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Author Topic: EY's I - ALL Projects suspended indefinitely  (Read 354412 times)
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Eternal Yoshi
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    « Reply #600 on: July 19, 2011, 04:21:08 PM »


    In a week or two. Nothing too major in terms of changes unless I get someone to make a vert that fits the structure better.
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    Kagemaru
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    « Reply #601 on: July 19, 2011, 04:43:23 PM »


    Is all you've done with Sora is fix his UP-B?

    I'm very enthused with this hack because I've always thought of Sora as a badace when it comes to fighting.

    Side Note: I don't quite understand why everyone loves strike raid so much... was it not in KH2 or 358/2 days? Because I don't recall using it at all and I can't say that I like the technique to much anyway.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    Eternal Yoshi
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    « Reply #602 on: July 19, 2011, 05:03:56 PM »


    Secret time. In my post explaining the moveset, at the end is the changelist.
    Look in the newest version's changelist(it'll have coming soon in parentheses) and you'll see what's done so far. If you see ???????????? then it means more has to be done before it can be released.

    For example,
    Quote
    Blizzard hitbox bigger, does more damage, no longer freezes.
    Uair has less lag and slightly less landing lag
    Aerial recovery code modified, Ground to Aerial recovery flows better and does not allow reuse until landing
    Third jab has less windup
    Magnet Splash suction has less range
    Strike Raid has less end lag
    Dair hitbox damage increased towards the end of the animation
    New Running animations
    New Wait animations
    Fire, Blizzard, and Thunder have SFX now
    ???????????????????????

    I do this for Gray Fox and Lyn too.
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    Kagemaru
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    « Reply #603 on: July 19, 2011, 05:10:19 PM »


    I coulda sworn you posted that before you vanished due to SD card issues. o.O
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    Eternal Yoshi
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    « Reply #604 on: July 19, 2011, 05:13:53 PM »


    Yes I did. I did a tiny edit to it. As I do over time. I'm investigating why dodge roll has him pull a 180 towards the end when the animation doesn't do that.

    Also, trying to eliminate the transitions between the ground and air forward Bs.
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    Kagemaru
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    « Reply #605 on: July 19, 2011, 06:57:08 PM »


    wouldn't the dodge roll thing be a problem in a lapse of frames?
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    Eternal Yoshi
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    « Reply #606 on: July 19, 2011, 07:24:54 PM »


    Probable considering that Pit's dodge roll has less frames than most.
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    Nghiakhung
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    « Reply #607 on: July 20, 2011, 09:20:13 AM »


    Yoshi...will you release new video about Gray Fox latest version???
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    Eternal Yoshi
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    « Reply #608 on: July 20, 2011, 09:43:16 AM »


    When I get the chance to test the new SFX pack and make that storyboarded new FS in the game. Going into sleep mode shortly after this post.
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    Royal_Blade
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    « Reply #609 on: July 20, 2011, 08:02:28 PM »


    SDoom told me that you know how to solve my problem:
    http://forums.kc-mm.com/index.php?topic=28566.msg592963#msg592963
    I'm trying to remove Pit's attack100 and glide.
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    Eternal Yoshi
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    « Reply #610 on: July 20, 2011, 09:10:31 PM »


    Pit no longer has a Rapid Jab
    04B0B750 00000000

    Pit cannot glide
    04B0B760 00000000
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    Eternal Yoshi
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    « Reply #611 on: July 20, 2011, 09:51:39 PM »


    Why is riivolution not reading any .xml files???

    It's been like 9 months since I used the thing and I tried to use it again to test the new SFX pack, but it's not being read. AT ALL.
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    Royal_Blade
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    « Reply #612 on: July 20, 2011, 10:16:17 PM »


    Thanks.

    Curious, is there a way i can do that through PSA?
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    Naruto200Man
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    « Reply #613 on: July 20, 2011, 10:18:52 PM »


    Hey EY, I gotta problem with my sheik psa.
    In the animation Sheik turns sideways and bends down for a quick snap kick (Dead or Alive Styled snap kick ) but in game Sheik only raises the leg up to a certain point. It's kinda like trying to port some of lucarios anims over to one of the plumbers.

    is there some code in psa that needs to be set in order for this to work...?
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    Eternal Yoshi
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    « Reply #614 on: July 20, 2011, 10:19:43 PM »


    You can remove the glide by nopping all instances of RA-Bit 19 in the Midair jump actions and Set the glide frame window Attribute to 0.

    The rapid jab can only be removed by a code.
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