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Author Topic: SUGOI! Another Clone engine topic :af:  (Read 278311 times)
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DMN666
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    « on: September 29, 2010, 01:26:12 PM »


    Errr.....clone engin
    http://www.ustream.tv/channel/strongbad338dude
    There is it.....it works :/
    http://anonym.to/?http://opensa.dantarion.com/wiki/Clone_Engine
    Da codes(for brave basterds that wanna do it lol)
    Code:
    Usage Storage Engine (Dont Wreck My Music) [Dantarion]
    060AF160 0000000C
    3C808120 3800000B
    38840B10 00000000

    Usage Storage Engine Data
    07200B10 00000018
    110E120E 04030F0D
    1D1B1F1B 211B1E1B
    201B221B 32110000
    This code is needed to stop the game from saving usage data into an invalid location. That is what causes My Music to freeze after using Alloys. This code only lets you use independant Pokemon and Roy. I need to v2 it for all the other characters that the other No Wreck My Music Code does.

    Roy has Marths IC-Constant [Dantarion]
    C2858928 00000003
    2C040027 40820008
    38800011 1C040038
    60000000 00000000
    This code is needed to let Roy use Marths IC-Constant data. Without it, Roy would not be able to double jump without freezing the game. It will be needed for other characters as well.

    Roy Instance Slot File [Dantarion]
    07200A00 00000020
    726F792F 46697452
    6F792E70 61630000
    66745F72 6F792E72
    656C0000 00000000

    04AD813C 81200A10
    04AD7EDC 81200A00
    This code has 2 parts.
    Part 1 writes "roy/FitRoy.pac" and "ft_roy.rel" to a empty space in memory. Part 2 writes pointers to those two strings in the instance slot positions for ROY

    MarioD Character Slot->Roy Instance [Dantarion]
    06AD8578 00000010
    00000027 FFFFFFFF
    FFFFFFFF FFFFFFFF
    04455568 13321D10
    044557D8 10011332

    Universal Walljumping [Dantarion]
    C285893C 00000003
    2C030024 4082000C
    38600001 48000008
    7C63002E 00000000

    No Walljumping [Dantarion]
    C285893C 00000003
    2C030024 4082000C
    38600000 48000008
    7C63002E 00000000

    Custom CSS v3 [spunit262]
    0668310C 00000030
    387E006C 3B600000
    3C808068 38840DE0
    7CBB20AE 7CA50775
    41800014 94A30004
    3B7B0001 2C1B0032
    4180FFE8 48000038
    04690338 48000068
    066900D8 00000008
    2C170028 41820168
    02680DE0 0022FFFF
    06680DE0 0000002B
    00090D0C 0515011A
    0A071325 1002240E
    0F140616 1F172903
    040B1908 23201B5D
    5E5C1121 18221226
    27285100 00000000
    Um...Roy and Mewtwo are bring worked on Tongue
    http://anonym.to/?http://opensa.dantarion.com/wiki/Clone_Engine_Example_Codes
    http://anonym.to/?http://opensa.dantarion.com/wiki/Patching_Charcter_Modules
    Lol i kid about the codes,DONT try them urself,i kid.
    *waits for noob to test it*


    Gasp... Wheeze... I barely made it out alive! But I got it... I got it.

    Behold! The very first Generic module!

    [>>>>>Here<<<<<]

    This module will allow you to clone Ike over any character in the roster and - when I finish the actual Engine part of the Clone Engine - clone him into any empty space in the roster.

    In order to clone a character you need to put all of their resources (moveset, models, motion and final smash) into the target character's folder named according to the target character's name. Then adjust the generic module to match the character (Read the Change.txt) and rename it to the target character's module name.

    If you want to go the extra mile and add sound whenever the host character isn't present, then you can adjust the sound banks to your liking with the following code:

    Code:
    Sound Bank Modifier:[Phantom Wings]
    4A000000 80AD89E0
    1400ZZZZ 0000000YY
    E0000000 80008000

    ZZZZ = XX * 0x04

    Characters [XX]:
    00 Mario
    01 Donkey Kong
    02 Link
    03 Samus
    04 Yoshi
    05 Kirby
    06 Fox
    07 Pikachu
    08 Luigi
    09 Captain Falcon
    0A Ness
    0B Bowser
    0C Peach
    0D Zelda
    0E Sheik
    0F Popo
    10 (Nana)
    11 Marth
    12 Mr. Game & Watch
    13 Falco
    14 Ganondorf
    15 Wario
    16 Metaknight
    17 Pit
    18 Zero Suit Samus
    19 Olimar
    1A Lucas
    1B Diddy Kong
    1C Pokemon Trainer
    1D Charizard
    1E Squirtle
    1F Ivysaur
    20 Dedede
    21 Lucario
    22 Ike
    23 Robot
    24 (Pra-mai)
    25 Jigglypuff
    26 (Mewtwo)
    27 (Roy)
    28 (Dr. Mario)
    29 Toon Link
    2A (Toon Zelda)
    2B (Toon Sheik)
    2C Wolf
    2D (Dixie)
    2E Snake
    2F Sonic
    30 Giga Bowser
    31 Warioman
    32 Red Alloy
    33 Blue Alloy
    34 Yellow Alloy
    35 Green Alloy
    36 (Mario D)

