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« Reply #825 on: March 22, 2012, 12:36:00 PM » |
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I read earlier in this thread that you had unworkable ideas for Gray Fox's final Smash. I'm kinda curious to hear them.  I wonder if you also knew how Lucario teleports to the center of the stage for his FS? I would like to implement that in Tabuu.
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« Reply #826 on: March 22, 2012, 01:50:53 PM » |
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What about a slash rape for Gray Fox's final smash? Pretty much the same thing as Meta Knight's but just more slashes, more damage, and you won't need to aline it up with anyone.
The slashes could slash randomly around the stage.
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« Reply #827 on: March 22, 2012, 06:29:14 PM » |
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That sounds better than what I have now since I can't really make Gray Fox move safely.
I learned a new..... tactic for adding ExtGfx models and textures thanks to Magus and SDoom, and now am revisiting my Zanzou Blitz A idea where an illusion or two flings all over the screen slashing anything that gets in the way, ending with a cross slash of sorts.
It's just a matter of playing with Materials and textures enough to where I can get an GFX model similar to Fox and Falco's Illusions. Thankfully, Gray Fox's model is small in file size.
Post Merge: March 24, 2012, 10:32:42 AM Good news - I got 4 "Afterimage" Gray Fox models to work in the Final Smash effect.pac.
Basically I copy pasta'd the materials from Falco's Illusion and got the models to be transparent and seethrough like the Phantasm and Illusions then inserted 4 into the effect.pac - with their own animations.
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« Last Edit: March 24, 2012, 10:32:42 AM by Eternal Yoshi »
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« Reply #828 on: March 24, 2012, 02:34:52 PM » |
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I see, so you're going with the slash rape idea huh?
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« Reply #829 on: March 24, 2012, 09:52:32 PM » |
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I plan on combining it with using the Afterimages I just made. Here's a pic of them. NOTE: animations used aren't final. 
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« Last Edit: March 24, 2012, 09:57:27 PM by Eternal Yoshi »
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« Reply #830 on: March 26, 2012, 02:11:51 PM » |
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Nice nice, so what kind of damage are we talking about here per attack?
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« Reply #831 on: March 26, 2012, 02:24:56 PM » |
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I plan on having time stop and Gray Fox invisible while the illusions do their thing. Then when it's over, I have Gray Fox reappear and do one last slash with the GFX that stretches across the screen.
All of it should add up to 45-60% damage.
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« Reply #832 on: April 16, 2012, 10:43:05 PM » |
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Never commented on Sora PSA update so..
Thanks for updating it, i would like to see more from him too.
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« Reply #833 on: April 24, 2012, 03:59:09 AM » |
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I really appreciated if anyone can do a new video about current Gray Fox in SSBB,because i don't have a chance to test him in SSSBB
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« Reply #834 on: April 24, 2012, 04:01:22 AM » |
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Then when it's over, I have Gray Fox reappear and do one last slash with the GFX that stretches across the screen. You mean the Galaxia Darkness slash?
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« Reply #835 on: April 24, 2012, 11:34:20 AM » |
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Yes I do.
Still at a stand still regarding converting Mega Man's midair jump to a normal one so I decided to start porting Lyn and stuff.
Due to how..... not good the Assist trophy rigging is regarding her shoulders(Seriously, it's worse than Sonic) I basically have to remake her shoulder/arm movement almost all of her attacks.
This will allow me to polish them up a bit, but bye bye arrow.
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« Reply #836 on: April 29, 2012, 04:10:47 PM » |
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As the title hints, I'm porting Lyn to Marth using the import ds22 made. Be aware that this means:
- Hair and Skirt can't be animated - Her old forward B is now neutral B - No more bow - I need a new side B
Due to bone structure differences on the shoulders, I gotta take my time porting animations, but at least all her A moves are done. Just note that dtilt is something completely different and fair/bair/utilt use different animations, thought the hitboxes may behave the same.
Now I'm doing specials and misc animations. After that, she will be suitable to put in the game again and thus, pics.
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« Reply #837 on: April 29, 2012, 08:49:19 PM » |
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If you wanted her to have animated hair and skirt, couldn't you just add bones to the model?
A new version of lyn's PSA sounds great though.
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« Reply #838 on: April 30, 2012, 02:48:46 PM » |
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Not doing that since it desynchs the bone indexes(I can fix this but I don't have the scene, and I don't think I can import it with the rig intact).
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« Reply #839 on: April 30, 2012, 03:19:19 PM » |
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hey EY did u get my pm?
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