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« Reply #300 on: February 24, 2011, 08:11:15 PM » |
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So wait, does this ADD characters or can you just port characters over other ones? Can you add a character to the CSS now?
More importantly, I'm trying to get Project M Sonic over Jigglypuff OR G&W since I'm guessing the multi-jump thing would be a problem, and I want Sonic to have Sonic's voice too since I have SDo0M's Shadow over Sonic, I'm gonna try myself to do this, but really about the sound bank, how would I go about getting Sonic's voice over one of these characters?
At the moment, you can only port characters over another and it requires a patched .rel. The only one PW has done so far is Ike so he's the only character you can port at the moment.
So you can't port Sonic or anyone else just yet.
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« Reply #301 on: February 24, 2011, 08:30:40 PM » |
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So wait, does this ADD characters or can you just port characters over other ones? Can you add a character to the CSS now?
More importantly, I'm trying to get Project M Sonic over Jigglypuff OR G&W since I'm guessing the multi-jump thing would be a problem, and I want Sonic to have Sonic's voice too since I have SDo0M's Shadow over Sonic, I'm gonna try myself to do this, but really about the sound bank, how would I go about getting Sonic's voice over one of these characters?
At the moment, you can only port characters over another and it requires a patched .rel. The only one PW has done so far is Ike so he's the only character you can port at the moment.
So you can't port Sonic or anyone else just yet.
Oh -_-, well thanks lol
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« Reply #302 on: February 24, 2011, 08:56:07 PM » |
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Has anyone gotten the soundbank to work? I'm trying to get Ike's voice over G&W
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« Reply #303 on: February 24, 2011, 08:58:25 PM » |
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Has anyone gotten the soundbank to work? I'm trying to get Ike's voice over G&W
I don't know. But try asking EternalYoshi or ds22. They might know how. I need Cloud's SFX over GW.[/repetative]
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« Reply #304 on: February 24, 2011, 09:04:00 PM » |
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Use your windows calculator and set it to hex mode to get the product of the character ID times 4. Example: Rob has Ike's Sound Bank 4A000000 80AD89E0 1400008C 00000020 E0000000 80008000
Good Night.
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« Reply #305 on: February 24, 2011, 09:07:40 PM » |
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Wow, I've only know this site for a couple of weeks and I'm already watching history being made
PhantomWings you are pure magic
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« Reply #306 on: February 24, 2011, 09:09:44 PM » |
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Use your windows calculator and set it to hex mode to get the product of the character ID times 4. Example: Rob has Ike's Sound Bank 4A000000 80AD89E0 1400008C 00000020 E0000000 80008000
Good Night. My calculator says 48 when I put 12 x 4 in when using hex mode... that can't be right, right?
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« Reply #307 on: February 24, 2011, 09:12:12 PM » |
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Use your windows calculator and set it to hex mode to get the product of the character ID times 4. Example: Rob has Ike's Sound Bank 4A000000 80AD89E0 1400008C 00000020 E0000000 80008000
Good Night. I'll add that to "The Clone Engine Progression" thread tomorrow because I'm on my DSi atm. Also, would those instructions work for Hackingstar's Cloud SFX(including announcer call)? Like how would input it for Mr. Game & Watch. Good Night, EY.
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« Reply #308 on: February 24, 2011, 09:19:46 PM » |
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Use your windows calculator and set it to hex mode to get the product of the character ID times 4. Example: Rob has Ike's Sound Bank 4A000000 80AD89E0 1400008C 00000020 E0000000 80008000
Good Night. My calculator says 48 when I put 12 x 4 in when using hex mode... that can't be right, right?
12 x 4 in Dec is 48. 48 in Hex is 30. So you'll replace the XX in the code with 30.
So the code for GW using Ikes Soundbank is: 4A000000 80AD89E0 14000030 000000020 E0000000 80008000
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« Reply #309 on: February 24, 2011, 09:42:58 PM » |
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Use your windows calculator and set it to hex mode to get the product of the character ID times 4. Example: Rob has Ike's Sound Bank 4A000000 80AD89E0 1400008C 00000020 E0000000 80008000
Good Night. My calculator says 48 when I put 12 x 4 in when using hex mode... that can't be right, right?
