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« Reply #720 on: May 06, 2011, 12:57:41 PM » |
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yeah lets make Super Shadow Bros. Brawl Shadow over anyone so we can use all these Shadow Hacks
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« Reply #721 on: May 06, 2011, 01:06:04 PM » |
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actually, link is probably the character in most need of a clone... xD zero is powafull xD
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« Reply #722 on: May 06, 2011, 01:16:50 PM » |
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Mario Bros. is most needed Dr. Mario vs. mario vs. (if someone make moveset for it) Shadow Mario and Luigi vs. Mr. L vs. Silver (the import) vs. Kid goku import
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« Last Edit: May 06, 2011, 01:18:22 PM by MarioDK »
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« Reply #723 on: May 06, 2011, 01:30:41 PM » |
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I'm actually up for super shadow bros brawl shadow needs more options kong characters need clone engines too to have dixie and lanky kong
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« Reply #724 on: May 06, 2011, 04:00:07 PM » |
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Okay, we REALLY should make sarcasm tags visible. -_-;; Ignoring that last post... I can't wait for the PAL version of this, if at all. >_>; Not getting the NTSC version just for this, but that's another bag of beans.
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« Last Edit: May 06, 2011, 04:01:19 PM by LC-DDM »
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« Reply #725 on: May 06, 2011, 04:11:53 PM » |
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i just want falcon to be ported, then i'll be a happy nap sack
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« Reply #726 on: May 08, 2011, 03:55:44 PM » |
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I think a really great upload to the Brawl Vault would be one that contains all the things required to port Ike on the characters that we can put him over currently.
Complete with the list of codes required to make it possible, the .rel edits, etc. :3 (Plus I can't understand how the digits correspond to certain characters getting 3 jabs. I take it the "3" on the far right is number of jabs, but otherwise I'm lost ._.')
EDIT:
GW having 3 jabs 04B0B634 00000003
Olimar having 3 jabs 04B0B7BC 00000003
So...Jab codes go like this then?
??? has 3 jabs 04B0Bzzz 00000003
Might I request a list as to what fill the zzz's? Those digits don't seem to compare to any other list where the characters have digits that correspond to them, like with the soundbank, or the IC constants.
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« Last Edit: May 08, 2011, 05:05:56 PM by Thany »
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« Reply #727 on: May 09, 2011, 01:34:18 AM » |
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i also this i think: 1 jab 04B0Bzzz 00000001 2jab: 04B0Bzzz 00000002 3jab: 04B0Bzzz 00000003 and etc.
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« Reply #728 on: May 10, 2011, 12:12:20 PM » |
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Had a feeling that was what the last digit was for. Thanks :3 Now all we need are the digits that correspond to each character.
Also, I have tried porting Ike on Kirby and the Ice Climbers with the following codes, and the patched .rels
Kirby has Ike's IC-Constants C2858928 00000003 2C040005 40820008 38800022 1C040038 60000000 00000000
Kirby has Ike's sound bank 4A000000 80AD89E0 14000014 00000020 E0000000 80008000
Popo has Ike's IC-Constants C2858928 00000003 2C04000F 40820008 38800022 1C040038 60000000 00000000
Popo has Ikes Soundbank 4A000000 80AD89E0 1400003C 00000020 E0000000 80008000
Nana has Ike's IC-Constants C2858928 00000003 2C040010 40820008 38800022 1C040038 60000000 00000000
Nana has Ike's sound bank 4A000000 80AD89E0 14000040 00000020 E0000000 80008000
My results were as follows;
Kirby - Freezes after selecting him. (Any idea why? I matched his IC constants to Ike's...)
IC's - WITH Nana and Popo's codes from above, freezes before stage loads. (Bleh...) IC's - WithOUT Nana's codes, only Popo's, freezes before stage loads.(Double Bleh...)
So far, everyone else I've tried works pretty well. Replacing Sonic with Ike gives him MEGA jump momentum <3 ROB and Sonic in the same battle did something and it froze, but works alright otherwise. Diddy also worked, as do Olimar and G&W. (But with G&W and sometimes ROB, have no SFX even with the soundbank codes...)
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« Reply #729 on: May 10, 2011, 12:14:26 PM » |
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can you maybe make a DK. has Sonic´s soundback some of my ShadowKong´s SFX(not voices) uses like sonic´s spindash SFX but that ID only works over Sonic
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« Reply #730 on: May 11, 2011, 03:33:11 AM » |
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« Reply #731 on: May 11, 2011, 03:42:59 AM » |
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awesome it looks like he have ported them (hopefully he port DK or Sonic over someone like olimar that means shadow over DK over Olimar or just shadow over Olimar and soon Mario so i can have Dr. mario+Fire Mario moveset+my SMBZ mario moveset
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« Last Edit: May 11, 2011, 03:46:16 AM by MarioDK »
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« Reply #732 on: May 11, 2011, 04:34:40 AM » |
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im up for SDDooms shadow over olimar
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« Reply #733 on: May 11, 2011, 07:14:10 AM » |
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im up for SDDooms shadow over olimar
if DK. get ported before Sonic we still getting Shadow over anyone (my ShadowKong) and for fixed Chaos spear just using my Shadowkong friendly Sonic PSAs but i am more hoping on Mario or luigi (luigi for that kid goku so i dont have to port him over Diddykong) i want my Shadow stay if DK.rel file coming only move him if clone engine come to that part with add more char. slots or if Sonic.rel file Come i still want Shadow over DK. but this time he 100% working with any attack sdo0m made (but still letting my ShadowKong stay for SFX pack/for PAl user who can´t use .rel files yet)
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« Last Edit: May 11, 2011, 07:18:48 AM by MarioDK »
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« Reply #734 on: May 11, 2011, 07:46:45 AM » |
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I'd also like a luigi clone engine to have silver and not lose luigi I don't want to replace Dk because he's a very worthy character and has the amazing DK country games there are lots of unworthy characters in brawl like. Pit olimar ice climbers ROB
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