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Author Topic: Full, Real Raichu! (Updated 25/04/2011) (Partially Playable)  (Read 75557 times)
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Velen
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    « Reply #45 on: September 17, 2010, 05:34:34 PM »


    If you're going to make a completely different moveset. Can I makes these suggestions?

    B
    --------
    Thunderbolt
    Charge Beam
    Bide?

    Side B
    --------------
    Sweet Kiss
    Focus Blast
    Mud Slap
    Strength (Command throw?)
    Thunderpunch?

    Down B:
    Light Screen?
    Shock Wave
    Hidden Power?
    Snore (Works differently than Rest)
    Charge?
    Dig?


    Those are all the suggestions for specials I have. If you decide to use any....well, you know.
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    « Reply #46 on: September 17, 2010, 05:52:22 PM »


    You can check the moveset I posted last page. It has decent (and related to the game) ideas you could use and everything is explained with details...

    Also, I think we should discuss the moveset BEFORE starting to do the animations...
    That might even give enough time to Dantarion to finish the clone engine, that will allow 7 more characterts to the game WITHOUT replacing anyone.
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    « Reply #47 on: September 17, 2010, 06:17:52 PM »


    I disagree with your FS idea, I think it should be Discharge, Shock Wave, or a made up one named Uganda Thunder.

    Charge + Discharge
    ----------------
    Raichu charges up electrical energy until he is overflowing with it, then he unleashes it all by launching lightning bolts and electricity all over the place and in different directions.

    Shock Wave
    ----------------
    Raichu concentrates and charges up an enormous amount of energy, before unleashing it in a spectacular burst!

    Uganda Thunder
    -----------------

    Raichu concentrate's really hard and summons up many large clouds above the stage, which one by one begin unleashing huge lightning bolts randomly at high speed. There are a total of twenty lightning bolts, but they can be obstructed by stage objects, just like Thunder can.
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    « Reply #48 on: September 17, 2010, 06:22:54 PM »


    Would like permission to have this closed and/or moved to Attack and Animation thread since it's more relevant there.[/center]
    as you wish.
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    « Reply #49 on: September 17, 2010, 07:00:19 PM »


    Whoa I didn't see all the posts before since it was moved haha. I'm definitely considering these suggestions though, don't worry. I suppose I could rename thunder to shockwave and have it do something similar, since in some pokemon games it looks the same as thunder.

    And @ Br3compactor, I totally agree. The original moveset I came up with is just as a starting point, and then moving on from there. The one I want to work on the most is the throws though, like for the ideas. I'm less confident about those than anything.

    Sometime soon i'll rearrange the Original post and get a starting point for the movesets and stuff. I'm definitely taking everything into consideration though, and I really appreciate the help.

    Edit:
    I disagree with your FS idea, I think it should be Discharge, Shock Wave, or a made up one named Uganda Thunder.

    Charge + Discharge
    ----------------
    Raichu charges up electrical energy until he is overflowing with it, then he unleashes it all by launching lightning bolts and electricity all over the place and in different directions.

    Shock Wave
    ----------------
    Raichu concentrates and charges up an enormous amount of energy, before unleashing it in a spectacular burst!

    Uganda Thunder
    -----------------

    Raichu concentrate's really hard and summons up many large clouds above the stage, which one by one begin unleashing huge lightning bolts randomly at high speed. There are a total of twenty lightning bolts, but they can be obstructed by stage objects, just like Thunder can.

    I don't know how hard a Final smash would be to program, so at this point I'm seriously not even considering it at all. I'm like... extremely new at this x3 It all depends on a person's interpretation of Raichu's power I suppose.  Original post will be updated soon with a full moveset idea, and then i'll make it an open discussion on that for now.
    « Last Edit: September 17, 2010, 07:06:58 PM by stranger24 » Logged

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    « Reply #50 on: September 17, 2010, 07:05:12 PM »


    If the feet problem is not fixed up, instead of trying to decrease the scale size of the feet try increasing the scale size of the rest of the body so compared to the body the feet look normal.
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    « Reply #51 on: September 17, 2010, 07:07:37 PM »


    If the feet problem is not fixed up, instead of trying to decrease the scale size of the feet try increasing the scale size of the rest of the body so compared to the body the feet look normal.

