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Question: DEADPOOL! (cheers to Nano for the vid)
<a href="http://www.youtube.com/watch?v=K5I4s74Q2WI" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=K5I4s74Q2WI</a>
Delicious like a chimichanga - 7 (14.9%)
SDo0m and Mephisto classy mofos ಠ_ರೃ - 9 (19.1%)
OMG A MOD WUT SORCERY IS THIS?!?! - 3 (6.4%)
- 13 (27.7%)
Seriously Classy Option™ ಠ_ರೃ - 7 (14.9%)
wherez vegeeeta? - 8 (17%)
Total Voters: 47

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Author Topic: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!  (Read 1892068 times)
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SiLeNtDo0m
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    « Reply #1170 on: February 14, 2011, 02:38:55 PM »


    Ok people, I got good news, and bad news...

    Good News
    I've successfully programmed the wall jump and wall cling in Happy Face.  Basically, how the wall cling works is that Cloud grabs a wall when you hold towards it and slowly begins to slide down it (unlike Hollow's Sephiroth and .Fade's Naruto which just stayed in place) and pressing jump will allow you to jump off the wall.  After a certain amount of time Cloud will grab off the wall.

    Release shall be soon!

    Bad News
    By soon, I mean tomorrow.  Reason being that I have a couple of animations I need to tighten up.  Also, the wall run won't be present for the V1 release but oh well XD I may be able to do it later.

    Awesome Face
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    Akiba Red
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    « Reply #1171 on: February 14, 2011, 02:44:32 PM »


    The bad news isn't really bad.
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    _Data_Drain_
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    « Reply #1172 on: February 14, 2011, 02:46:50 PM »


    The bad news isn't really bad.
    Not really no, Wall run seems a little gimmicky anyway, unless the stage is tourny banned, it won't see much use anyway...

    I wonder though... Does the wall cling get rid of his final smash? I know Zero and Hollow's Sephiroth did...
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    Enigmatic
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    Just keeping it cool...

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    « Reply #1173 on: February 14, 2011, 03:28:18 PM »


    At about when will it be released tomorrow? I'm in the FBLA, and we have state competition tomorrow, so I'll be gone for nearly all of the day. -.-

    I'm glad you're delaying it to help out the animations, it is definitely for the best. It should be good news and neutral news. Good luck.

    Also what versions will you be releasing? There will be one with Limit Break, one where it can only be used with the smash ball, any others?
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    « Reply #1174 on: February 14, 2011, 03:33:04 PM »


    Don't rush it, sDo0m, if you feel it needs polishing, take more than 1 day or a week to perfect it, I'm sure the wait will be worth it. (I'm just saying. =P)
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    TheLegend75
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    « Reply #1175 on: February 14, 2011, 03:43:45 PM »


     a small problem you can fix the eyes of cloud when he is in a fighting pose, it seems crazy XD
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    SiLeNtDo0m
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    « Reply #1176 on: February 14, 2011, 03:48:04 PM »


    @Data_Drain
    Most likely since the base structure of it is very similar.  I just tweaked in a few ways to make it smoother overall

    @Enigmatic Spirit
    There will be one version and it'll work as follows:
    - The Limit Break form will be the Final Smash
    - There won't be a Limit Break with the Taunt at 150% as I said before (since I'd have to make loads more additions and run the risk of overblowing the file size)
    - In exchange, you can change the follow up to the Down B Air to the Omnislash V5 with the Up Taunt however there are two catches:

    1) The Up Taunt is PAINFULLY slow, lasting about 4 seconds with no defence or heavy armour or invulnerability.
    2) If you do get it and you miss the Down B Air, you lose the Omnislash, meaning you have to taunt again.

    This is to make it so the move is only used once in a blue moon if you're lucky.  It does after all do 48% Tongue

    @TheLegend75

    What do you mean?  What problem?

    @Wolfric

    Well, I'm personally satisfied with most of the animations and I'm only tweaking the Win and Down Taunt animations anyways.
    « Last Edit: February 14, 2011, 03:49:05 PM by SDo0m InCaRnAti0n » Logged


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    « Reply #1177 on: February 14, 2011, 04:26:03 PM »



    @Enigmatic Spirit
    There will be one version and it'll work as follows:
    - The Limit Break form will be the Final Smash
    - There won't be a Limit Break with the Taunt at 150% as I said before (since I'd have to make loads more additions and run the risk of overblowing the file size)
    - In exchange, you can change the follow up to the Down B Air to the Omnislash V5 with the Up Taunt however there are two catches:

    1) The Up Taunt is PAINFULLY slow, lasting about 4 seconds with no defence or heavy armour or invulnerability.
    2) If you do get it and you miss the Down B Air, you lose the Omnislash, meaning you have to taunt again.

