SUGOI! Another Clone engine topic :af:

Started by DMN666, September 29, 2010, 07:26:12 PM

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thanks, it helps alot!
Quotes:
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Quote from: Psycho Philia on February 25, 2011, 08:29:53 AM
The joy of posting almost at the same time! :laugh:

Sanity's Thief: You're talking about offsets, there is a way to have the offsets of all sounds of Ike, you're talking about the fix offsets? Because if it is truly this, it can be found very easily.

No, I mean the sound offsets for G&W to be replaced with Ike's, I don't even know if that's possible though, I doubt every character has the same exact amount of hex for their sound data
Quote from: Psycho Philia on February 25, 2011, 08:58:14 AM
Sanitys_Thief: Ah I see. Anyway, if you want the fix offsets for G&W, I can have them very easily. But it seems it is not this that you're searching so...

And I don't think indeed that they have the same amount of hex for their sound data too, I didn't truly verified, but as G&W has only 4 voices if I recall correctly, which is not the case of Ike.

Ogichi:

http://www.mediafire.com/?dt4i92xygvsauty

Here is a mediafire link containing all the characters rel files that I found, I hope this is the file that you're searching Ogichi. Of course Marth's rel file is there.

No no no, I mean thanks for trying to help, but you've got it all wrong

First off, the only place where you would replace the hex data for sounds is in the smashbros_sound.brsar

What I'm saying is you would need to find the offset for G&W's or Jigglypuff's id in that and replace it with Ike's, but no one has made a sound pack for G&W so we don't know where it is, and even then IDK if we could replace it with Ike's because I doubt every character has the same amount of hex data for sounds

So does anyone know how to find offsets in the sound.brsar?

and i ment a template module file for marth like the one he made for ike ^^

Ogichi: Ha ha, I see. I suppose it will maybe help someone anyway.

Sanithy's Thief: I suppose I'm wrong indeed... I can easily have the fix offsets of each sound for each character, and of course tied to the file smashbros sound.brsar but as it seems that it is not what you're searching, I suppose I will stay back and hope you find what you're searching! :laugh:


Oh bomb, no one understands you. You have to be expressive with your feelings. Don't worry, Philia will help you with that. Fu fu fu fu....

Kitare, Saitan no Ikazuchi! Ikare, sousei no daichi! Ribaasukuruseidaaa!

Quote from: Psycho Philia on February 25, 2011, 04:49:42 PM
Ogichi: Ha ha, I see. I suppose it will maybe help someone anyway.

Sanithy's Thief: I suppose I'm wrong indeed... I can easily have the fix offsets of each sound for each character, and of course tied to the file smashbros sound.brsar but as it seems that it is not what you're searching, I suppose I will stay back and hope you find what you're searching! :laugh:

Yea, I mean what's a fix offset? I've never heard of that, and the only way I know of replacing sounds is through hex editing the smash_sound.brsar so I think we're talking about 2 completely different things

February 25, 2011, 05:28:28 PM #336 Last Edit: February 25, 2011, 05:42:11 PM by EternalYoshi
Attention everyone:

If you are planning on trying to replace him over a multi-jumper, you must change the IC constants as well or you will get a freeze when jumping.


XX has YY's IC-Constant [Dantarion]
C2858928 00000003
2C0400XX 40820008
388000YY 1C040038
60000000 00000000


IDs

Mario 00
DK 01
Link 02
Samus 03
Yoshi 04
Kirby 05
Fox 06
Pikachu 07
Luigi 08
Falcon 09
Ness 0A
Bowser 0B
Peach 0C
Zelda 0D
Sheik 0E
Popo 0F
Nana     10
Marth 11
G&W 12
Falco 13
Ganon 14
Wario 15
MK 16
Pit 17
ZSS 18
Olimar 19
Lucas 1A
Diddy 1B
Chariz 1D
Squirt 1E
Ivysaur 1F
Dedede 20
Lucario 21
Ike      22
ROB 23
Jiggs 25
Toony 29
Wolf 2C
Snake 2E
Sonic 2F




DO NOT MIX THIS WITH ROB FOR NOW.

February 25, 2011, 05:31:39 PM #337 Last Edit: February 25, 2011, 05:33:48 PM by Sanitys_Theif
Quote from: EternalYoshi on February 25, 2011, 05:28:28 PM
Attention everyone:

If you are planning on trying to replace him over a multi-jumper, you must change the IC constants as well or you will get a freeze when jumping.


XX has YY's IC-Constant [Dantarion]
C2858928 00000003
2C0400XX 40820008
388000YY 1C040038
60000000 00000000


DO NOT MIX THIS WITH ROB FOR NOW.

Someone, really, really needs to help me now with getting Naruto SFX over Jigglypuff if that's possible, oh and thanks you're awesome lol


EDIT:

Also, what are we using, character ID's or some module ID's for this code?


February 25, 2011, 05:57:10 PM #339 Last Edit: February 25, 2011, 05:59:58 PM by KTH
I have some idea for replace characters :

Doctor Mario ---> Wario
(For Classic Wario, use my Doc., and the Ware Wario, use the Pik Doc.)

Cloud ---> Mr.Game&Watch
(It's possible? Because GW have all recolors into the FitPSA.)

Shadow ---> DK
(Classic  8))

Mewtwo ---> King Dedede

Pichu ---> Olimar

Young Link ---> Toon Link

Roy ---> R.O.B.

February 25, 2011, 06:45:46 PM #340 Last Edit: February 25, 2011, 06:54:42 PM by Sanitys_Theif
Quote from: EternalYoshi on February 25, 2011, 05:35:46 PM
Use the ID's here.

http://opensa.dantarion.com/wiki/IC-Constants

I used the numbers you provided in your edited post, but Cloud still can't jab over G&W, does it not work or did I do something wrong?


EDIT:

Here's the code I made for it


XX has YY's IC-Constant: Ike over G&W [Dantarion]
C2858928 00000003
2C040012 40820008
38800022 1C040038
60000000 00000000

February 25, 2011, 08:19:11 PM #341 Last Edit: February 26, 2011, 02:34:52 AM by EternalYoshi
It might be a character related issue, like I had with ROB yesterday.

If Phantom Wings is reading this, then know that Dantarion is at the same place progress wise as you are and that you should talk to him whenever you get the chance.

I found another idea :

Geno ---> Diddy Kong

Do note that those ports won't happen unless we can patch .rels for Lucario/Snake as they are article intensive.

Wait later.

Whoa....7 new pages since yesterday.

I praise you PhantomWings!

And I praise BeyondYou as well (I finally switched to Riivolution)!