    Lol you used my raichu as an avatar x3 But thank you anyways, I did fix up the feet, yes
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    « Reply #52 on: September 17, 2010, 07:59:07 PM »


    Um, not to nag, but, do you know how the move Discharge works?
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    « Reply #53 on: September 17, 2010, 08:02:36 PM »


    Um, not to nag, but, do you know how the move Discharge works?

    Yes and I also know that super smash bros games have altered attacks MAJORLY from their original games, for any character. It was just an idea either way.
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    « Reply #54 on: September 17, 2010, 08:06:55 PM »


    Um, not to nag, but, do you know how the move Discharge works?

    Yes and I also know that super smash bros games have altered attacks MAJORLY from their original games, for any character. It was just an idea either way.
    Well okay, but even with the attack increase, that major drawback will lower it's usefulness. Fun idea, yeah, but not very practical in practice...at least I think so.
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    « Reply #55 on: September 17, 2010, 08:10:26 PM »


    Well okay, but even with the attack increase, that major drawback will lower it's usefulness. Fun idea, yeah, but not very practical in practice...at least I think so.

    The point is to represent power without being too powerful. Some people will find it useful, others won't. The Discharge itself after being charged will be fairly powerful anyways. It's like a charge move like Samus' B, only it doesn't have in between values and being fully charged applies those effects.

    Also the description for Discharge says "A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. " It may not mention having to charge beforehand, but this way it makes for an extra move thrown into the same button combination. It'll most likely be an alright ranged for an attack and i'll have to work on exactly what the factors are for how to use it properly.
    « Last Edit: September 17, 2010, 08:12:50 PM by stranger24 » Logged

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    « Reply #56 on: September 17, 2010, 08:56:46 PM »


    WELL............. <.< >.>........you could, for Raichu's Final Smash, make it use Charge(pikachu's up taunt) and then use "thunder". What I mean is have Raichu use a slow calling of the thunder move and make the field explode with electricity, like static pikachu but with insane range and only one hit. Also, to counter that good Final Smash, make it so you can hit Raichu out of the move. Maybe you can use static pika's psa as a base for the Raichu psa. And could you get recolors of Raichu? For example, Shiny Raichu for the red costume, PikaRai(Riachu with Pikachu's colors) for the green and Raiblue(Raichu with Pikablues texture) for the blue. That would be awesome.

    Oh, by the way, I change avatars/pics often so you might find me with Baby Ridley if I manage to get it or some other pic that I want to use. ^_^
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    « Reply #57 on: September 17, 2010, 09:30:42 PM »


    Just wondering if you're discussing moveset options.  Smiley
    If so, might I suggest this scheme:
    (It's a bit lengthy but I hope you find the time to read it) Kirby Dance

    Specials:

    Neutral: Thunder Punch- Uncharged is just a simple quick jab with light elec graphics. 12% damage
    Charged is a full Punch with a twirl animation at the end for lag purposes 15% damage and a random/ 30% Zsuit Samus stun effect. You can even add the option of adding alternate options like tilting the controller up during the release to make it a thunder punch upper-cut as an optional recovery aid 11% damage. Or down to create a slightly weaker punch and lower knockback that creates a shock wave on the ground that stuns 100% of the time 10% damge from punch and 5% damage from shock wave. If you tilt forward during the release it launches forward to give it more range but less damage and knockback 9% damage and only half the original knockback.

    Side Special: Volt Tackle- Raichu bursts forward (charge for power/ knockback boost) during impact to opponent or their shield give Raichu the self damage event (12-30% damage depending on charge is good) Also Raichu goes into shield broken animation.

    Down Special: Thunder Shock- Raichu uses an animation similar to Pikachu's up taunt and Makes small field of electricity around Raichu for as long as you hold the B button. Can Only hold for 10 seconds but during 5 seconds in the electricity begin's to damage Raichu 5% a second. 2% damage to opponents a second.

