV placeholder here.




    The Final Smash has not yet been modified, but it still works.

    Known Issues


    The Bunny Hood does not increase his running speed.
    While Usmash and Dsmash can be charged, damage and KB doesn't increase.


    [COLOR="DarkRed"]
    [SIZE="5"]Change List[/SIZE][/COLOR]

    [collapse=V3(Coming Soon)]
    Better looking model
    More recolors created/included
    Usmash and Dsmash can charge now(No damage or KB added though)
    Jab 1 links better to jab 2
    Aerial A move animations tweaked
    Fsmash and ftilt animations tweaked
    Dair animation tweaked - pushes Mega Man upwards a bit like Snake's fair
    ??? ???? ?????????
    ??????????????????????????
    [/collapse]

    [collapse=V2]
    Fixed a stupid Ledge related TransN bug
    New ftilt(May change again)
    General Hitbox and animation tweaks
    Flash Stopper duration increased
    Flash stopper now usable once per stock
      Top spin has horizontal mobility
      Top spin hitboxes more sensible
      Fsmash range fixed, knockback and damage tweaked
      Usmash faster
      Bair sweet spot has slightly less KBG
      Dtilt sweetspot now does 7%
      Utilt given slightly more lateral range
    [/collapse]


    Quote








    Credit to Link1213 for the CSPs.

    DL Link:
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17180
    « Last Edit: August 15, 2011, 01:42:00 AM by Eternal Yoshi » Logged


    Naruto200Man
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    « Reply #367 on: March 02, 2011, 06:17:33 PM »


    Heya, um, I want an action to loop once and only once per use (IE: it automatically loops without you pressing X button a second time) would I put it up like this? It's for mecha luigi's up air.

    Asynch timer: blah
    hitboxes and stuff
    Asynch timer: blah
    Terminate collisions:
    If: Animation Ends:
    Synchronous timer: 1
    Set Loop: 1
    Change Subaction: *same subaction*
    Execute Loop:
    ?
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    KTH
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    « Reply #368 on: March 03, 2011, 10:52:42 AM »


    Awesome.
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    Segtendo
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    « Reply #369 on: March 03, 2011, 12:04:26 PM »


    I have a suggestion for the final smash.
    Maybe make it Samus's. It seems like it could work.
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    « Reply #370 on: March 03, 2011, 12:28:29 PM »


    the neutral b can be used to spam someone off the stage and i think it has way too wide a range
    But i still love the hack
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    WHAT IN TARNATION?!

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    « Reply #371 on: March 03, 2011, 02:31:09 PM »


    Great work EY!  I had a little tinker with it in practice mode and I'm liking it so far.  I'll play with it some more against some CPUs tomorrow then give feedback.

    Oh and you were so right about the Black Hole Bomb.  That move is smexy!
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    « Reply #372 on: March 03, 2011, 02:36:39 PM »


    DUH NUUUUUUH!!!



    THis looks very promising, I'll definitely try it out. I always wanted Mega Man in Brawl :3

    Also the Final Smash should be Astro Crush. You know, the move from 8 where he makes meteors drop down from the sk--

    ...Oh wait...
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    « Reply #373 on: March 03, 2011, 02:59:37 PM »


    LOL
    Duh, just use pk star storm Cheesy
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    « Reply #374 on: March 03, 2011, 03:10:15 PM »


    Don't explain the joke.
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