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Question: DEADPOOL! (cheers to Nano for the vid)
<a href="http://www.youtube.com/watch?v=K5I4s74Q2WI" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=K5I4s74Q2WI</a>
Delicious like a chimichanga - 7 (14.9%)
SDo0m and Mephisto classy mofos ಠ_ರೃ - 9 (19.1%)
OMG A MOD WUT SORCERY IS THIS?!?! - 3 (6.4%)
- 13 (27.7%)
Seriously Classy Option™ ಠ_ರೃ - 7 (14.9%)
wherez vegeeeta? - 8 (17%)
Total Voters: 47

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Author Topic: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!  (Read 1787508 times)
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Royal_Blade
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    « Reply #4800 on: August 30, 2011, 02:33:47 PM »


    Trust me, I know.  As you said, it's only noticeable at certain speeds (and that kind of thing happens with quite a few Brawl animations). 

    The reason for this is because of how I did the Hip rotation.  Between frames 351 and 355, there is some drastic rotation on the X and Z axis.  Here's what the values are roughly in Brawlbox:

    Frame 351:
    X Axis - 479
    Z Axis - 171

    Frame 352:
    X Axis - 480
    Z Axis - 176

    Frame 353 (huge change):
    X Axis - 662
    Z Axis - 171

    Frame 354 (another huge change):
    X Axis - 303
    Z Axis - 2

    Frame 355 (another huge change):
    X Axis - 128
    Z Axis - 172

    I did this deliberately mind.  It made animating the later frames A LOT easier.  But just so you know, the reason why this happens is because of how Brawl slows stuff down in game.  Whereas Brawlbox just increases the gap between frame transitions (and as a result the slower it gets, the choppier it gets), Brawl itself actually creates frames inbetween each frame so that the animation is longer.  It follows a realistic interpolation path, but because of these drastic changes in rotation on the two separate axis, the interpolation gets all screwy and he rotates.  Again, this is only noticeable at some altered speeds.

    ...Hope that made any sense...
    Ah... Ok...

    But that's kinda weird for it to do that though...

    Anyways, that's good to hear that there are no problems.
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    SiLeNtDo0m
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    « Reply #4801 on: August 30, 2011, 04:06:41 PM »


    Wow, must be a lot of frames and for sure hard work. Great job, SDo0m!
    One of your best custom animations for sure. Happy Face

    570 to be exact.  Still less than Tormod's MJ dance mind, which was 599 frames.  However, my breakdance is substantially larger in file size funnily enough, as there are more movements (his dance is about 54KB after cleaning, mine is about 168KB after cleaning.  It was a massive 671KB before cleaning).
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    Gamma Ridley
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    « Reply #4802 on: August 30, 2011, 04:09:23 PM »


    ...

    I am speechless.  -.-

    That animation looks so clean. Without the slight blip that everyone insists on pointing out, of course.

    While it may never be as appreciated as much as a vertex hack would be, I have to say that I admire you for the work that you must have put into it.

    I hope I can ever produce something half as awesome as that.

    Well done. =P

    *golf clap*
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    SmashClash
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    « Reply #4803 on: August 30, 2011, 05:24:51 PM »


    Yay, released! But sadly I can't add it to my Shadow PSA of yours. Sad
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    KTH
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    « Reply #4804 on: August 30, 2011, 05:27:30 PM »


    ^
    Why
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    SiLeNtDo0m
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    « Reply #4805 on: August 30, 2011, 05:34:24 PM »


    Yeah, I won't be doing it for Shadow until I (eventually) get down to his final release.  You can quite easily add it though (I'd recommend doing it over the Side Taunt).  Here's how you do it:

    1) Delete AppealSL, and replace AppealSR with the taunt I included (or you could have both, but you'll save file size if you delete one).

    2) In PSA, open up one of the included .pac files (say the vBrawl FitSonic.pac), go to the SFX tab in subaction 1C1 (or 1C0, basically go to the one that DOESN'T have the goto, but instead has loads of Sound Effects and timers) and copy all of that.

    3) Open up Shadow, go to subactions 1BE and 1BF, delete all the coding in the SFX tab there, and paste the stuff you previously copied

    4) Now go back to vBrawl Sonic subaction 1C0, go to the Other tab and copy all the stuff there

    5) Open up Shadow again, go to subactions 1BE and 1BF, delete all the coding in the Other tab there, and paste the stuff you previously copied.