    Up Special: Wild Bolt- Literally change Raichu into an edited PK Tunder Ball and trail and allow the same maneuverability that Lucas's Pk Thunder has. It should only last 3 seconds and leave Raichu in free-fall if it ends in the air. If you land prematurely on the ground it cancels the move. 3% damage to every opponent it hits.

    Grab: Tail grab on ground for loads of fun  Wink Down throw should twirl the opponent around by it's tail like mario's back throw and then slam the opponent downward. They should pop up from the ground. During this time I'd like to bring up the idea of giving him a special grab that allows Raichu to grab the opponent in the air in a trajectory like Olimar's up special using his tail. That grab should slam the opponent straight back down from where they are in Spiking trajectory. Sounds complicated and it is complicated but very possible. Your other throw ideas would be awesome  Wink

    Pummel: Raichu should Rap its tail around the opponent and send electricity through their body. Pummel should be extremely fast 1% damage a second to be fair.

    Jab: 1-2 punch ending in a kangaroo kick  Tongue 2%, 2%, kick is 4% damage so 8% in total

    Forward Tilt: Tail swipe ( good range) Pick different angles to swing tail up or down. 7% damage

    Downtilt:  Low Tail swipe- Squat and full 360 tail swipe with tripping flags 10% damage

    Up tilt: Raichu Lunges up with a head butt while standing on it's tail (very good range and similar to Pit, protects Raichu from low attacks but with Raichu's height gained from its tail it could almost dodge a falcon punch... almost) 12% damage

    Smash attacks:
    Forward- SSSSSSSEX Kick (similar to Kirby's only with more range and damage with less knock back) 25 damage

    Up- Back Flip Kick With disjointed Tail hit box 10 damage from kick 5 damage from tail

    Down- Raichu Jumps up and then Stomps Down with a Thunder Bolt Striking down to Raichu creating a small Shockwave. Hit box on Small bolt of electricity and On Raichu's Head (going up) and on Raichu's feet (going Down) and the Hit box of the shock wave around Raichu (similar to Pikachu's thunder). 24 damage in total

    Final Smash: Wrath of the Thunder God- Cinematic Final Smashes are an option and completely possible. Very tedious since you'd build its animations from scratch. Raichu gets a close up of it's face then it's eyes, Raichu then jumps up does some acrobatic Spins then during the landing turns into Pikachu's final smash. then that graphic Grows and bursts into streams of electricity and that ends the final smash as it sends all aerial opponents flying and Grounded opponents are stunned... oh, and big damage.

    These are only suggestions and I know it's a long read, so forgive me for that. I understand that allot of this is very difficult to pull off but it's all quite possible, though file size may be an issue. Just tell me what you think about any of these ideas.

    I'm sure that what ever you come up with for this fantastic project will be great Happy Face
    « Last Edit: September 17, 2010, 09:37:05 PM by Christian_CAO » Logged

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    « Reply #58 on: September 18, 2010, 04:43:56 AM »


    Just wondering if you're discussing moveset options.  Smiley
    If so, might I suggest this scheme:
    (It's a bit lengthy but I hope you find the time to read it) Kirby Dance

    Specials:

    Neutral: Thunder Punch- Uncharged is just a simple quick jab with light elec graphics. 12% damage
    Charged is a full Punch with a twirl animation at the end for lag purposes 15% damage and a random/ 30% Zsuit Samus stun effect. You can even add the option of adding alternate options like tilting the controller up during the release to make it a thunder punch upper-cut as an optional recovery aid 11% damage. Or down to create a slightly weaker punch and lower knockback that creates a shock wave on the ground that stuns 100% of the time 10% damge from punch and 5% damage from shock wave. If you tilt forward during the release it launches forward to give it more range but less damage and knockback 9% damage and only half the original knockback.

    Side Special: Volt Tackle- Raichu bursts forward (charge for power/ knockback boost) during impact to opponent or their shield give Raichu the self damage event (12-30% damage depending on charge is good) Also Raichu goes into shield broken animation.

    Down Special: Thunder Shock- Raichu uses an animation similar to Pikachu's up taunt and Makes small field of electricity around Raichu for as long as you hold the B button. Can Only hold for 10 seconds but during 5 seconds in the electricity begin's to damage Raichu 5% a second. 2% damage to opponents a second.

