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Author Topic: EY's I - ALL Projects suspended indefinitely  (Read 361778 times)
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JOEYSX5
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    « Reply #555 on: June 30, 2011, 02:51:06 PM »


    It's just my glitchy Brawl...
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    FlaminFreak
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    « Reply #556 on: July 01, 2011, 09:05:18 AM »


    hey Eternal what happened to lyn?
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    Eternal Yoshi
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    « Reply #557 on: July 01, 2011, 09:57:32 AM »


    I was waiting for someone to ask.
    V0.3 is in the works.

    I fixed a few animations and apparently upping the file size of FitLink.pac by adding textures apparently stopped most of the freezing for me.
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    JOEYSX5
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    « Reply #558 on: July 01, 2011, 12:42:13 PM »


    Didn't you mention you were making a Big Boss PSA for Snake that requires Snake using more CQC and less weaponry? Possibly a knife?
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    Eternal Yoshi
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    « Reply #559 on: July 01, 2011, 12:44:53 PM »


    That's for later becuase I have to do updates for all 4 of my characters first and also have to take care of my......... connections.

    My.......... connections are going to give me more knowledge in things like the clone engine and more advanced coding idioms, .txts, and subroutines in PSA so it will pay off soon.
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    JOEYSX5
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    « Reply #560 on: July 01, 2011, 02:43:59 PM »


    Is it just me, but why does the ef_metaknight.pac file keep turning off? One game, Gray Fox has all of his correct effects, next game, he has Meta Knight's. It keeps happening and it keeps annoying me... :/
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    FlaminFreak
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    « Reply #561 on: July 02, 2011, 08:33:08 AM »


    nice cant wait to see the final version of lyn
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    SiLeNtDo0m
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    « Reply #562 on: July 03, 2011, 07:10:23 AM »


    Congratz, you get video feedback XD  You must feel special:

    <a href="http://youtu.be/BvSX_3Rf0Ck?t=5m44s" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/BvSX_3Rf0Ck?t=5m44s</a>


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    Eternal Yoshi
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    « Reply #563 on: July 03, 2011, 09:02:14 AM »


    Thanks for the feedback.
    Acknowledged.

    Gotta learn how to use the Action Status actions.
    « Last Edit: July 03, 2011, 09:19:59 AM by Eternal Yoshi » Logged


    Kagemaru
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    « Reply #564 on: July 03, 2011, 12:48:55 PM »


    He pretty much hit the nail on the head.

    Can't wait for the next version.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    Eternal Yoshi
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    « Reply #565 on: July 03, 2011, 01:33:07 PM »


    BTW, Sora has another running animation I found which means he'll get a new running animation.

    Most of the PSA related issues sans that back roll(The animation isn't the issue) have been addressed.

    This new running animation will also allow me to have dash attack come out faster and look smooth.

    Not done with Gray Fox's updated SFX pack yet.
    « Last Edit: July 03, 2011, 01:44:29 PM by Eternal Yoshi » Logged


    Blueblur22
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    « Reply #566 on: July 03, 2011, 08:41:55 PM »


    are u gonna put in a mode for sora where he uses two keyblades instead of 1
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    Eternal Yoshi
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    « Reply #567 on: July 03, 2011, 09:14:57 PM »


    No.
    Not going to happen.

    New wait animations ready for testing.
    « Last Edit: July 05, 2011, 12:05:04 AM by Eternal Yoshi » Logged


    junior139
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    « Reply #568 on: July 05, 2011, 12:39:07 AM »


    KewL cnt wait for the update
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    Eternal Yoshi
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    « Reply #569 on: July 05, 2011, 12:00:59 PM »


    Murphy's law......

    It stuck me again.

    Fortunately I won't be a phantom for nearly as long as I was last season.

    I also backed up everything on the now Broken(Physically) SD card, so no worries about lost data.

    If you guys want, I can release the Sora's update as it was on the SD card. For an idea of what I did, look at this quote from SWF.

    Quote
    V0.2 Coming Soon

    Blizzard hitbox bigger, does more damage, no longer freezes.
    Uair has less lag and slightly less landing lag
    Aerial recovery code modified, Ground to Aerial recovery flows better and does not allow reuse until landing
    Third jab has less windup
    Magnet Splash suction has less range
    Strike Raid has less end lag
    Dair hitbox damage increased towards the end of the animation
    New Running animations
    New Wait animations
    Fire, Blizzard, and Thunder have SFX now
    ????????????????
    « Last Edit: July 05, 2011, 02:53:15 PM by Eternal Yoshi » Logged


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