SUGOI! Another Clone engine topic :af:

Started by DMN666, September 29, 2010, 07:26:12 PM

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Quote from: Sanitys_Theif on February 25, 2011, 03:07:49 AM
So wait, does this ADD characters or can you just port characters over other ones? Can you add a character to the CSS now?

More importantly, I'm trying to get Project M Sonic over Jigglypuff OR G&W since I'm guessing the multi-jump thing would be a problem, and I want Sonic to have Sonic's voice too since I have SDo0M's Shadow over Sonic, I'm gonna try myself to do this, but really about the sound bank, how would I go about getting Sonic's voice over one of these characters?


At the moment, you can only port characters over another and it requires a patched .rel. The only one PW has done so far is Ike so he's the only character you can port at the moment.

So you can't port Sonic or anyone else just yet.

Quote from: BeyondYou on February 25, 2011, 03:11:15 AM
Quote from: Sanitys_Theif on February 25, 2011, 03:07:49 AM
So wait, does this ADD characters or can you just port characters over other ones? Can you add a character to the CSS now?

More importantly, I'm trying to get Project M Sonic over Jigglypuff OR G&W since I'm guessing the multi-jump thing would be a problem, and I want Sonic to have Sonic's voice too since I have SDo0M's Shadow over Sonic, I'm gonna try myself to do this, but really about the sound bank, how would I go about getting Sonic's voice over one of these characters?


At the moment, you can only port characters over another and it requires a patched .rel. The only one PW has done so far is Ike so he's the only character you can port at the moment.

So you can't port Sonic or anyone else just yet.

Oh -_-, well thanks lol

Has anyone gotten the soundbank to work? I'm trying to get Ike's voice over G&W

Quote from: Sanitys_Theif on February 25, 2011, 03:56:07 AM
Has anyone gotten the soundbank to work? I'm trying to get Ike's voice over G&W
I don't know. But try asking EternalYoshi or ds22. They might know how.
I need Cloud's SFX over GW.[/repetative]

Use your windows calculator and set it to hex mode to get the product of the character ID times 4.

Example:


Rob has Ike's Sound Bank
4A000000 80AD89E0
1400008C 00000020
E0000000 80008000


Good Night.

Wow, I've only know this site for a couple of weeks and I'm already watching history being made

PhantomWings you are pure magic

Quote from: EternalYoshi on February 25, 2011, 04:04:00 AM
Use your windows calculator and set it to hex mode to get the product of the character ID times 4.

Example:


Rob has Ike's Sound Bank
4A000000 80AD89E0
1400008C 00000020
E0000000 80008000


Good Night.

My calculator says 48 when I put 12 x 4 in when using hex mode... that can't be right, right?

Quote from: EternalYoshi on February 25, 2011, 04:04:00 AM
Use your windows calculator and set it to hex mode to get the product of the character ID times 4.

Example:


Rob has Ike's Sound Bank
4A000000 80AD89E0
1400008C 00000020
E0000000 80008000


Good Night.
I'll add that to "The Clone Engine Progression" thread tomorrow because I'm on my DSi atm.

Also, would those instructions work for Hackingstar's Cloud SFX(including announcer call)?
Like how would input it for Mr. Game & Watch.

Good Night, EY.

Quote from: Sanitys_Theif on February 25, 2011, 04:09:44 AM
Quote from: EternalYoshi on February 25, 2011, 04:04:00 AM
Use your windows calculator and set it to hex mode to get the product of the character ID times 4.

Example:


Rob has Ike's Sound Bank
4A000000 80AD89E0
1400008C 00000020
E0000000 80008000


Good Night.

My calculator says 48 when I put 12 x 4 in when using hex mode... that can't be right, right?


12 x 4 in Dec is 48. 48 in Hex is 30. So you'll replace the XX in the code with 30.

So the code for GW using Ikes Soundbank is:
4A000000 80AD89E0
14000030 000000020
E0000000 80008000

Quote from: BeyondYou on February 25, 2011, 04:19:46 AM
Quote from: Sanitys_Theif on February 25, 2011, 04:09:44 AM
Quote from: EternalYoshi on February 25, 2011, 04:04:00 AM
Use your windows calculator and set it to hex mode to get the product of the character ID times 4.