    Up Special: Wild Bolt- Literally change Raichu into an edited PK Tunder Ball and trail and allow the same maneuverability that Lucas's Pk Thunder has. It should only last 3 seconds and leave Raichu in free-fall if it ends in the air. If you land prematurely on the ground it cancels the move. 3% damage to every opponent it hits.

    Grab: Tail grab on ground for loads of fun  Wink Down throw should twirl the opponent around by it's tail like mario's back throw and then slam the opponent downward. They should pop up from the ground. During this time I'd like to bring up the idea of giving him a special grab that allows Raichu to grab the opponent in the air in a trajectory like Olimar's up special using his tail. That grab should slam the opponent straight back down from where they are in Spiking trajectory. Sounds complicated and it is complicated but very possible. Your other throw ideas would be awesome  Wink

    Pummel: Raichu should Rap its tail around the opponent and send electricity through their body. Pummel should be extremely fast 1% damage a second to be fair.

    Jab: 1-2 punch ending in a kangaroo kick  Tongue 2%, 2%, kick is 4% damage so 8% in total

    Forward Tilt: Tail swipe ( good range) Pick different angles to swing tail up or down. 7% damage

    Downtilt:  Low Tail swipe- Squat and full 360 tail swipe with tripping flags 10% damage

    Up tilt: Raichu Lunges up with a head butt while standing on it's tail (very good range and similar to Pit, protects Raichu from low attacks but with Raichu's height gained from its tail it could almost dodge a falcon punch... almost) 12% damage

    Smash attacks:
    Forward- SSSSSSSEX Kick (similar to Kirby's only with more range and damage with less knock back) 25 damage

    Up- Back Flip Kick With disjointed Tail hit box 10 damage from kick 5 damage from tail

    Down- Raichu Jumps up and then Stomps Down with a Thunder Bolt Striking down to Raichu creating a small Shockwave. Hit box on Small bolt of electricity and On Raichu's Head (going up) and on Raichu's feet (going Down) and the Hit box of the shock wave around Raichu (similar to Pikachu's thunder). 24 damage in total

    Final Smash: Wrath of the Thunder God- Cinematic Final Smashes are an option and completely possible. Very tedious since you'd build its animations from scratch. Raichu gets a close up of it's face then it's eyes, Raichu then jumps up does some acrobatic Spins then during the landing turns into Pikachu's final smash. then that graphic Grows and bursts into streams of electricity and that ends the final smash as it sends all aerial opponents flying and Grounded opponents are stunned... oh, and big damage.

    These are only suggestions and I know it's a long read, so forgive me for that. I understand that allot of this is very difficult to pull off but it's all quite possible, though file size may be an issue. Just tell me what you think about any of these ideas.

    I'm sure that what ever you come up with for this fantastic project will be great Happy Face

    Kinda cliched name for the final smash x3.

    But these are great suggestions actually. The only thing I'm slightly worried about is the damage %age, if it's quite possibly too high for playability. I want this to be fair too. The thing that did get me was the final smash though, it seems like a great idea, but I've had amazing issues looking for a way to edit pikachu's final smash. The graphics/texture for Volt Tackle isn't accessible at all as far as I know. If you could find a way for that to be accessible, then I'd probably consider this of all things so far.

    Thanks a lot for the suggestions Smiley I appreciate it.
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    « Reply #59 on: September 18, 2010, 06:11:36 AM »


    Just wondering if you're discussing moveset options.  Smiley
    If so, might I suggest this scheme:
    (It's a bit lengthy but I hope you find the time to read it) Kirby Dance

    Specials:

    Neutral: Thunder Punch- Uncharged is just a simple quick jab with light elec graphics. 12% damage
    Charged is a full Punch with a twirl animation at the end for lag purposes 15% damage and a random/ 30% Zsuit Samus stun effect. You can even add the option of adding alternate options like tilting the controller up during the release to make it a thunder punch upper-cut as an optional recovery aid 11% damage. Or down to create a slightly weaker punch and lower knockback that creates a shock wave on the ground that stuns 100% of the time 10% damge from punch and 5% damage from shock wave. If you tilt forward during the release it launches forward to give it more range but less damage and knockback 9% damage and only half the original knockback.

