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Author Topic: Project RIDLEY PSA *VERSION 1.1 IS OUT*  (Read 84304 times)
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Fliptocat
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    « Reply #120 on: November 14, 2010, 06:49:31 PM »


    @SpacePirateOverlord
    I can probably do one more since I still have the old texture, but I'm not sure if they'd turn out right if I edited the colors myself. I guess I'll give it a shot though.
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    Weyard
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    « Reply #121 on: November 14, 2010, 07:17:27 PM »


    I present, Thumbnails and Big Pictures. Awesome Face

    -


    Awesome pose.

    Jump

    Neutral A (1st and 2nd hit)

    Neutral A (Final hit)

    Down A

    Forward Aerial A

    Down Aerial A



    Forward Smash

    Down Smash Thumbnails.


    Neutral B

    Neutral B (explosion)


    Aerial Neutral B
    If you touch the ground after usingAerial Neutral B, the secondary fireball takes effect.


    Random Pictures:




    N O W

    We probably have enough pictures, unless one of you have a few random pics of this Ridley laying around that you just want posted in the OP.

    Now we just need to get that UpB Pound, then start on the Side B ram and see what we can do. If anyone wants to attempt the UpB pound, please go ahead and try.
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    cuckoos
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    let the pupies hit the floor

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    « Reply #122 on: November 14, 2010, 07:45:21 PM »


    The side special needs some balancing.

    I'm not sure why he fires another fireball when he touches the ground, but it's sort of unnecessary and is able to sweep the opponent off-stage too easily. Make the fireball smaller as well, and have Ridley launch 3 fireballs in rapid succession, leaving some lag afterward so that it's not that easy to spam. If you decide to go through with this, make sure to change the knockback and dealt damage of each fireball to match that of Fox's laser. That way it's an efficient method of racking up the opponents' damage from the air and on the ground.

    Also, check my BV. It has Ridley recolors and CSPs for you guys to use.
    « Last Edit: November 14, 2010, 07:48:53 PM by wiikness » Logged

    Aether
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    « Reply #123 on: November 14, 2010, 08:29:04 PM »


    I have no idea whats even causing him to shoot another fireball when he touches the ground. If i knew how to remove it i would lol. As for the air fireballs, i already plan to weaken their knockback to almost nothing. And i want the ground one to only have knock back if the explosion hits.
    Iv just rebooted my computer so itl be a day or so before i have things straightened out to work on it anymore. But first things first i plan to
    -Edit or change Forward Aerial
    -Weaken Aerial Fireball. Try to find out what is causing the second one
    -Shrink and increase distance of Ground Fireball. Make it only knock on the explosion. Also add ending lag


    Ill include a link to your textures along with the original texture with the next update also. That way people can have their pick of which one they want to use.

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    « Reply #124 on: November 14, 2010, 08:32:35 PM »


    As a suggestion for one of his grabs, maybe what he can do is grab the person, fly up a bit, and drag them against the background for a little bit.
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    Aether
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    « Reply #125 on: November 14, 2010, 08:39:23 PM »


    As a suggestion for one of his grabs, maybe what he can do is grab the person, fly up a bit, and drag them against the background for a little bit.

    YES!
    That would actually look pretty good lol. Making him fly up into the air then shoot fireballs or bite them in the face would look good too.
    Ill keep that in mind for the next update.

    ---
    Are his eyes white with a green pupil for anyone else? They were supposed to be pure green. I didnt notice that they came out wrong until now....
    ill have to fix that
    « Last Edit: November 14, 2010, 08:41:13 PM by Aether » Logged


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    « Reply #126 on: November 14, 2010, 08:51:47 PM »


    ^ Yeah, mine's white with a green pupil.
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    Aether
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    « Reply #127 on: November 14, 2010, 09:02:04 PM »


    The first post has been updated a little. Mostly, i just organized things a little differently and added some pictures.

    Also could someone link me to a download of fresh textures (.pcs/.pac) .pacs and fitmotions? I apparently forgot to salvage them before rebooting and am having trouble finding them. : /
    The only ones i can find require payed membership on mediafire to download in bulk
    « Last Edit: November 14, 2010, 09:07:36 PM by Aether » Logged


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    « Reply #128 on: November 14, 2010, 09:20:33 PM »


    As a suggestion for one of his grabs, maybe what he can do is grab the person, fly up a bit, and drag them against the background for a little bit.

    YES!
    That would actually look pretty good lol. Making him fly up into the air then shoot fireballs or bite them in the face would look good too.
    Ill keep that in mind for the next update.

    ---
    Are his eyes white with a green pupil for anyone else? They were supposed to be pure green. I didnt notice that they came out wrong until now....
    ill have to fix that

    Glad I could help. I think him biting the person's face would be awesome!

    BTW the eyes for me only have trouble every once in a while, but I could hardly tell till I would pause it to show my friend the awesome model.
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    « Reply #129 on: November 14, 2010, 09:30:44 PM »


    Yeah, from a distance they do look pure green. You can only tell they arent up close.
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    Weyard
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    « Reply #130 on: November 14, 2010, 10:59:41 PM »


    If you'll notice, the textures in BrawlBox show them both the same color. When I made the texture, I purposefully made them the same color so it would appear to be a solid eye without a visible pupil. But apparently there is some sort of weird glow applied to his "eye whites" in-game that BrawlBox doesn't take into account, making the "eye white" dramatically lighter.  