Example:


Rob has Ike's Sound Bank
4A000000 80AD89E0
1400008C 00000020
E0000000 80008000


Good Night.

My calculator says 48 when I put 12 x 4 in when using hex mode... that can't be right, right?


12 x 4 in Dec is 48. 48 in Hex is 30. So you'll replace the XX in the code with 30.

So the code for GW using Ikes Soundbank is:
4A000000 80AD89E0
14000030 000000020
E0000000 80008000

Didn't work... I'm gonna try something different, the moveset works, but he can't do his jab combo, and putting him over Jigglypuff gives a freeze because of her multi-jump right?

I got it working. For those who are still having problems:

4A000000 80AD89E0
1400ZZZZ 000000YY
E0000000 80008000
(YY will be 20 since we are using ike.)

Replace ZZZZ with below

0000 Mario
0004 Donkey Kong
0008 Link
000C Samus
0010 Yoshi
0014 Kirby
0018 Fox
001C Pikachu
0020 Luigi
0024 Captain Falcon
0028 Ness
002C Bowser
0030 Peach
0034 Zelda
0038 Sheik
003C Popo
0040 (Nana)
0044 Marth
0048 Mr. Game & Watch
004C Falco
0050 Ganondorf
0054 Wario
0058 Metaknight
005C Pit
0060 Zero Suit Samus
0064 Olimar
0068 Lucas
006C Diddy Kong
0070 Pokemon Trainer
0074 Charizard
0078 Squirtle
007C Ivysaur
0080 Dedede
0084 Lucario
0088 Ike
008C Robot
0090 (Pra-mai)
0094 Jigglypuff
0098 (Mewtwo)
009C (Roy)
00A0 (Dr. Mario)
00A4 Toon Link
00A8 (Toon Zelda)
00AC (Toon Sheik)
00B0 Wolf
00B4 (Dixie)
00B8 Snake
00BC Sonic
00C0 Giga Bowser
00C4 Warioman
00C8 Red Alloy
00CC Blue Alloy
00D0 Yellow Alloy
00D4 Green Alloy
00D8 (Mario D)

surprise surprise, it was actually 48 lol idk

But can anything be done about Cloud not being able to do his jab combo over G&W, are the IC constants easy to do for that code thing?

Ask standardtoaster for the 3 jab code. I will ask him tomorrow.

Also, will the code for Ike SFX over GW mean all Ikes on the CSS will have the same SFX? Cuz I want Ike over GW to have Cloud SFX and the original Ike slot to have Naruto(Japanese) SFX. So I'm confused on if GW can have Cloud SFX.

surprise surprise, it was actually 48 lol idk

But can anything be done about Cloud not being able to do his jab combo over G&W, are the IC constants easy to do for that code thing?
Quote from: SmashClash on February 25, 2011, 04:56:57 AM
Ask standardtoaster for the 3 jab code. I will ask him tomorrow.

Also, will the code for Ike SFX over GW mean all Ikes on the CSS will have the same SFX? Cuz I want Ike over GW to have Cloud SFX and the original Ike slot to have Naruto(Japanese) SFX. So I'm confused on if GW can have Cloud SFX.

I have no idea, but having Ike over G&W does have something else that's bad, you can only have 1 costume for all G&W's slots, maybe he would be better over Jigglypuff...

Quote from: Sanitys_Theif on February 25, 2011, 05:02:25 AM
surprise surprise, it was actually 48 lol idk

But can anything be done about Cloud not being able to do his jab combo over G&W, are the IC constants easy to do for that code thing?
Quote from: SmashClash on February 25, 2011, 04:56:57 AM
Ask standardtoaster for the 3 jab code. I will ask him tomorrow.

Also, will the code for Ike SFX over GW mean all Ikes on the CSS will have the same SFX? Cuz I want Ike over GW to have Cloud SFX and the original Ike slot to have Naruto(Japanese) SFX. So I'm confused on if GW can have Cloud SFX.

I have no idea, but having Ike over G&W does have something else that's bad, you can only have 1 costume for all G&W's slots, maybe he would be better over Jigglypuff...
Meh. It's fine anyway. I was just going to use BY's newest Cloud, too.
I could just use Cloud over GW until the clone engine.

I don't want to use him over Olimar cuz Olimar has a lot of cool/good vertexes.