    Sound Bank Values [YY]:
    01 Mario
    02 Link
    03 Pit
    04 Metaknight
    05 Dedede
    06 Donkey Kong
    07 Samus/Zero Suit Samus
    08 Yoshi
    09 Kirby
    0A Fox
    0B Pikachu
    0C Luigi
    0D Captain Falcon
    0E Ness
    0F Bowser
    10 Peach
    11 Zelda/Sheik
    12 Popo/Nana
    13 Marth
    14 Mr. Game & Watch
    15 Falco
    16 Ganondorf
    17 Wario
    18 Olimar
    19 Lucas
    1A Diddy Kong
    1B Pokemon Trainer
    1C Charizard
    1D Squirtle
    1E Ivysaur
    1F Lucario
    20 Ike
    21 Rob
    22 Jigglypuff
    23 Toon Link
    24 Wolf
    25 Snake
    26 Sonic
    27 Unknown
    28 Alloy
    29-4B Unknown

    And finally, for your convenience and to prove that it works properly, here's a fully equipped clone of Ike Cloud over Mario.

    [>>>>>Download<<<<<]

    Some things to note:
    -As noted above, unless you use the Sound Bank modifier, the clone will not have any unique sounds or voice if the host character is not in the match.

    -If both the clone and the original are in the match, only one set of Graphic effects will be used. This is because the graphics are being loaded into a single set of ids that both movesets are calling whenever they create graphic effects. (To fix this, we'd need to further analyze the graphic effect files)

    -The .Pac file which is usually considered optional when reskinning an existing character is required if you want to use training or SSE with the clone.

    -Replacing the target character's Entry file is optional, but if you don't replace it then the original's entry Articles will still appear.

    -All the Cloud outfits in the example file are the same... .




    Before I go, please no requests for modules. I haven't mastered the art patching them yet so I need a little more time before I can mass produce them.

    I got it working. For those who are still having problems:

    4A000000 80AD89E0
    1400ZZZZ 000000YY
    E0000000 80008000
    (YY will be 20 since we are using ike.)

    Replace ZZZZ with below
    Code:
    0000 Mario
    0004 Donkey Kong
    0008 Link
    000C Samus
    0010 Yoshi
    0014 Kirby
    0018 Fox
    001C Pikachu
    0020 Luigi
    0024 Captain Falcon
    0028 Ness
    002C Bowser
    0030 Peach
    0034 Zelda
    0038 Sheik
    003C Popo
    0040 (Nana)
    0044 Marth
    0048 Mr. Game & Watch
    004C Falco
    0050 Ganondorf
    0054 Wario
    0058 Metaknight
    005C Pit
    0060 Zero Suit Samus
    0064 Olimar
    0068 Lucas
    006C Diddy Kong
    0070 Pokemon Trainer
    0074 Charizard
    0078 Squirtle
    007C Ivysaur
    0080 Dedede
    0084 Lucario
    0088 Ike
    008C Robot
    0090 (Pra-mai)
    0094 Jigglypuff
    0098 (Mewtwo)
    009C (Roy)
    00A0 (Dr. Mario)
    00A4 Toon Link
    00A8 (Toon Zelda)
    00AC (Toon Sheik)
    00B0 Wolf
    00B4 (Dixie)
    00B8 Snake
    00BC Sonic
    00C0 Giga Bowser
    00C4 Warioman
    00C8 Red Alloy
    00CC Blue Alloy
    00D0 Yellow Alloy
    00D4 Green Alloy
    00D8 (Mario D)

    Attention everyone:

    If you are planning on trying to replace him over a multi-jumper, you must change the IC constants as well or you will get a freeze when jumping.