12 x 4 in Dec is 48. 48 in Hex is 30. So you'll replace the XX in the code with 30.
So the code for GW using Ikes Soundbank is: 4A000000 80AD89E0 14000030 000000020 E0000000 80008000
Didn't work... I'm gonna try something different, the moveset works, but he can't do his jab combo, and putting him over Jigglypuff gives a freeze because of her multi-jump right?
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« Reply #310 on: February 24, 2011, 09:44:47 PM » |
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I got it working. For those who are still having problems: 4A000000 80AD89E0 1400ZZZZ 000000YY E0000000 80008000 (YY will be 20 since we are using ike.) Replace ZZZZ with below 0000 Mario 0004 Donkey Kong 0008 Link 000C Samus 0010 Yoshi 0014 Kirby 0018 Fox 001C Pikachu 0020 Luigi 0024 Captain Falcon 0028 Ness 002C Bowser 0030 Peach 0034 Zelda 0038 Sheik 003C Popo 0040 (Nana) 0044 Marth 0048 Mr. Game & Watch 004C Falco 0050 Ganondorf 0054 Wario 0058 Metaknight 005C Pit 0060 Zero Suit Samus 0064 Olimar 0068 Lucas 006C Diddy Kong 0070 Pokemon Trainer 0074 Charizard 0078 Squirtle 007C Ivysaur 0080 Dedede 0084 Lucario 0088 Ike 008C Robot 0090 (Pra-mai) 0094 Jigglypuff 0098 (Mewtwo) 009C (Roy) 00A0 (Dr. Mario) 00A4 Toon Link 00A8 (Toon Zelda) 00AC (Toon Sheik) 00B0 Wolf 00B4 (Dixie) 00B8 Snake 00BC Sonic 00C0 Giga Bowser 00C4 Warioman 00C8 Red Alloy 00CC Blue Alloy 00D0 Yellow Alloy 00D4 Green Alloy 00D8 (Mario D)
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« Reply #311 on: February 24, 2011, 09:46:44 PM » |
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surprise surprise, it was actually 48 lol idk
But can anything be done about Cloud not being able to do his jab combo over G&W, are the IC constants easy to do for that code thing?
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« Reply #312 on: February 24, 2011, 09:56:57 PM » |
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Ask standardtoaster for the 3 jab code. I will ask him tomorrow.
Also, will the code for Ike SFX over GW mean all Ikes on the CSS will have the same SFX? Cuz I want Ike over GW to have Cloud SFX and the original Ike slot to have Naruto(Japanese) SFX. So I'm confused on if GW can have Cloud SFX.
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« Reply #313 on: February 24, 2011, 10:02:25 PM » |
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surprise surprise, it was actually 48 lol idk But can anything be done about Cloud not being able to do his jab combo over G&W, are the IC constants easy to do for that code thing? Ask standardtoaster for the 3 jab code. I will ask him tomorrow.
Also, will the code for Ike SFX over GW mean all Ikes on the CSS will have the same SFX? Cuz I want Ike over GW to have Cloud SFX and the original Ike slot to have Naruto(Japanese) SFX. So I'm confused on if GW can have Cloud SFX.
I have no idea, but having Ike over G&W does have something else that's bad, you can only have 1 costume for all G&W's slots, maybe he would be better over Jigglypuff...
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« Reply #314 on: February 24, 2011, 10:27:24 PM » |
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surprise surprise, it was actually 48 lol idk But can anything be done about Cloud not being able to do his jab combo over G&W, are the IC constants easy to do for that code thing? Ask standardtoaster for the 3 jab code. I will ask him tomorrow.
Also, will the code for Ike SFX over GW mean all Ikes on the CSS will have the same SFX? Cuz I want Ike over GW to have Cloud SFX and the original Ike slot to have Naruto(Japanese) SFX. So I'm confused on if GW can have Cloud SFX.
I have no idea, but having Ike over G&W does have something else that's bad, you can only have 1 costume for all G&W's slots, maybe he would be better over Jigglypuff... Meh. It's fine anyway. I was just going to use BY's newest Cloud, too. I could just use Cloud over GW until the clone engine. I don't want to use him over Olimar cuz Olimar has a lot of cool/good vertexes.
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