    Side Special: Volt Tackle- Raichu bursts forward (charge for power/ knockback boost) during impact to opponent or their shield give Raichu the self damage event (12-30% damage depending on charge is good) Also Raichu goes into shield broken animation.

    Down Special: Thunder Shock- Raichu uses an animation similar to Pikachu's up taunt and Makes small field of electricity around Raichu for as long as you hold the B button. Can Only hold for 10 seconds but during 5 seconds in the electricity begin's to damage Raichu 5% a second. 2% damage to opponents a second.

    Up Special: Wild Bolt- Literally change Raichu into an edited PK Tunder Ball and trail and allow the same maneuverability that Lucas's Pk Thunder has. It should only last 3 seconds and leave Raichu in free-fall if it ends in the air. If you land prematurely on the ground it cancels the move. 3% damage to every opponent it hits.

    Grab: Tail grab on ground for loads of fun  Wink Down throw should twirl the opponent around by it's tail like mario's back throw and then slam the opponent downward. They should pop up from the ground. During this time I'd like to bring up the idea of giving him a special grab that allows Raichu to grab the opponent in the air in a trajectory like Olimar's up special using his tail. That grab should slam the opponent straight back down from where they are in Spiking trajectory. Sounds complicated and it is complicated but very possible. Your other throw ideas would be awesome  Wink

    Pummel: Raichu should Rap its tail around the opponent and send electricity through their body. Pummel should be extremely fast 1% damage a second to be fair.

    Jab: 1-2 punch ending in a kangaroo kick  Tongue 2%, 2%, kick is 4% damage so 8% in total

    Forward Tilt: Tail swipe ( good range) Pick different angles to swing tail up or down. 7% damage

    Downtilt:  Low Tail swipe- Squat and full 360 tail swipe with tripping flags 10% damage

    Up tilt: Raichu Lunges up with a head butt while standing on it's tail (very good range and similar to Pit, protects Raichu from low attacks but with Raichu's height gained from its tail it could almost dodge a falcon punch... almost) 12% damage

    Smash attacks:
    Forward- SSSSSSSEX Kick (similar to Kirby's only with more range and damage with less knock back) 25 damage

    Up- Back Flip Kick With disjointed Tail hit box 10 damage from kick 5 damage from tail

    Down- Raichu Jumps up and then Stomps Down with a Thunder Bolt Striking down to Raichu creating a small Shockwave. Hit box on Small bolt of electricity and On Raichu's Head (going up) and on Raichu's feet (going Down) and the Hit box of the shock wave around Raichu (similar to Pikachu's thunder). 24 damage in total

    Final Smash: Wrath of the Thunder God- Cinematic Final Smashes are an option and completely possible. Very tedious since you'd build its animations from scratch. Raichu gets a close up of it's face then it's eyes, Raichu then jumps up does some acrobatic Spins then during the landing turns into Pikachu's final smash. then that graphic Grows and bursts into streams of electricity and that ends the final smash as it sends all aerial opponents flying and Grounded opponents are stunned... oh, and big damage.

    These are only suggestions and I know it's a long read, so forgive me for that. I understand that allot of this is very difficult to pull off but it's all quite possible, though file size may be an issue. Just tell me what you think about any of these ideas.

    I'm sure that what ever you come up with for this fantastic project will be great Happy Face

    Kinda cliched name for the final smash x3.

    But these are great suggestions actually. The only thing I'm slightly worried about is the damage %age, if it's quite possibly too high for playability. I want this to be fair too. The thing that did get me was the final smash though, it seems like a great idea, but I've had amazing issues looking for a way to edit pikachu's final smash. The graphics/texture for Volt Tackle isn't accessible at all as far as I know. If you could find a way for that to be accessible, then I'd probably consider this of all things so far.

    Thanks a lot for the suggestions Smiley I appreciate it.

    You should ask Dingo or Sumire, or someone like Chuy or Mewtwo2000.

    Heck, even head to Smash Boards, look up one of the project teams' members and ask them about it. They could probably help you out.
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