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Author Topic: SUGOI! Another Clone engine topic :af:  (Read 281849 times)
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    « Reply #150 on: February 03, 2011, 05:25:43 PM »


    Amazing progress is amazing.

    At first you showed Link and Zero, and now it's Ike, Cloud, and Naruto?

    And you say once you're finished, it will be as simple as adding new slots to the roster with codes.
    Will the original CSS function correctly?
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    « Reply #151 on: February 03, 2011, 06:50:08 PM »


    PATO editing is functional so yes.
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    « Reply #152 on: February 03, 2011, 06:54:11 PM »


    PATO???

    did u know that that means duck in spanish...?
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    Tempo_
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    « Reply #153 on: February 03, 2011, 10:25:28 PM »


    Isn't it PAT0, as in zero, not the letter O?
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    « Reply #154 on: February 03, 2011, 10:38:07 PM »


    Pat0 as in zero.

    As of now, it lets us can have custom stages with their own icons and such.

    Also, Dant ststed a while ago that it also allows us to add to the CSS as well.

    The only issue is the file size limit.
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    « Reply #155 on: February 04, 2011, 05:29:23 AM »


    Reducing the quality of some pictures could help avoiding the file size limit.
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    « Reply #156 on: February 04, 2011, 09:18:26 AM »


    Reducing the quality of some pictures could help avoiding the file size limit.
    There must be SOME WAY, like a code or something, to get around the file size limit. To be honest, I think THAT'S more of a "Holy Grail of Brawl hacking" that the clone engine. If we got the file size limit out of the way, the one major limit to hacking would be gone.
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    « Reply #157 on: February 04, 2011, 09:54:27 AM »


    Reducing the quality of some pictures could help avoiding the file size limit.
    There must be SOME WAY, like a code or something, to get around the file size limit. To be honest, I think THAT'S more of a "Holy Grail of Brawl hacking" that the clone engine. If we got the file size limit out of the way, the one major limit to hacking would be gone.
    That will be nearly impossible to do, since file size limits aren't things that are 'just' coded somewhere, it's how the games structure is made itself.
    Basically what I'm trying to say, is that each file has a set amount of space (some which is more empty than others) and is set to have certain pointers of where each file begins.
    If one of the files is that big that it goes beyond it's set pointers, it freezes, since it then breaks the game structure.
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    « Reply #158 on: February 04, 2011, 10:17:30 AM »


    Makes me wish we could what Shanus and pals did for Zamus's moveset file.

    Quote from: Shanus on Zamus
    We are not confounded by her file size limits due to character pac injections (just like fighter.pac injections).

    Quote
    WindOwl discovered it.

    Its basically doing the same style of writing code like a fighter.pac injection, but then use a Go To (created from a noppped line and its type MUST be value, not pointer or else the game assigns a pointer table which will screw up everything) that points to the command start of your new lines in memory.

    Oh well.
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    « Reply #159 on: February 04, 2011, 12:23:56 PM »


    So i hyped. about 3 working clones.

    but do they work without their original counter parts?

    and articles? or is that still some sort of issue that needs some working out.
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    « Reply #160 on: February 04, 2011, 12:27:58 PM »


    If you look closely at the picture, you can see Naruto's shadow clone, which should tell you that he managed to get articles working better, as the Shadow Clone is an article.
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    « Reply #161 on: February 04, 2011, 12:37:26 PM »


    Reducing the quality of some pictures could help avoiding the file size limit.
    There must be SOME WAY, like a code or something, to get around the file size limit. To be honest, I think THAT'S more of a "Holy Grail of Brawl hacking" that the clone engine. If we got the file size limit out of the way, the one major limit to hacking would be gone.
    That will be nearly impossible to do, since file size limits aren't things that are 'just' coded somewhere, it's how the games structure is made itself.
    Basically what I'm trying to say, is that each file has a set amount of space (some which is more empty than others) and is set to have certain pointers of where each file begins.
    If one of the files is that big that it goes beyond it's set pointers, it freezes, since it then breaks the game structure.
    You know, being that I'm a tech geek and I work as the IT guy at a casino, I... I feel so dumb now for saying what I said, now that you explained it that way =P

    Correct me if I'm wrong, but Riivolution is not effected by file size limits, no? Just wondering.
    « Last Edit: February 04, 2011, 12:40:59 PM by Oshtoby » Logged

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    « Reply #162 on: February 04, 2011, 01:01:46 PM »


    If you look closely at the picture, you can see Naruto's shadow clone, which should tell you that he managed to get articles working better, as the Shadow Clone is an article.
    I got that to work as well, but I always got a crash on entry when (for example) Naruto (the Ike clone) was there without the original Ike.
    But knowing PhantomWings, he probably fixed that even before taking those pictures.

    Reducing the quality of some pictures could help avoiding the file size limit.
    There must be SOME WAY, like a code or something, to get around the file size limit. To be honest, I think THAT'S more of a "Holy Grail of Brawl hacking" that the clone engine. If we got the file size limit out of the way, the one major limit to hacking would be gone.
    That will be nearly impossible to do, since file size limits aren't things that are 'just' coded somewhere, it's how the games structure is made itself.
    Basically what I'm trying to say, is that each file has a set amount of space (some which is more empty than others) and is set to have certain pointers of where each file begins.
    If one of the files is that big that it goes beyond it's set pointers, it freezes, since it then breaks the game structure.
    You know, being that I'm a tech geek and I work as the IT guy at a casino, I... I feel so dumb now for saying what I said, now that you explained it that way =P

    Correct me if I'm wrong, but Riivolution is not effected by file size limits, no? Just wondering.
    I don't know exactly how Riivolution works with replacing the files, but from what I have heard it indeed has no issues with file size limits (probably because of how the file replacing is done with Riivolution).
    It has other issues though (unrelated to file size limits).
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    « Reply #163 on: February 04, 2011, 01:10:27 PM »


    Yeah one issue, no modding zelda/pokemon/bowser/samus.

    slow loading/random crashes (even without mods)

    riivolutions great for sounds and file size limits. but it sucks ever where else.
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    « Reply #164 on: February 04, 2011, 03:03:32 PM »


    Hey, have you noticed on the CoN Naruto PSA(in 1 -tailed mode), Naruto's Side Smash's hand is a righty hand but on Naruto's left arm?

    I'm fixing that in my Naruto PSA.
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