    I'll try to change them again before the next update. If it still looks like that then I guess theres no fixing it without removing the pupil entirely.....and it just crossed my mind that I could probably just erase the pupil in it's texture and maybe it'll make it invisible.




    I'm going to attempt the dash right now. No idea how well it's going to go  Undecided

    EDIT:

    The Grounded Dash worked perfectly. Ridley bends over so that he's on all four legs then moves his head upwards as though roaring, then lunges forward. He travels a bit further than Wolf's Forward Smash if I recall correctly. The Aerial version is a bit different. I am going to have him dive downward, traveling some distance, then flying back to the position he was in. I'm still working on this animation, and at this time, he just goes down, forms a jumbled mess, then comes back to his neutral position. I was just making placeholders so I can go back in a later and actually work on them frame by frame, but somewhere around the point that he reaches the lowest point of the dive, he messed up.

    I need some opinions. Would you all prefer if it just hit an opponent, or if it went clear through an opponent like Fox/Falco's ForwardB?

    The Grounded version has some lag at the front due to the "roar" animation, but he moves very fast during the actual dash part of it.  I think I might put some invincibility frames in the "start up" so you can use it to block attacks then let the dash connect with your opponent. Sort of like a counter if used correctly. But it's damage and knockback will need to be sort of low.

    The Aerial version, if I can get it to work like I want, could end up being an awesome edgeguard move. Sort of like a reverse Shuttle loop. Striking opponents from above rather than below as they try to recover.

    Aether will update it into the download as soon as I get the animations finished. Then you'll have to deal with the incorrect hitboxes until I get them done.



    Going to test the Dash in-game now that I'v finished the psa work.


    * I also figured out why his "Eye White" is not showing up green as it should. I opened the Pupil in SAI at some point, and it doesn't use transparent backgrounds, so the pupil had white all around it.

    * In-game, the dash had a problem. It didn't move forward, he just did the animation in place, then froze up and became lost to his opponent (everything I do seems to achieve this effect now lol). I looked into his animations and his TopN and TransN were under the floor at certain points, and I recall someone saying that TransN had to be on ground level or you couldn't "move" during an animation. So I put the TransN on 0 for every frame of the animations and I'm going to test it now.

    Aether will be updating the download later today to include:

    Corrected Eye Textures

    Faulty/Correct Dash (depends on whether I can get it working by then)

    New Animations for certain attacks

    Adjusted Fireball




    * I NEED SOMEONE TO HELP WITH THE DASH. I have the animations finished, but I apparently have something wrong in PSA. Can someone please check into it and see what the problem is and fix it? He isn't moving forward for some reason. He just performs the animation, then freezes in place. The .pac is here: http://www.mediafire.com/?tfe77qbpu8h2rt1

    Check into the Neutral B Special Action tab, as well as the Sub actions for Special N, Special N Start and Special N End. I replaced Ike's forward B into the Special tab and reworked a few of the things so that they should apply to his Neutral B, but something is just wrong somewhere  
    « Last Edit: November 15, 2010, 02:35:29 PM by Weyard » Logged


    Weyard
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    « Reply #131 on: November 15, 2010, 04:13:50 PM »


    Doubleposting because I'm tired of updating the previous post over and over again.

    I have some pictures of Ridley's eyes now that I've corrected them, for anyone that was wondering how they were meant to look.


    He looks alot more like Ridley now, rather than a Ridley/Charizard hybrid XD.
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    Aether
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    « Reply #132 on: November 15, 2010, 06:31:04 PM »


    wow the thread has really slowed down over the past two days : /

    Im updating the first post with a new download in a few minutes.
    Changes:
    Eyes are pure green like the M:OM Ridley's
    Forward Aerial is no longer as spammable and cheap
    Ground Fireball actually fires from his mouth now. It is also smaller, weaker and travels further. It only has knockback on the explosion part of it


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    « Reply #133 on: November 15, 2010, 07:49:48 PM »


    Sounds good. How many more updates are you planning to do?
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    Aether
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    « Reply #134 on: November 15, 2010, 08:23:15 PM »


    Sounds good. How many more updates are you planning to do?


    idk. Im just going to keep updating it whenever i make a small change. Ill call it a full new version whenever i get something big like another special attack done.

    Actually the update that i was going to make just now messed up. im going to have to redownload it from here and do them again.

    *edit*
    Ok... i just tried everything i know of trying to fix the fireball problem. No matter what i do he ALWAYS shoots another one when he hits the ground after using the air one. I have no idea how to fix it.

    Anyway, what the new download includes is :
    Green Eyes
    Non spammable Forward Aerial
    Ground Fireball appears closer to mouth

    http://fc01.deviantart.net/fs71/f/2010/319/3/0/ridley_pac_by_aetherech0s-d32i4vk.rar
    Not really anything important enough to warrant a new version.
    « Last Edit: November 15, 2010, 08:44:06 PM by Aether » Logged


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