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Author Topic: SUGOI! Another Clone engine topic :af:  (Read 278148 times)
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SonicBrawler
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    « Reply #330 on: February 25, 2011, 06:42:01 AM »


    thanks, it helps alot!
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    « Reply #331 on: February 25, 2011, 07:40:42 AM »


    http://www.youtube.com/watch?v=pGgTo1I8Ah8
    Well, here's a video showing off this... Phantom Wings, you sir are my hero, BY and EY rock too. Tongue

    Oh and, SonicBrawler.
    http://www.mediafire.com/?cq5u7ggm1439a7j
    I hope that helps. Smiley



    I can't make Cloud do the third jab with that code D;
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    Sanitys_Theif
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    « Reply #332 on: February 25, 2011, 09:41:46 AM »


    The joy of posting almost at the same time! Laugh

    Sanity's Thief: You're talking about offsets, there is a way to have the offsets of all sounds of Ike, you're talking about the fix offsets? Because if it is truly this, it can be found very easily.


    No, I mean the sound offsets for G&W to be replaced with Ike's, I don't even know if that's possible though, I doubt every character has the same exact amount of hex for their sound data
    Sanitys_Thief: Ah I see. Anyway, if you want the fix offsets for G&W, I can have them very easily. But it seems it is not this that you're searching so...

    And I don't think indeed that they have the same amount of hex for their sound data too, I didn't truly verified, but as G&W has only 4 voices if I recall correctly, which is not the case of Ike.

    Ogichi:

    http://www.mediafire.com/?dt4i92xygvsauty

    Here is a mediafire link containing all the characters rel files that I found, I hope this is the file that you're searching Ogichi. Of course Marth's rel file is there.


    No no no, I mean thanks for trying to help, but you've got it all wrong

    First off, the only place where you would replace the hex data for sounds is in the smashbros_sound.brsar

    What I'm saying is you would need to find the offset for G&W's or Jigglypuff's id in that and replace it with Ike's, but no one has made a sound pack for G&W so we don't know where it is, and even then IDK if we could replace it with Ike's because I doubt every character has the same amount of hex data for sounds

    So does anyone know how to find offsets in the sound.brsar?
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    BlueBrain
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    « Reply #333 on: February 25, 2011, 09:43:32 AM »


    and i ment a template module file for marth like the one he made for ike ^^
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    « Reply #334 on: February 25, 2011, 09:49:42 AM »


    Ogichi: Ha ha, I see. I suppose it will maybe help someone anyway.

    Sanithy's Thief: I suppose I'm wrong indeed... I can easily have the fix offsets of each sound for each character, and of course tied to the file smashbros sound.brsar but as it seems that it is not what you're searching, I suppose I will stay back and hope you find what you're searching! Laugh
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    « Reply #335 on: February 25, 2011, 10:17:38 AM »


    Ogichi: Ha ha, I see. I suppose it will maybe help someone anyway.

    Sanithy's Thief: I suppose I'm wrong indeed... I can easily have the fix offsets of each sound for each character, and of course tied to the file smashbros sound.brsar but as it seems that it is not what you're searching, I suppose I will stay back and hope you find what you're searching! Laugh

    Yea, I mean what's a fix offset? I've never heard of that, and the only way I know of replacing sounds is through hex editing the smash_sound.brsar so I think we're talking about 2 completely different things
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    « Reply #336 on: February 25, 2011, 10:28:28 AM »


    Attention everyone:

    If you are planning on trying to replace him over a multi-jumper, you must change the IC constants as well or you will get a freeze when jumping.