    This is to make it so the move is only used once in a blue moon if you're lucky.  It does after all do 48% Tongue


    @Wolfric

    Well, I'm personally satisfied with most of the animations and I'm only tweaking the Win and Down Taunt animations anyways.

    Er... But won't it be somewhat easy to do when your foe is off stage? (Plus taunts shouldn't be more then that... Just saying... Although Shadow has a taunt move too... Bah whatever. Tongue)

    ...

    Anyway, is down taunt gonna be new? That's one thing that annoyed me about .Fade's Cloud... Falling over looks silly.
    XD
    « Last Edit: February 14, 2011, 04:27:43 PM by _Data_Drain_ » Logged


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    « Reply #1178 on: February 14, 2011, 04:31:46 PM »


    Not really since this truly is painfully slow.  I tested this against a lvl 9 a few times after knocking him off the stage and wasn't able to do it.  Whereas Shadow has those late invulnerability frames after about 2 seconds, Cloud has none whatsoever.

    And yes that taunt has been changed.
    « Last Edit: February 14, 2011, 04:34:00 PM by SDo0m InCaRnAti0n » Logged


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    « Reply #1179 on: February 14, 2011, 04:41:13 PM »


    Not really since this truly is painfully slow.  I tested this against a lvl 9 a few times after knocking him off the stage and wasn't able to do it.  Whereas Shadow has those late invulnerability frames after about 2 seconds, Cloud has none whatsoever.

    And yes that taunt has been changed.
    Hm... Well, level 9 AI might be kinda dumb, but they do know how to interrupt moves easy...

    ...

    Also, thank you, I always found that taunt out of place.
    XD
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    « Reply #1180 on: February 14, 2011, 05:25:11 PM »


    About Meteor....

    It i shouldn't be possible to clank with the hitboxes because clanking interrupts the move.
    It should be transcendent.
    You can make it transcendent by changing the 5th bit of the flags to 0.

    See here for more info:
    http://www.smashboards.com/showpost.php?p=11208682&postcount=1

    TL:DR, change Meteor's hitboxes' flags, to have the second flag digit to 0.
    « Last Edit: February 14, 2011, 05:31:46 PM by EternalYoshi » Logged


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    « Reply #1181 on: February 14, 2011, 05:52:12 PM »


    @Wolfric

    Well, I'm personally satisfied with most of the animations and I'm only tweaking the Win and Down Taunt animations anyways.


    I was just saying. =P

    But in all honesty, the first Beta was REALLY impressive, I couldn't try 0.5 'cause my Wii Lens died... Hope I get to try this one soon, as I'm sure this'll be impressive. T_T

    (Do you know if anybody is working on VJ's SFX, by the way?)

    EDIT: I hope you changed how to change Down B(?)'s attack direction using the Pad to the Stick instead... It really felt awkward. lol
    « Last Edit: February 14, 2011, 06:20:23 PM by Wolfric » Logged


    SiLeNtDo0m
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    « Reply #1182 on: February 14, 2011, 10:34:57 PM »


    About Meteor....

    It i shouldn't be possible to clank with the hitboxes because clanking interrupts the move.
    It should be transcendent.
    You can make it transcendent by changing the 5th bit of the flags to 0.

    See here for more info:
    http://www.smashboards.com/showpost.php?p=11208682&postcount=1

    TL:DR, change Meteor's hitboxes' flags, to have the second flag digit to 0.


    So in otherwords simply change the priority Tongue  Don't worry I know how bits work for the most part.

    EDIT: I hope you changed how to change Down B(?)'s attack direction using the Pad to the Stick instead... It really felt awkward. lol


    Nope.  The reason being is that it would cause complications with "forward" and "back" (I'd have to use the whole "If Facing Left" and "If Facing Right" thing and I can't be asked).  And what if you were to press a direction diagonally?  I used the D Pad to avoid confusion about direction.

    Also, I never had any problems with using it and I use the most disgusting control scheme known to man (Keyboard set up with Dolphin, and a horrible one at that).
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    « Reply #1183 on: February 15, 2011, 12:22:23 PM »


    Apologies for double posting, but V1 has been released Wink
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    « Reply #1184 on: February 15, 2011, 12:36:12 PM »


    Apologies for double posting, but V1 has been released Wink
    Please excuse me sir, while I go try this out.
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