New Shadow Moveset? Cool, I like the new moves, but here's the review
Basically, he's like the first Roy moveset ever made and the Zero moveset for Link, in short, he's fun to play, but he's got a terrible metagame and winning with him just isn't fun
AAA Combo: I don't know what you did here but you changed the timing, the animation looks the same, but I used to be able to do AA, crouch cancel, and side-tilt/up-tilt/grab/pretty much anything but now all you can do it start the attack over, whatever you did, I'd change it back
Up-tilt: The animation is a little clunky, and the range is kind of poop, I would just use Sonic's up-tilt animation and maybe add fire
Overview: Tilts = good Sidesmash: This move is pretty useless now, I know it was overpowered in the last moveset(I didn't say anything since you said you were done with Shadow at the time) but the start-up time makes it unsafe and it's reward in damage isn't great, so I don't use it, you should speed it up and have the damage and knockback be similar to Sheik's side-smash, otherwise it's a pointless move as it's too easily choreographed, I understand about making it weaker which is fine, but making it slower too just makes it absolute poop
Upsmash: You can't kill with this move, not a problem, it's fine, the real problem is he has no reliable killing smash attack, His down-smash is just a better version of his sidesmash, they both have the same function, slow start-up time and powerful but Sidesmash is weaker thus making it useless, catching an opponent with a downsmash is very situational and doesn't happen often if at all, and Upsmash doesn't kill, so for ground game, he's pretty bad, I would make sidesmash come out faster and have it around Sheik's sidesmash in strength so he can have at least 1 somewhat reliable killing smash attack
Overview: Smashes = poor N-Air: This move is completely unsafe except for 1 situation, it's unsafe because as soon as you land, your opponent can retaliate with a quick attack making it more or less a suicide, it's only good situation is if you can get the attack to finish in the air, but even then your opponent can DI easy, land and attack when you land so it's really just not good to use, maybe as an edgeguard sometimes but it's priority isn't high
F-Air: Love this move, it's cool, but it has no knockback growth, you can't kill with it, not that you have to but continue reading as to why it's a problem
Backair: His only killing aerial attack, but only on the second hit, and seeing as an opponent can DI easy out of the first one, it's unreliable
Overview: Air Game = terrible None of his aerial attacks can kill even slightly reliably, up-air is a juggle move, but not a good one as it sends opponents too high, F-Air does not kill until around 250% or so, Down-air suffers a similar problem as the N-air with landing before it finishes, N-air is completely unsafe, Basically with Shadow, his only reliable method of killing an opponent is to down throw run and back-air and hope to God that your opponent forgets to DI
Neutral B: Grounded, an opponent can take one hit, not move, and throw an attack at you before another hit comes out, in the air it's ok as a defense for someone doing a jump attack, honestly I'd just change this to chaos blast and have it function like Ike's neutral B with the smart bomb explosion graphic, at least then he'd have an edgeuard tool, N-B grounded does edgeuard cheaply in the fact that it reverses direction AND pushes the opponent away, if Shadow had an overpowered move, it would be this
Side B: Awesome, but in the air, could you have it angle downward? And the pause make's it an annoying slow way to recover
DownB: Awesome, but no real killing power, Down B in the air is pretty slow
UpB: His recovery is somehow a bit worse, could you make this so you can choose a direction to help somewhat
Overall you can't kill with Shadow, every time I face an opponent, I can't kill them until they get to the 200%-250% range unless I luckily manage to pull off a downsmash but lvl 9 computers and my friends aren't dumb enough to fall into that too often, and his combo game has gone down a bit
Also you took out his chaos control but left his item spawn
?
I love the win animations and taunts btw, he needs some improvement, I understand about nerfing him from the last moveset, but you took it a bit too far