    Code:
    XX has YY's IC-Constant [Dantarion]
    C2858928 00000003
    2C0400XX 40820008
    388000YY 1C040038
    60000000 00000000
    Code:
    IDs

    Mario 00
    DK 01
    Link 02
    Samus 03
    Yoshi 04
    Kirby 05
    Fox 06
    Pikachu 07
    Luigi 08
    Falcon 09
    Ness 0A
    Bowser 0B
    Peach 0C
    Zelda 0D
    Sheik 0E
    Popo 0F
    Nana     10
    Marth 11
    G&W 12
    Falco 13
    Ganon 14
    Wario 15
    MK 16
    Pit 17
    ZSS 18
    Olimar 19
    Lucas 1A
    Diddy 1B
    Chariz 1D
    Squirt 1E
    Ivysaur 1F
    Dedede 20
    Lucario 21
    Ike      22
    ROB 23
    Jiggs 25
    Toony 29
    Wolf 2C
    Snake 2E
    Sonic 2F



    DO NOT MIX THIS WITH ROB FOR NOW.
    « Last Edit: February 25, 2011, 02:03:47 PM by ds22 » Logged



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    « Reply #1 on: September 29, 2010, 02:06:45 PM »


    Dantarion is GOD.

    But sadly I don't know how to make it work... I'll better wait that someone makes a tutorial for it...
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    « Reply #2 on: September 29, 2010, 02:28:06 PM »


    So what I hear of people is that they, after applying the codes, still don't get an extra Marth slot?
    If so, I might know what the problem could be...
    « Last Edit: September 29, 2010, 02:32:28 PM by ds22 » Logged

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    « Reply #3 on: September 29, 2010, 02:37:43 PM »


    So what I hear of people is that they, after applying the codes, still don't get an extra Marth slot?
    If so, I might know what the problem could be...
    YOU!!!!!!!!!!!
    *grabs*
    So i heard from a mudkipz that you got it to run I see what you did there ...
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    « Reply #4 on: September 29, 2010, 02:41:41 PM »


    It needs a slight modification of the Custom CSS code, to add the slot.
    And within a few moments I will try to explain how (I need to look around a bit).
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    « Reply #5 on: September 29, 2010, 02:43:50 PM »


    It needs a slight modification of the Custom CSS code, to add the slot.
    And within a few moments I will try to explain how (I need to look around a bit).
    Yeah i heard about that.
    Well if you could help make a small tut that would be great Cheesy
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    « Reply #6 on: September 29, 2010, 02:58:34 PM »


    If you can supply me your Custom CSS code from your codelist text file, I can show you how to edit it.
    It's rather easy, but I suspect that some people have Alloys while others not.

    EDIT: Well, just try this code instead of your current CSS code:
    Custom CSS v3 [spunit262]
    0668310C 00000030
    387E006C 3B600000
    3C808068 38840DE0
    7CBB20AE 7CA50775
    41800014 94A30004
    3B7B0001 2C1B0032
    4180FFE8 48000038
    04690338 48000068
    066900D8 00000008
    2C170028 41820168
    02680DE0 0022FFFF
    06680DE0 0000002B
    00090D0C 0515011A
    0A071325 1002240E
    0F140616 1F172903
    040B1908 23201B5D
    5E5C1121 18221226
    27285100 00000000
    « Last Edit: September 29, 2010, 03:15:34 PM by ds22 » Logged

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    « Reply #7 on: September 29, 2010, 03:50:06 PM »


    DS22, I have another question. I read that you to replace in one of the codes a sort of "MarioD" ID or  something. What do we have to replace exactly ?
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    « Reply #8 on: September 29, 2010, 03:58:19 PM »


    ???
    All you have to do is apply the codes from Dantarion's wiki page and the CSS code I put up.
    With all those codes, it should work.
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    « Reply #9 on: September 29, 2010, 03:59:31 PM »


    Oh, ok thanks, because I read somewhere that you had to replace something in the code data...
    I'll try this out when I'll have made a backup of my Brawl save.
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    « Reply #10 on: September 29, 2010, 04:12:48 PM »


    You sure there isn't anything else, like a .rel file or something??

    Or what to name the game files???

    Is it FitRoy.pac or something???
    « Last Edit: September 29, 2010, 04:24:52 PM by EternalYoshi » Logged


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    « Reply #11 on: September 29, 2010, 05:07:46 PM »


    The ft_roy.rel goes into the module folder, while the PSA goes into the roy folder in the fighter folder (yes, it's FitRoy.pac and etc).
    And I don't know if the ft_roy.rel was released in public...
    But wait till this gets further developed and more stable.
    « Last Edit: September 29, 2010, 05:20:58 PM by ds22 » Logged

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    « Reply #12 on: September 29, 2010, 05:21:40 PM »


    Did you have a ft_roy.rel when you got it working???
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    « Reply #13 on: September 29, 2010, 05:25:18 PM »


    Did you have a ft_roy.rel when you got it working???

    Yes I have.
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    « Reply #14 on: September 29, 2010, 05:28:45 PM »


    You copied-pasta'd Marth's rel?
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