    Code:
    XX has YY's IC-Constant [Dantarion]
    C2858928 00000003
    2C0400XX 40820008
    388000YY 1C040038
    60000000 00000000
    Code:
    IDs

    Mario 00
    DK 01
    Link 02
    Samus 03
    Yoshi 04
    Kirby 05
    Fox 06
    Pikachu 07
    Luigi 08
    Falcon 09
    Ness 0A
    Bowser 0B
    Peach 0C
    Zelda 0D
    Sheik 0E
    Popo 0F
    Nana     10
    Marth 11
    G&W 12
    Falco 13
    Ganon 14
    Wario 15
    MK 16
    Pit 17
    ZSS 18
    Olimar 19
    Lucas 1A
    Diddy 1B
    Chariz 1D
    Squirt 1E
    Ivysaur 1F
    Dedede 20
    Lucario 21
    Ike      22
    ROB 23
    Jiggs 25
    Toony 29
    Wolf 2C
    Snake 2E
    Sonic 2F



    DO NOT MIX THIS WITH ROB FOR NOW.
    « Last Edit: February 25, 2011, 10:42:11 AM by EternalYoshi » Logged


    Sanitys_Theif
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    « Reply #337 on: February 25, 2011, 10:31:39 AM »


    Attention everyone:

    If you are planning on trying to replace him over a multi-jumper, you must change the IC constants as well or you will get a freeze when jumping.

    Code:
    XX has YY's IC-Constant [Dantarion]
    C2858928 00000003
    2C0400XX 40820008
    388000YY 1C040038
    60000000 00000000

    DO NOT MIX THIS WITH ROB FOR NOW.

    Someone, really, really needs to help me now with getting Naruto SFX over Jigglypuff if that's possible, oh and thanks you're awesome lol


    EDIT:

    Also, what are we using, character ID's or some module ID's for this code?
    « Last Edit: February 25, 2011, 10:33:48 AM by Sanitys_Theif » Logged

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    « Reply #338 on: February 25, 2011, 10:35:46 AM »


    Use the ID's here.

    http://anonym.to/?http://opensa.dantarion.com/wiki/IC-Constants
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    KTH
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    « Reply #339 on: February 25, 2011, 10:57:10 AM »


    I have some idea for replace characters :

    Doctor Mario ---> Wario
    (For Classic Wario, use my Doc., and the Ware Wario, use the Pik Doc.)

    Cloud ---> Mr.Game&Watch
    (It's possible? Because GW have all recolors into the FitPSA.)

    Shadow ---> DK
    (Classic  Cool)

    Mewtwo ---> King Dedede

    Pichu ---> Olimar

    Young Link ---> Toon Link

    Roy ---> R.O.B.
    « Last Edit: February 25, 2011, 10:59:58 AM by KTH » Logged


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    « Reply #340 on: February 25, 2011, 11:45:46 AM »




    I used the numbers you provided in your edited post, but Cloud still can't jab over G&W, does it not work or did I do something wrong?


    EDIT:

    Here's the code I made for it

    Code:
    XX has YY's IC-Constant: Ike over G&W [Dantarion]
    C2858928 00000003
    2C040012 40820008
    38800022 1C040038
    60000000 00000000
    « Last Edit: February 25, 2011, 11:54:42 AM by Sanitys_Theif » Logged

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    « Reply #341 on: February 25, 2011, 01:19:11 PM »


    It might be a character related issue, like I had with ROB yesterday.

    If Phantom Wings is reading this, then know that Dantarion is at the same place progress wise as you are and that you should talk to him whenever you get the chance.
    « Last Edit: February 25, 2011, 07:34:52 PM by EternalYoshi » Logged


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    « Reply #342 on: February 25, 2011, 02:02:19 PM »


    I found another idea :

    Geno ---> Diddy Kong
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    « Reply #343 on: February 25, 2011, 02:15:38 PM »


    Do note that those ports won't happen unless we can patch .rels for Lucario/Snake as they are article intensive.

    Wait later.
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    Goronguy
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    « Reply #344 on: February 25, 2011, 02:29:02 PM »


    Whoa....7 new pages since yesterday.

    I praise you PhantomWings!

    And I praise BeyondYou as well (I finally switched to Riivolution)!
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