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« Reply #2775 on: August 14, 2011, 08:51:24 AM » |
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Oooooh, so it is possible. Fancy that. I don't know what you'd use to make his bangs flow, but if you can't get anything to work, I think they are perfectly acceptable as is. I've been having a lot of trouble texturing lately, so I've been slacking a bit. I can't get the whole baking thing to work, and I'm having trouble getting non-brawl models to open in 3dsmax as well, which would be very helpful for vertexing Sephiroth's face. I could still try to revamp him without using his Dissidia model. It just wouldn't be quite as accurate. On a side note, when I near the final stages of Tidus, could anyone here attach his cape to his sword handle for me? It's very minor, but since I'm not using his cape for anything else, I thought I could try to somehow represent that red cloth thing that hangs from his sword. As for the PSA stuff, since I'm in other brother mode right now, I'll just say Boba Fett. If SDoom makes his own decision before reading this, that's perfectly fine as well. I might be able to attach his cape to his sword handle. 
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« Reply #2776 on: August 14, 2011, 08:54:19 AM » |
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Well well, I'll keep that in mind. Thank you sir. It's not really a big deal if you can't, I just think it could be a nice little touch.
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« Reply #2777 on: August 14, 2011, 07:41:24 PM » |
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That reminds me.
Since Beyond's tutorial on nulling normals is out, you should fix some of the Bowser hacks you made that have them.
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« Reply #2778 on: August 14, 2011, 10:16:23 PM » |
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You know what would make vertexing easier for EVERYONE, and a lot faster? BY explaining all the things he learned from MarioKart64's tutorial.  In a video, in detail. Seriously, nobody could really understand MarioKart's tutorial, since he understood so much of it and learned so much from it, why doesn't he share it by putting it in plain English for everyone to read. I know this is ~2 pages back, but dude just watch the videos in order and pay attention. He actually goes through the processes and explains concepts. I thought the videos were done well, and was surprised that no one took advantage of these.
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[PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.] 
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« Reply #2779 on: August 14, 2011, 10:45:28 PM » |
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I agree with pik on this one. Those videos are pretty helpful, I learned everything I know about vertexing from them. Besides, last I knew beyond does not conform his vertexs like Mariokart did, he just looks at a model to get it exactly perfect. So he really would not be explaining anything that mariokart already said. The only thing beyond really does that mariokart did was texture baking which only works if your model is almost exact.
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« Reply #2780 on: August 14, 2011, 10:52:47 PM » |
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I agree with pik on this one. Those videos are pretty helpful, I learned everything I know about vertexing from them. Besides, last I knew beyond does not conform his vertexs like Mariokart did, he just looks at a model to get it exactly perfect. So he really would not be explaining anything that mariokart already said. The only thing beyond really does that mariokart did was texture baking which only works if your model is almost exact. Are you sure Beyond doesn't conform?
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ㅤlㅤ
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« Reply #2781 on: August 14, 2011, 10:58:27 PM » |
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Last I knew he didn't... I'm pretty sure he just does it all by eye. Then he lines up the models and fixes it to be almost exact without the use of conform wrap.
Anyway sorry for the off topic aafyre... How's Tidus going by the way? I remember seeing the model pretty much finished but the textures wernt started.
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« Reply #2782 on: August 14, 2011, 11:53:16 PM » |
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I know this is ~2 pages back, but dude
just watch the videos in order and pay attention. He actually goes through the processes and explains concepts. I thought the videos were done well, and was surprised that no one took advantage of these.
Actually, I did...and I barely understood him cause half the time, the guy, as far as I could tell, was mumbling.
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 3DS Friend Code: 2895-6640-9302
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« Reply #2783 on: August 15, 2011, 02:12:13 AM » |
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Then pump up the volume XD
As for the PSA stuff, since I'm in other brother mode right now, I'll just say Boba Fett. If SDoom makes his own decision before reading this, that's perfectly fine as well.
Boba Fett it is then ^^ I'll get to work adding the moveset to the OP of my topic at some point. It will be a mixture of your moveset with a couple of my own ideas.
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« Last Edit: August 15, 2011, 02:13:39 AM by St1cKDo0m »
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« Reply #2784 on: August 15, 2011, 02:36:40 AM » |
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Boba Fett sounds good. Imma have to do some research on this guy, educate myself, cause most likely I'll be getting it. 
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« Reply #2785 on: August 15, 2011, 03:27:11 AM » |
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well since the moveset is over snake and bobba feet too i guess we will be able to use the stromtrooper too xD
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« Reply #2786 on: August 15, 2011, 06:34:21 AM » |
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You know, Aaf... With Sephiroth, I don't think you would need his Dissidia model anyway, since the face is low res... Just look at images, and videos of him from AC, and CC, I think that would be a good way to get him looking on par with BY's Cloud, and differ from Marth greatly. http://finalfantasy.wikia.com/wiki/Sephiroth Scroll down a good bit, there are a few images from CC, and AC. Those might help out a bit. Just don't forget the smirk this time. XD Also... Boba Fett sounds good to me, since Snake... Uh... Does he have a balanced PSA at all? Plus he could be interesting playstyle wise.
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« Last Edit: August 15, 2011, 06:38:51 AM by _Data_Drain_ »
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« Reply #2787 on: August 15, 2011, 08:10:29 AM » |
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If your not doing Frog, I am >:)
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« Reply #2788 on: August 15, 2011, 10:46:57 AM » |
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Boba Fett sounds good. Imma have to do some research on this guy, educate myself You don't know who Boba Fett is? I think I need to go lie down.
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« Reply #2789 on: August 15, 2011, 10:53:41 AM » |
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You don't know who Boba Fett is? I think I need to go lie down.
You shouldn't be surprised, he's just appeared in 2 movies, and his roll isn't major.
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