    6) NOTE.  If you deleted the AppealSL animation, make sure to rename the subaction 1BF to AppealSR.

    Anyways, here's the link to the hack if you hadn't already noticed...


    Sonic Generations Breakdance
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    KTH
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    « Reply #4806 on: August 30, 2011, 05:36:39 PM »


    If i make Classic Sonic, you make Classic Sonic's BreakDance? "Wherever Vyse goes, cool follows."
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    fighter20brawler10
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    « Reply #4807 on: August 30, 2011, 06:33:05 PM »


    dude you should totally make classic sonics S Rank animation when he gets exited >w>
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    SiLeNtDo0m
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    « Reply #4808 on: August 31, 2011, 05:28:20 AM »


    Hmm...

    Well, since Beyond has released his Deadpool I may just have to start my Deadpool moveset up again.  I have quite a few cool ideas in mind, and I've actually got a playstyle idea this time.  HOWEVER, HE WILL NOT BE OVER SNAKE

    Reason being is because Snake is rather meh when it comes to PSAing for a character like Deadpool.  He has a lot of articles sure, but most of them are rather obscure to work with and he no simple projectiles (his only projectile is his Homing Missile which is obscure to edit).

    So I'd need to port Deadpool over someone else (SDo0m?  Porting?  BLASPHEMY!!!!).  For the kind of stuff I want for Deadpool, I have two options.  Either to port him over ROB, or port him over Toon Link.  ROB has a lot of graphics, whilst Toon Link has a lot of useful articles.

    I'll post my new moveset idea later today
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    Mr.Misfortune
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    « Reply #4809 on: August 31, 2011, 06:21:11 AM »


    Hey.. that sonic breakdancing animation is awesome.. There needs to be a breakdancing cipher video between, Mario, Sonic, Scott Pilgrim, and Spider Man.. it would be epic.
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    Royal_Blade
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    « Reply #4810 on: August 31, 2011, 08:11:02 AM »


    Hmm...

    Well, since Beyond has released his Deadpool I may just have to start my Deadpool moveset up again.  I have quite a few cool ideas in mind, and I've actually got a playstyle idea this time.  HOWEVER, HE WILL NOT BE OVER SNAKE

    Reason being is because Snake is rather meh when it comes to PSAing for a character like Deadpool.  He has a lot of articles sure, but most of them are rather obscure to work with and he no simple projectiles (his only projectile is his Homing Missile which is obscure to edit).

    So I'd need to port Deadpool over someone else (SDo0m?  Porting?  BLASPHEMY!!!!).  For the kind of stuff I want for Deadpool, I have two options.  Either to port him over ROB, or port him over Toon Link.  ROB has a lot of graphics, whilst Toon Link has a lot of useful articles.

    I'll post my new moveset idea later today
    WHAT HAVE YOU DONE WITH SDOOM!!! BRING HIM BACK!!!

    *ahem*

    But I don't know how to PSA Snake but ROB or Toon Link would be better.

    But I say ROB. Why u acks? Because ROB's Default color is Red which fits Deadpool.
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    « Reply #4811 on: August 31, 2011, 10:52:24 AM »


    R.O.B. is not a good idea at all. ._.

    He has over 150 bones (the most out of anyone in Brawl, including Tabuu) so it would be a huge pain just to port.

    Let alone fixing all the glitches that are sure to happen.

    Unless you have some other clever way of porting, I think Toon Link would be a better option.
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    Royal_Blade
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    « Reply #4812 on: August 31, 2011, 11:59:22 AM »


    You know that SDoom from P:M Team is planning this, right?

    I'm pretty sure he know's how to animate ROB fine without many issues.

    And Deadpool is a more "fancy"/"showoff" character, so he should have good effects.
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    « Reply #4813 on: August 31, 2011, 12:01:42 PM »


    I know SDoom is doing this. And I know he knows how to animate R.O.B.

    That's not what I'm saying.

    I'm saying that porting someone over R.O.B. would be too troublesome.

    Unless I'm missing something here, in which case, please point it out to me. @_@
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    Royal_Blade
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    « Reply #4814 on: August 31, 2011, 12:05:45 PM »


    Well ports in general have issues. We all know that.

    SDoom, why not over Ness? He should have a good amount of articles and effects to use.
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